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Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype

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This is a sub-page of Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows).

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: The Climax employees had a lot of fun expressing their anger.

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.


A developer debug prototype of the Windows version dated May 12, 2003 was found in 2020 by Ziimbian, who dumped and released it on May 3, 2021. There's a lot of interesting things hidden in the files, including leftovers from the currently-lost March 31, 2003 PS2 build.

According to the included README.txt file, this build can only be used with Microsoft's .NET Framework or DevStudio VC6.

To access the other menus in this build, you must rename the included “frontend” and “frontend_E3” xml files and swap them around.

To do:
  • Differences.

Unseen and Unused Graphics


The graphic when you finish the race. Originally it was red and had no color gradients for the font Niamey. In the final game, the Finish graphic is a XML file with the flame gradient of the font Niamey.

Proto Mockup Final
HWWR5122003Finish.png HWWRPrototype finish mockup.png HWWRFinalFinish.png


The main menu screen for League Mode. There's an unused graphic for a volume slider. These are used for the E3 menu, but they cannot be accessed normally.

Proto Final
HWWR5122003Menu boxes.png HWWRFinalMenu boxes.png


An early render of the Seared Tuner vehicle that looks similar to the render in the Game Boy Advance version.

Proto Final
HWWR5122003Temp seared tuner.png HWWRFInalSearedtuner.png


An early version of the Dune Ratz team logo. This graphic can be seen in the final game on both Egyptian Dunes tracks, but it is a separate bog file.

Proto Final
HWWR5122003Temp dune ratz.png HWWRFinalTeam icons.png


An image of an early version of Submerged City 2 (Deep Zone).

HWWRTrack image.png


An image of an unknown Dune Ratz team member nicknamed Omar.

HWWR5122003Omars head.png

Developer Messages

There are multiple instances of this message in the executables. Notice that "goddamn" is misspelled here.

Goddam you and all of your freak kind...

A second variant, with an exclamation mark this time:

Goddam you and all of your freak kind...!

A very rude message about Climax's program manager:

Manager Usage:
...Yes they fucking have - just fix it and shut up!

A message about a directory already loaded in the system:

You naughty boy!  Dir '%s' is still loaded!

A message about a Climax employee. Here in this message he is nicknamed TempleMan, and according to another Climax employee, his coding skills were rubbish:


Two messages of unknown purpose:

CalcDesiredLookatOrientation: fuck car vel zero !!!!!!!!!
..dangle!!! - sticky hard adding shift 
..dangle!!! - sticky soft

A message about a Climax employee messing up one of the key elements of the game:

just fucked off a sprite3DModel texture