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Proto:James Bond Jr. (NES)

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This page details one or more prototype versions of James Bond Jr. (NES).
Download.png Download John Smith: Special Agent (James Bond Jr. Prototype)
File: Jonh_Smith_Special_Agent_(Prototype,_Back_from_Source_by_CaH4e3).rar (157 KB) (info)

The source code for a prototype version, called John Smith: Special Agent, is available here, provided by its programmer — Eurocom founder Chris Shrigley.

Changes

Hmmm...
To do:
More
Prototype Final
JamesBondJrNESProto (1).png Nesjbondjr-title.png

Besides the new logo, John Smith was to be published by Taxan.

Prototype Final
JamesBondJrNESProto (2).png JamesBondJrNES (2).png

Fixed typo, "Carribean" to "Caribbean".

Prototype Final
JamesBondJrNESProto (3).png JamesBondJrNES (3).png
Prototype Final
JamesBondJrNESProto (4).png JamesBondJrNES (4).png
Prototype Final
JamesBondJrNESProto (5).png JamesBondJrNES (5).png

"Defence" was changed from its British spelling to its American spelling, "Defense".

Prototype Final
JamesBondJrNESProto (6).png JamesBondJrNES (6).png

Besides the new player graphics, the prototype starts you off with four lives instead of six.

Unused Graphics

Older unused version Current used version Final unused version
John smith panel old.png John smith panel current.png John smith panel final unused.png

There are three different sets of the game panel graphics in the source files: old, current, and final. The current one is used as the working version, used in the sources. The older version mentioned in sources too, but commented. For unknown reason the final version is present in the data folder, but never mentioned in any source files. The oldest version is most different from the others, it has the rocket graphics for the Mission 1 slightly smaller than in the later versions. Also the "Smart Bomb" weapon graphics is different here. Also, there are full font graphics, which is replaced with clouds graphics for cutscenes in the later releases. The current and the final versions has small differences between weapon icon and its counter frame. The final version exactly the same as in release version, except the character's icon itself.

John smith subgame1 unused.png

There is one unused CHR block for the Mission 1 subgame in the sources. In this version there are wires from the columns too, at the top and at the bottom of the picture. But since the final screen is shrinked, they decided to remove it. The final picture is the same, but lack the upper and bottom wires.

Hmmm...
To do:
Restore.

John smith oldfont0.png John smith oldfont1.png

There are two different development stage CHR data chunks for early font graphics. They lack coloring as in the final versions, and has some differences in the char layouts between them.

Unused Text

There is the copyright text at the end of BANK2 too, as well as in the final version.

JOHN SMITH - SPECIAL AGENT WAS DESIGNED AND PROGRAMMED BY EUROCOM ENTERTAINMENT SOFTWARE (C) COPYRIGHT 1990/91/92

In-Game Text

Among the files included in the archive, there are a few files containing much if not all, of the in-game text for cutscenes on various development stages. This gives us a bit of info on what was changed before the game was finished and then changed to James Bond Jr.. For example, before the Scumlord, there was Baron Von Skinkhausen. Other than that, the final version of the text seems pretty close to the final product, with identical mission objectives and all.

Note, all following scripts are ripped from sources or packed data files and converted to the common format for convenience. All special characters are converted to the actual characters to represent its actual appearance on the screen. Older scripts however has all the same characters as is, not converted to the special symbols.

First of all, here is the older script version with just only $27 lines of text, some of them are not existing here. Text here is not formatted at all, the special symbols are placed as is. Probably the early version of the game has slightly different text routines and didn't store them in the CHR ROM.

TXT1	many of the worlds top scientists have been kidnapped.
TXT2	agents have seen missiles on a carribean island.
TXT3	our old enemy, the baron von skinkhausen, is responsible.
TXT4	the best man to bring him to justice is john smith.
TXT5	"john, we've got a job for you. the baron is upto ...
TXT6	his old tricks again and we need your help. you must fly to ...
TXT7	his secret island and find and disable his missiles."
TXT8	"o.k colonel i'll see what i can do."
-
-
TXTB	john flies under cover of night to the barons secret island
TXTC	once over the island, john bails out and ...
TXTD	parachutes safely to the island below.
-
-
-
-
-
TXT13	"curses mister smith. you may have disabled my missiles but ...
TXT14	i still have the scientists and the 'world domination device'."
TXT15	"well done john. you're doing a good job."
TXT16	"thanks colonel. i'm making my way to the barons office ..."
TXT17	"complex. the blue prints to the 'world dominationdevice' ...
TXT18	are hidden in safes throughout the building."
TXT19	"here i go!"

