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Proto:Plants vs. Zombies (Windows, Mac OS X)/0.1.1.1014

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This is a sub-page of Proto:Plants vs. Zombies (Windows, Mac OS X).

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

PVZproto menu.png
Hmmm...
To do:
  • List many source code directories found in the game's executable.

Dated December 2nd, 2008, just 5 months before release, this build still retains the earlier title of Bloom & Doom. The game will not function as-is, as upon starting the game it attempts to contact a PopCap beta testing server, which is no longer open to the public. A patched executable is needed to run the build.

Although this prototype is relatively close to the final (only dating 2 months before the 0.9.9 prototype and possibly the 1.0 build of the game) and can even be fully completed without modifications, albeit without an ending, it seems to be from a time when PopCap were still in the process of polishing everything up and, most importantly, stripping out unused content, making this prototype a goldmine in terms of discoveries.

Download.png Download Plants vs Zombies (0.1.1.1014) Patch
File: Plants vs Zombies 0.1.1.1014 Patch.7z (info)


Sub-Pages

Pvzbeta squirrel.png
Level Differences
Squirrel.
PVZProto Gold Coin.png
Unused Graphics
Tons of placeholder graphics leftover from earlier builds!

Gameplay Differences

Plant/Zombie Behaviors

  • Tangle Kelps are able to capture zombies before they're able to enter the pool.
  • Bungee Zombies have half the amount of health.
  • Flag Zombies are a bit faster than in the final game.
  • Catapult Zombies cannot be stunned by Kernel-pult's butters.
  • Pole Vaulting Zombies die instantly when landing on Spikeweeds or Spikerocks.
  • Zombies take damage when eating Torchwoods. This mechanic would later return in the sequel.
  • Squash disables his hostile state after successful detection when the zombie found dies in any way or is about to be squashed by another Squash.
  • Spikeweeds and Spikerocks can't damage zombies if they are eating a plant behind them.
  • There are no Imps in I, Zombie, and they are instead replaced by Basic Zombies.
  • The control layout in I, Zombie Endless has 3 Split-peas instead of 2 and no Repeaters.

Audio

  • Sound effects don't exist for:
    • Grass rolling
    • Clicking on a packet that's recharging.
    • Crazy Dave talking
    • Potato Mine activating
    • Pole Vaulting Zombie vaulting over a plant
    • Opening up a note dropped from a Zombie
    • Zombies rising from the graves.
    • Graves rising from the ground.
    • Watering plants in the Zen Garden.
    • Feeding plants fertilizer.
    • Using the phonograph on plants.
  • There is no chance of Newspaper Zombie's voice clips played at a different pitch.
  • Zombonis make a constant engine hum for as long as they appear on screen instead of making an engine starting up sound.
  • Music doesn't exist yet for Pool, Fog and Roof. Pool and Roof uses the Day music (Grasswalk) and Fog uses the Night music (Moongrains) as placeholders.

Miscellaneous

  • Brains don't drop money after being eaten by a Zombie in I, Zombie.
  • Chocolate is needed to wake up Stinky the Snail, rather than simply clicking it when sleeping. The option to give Chocolate to it to speed him up when awake is not available, though Stinky will wake up with the speed increase.
  • The opening cinematic (with the plants and zombies on the Pool level) doesn't play when starting a new game.
  • The ending cinematic (Zombies on Your Lawn) doesn't exist yet.
  • Cheat codes don't appear to exist yet, most likely due to the lack of the Tree of Wisdom.
  • You don't get your first upgrade plant in the Shop till 4-5 and it's only the Gatling Pea. This is similar to how it was in the Free Trial version of the final game.

Note the lack of Gatling Pea or Twin Sunflower.

  • The I, Zombie level Give Me the Brain (Three Hit Wonder in the final version) has the positions of the last 3 zombies swapped, with the Ladder Zombie being 4th, the Bungee Zombie being 5th, and the Miner Zombie being 6th.

Visual Differences

Aquarium

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
0.1.1.1014 Final
PvZ-Old aquarium1.jpg PvZ-Aquarium1.jpg

The dirt near the helmet doesn't exist in the final game.

