We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype

From The Cutting Room Floor
Jump to navigation Jump to search
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Climax really had a lot of fun with their anger.
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: There’s probably more things hidden in the many XML files. Like debugging symbols and more vulgar developer messages.
Hmmm...
To do:
Differences.
Title Screen.

An early prototype of Hot Wheels World Race was dumped on May 3, 2021 by Ziimbiian. The prototype itself is very buggy and unstable, but it has a lot of interesting things hidden in the files that cannot be seen because whenever you select a track, the prototype crashes. This build predates the final build by 6 months. This prototype can only be used with Microsoft’s .NET Framework or DevStudio3, according to the README.txt file. Most of these files are leftover from the March 31, 2003 prototype for the PlayStation 2.

Unseen and Unused Graphics

Finish.bog

The graphic when you finish the race. Originally it was red and had no color gradients for the font Niamey.

May 12, 2003 Final
HWWR5122003Finish.png HWWRFinalFinish.png

321.bog

Countdown for the races.

March 31, 2003 and May 12, 2003 Final
HWWR5122003321.png HWWRFinal321.png

Results.bog

The results screen for races. Notice there are only 15 cars in this version instead of the final game's 35, with these 15 cars being the same ones seen in the Game Boy Advance version of the game. An early Highway 35 logo from previous builds is also included in the file.

May 12, 2003 Final
HWWR5122003Results.png HWWRFinalResults.png

Menu_boxes.bog

The main menu screen for League Mode. There’s an unused graphic for a volume slider.

May 12, 2003 Final
HWWR5122003Menu boxes.png HWWRFinalMenu boxes.png

Vulgar Developer Messages

There are multiple instances of this message in the executables. Notice that “goddamn” is misspelled here.

Goddam you and all of your freak kind...