TXT1B	a big chopper (ooeerr!)
TXT1C	i've nicked a helecopter colonel
TXT1D	nice one john
TXT1E	oh dear i'm going to crash
TXT1F	oh look! there's a factory
TXT20	here i go then
-
TXT22	curses agent smith
TXT23	i'm making my way to the barons fortress
TXT24	nice one john
TXT25	toodle pip
TXT26	the entrance to the barons secret fortress
TXT27	here i go

The second version of this script has some missing lines filled and added some more lines.

TXT1	many of the worlds top scientists have been kidnapped.
TXT2	agents have seen missiles on a carribean island.
TXT3	our old enemy, the baron von skinkhausen, is responsible.
TXT4	the best man to bring him to justice is john smith.
TXT5	"john, we've got a job for you. the baron is upto ...
TXT6	his old tricks again and we need your help. you must fly to ...
TXT7	his secret island and find and disable his missiles."
TXT8	"o.k colonel i'll see what i can do."
-
-
TXTB	john flies under cover of night to the barons secret island
TXTC	once over the island, john bails out and ...
TXTD	parachutes safely to the island below.
TXTE	"you've disabled the missile! well done john!"
TXTF	"ha! ha! ha! you've failed. soon i will rule the whole world!"
-
TXT11	game over colonel
-
TXT13	"curses mister smith. you may have disabled my missiles but ...
TXT14	i still have the scientists and the 'world domination device'."
TXT15	"well done john. you're doing a good job."
TXT16	"thanks colonel. i'm making my way to the barons office ..."
TXT17	"complex. the blue prints to the 'world domination device' ...
TXT18	are hidden in safes throughout the building."
TXT19	"here i go!"
TXT1A	"well done john, you've found a blueprint."
TXT1B	a big chopper (ooeerr!)
TXT1C	i've nicked a helecopter colonel
TXT1D	nice one john
TXT1E	oh dear i'm going to crash
TXT1F	oh look! there's a factory
TXT20	here i go then
TXT21	disabled a machine room
TXT22	curses agent smith
TXT23	i'm making my way to the barons fortress
TXT24	nice one john
TXT25	toodle pip
TXT26	the entrance to the barons secret fortress
TXT27	here i go
TXT28	rescued a scientist
TXT29	the baron escapes
TXT2A	well done john
TXT2B	ta very much colonel
TXT2C	now do it all over again
TXT2D	"john, you haven't disabled all of the missiles yet!"
TXT2E	"john, you haven't found all of the blueprints yet!"
TXT2F	"john, you haven't destroyed all of the machine rooms yet!"
TXT30	"john, you haven't found all of the scientists yet!"
TXT31	john makes his way into the heart of the barons fortress.

Here we have the next version with mostly all lines filled after all. Still have no special formatting and a lot of special symbols.

