If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Proto:Mushroom Kingdom Fusion/v0.53

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Proto:Mushroom Kingdom Fusion.

Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Unused World

What is this supposed to be?

(Note that this map was spliced together from two screenshots, hence the duplicated UI.)

This additional map can be found by using the "Next Room" debug cheat on the World 9 map. This is World 0, Twisted Reality, the intended final world of the game and home of the main antagonist's organization The Legion, but it's very unfinished: no music plays, the background is an animated static effect that does not scroll, and none of the levels can be entered or even display names (though many of them were given names during development; the very strange-looking level at the end is The Castle That Doesn't Make Sense, hence its unique design).

Although this world's music track is defined in MKFmusic.ini, it's commented out and references a file that doesn't exist, ogg_world0map.ogg. It was to use the track Hyuponia from Klonoa 2, which was present in v0.41.

On top of that, the pipe to World 1 leads here:

That's me in the corner...

That's the player on the island in the top-left corner. There are no paths between the pipe and any other levels, which means the only way to escape is to use the free map movement buttons in debug mode.

Unused Sprites

Hmmm...
To do:
  • Upload the rest of these.
  • Get screenshots of Vinny in older versions, and see if he can be hacked back in.

Luigi has a duplicate (J) of his Fire Luigi sprite folder (B) with black lines for the eyes instead of the blue-and-white eyes in the used version.

Wario has duplicates of all his sprite folders (labeled WA, WB, etc.) and lives icons for Waluigi. Though the duplicate sprites are identical to the used versions, the lives icons indicate that Waluigi was to be added to the game.

Link has sprites for a form wearing the Keaton Mask from Ocarina of Time and Majora's Mask. Unlike the other folders that are labeled by letters, the folder is simply called Keaton. However, Link's leaf form in some earlier versions was indeed the Keaton Mask, with the Deku Mask being the original Tanooki form. It also has spinjump sprites from Mario in the folder, for some reason. In addition, Link also has an unused small form from when he did not use a health system and instead was closer to Mario's powerup system.

Over 900 hours in MS Paint. Nice helmet, bro.
These overworld and pickup sprites reference an unused form for Simon Belmont based on Knight Man. They were used in v0.41 for this exact purpose, but changes in Simon's gameplay led to it and a Halo Suit being scrapped in later versions. No other remnants exist.

Vinny the Palette-Swap's Existential Nightmare.
"Vinny" was a debug character in early versions of the game. He was a copy of Mario with unique sprites that was invincible and essentially locked into a Tanooki Suit mode with infinite flight. He was removed at some point, but his sprites remained through v0.53.

He only has small and big sprites, with no other powerups.