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Proto:Lufia II: Rise of the Sinistrals/Sundletan

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This is a sub-page of Proto:Lufia II: Rise of the Sinistrals.

Lake Cave

Lake Cave B1

Prototype Retail JP
Estpolis Denki II prototype 0A DANJ003A.png Estpolis Denki II 0A Lake Cave B1.png

Map changes:

  • The retail version adds more craters to several rooms.
  • A message box in the room where you rescue Tia doesn't exist in the prototype.
  • Levers use a different color for the knob.
  • A submerged box in the prototype was replaced with a red crystal.

Lake Cave B2

Prototype Retail JP
Estpolis Denki II prototype 0B DANJ003B.png Estpolis Denki II 0B Lake Cave B2.png
Prototype Retail JP
Estpolis Denki II prototype 0B DANJ003B path to treasure.png Estpolis Denki II 0B Lake Cave B2 path to treasure.png

In the retail version, you don't obtain the bomb skill until Alunze Castle. It's just a standard door to enter the hallway full of monsters.

Other map changes:

  • The design of the two central rooms has changed slightly.
  • In the retail version, the treasure hidden at the back of the monster hallway is placed such that Maxim can't reach the other treasure, too.
  • The Southeast treasure room had its corner wall altered.
  • More cracks in the walls were added to the retail version.
  • Small rocks were added to the Southwest rooms of the retail version.

Lake Cave B3

Prototype Retail JP
Estpolis Denki II prototype 0C DANJ003C.png Estpolis Denki II 0C Lake Cave B3.png
Prototype Retail JP
Estpolis Denki II prototype 0C DANJ003C key puzzle.png Estpolis Denki II 0C Lake Cave B3 key puzzle.png

The prototype puzzle is solved by pushing all 5 pillars to the walkway in the center. This was updated with a much better puzzle solved by pushing blocks to change the arrow pointing from down to up.

Prototype Retail JP
Estpolis Denki II prototype 0C DANJ003C Catfish battle.png Estpolis Denki II 0C Lake Cave B3 Catfish battle.png

A more fitting background was added for the Catfish boss fight.

Other map changes:

  • Overall map size increased in the retail version for the rising/falling water level sections.
  • Treasure chest for the Lake key had its palette changed.