TXT1	many of our top scientists have been kidnapped!
TXT2	agents have seen missile silos on a Carribean island!
TXT3	we believe that baron von skinkhhausen is responsible!
TXT4	our only hope is to send in john smith ...
TXT5	"john, the baron must be stopped at all costs."
TXT6	"your first task is to find and disable his defence missiles."
TXT7	john is flown in under cloud cover
TXT8	when the plane can go no further john bails out ...
TXT9	and parachutes down to the island below ...
TXTA	"i'm going in ..."
TXTB	once the baron learns of johns attempt to foil his plans ...
TXTC	he tries to launch all his missiles.
TXTD	but john has already disabled the guidance systems!
TXTE	"damn you smith! you may have disabled by missiles"
TXTF	"but i still have the world domination device!"
TXT10	"so thats what you're up to!"
TXT11	"colonel, it seems the baron has built some kind of domination machine."
TXT12	yes john, we know. intellingence say that the blue prints are hidden in safes in the barons office complex."
TXT13	you must find them and get them to us as quickly as possible."
TXT14	"be careful john there may be booby-traps."
TXT15	"okay colonel ..."
TXT16	"colonel, i'm flying back with the blue prints!"
TXT17	"oh no! i've been hit! looks like i'll have to crash land this helicopter!"
TXT18	"colonel i'm okay. i've stumbled on the barons factory!"
TXT19	"john, that will be where he's making the w.d.d. find and destroy all the parts!"
TXT1A	"curses! i will wait for you agent smith, then I will have my revenge!"
TXT1B	"okay john, now you must find and release the scientists."
TXT1C	"okay colonel, then I've got a personal task ..."
TXT1D	"i understand john ..."
TXT1E	"intelligence says that the fortress is impenetrable!"
TXT1F	"i'll find a way in colonel."
TXT20	after searching, john finds the only flaw in the barons security ...
TXT21	an entrance through a dissused mine-shaft ...
TXT22	"well done john! you've disabled the missile!"
TXT23	"ha! ha! ha! you've failed. now i will rule the whole world!"
TXT24	"bad luck john, maybe you'll do better next time"
TXT25	"well done john, you've found a blueprint."
TXT26	"well done john, you've disabled a machine room
TXT27	"well done john, you've rescued a scientist
TXT28	the baron flys to safety in his escapes pod.
TXT29	"well done john! you completed your missions but failed to capture the baron"
TXT2A	"if you want to bring him to justice, you must complete the missions again!"
TXT2B	"john, you haven't disabled all of the missiles yet!"
TXT2C	"john, you haven't found all of the blueprints yet!"
TXT2D	"john, you haven't destroyed all of the machine rooms yet!"
TXT2E	"john, you haven't found all of the scientists yet!"
TXT2F	&&&&&&& continue game ? &&&& &&&& (a) - yes : (b) - no &&&&	
TXT30	the barons fortress island is destroyed!
TXT31	"well done john! you completed your missions and captured the baron!"
TXT32	"i think you deserve a well earned holiday ..."
TXT33	"i'm on my way colonel!"
TXT34	"well done john! you've completed your mission. you must now find the teleport.	** end **

From this point the text routines are slightly changed, text is compressed to 5-bit format, moved to the CHR ROM and a lot of characters were removed from the alphabet (32 chars max). For the following script there are no source or text files. The script were decompressed from hex file, which is were used for compiling the older revisions of the game. This is the most recent version of the game script before the final version, has $3D strings and has lack of the most special symbols. Apostrophes are removed completely and there are no numbers at all.

TXT1	many of our top scientists have been kidnapped!
TXT2	agents have seen missile silos  on a carribean island!
TXT3	we believe that baron von       skinkhhausen is responsible!
TXT4	our only hope is to send in john smith ...
TXT5	"john, the baron must be stopped at all costs"
TXT6	"your first task is to find and disable his defence missiles."
TXT7	john is flown in under cloud    cover
TXT8	when the plane can go no further john bails out ...
TXT9	and parachutes down to the      island below ...
TXTA	"im going in ..."
TXTB	once the baron learns of johns  attempt to foil his plans ...
TXTC	he tries to launch all his      missiles.
TXTD	but john has already disabled   the guidance systems!
TXTE	"damn you smith! you may have   disabled by missiles"
TXTF	"but i still have the world     domination device!"
TXT10	"so thats what youre up to!"
TXT11	"colonel, it seems the baron has built some kind of
TXT12	world domination machine."
TXT13	yes john, we know. intellingence says that the blue prints
TXT14	are hidden in safes in the      barons office complex."
TXT15	you must find them and get them to us as quickly as possible."
TXT16	"be careful john there may be   booby traps."
TXT17	"okay colonel ..."
TXT18	"colonel, im flying back with   the blue prints!"
TXT19	"oh no! ive been hit! looks     like ill have to crash land!
TXT1A	"colonel im okay. ive stumbled  across the barons factory!"
TXT1B	"john, that will be where hes   making the w.d.d.
TXT1C	find and destroy all the parts!"
TXT1D	"curses! i will wait for you    agent smith !
TXT1E	then i will have my revenge!"
TXT1F	"okay john, now you must find   and release the scientists."
TXT20	"okay colonel, then ive got a   personal task ..."
TXT21	"we understand john ..."
TXT22	"intelligence says that the     fortress is impenetrable!"
TXT23	"ill find a way in colonel."
TXT24	after searching, john finds a   flaw in the security
TXT25	an entrance through a dissused  mine shaft...
TXT26	"well done john! youve disabled the missile!"
TXT27	"ha! ha! ha! youve failed. now  i will rule the whole world!"
TXT28	"bad luck john, maybe youll do  better next time"
TXT29	"well done john, youve found a  blueprint."
TXT2A	"well done john, youve disabled a machine room
TXT2B	"well done john, youve rescued  a scientist
TXT2C	the baron flys to safety in his escapes pod.
TXT2D	"well done john! you completed  your missions...
TXT2E	but failed to capture the baron"
TXT2F	"if you want to bring him to    justice...
TXT30	you must complete the missions  again!"
TXT31	"john, you havent disabled all  of the missiles yet!"
TXT32	"john, you havent found all of  the blueprints yet!"
TXT33	"john, you havent destroyed all of the machine rooms yet!"
TXT34	"john, you havent found all of  the scientists yet!"
TXT35	        continue game
TXT36	     "a" yes      "b" no
TXT37	the barons fortress island is   destroyed!
TXT38	"well done john! you completed  your missions...
TXT39	and also captured the baron!"
TXT3A	"i think you should take a well earned holiday "
TXT3B	"im on my way colonel!"
TXT3C	"well done john! youve          completed your mission.
TXT3D	you must now find the teleport..