Reward

0.1.1.1014 Final
PVZProtoAwardRaysOld.png PVZProtoAwardRays.png

The animation for getting a reward is different from the final version. In the Bloom & Doom build, a bright, golden glow is displayed behind the reward.

Catcus/Cattail Spike impact effect

0.1.1.1014 Final

The spike impact effect only exists in this build.

Jack In The Box Zombie Idle

0.1.1.1014 Final
Betajacknboxzombgif.gif Pvzfinal jack.gif

The Jack In The Box Zombie has a eye twitching animation in the early version, the final version removes it completely. Additionally, the Jack In The Box Zombie used a regular zombie head, while the final version uses a more unique one.

Flag Zombie Walking

0.1.1.1014 Final

The animations for the Flag Zombie walking is more jankier than in the final. Additionally, when damaged, the flag uses a different texture, which can be found unused in the final game's files.

Dr. Zomboss defeated

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Pvzproto win.png Pvzfinal win.png

Dr. Zomboss doesn't wave a flag in the prototype.

Burnt Zombie

0.1.1.1014 Final

The Zombie doesn't blink before its body turns into ashes in this build.

Crazy Dave giving the player the hammer

0.1.1.1014 Final

Sprites for the hammer was added in the final version.

"The Zombies ate Your Brains" Text

0.1.1.1014 Final
PvzProto1ZombiesWon.png PvzFinalZombiesWon.png

Text is less detailed and is missing the splat on the exclamation point.

Music

Hmmm...
To do:
Add in the unused normal variation of Grasswalk and the final horde variation of Grasswalk

Originally, the game was going to use streamed music in .mp3 format. This prototype seems to be from when they were just making the switch to tracker sequences (a change likely made to allow for dynamic music), as Grasswalk and Moongrains are sequenced while the rest of the tracks are still using .mp3 files. The code for playing streamed music during levels still exists in the final build, including post-1.0 versions. Interestingly, the streamed tracks are exactly the same as the ones included in the OST.

Crazy Dave Theme (Main Menu Theme)

0.1.1.1014 Final

Uses the version from the Plants vs. Zombies Original Soundtrack.

Choose Your Seeds

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Uses the version from the Plants vs. Zombies Original Soundtrack.

Grasswalk

Default

0.1.1.1014 Final

Horde

0.1.1.1014 Final

The arrangement here is very different from both the OST version and the sequenced version in the final game. It includes a bassline not present at all in the final modules, and some backing melodies are lacking harmony, and play at incorrect volumes. Some samples are also different.

Zen Garden

0.1.1.1014 Final

Uses the version from the Plants vs. Zombies Original Soundtrack.

Loonboon

0.1.1.1014 Final

Uses the version from the Plants vs. Zombies Original Soundtrack.

Ultimate Battle

0.1.1.1014 Final

Uses the version from the Plants vs. Zombies Original Soundtrack.

Moongrains

0.1.1.1014 Final

The arrangement here is very different from both the OST version and the sequenced version in the final game. Some samples are different, and some backing melodies are lacking harmony, and play at incorrect volumes. Some instruments also play at a different octave.

Watery Graves

0.1.1.1014 Final

Uses the Plants vs. Zombies Original Soundtrack version of Grasswalk as a placeholder.

Rigor Mormist

0.1.1.1014 Final

Uses the Plants vs. Zombies Original Soundtrack version of Moongrains as a placeholder.

Cerebrawl

0.1.1.1014 Final

Uses the version from the Plants vs. Zombies Original Soundtrack.

Graze the Roof

0.1.1.1014 Final

Uses the Plants vs. Zombies Original Soundtrack version of Grasswalk as a placeholder.

Brainiac Maniac

0.1.1.1014 Final

Uses the version from the Plants vs. Zombies Original Soundtrack.

Unused

A unused song possibly originally intended for the intro cutscene or title screen. Might be a placeholder.

Text Differences

0.1.1.1014 Final Changes
Wall-nuts have hard shells which you can use to protect your other plants.

Toughness: high

"People wonder how I feel about getting constantly chewed on by zombies," says Wall-Nut. 
"What they don't realize is that with my limited senses all I can feel is a kind of tingling, like a relaxing back rub."
Wall-nuts have hard shells which you can use to protect your other plants.

