Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype
This is a sub-page of Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows).
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Oh dear, I do believe I have the vapors. This page contains content that is not safe for work or other locations with the potential for personal embarrassment. Such as: The Climax employees had a lot of fun expressing their anger. |
This prototype is documented on Hidden Palace.
A developer debug prototype of the Windows version dated May 12, 2003 was found in 2020 by Ziimbian, who dumped and released it on May 3, 2021. There's a lot of interesting things hidden in the files, including leftovers from the currently-lost March 31, 2003 PS2 build.
According to the included README.txt file, this build can only be used with Microsoft's .NET Framework or DevStudio VC6.
To access the other menus in this build, you must rename the included “frontend” and “frontend_E3” xml files and swap them around.
To do:
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Contents
Unseen and Unused Graphics
Finish.bog
The graphic when you finish the race. Originally it was red and had no color gradients for the font Niamey. In the final game, the Finish graphic is a XML file with the flame gradient of the font Niamey.
Proto | Mockup | Final |
---|---|---|
Menu_boxes.bog
The main menu screen for League Mode. There's an unused graphic for a volume slider. These are used for the E3 menu, but they cannot be accessed normally.
Proto | Final |
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temp_seared_tuner.bog
An early render of the Seared Tuner vehicle that looks similar to the render in the Game Boy Advance version.
Proto | Final |
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temp_dune_ratz.bog
An early version of the Dune Ratz team logo. This graphic can be seen in the final game on both Egyptian Dunes tracks, but it is a separate bog file.
Proto | Final |
---|---|
track_image.bog
An image of an early version of Submerged City 2 (Deep Zone).
omars_head.bog
An image of an unknown Dune Ratz team member nicknamed Omar.
Developer Messages
There are multiple instances of this message in the executables. Notice that "goddamn" is misspelled here.
Goddam you and all of your freak kind...
A second variant, with an exclamation mark this time:
Goddam you and all of your freak kind...!
A very rude message about Climax's program manager:
Manager Usage: ...Yes they fucking have - just fix it and shut up!
A message about a directory already loaded in the system:
You naughty boy! Dir '%s' is still loaded!
A message about a Climax employee. Here in this message he is nicknamed TempleMan, and according to another Climax employee, his coding skills were rubbish:
TEMPLEMANS DODGY CODE HAS CRASHED WITHOUT INFORMING ANYONE
Two messages of unknown purpose:
CalcDesiredLookatOrientation: fuck car vel zero !!!!!!!!!
bottom!!! ..dangle!!! - sticky hard adding shift ..dangle!!! - sticky soft ...suck!!! ....
A message about a Climax employee messing up one of the key elements of the game:
just fucked off a sprite3DModel texture ...filename...