In the later builds, they address some special codes for switching to the number characters, while keeping the 32-chars alphabet. A letters "q" and "z" (never used in other texts, note that the only word using the letter "q" in the previous texts: "quickly", were reworded) are used for special symbols. Following is a comparison between the final "James Bond Jr." script and the latest "John Smith" script. You may notice some little rewording apart from changing the "baron" to "scumlord" and mostly the text alignment fixes (some of the prototype text strings didn't fit on the screen, which is fixed in the released version as well). See, in the "John" version there are no special symbol before the numbers in password display strings. In the source this symbol is the same as ".", so if you compile sources "as is", the intro sequence will glitch every time when the "." symbol is displayed.

Final "James Bond Jr." Version Latest "John Smith" Version
TXT1	many of our top scientists have been kidnapped!
TXT2	agents have seen missile silos  on a caribbean island!
TXT3	 we believe that scumlord is     responsible!
TXT4	our only hope is to send james  bond jr.
TXT5	 "james, scumlord has to be       stopped at all costs."
TXT6	"your first task is to find and  disable his defense missiles."
TXT7	james is flown in under cloud   cover.
TXT8	 when the plane reaches the      island james bails out ...
TXT9	 and parachutes down to the      island below.
TXTA	"i'm going in!"
TXTB	once scumlord learns of james'  attempt to foil his plans ...
TXTC	 he tries to launch all his      missiles.
TXTD	but james has already disabled  the guidance systems!
TXTE	"curse you bond! you may have    disabled my missiles
TXTF	 but i still have the world      domination device!"
TXT10	"so that's what you're up to!"
TXT11	"colonel, scumlord has built     some kind of super weapon
TXT12	 called the world domination     device."
TXT13	"james, we know. intelligence    says that the blueprints
TXT14	have been hidden in safes in    scumlord's office complex."
TXT15	"you must find them and get     them to us as soon as you can."
TXT16	"be careful james there may be   booby traps."
TXT17	"okay colonel ..."
TXT18	"colonel, i'm flying back with   the blueprints!"
TXT19	"oh no! i've run out of fuel!    i'll have to crash land!"
TXT1A	"colonel i'm okay. i've found    scumlord's factory!"
TXT1B	"james, that will be where he's  making his super weapon."
TXT1C	 "find and destroy all the        parts!"
TXT1D	"curses! i'll have my revenge!"
TXT1E	"james, now you must find and    release the scientists."
TXT1F	"okay colonel, then i've got a   personal score to settle!"
TXT20	"i understand james."
TXT21	 "intelligence says that the      fortress is impenetrable!"
TXT22	"i'll find a way in colonel."
TXT23	after searching, james finds a  flaw in the security ... 
TXT24	an entrance through a disused   mine shaft.
TXT25	"well done, you've disabled the  missile!"
TXT26	"ha! ha! ha! you've failed! now  the world will be mine!"
TXT27	"bad luck james, maybe you'll    do better next time."
TXT28	 "well done, you've found a       blueprint!"
TXT29	"well done, you've disabled a    machine room!"
TXT2A	 "well done, you've rescued a     scientist!"
TXT2B	 scumlord flies to safety in     his escape pod.
TXT2C	"well done james! you completed  all your missions ...
TXT2D	but failed to capture scumlord
TXT2E	"if you want to bring him to     justice ...
TXT2F	 you must complete all the       missions again!"
TXT30	"james, you haven't disabled     all of the missiles yet!"
TXT31	"james, you haven't found all    of the blueprints yet!"
TXT32	"james, you haven't disabled     all of the machine rooms yet!"
TXT33	"james, you haven't found all    of the scientists yet!"
TXT34	        continue game                "a" yes      "b" no
TXT35	 scumlord's island fortress is   destroyed!
TXT36	           the end
TXT37	and also captured scumlord!"
TXT38	"i think you should take a well  earned holiday."
TXT39	"i'm on my way colonel!"
TXT3A	"well done james! you've         completed your mission.
