We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Proto:Doom (PlayStation)/Later demo
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This is a sub-page of Proto:Doom (PlayStation).
A later built demo with an updated executable.
Developer Note
NOTE.TXT among the demo's files says the following:
Paul, Here is the new version of PALDEMO.EXE with the changes regarding argv[2]. I did not run the post process setsp.exe to the sp at 0x801FFFF0. I have been making changes lately to source (for other demos) and I have only this question which may not be an issue, becuase I do not know if the changes I have made recently were prior to the version I originally sent you. For your version, I declare and default init _ramsize = 2048*1024 and _stacksize = 32*1024 Is this behavior acceptable or no? Aaron Seeler Williams Entertainment