We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Proto:Mario Party 4
Jump to navigation
Jump to search
This page details one or more prototype versions of Mario Party 4.
Contents
Debug Menu
A demo and a video of Mario Party 4 were released on the (Japan) Interactive Multi-Game Demo Disc November 2002 (D42J01) and (Europe) Interactive Multi-Game Demo Disc November 2002 (G96P01).
Version | Action Replay codes |
---|---|
Japan Demo | 040D4B94 800D4B6F |
PAL Demo | 040D4AB4 800D4A8F |
(Source: ported from Ralf@gc-forever Action Replay Codes)
Additional Debugging Material
Miscellaneous debug materials not accessible through the debug menu, but instead have to be accessed through hacking devices to see.
Memory Usage Meter
The memory usage meter from the N64 games is back with minor changes. The box is now quite a bit smaller.
Version | Action Replay codes |
---|---|
Japan Demo & PAL Demo | 0402FDE8 60000000 |
Overscan Border Display
The screen surrounded by red borders which specify the region of the screen that is safe for UI elements to use. The borders specify that within 16 pixels from the horizontal edges and within 40 pixels of the vertical edges are not safe to use.
Version | Action Replay codes |
---|---|
Japan Demo & PAL Demo | 0400B4C0 60000000 |
(Source: ported from Ralf@gc-forever Action Replay Codes)