TXT3B	now find the teleport ..."
TXT3C	  the passcode to start on         mission two is ^addeib
TXT3D	  the passcode to start on        mission three is ^cfigaa
TXT3E	  the passcode to start on        mission four is ^dcadha
TXT3F	  the passcode to start on         mission one is ^bbdghe
TXT40	  the passcode to start on         mission two is ^bdgfeh
TXT41	  the passcode to start on        mission three is ^ihdabe
TXT42	  the passcode to start on        mission four is ^gihabc
TXT1	many of our top scientists have been kidnapped!
TXT2	agents have seen missile silos  on a Carribean island!
TXT3	we believe that baron von       skinkhausen is responsible!
TXT4	our only hope is to send john   smith ...
TXT5	"john, the baron has to be      stopped at all costs"
TXT6	"your first task is to find and disable his defence missiles."
TXT7	john is flown in under cloud    cover
TXT8	when the plane reaches the      island john bails out ...
TXT9	and parachutes down to the      island below ...
TXTA	"i'm going in ..."
TXTB	once the baron learns of johns  attempt to foil his plans ...
TXTC	he tries to launch all his      missiles.
TXTD	but john has already disabled   the guidance systems!
TXTE	"curse you smith! you may have  disabled by missiles"
TXTF	"but i still have the world     domination device!"
TXT10	"so that's what you're up to!"
TXT11	"colonel, it seems that the     baron has built some kind of
TXT12	super weapon called the world   domination device."
TXT13	"john, we know. intellingence   says that the blueprints
TXT14	are hidden in safes in the      barons office complex."
TXT15	"you must find them and get     them to us as soon as you can."
TXT16	"be careful john there may be   booby traps."
TXT17	"okay colonel ..."
TXT18	"colonel, i'm flying back with  the blueprints!"
TXT19	"oh no! i've run out of fuel!   i'll have to crash land!
TXT1A	"colonel i'm okay. i've found   the barons factory!"
TXT1B	"john, that will be where he's  making his super weapon.
TXT1C	find and destroy all the parts!"
TXT1D	"curses! i'll have my revenge!"
TXT1E	"john, now you must find and    release the scientists."
TXT1F	"okay colonel, then i've got a  personal score to settle ..."
TXT20	"i understand john ..."
TXT21	"intelligence says that the     fortress is impenetrable!"
TXT22	"i'll find a way in colonel."
TXT23	after searching, john finds a   flaw in the security
TXT24	an entrance through a dissused  mine shaft ...
TXT25	"well done, you've disabled the missile!"
TXT26	"ha! ha! ha! you've failed! now the world will be mine!"
TXT27	"bad luck john, maybe you'll do better next time"
TXT28	"well done, you've found a      blueprint!"
TXT29	"well done, you've disabled a   machine room!"
TXT2A	"well done, you've rescued a    scientist!"
TXT2B	the baron flys to safety in his escape pod.
TXT2C	"well done john! you completed  all your missions ...
TXT2D	but failed to capture the baron"
TXT2E	"if you want to bring him to    justice ...
TXT2F	you must complete all the       missions again!"
TXT30	"john, you haven't disabled all of the missiles yet!"
TXT31	"john, you haven't found all of the blueprints yet!"
TXT32	"john, you haven't disabled all of the machine rooms yet!"
TXT33	"john, you haven't found all of the scientists yet!"
TXT34	        continue game                "a" yes      "b" no
TXT35	the barons island fortress is   destroyed!
TXT36	           the end
TXT37	and also captured the baron!"
TXT38	"i think you should take a well earned holiday."
TXT39	"i'm on my way colonel!"
TXT3A	"well done john! you've         completed your mission.
TXT3B	now find the teleport ..."
TXT3C	"the password to start on       mission two is addeib"
TXT3D	"the password to start on       mission three is cfigaa"
TXT3E	"the password to start on       mission four is dcadha"
TXT3F	"the password to start on       mission one is bbdghe"
TXT40	"the password to start on       mission two is bdgfeh"
TXT41	"the password to start on       mission three is ihdabe"
TXT42	"the password to start on       mission four is gihabc"