We just released a Feb. 5 '89 prototype of DuckTales for the NES!
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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Proto:Fortnite: Save the World (Windows, Mac OS X)
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This page details one or more prototype versions of Fortnite: Save the World (Windows, Mac OS X).
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Online Test 1
- Hydraulic weapons were originally red instead of yellow.
- There were various potions which did many different things.
- The pickaxe had durability and had to be crafted.
- The constructor had a different model.
- There was a HUD element at the top right which gave the day you were on, and the current in-game time.
- Your hero classes were leveled up independently, and had a max level of 20.
- Your current backpack slots used was shown next to material count.
- All items and abilities were show on the same hotbar (7 slots).
- Atlases were also called Storm Gates, and were a purple color instead of looking similar to Bluglo.
- There was a bell sound that played when the time changed to night.
- The game was much darker overall.
- Power Level was not divided at all (47.15PL currently would be 4,715PL then, purely additive).
- Homebase was originally a more fleshed out, diversified menu which you could slot survivors and level up various heroes.
- Command Center
- “Upgrade overall Home Base level to increase your power”.
- 4 Hero buildings.
- 8 Survivor buildings.
- Hospital
- Increases Fortitude.
- Unlock and upgrade Adrenaline.
- Received various upgrades as your PL for that squad increased.
- Fortitude
- Injured Health Regen.
- Healing
- Gym
- Increases movement speed and energy.
- Unlock and upgrade teleporter.
- Hospital
- Could upgrade different parts of buildings as well.
- Hospital
- Main Building
- Increases max health and health regen.
- Helipad
- Increases health regen.
- Surgery Wing
- Extra Rooms
- Main Building
- Hospital
- Command Center
- Classes were originally based on ability trees instead of having separate heroes of the same class.
- Had the option to Respec Abilities or Delete Hero.
- Constructor
- Energy Fabrication
- “The coolest thing to Fabricate”.
- Hyperthreading
- “Increases the effectiveness of Recycling. Spawns 1 resources for every 3 connected pieces. Additionally increases storage capacity of B.A.S.E. to 200 of each resource.”
- Automated Defenses
- Energy Fabrication
- Constructor
- Had the option to Respec Abilities or Delete Hero.
“Increases B.A.S.E. connectivity by 2 units.”
Territorial “Get off my lawn!” Energized Floors “Enemies within the area affected by B.A.S.E. take damage every 2 seconds.
Base Damage : 10 Energy Damage” Plasmatics “An ounce of prevention is not as good as a shield”.