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Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype

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This is a sub-page of Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows).

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: The Climax employees had a lot of fun expressing their anger.
Hmmm...
To do:
Differences, and find a way to get into the other menus. Also try to make it playable, the readme txt says if you drag hotwheelsD into DevStudio VC6, the prototype will work and you can race on tracks.

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Title Screen.

An early prototype of Hot Wheels World Race was dumped on May 3, 2021 by Ziimbiian. The prototype itself is very buggy and unstable, but it has a lot of interesting things hidden in the files that cannot be seen because whenever you select a track, the prototype crashes. This prototype can only be used with Microsoft’s .NET Framework or DevStudio VC6, according to the README.txt file. Most of these files are leftover from the currently lost March 31, 2003 prototype for the PlayStation 2. Despite being a PC build, it has PlayStation 2 buttons for some reason.

Unseen and Unused Graphics

demo_controller.bog

Meant to be seen on the loading screens.

HWWR5122003Demo controller.png

Finish.bog

The graphic when you finish the race. Originally it was red and had no color gradients for the font Niamey. In the final game, the Finish graphic is a XML file with the flame gradient of the font Niamey.

May 12, 2003 Mockup Final
HWWR5122003Finish.png HWWRPrototype finish mockup.png HWWRFinalFinish.png

321.bog

Countdown for the races. Had a more “factory” look for the numbers.

January 24, 2003, March 31, 2003 and May 12, 2003 Final
HWWR5122003321.png HWWRFinal321.png

Results.bog

The results screen for races. Notice there are only 15 cars in this version instead of the final game's 35, with these 15 cars being the same ones seen in the Game Boy Advance version of the game. An early Highway 35 logo from previous builds is also included in the file. In the final game, the results screen is an XML file.

May 12, 2003 Final
HWWR5122003Results.png HWWRFinalResults.png

Menu_boxes.bog

The main menu screen for League Mode. There’s an unused graphic for a volume slider.

May 12, 2003 Final
HWWR5122003Menu boxes.png HWWRFinalMenu boxes.png

temp_seared_tuner.bog

An early render of the Seared Tuner vehicle that looks similar to the render in the Game Boy Advance version of the game.

May 12, 2003 Final
HWWR5122003Temp seared tuner.png HWWRFInalSearedtuner.png

temp_dune_ratz.bog

An early version of the Dune Ratz team logo. This graphic can be seen in the final game on both Egyptian Dunes tracks, but it is a separate bog file.

May 12, 2003 Final
HWWR5122003Temp dune ratz.png HWWRFinalTeam icons.png

track_image.bog

An image of an early version of Submerged City 1 (Deep Zone).

HWWRTrack image.png

omars_head.bog

An image of an unknown Dune Ratz team member nicknamed Omar.

HWWR5122003Omars head.png

.

Developer Messages

There are multiple instances of this message in the executables. Notice that “goddamn” is misspelled here.

Goddam you and all of your freak kind...

There's a second variant, with an exclamation mark this time.

Goddam you and all of your freak kind...!

A very rude message about Climax's program manager.

Manager Usage:
...Yes they fucking have - just fix it and shut up!

A message about a directory already loaded in the system.

You naughty boy!  Dir '%s' is still loaded!

A message about a Climax employee. Here in this message he is nicknamed TempleMan, and according to another Climax employee, his coding skills were rubbish.

TEMPLEMANS DODGY CODE HAS CRASHED WITHOUT INFORMING ANYONE

The purpose of this message is unknown.

CalcDesiredLookatOrientation: fuck car vel zero !!!!!!!!!

The purpose of this message is unknown.

bottom!!!
..dangle!!! - sticky hard adding shift 
..dangle!!! - sticky soft
...suck!!!
....

A message about a Climax employee messing up one of the key elements of the game.

just fucked off a sprite3DModel texture 
...filename...