Toughness: high

"People wonder how I feel about getting constantly chewed on by zombies," says Wall-nut. 
"What they don't realize is that with my limited senses all I can feel is a kind of tingling, like a relaxing back rub."
Changed the capitalization of Wall-nut.
Snow Peas shoot frozen peas that damage and slow the enemy.

Damage: normal, slows zombies

Folks often tell Snow Pea how "cool" he is, or exort him to "chill out." They 
tell him to "stay frosty." Snow Pea just rolls his eyes. He's heard 'em all.
Snow Peas shoot frozen peas that damage and slow the enemy.

Damage: normal, slows zombies

Folks often tell Snow Pea how "cool" he is, or exhort him to "chill out." They 
tell him to "stay frosty." Snow Pea just rolls his eyes. He's heard 'em all.
Fixed a spelling error in the word "exhort".
Plant Grave Busters on graves to remove the graves.

Usage: single use, must be planted on graves
Special: removes graves

Despite Grave Buster's fearsome appearance, he wants everyone to know that he loves 
kittens and spends his off hours voluteering at a local zombie rehabilitation centre. "It's just the right thing to do," he says.
Plant Grave Busters on graves to remove the graves.

Usage: single use, must be planted on graves
Special: removes graves

Despite Grave Buster's fearsome appearance, he wants everyone to know that he loves 
kittens and spends his off hours volunteering at a local zombie rehabilitation center. "It's just the right thing to do," he says.
Changed spelling of "center" to use the American spelling.
Lily pads let you plant non-aquatic plants on top of them.

Special: non-aquatic plants can be planted on top of it
Must be planted in water

Lily Pad never complains. Lily Pad never wants to know what's going on. Put a plant on top of Lily Pad, 
he won't say a thing. Does he have starling opinions or shocking secrets? Nobody knows. Lily Pad keeps it all inside.
Lily pads let you plant non-aquatic plants on top of them.

Special: non-aquatic plants can be planted on top of it
Must be planted in water

Lily Pad never complains. Lily Pad never wants to know what's going on. Put a plant on top of Lily Pad, 
he won't say a thing. Does he have startling opinions or shocking secrets? Nobody knows. Lily Pad keeps it all inside.
Fixed a spelling error in the word "startling".
Tall-nuts are heavy-duty wall plants that can't be vaulted over.

Toughness: very high
Special: can't be vaulted or jumped over

People wonder if there's a rivalry between Wall-Nut and Tall-Nut. Tall-Nut laughs a rich, baritone 
laugh. "How could there be anything between us? We are brothers. If you knew what Wall-Nut has done for me..." 
Tall-Nut's voice trails off and he smiles knowingly.
Tall-nuts are heavy-duty wall plants that can't be vaulted over.

Toughness: very high
Special: can't be vaulted or jumped over

People wonder if there's a rivalry between Wall-nut and Tall-nut. Tall-nut laughs a rich, baritone 
laugh. "How could there be anything between us? We are brothers. If you knew what Wall-nut has done for me..." 
Tall-nut's voice trails off and he smiles knowingly.
Changed the capitalization in Wall-nut and Tall-nut.
Cactuses shoot spikes that can hit both ground and air targets.

Damage: normal
Range: ground and air

She's prickly, sure, but Cactus's spikes bely a spongey heart filled with love and goodwill. 
She just wants to hug and be hugged. Most folks can't hang with that, but Cactus doesn't mind. She's 
been seeing an armadillo for a while and it really seems to be working out.
Cactuses shoot spikes that can hit both ground and air targets.

Damage: normal
Range: ground and air

She's prickly, sure, but Cactus's spikes belie a spongy heart filled with love and goodwill. 
She just wants to hug and be hugged. Most folks can't hang with that, but Cactus doesn't mind. She's 
been seeing an armadillo for a while and it really seems to be working out.
Fixed spelling errors in the words "belie" and "spongy".
Cabbage-pults hurl cabbages at the enemy.

Damage: heavy
Range: lobbed
Firing Speed: 1/2x

Cabbage-pult is okay with launching cabbages at zombies. It's what he's paid for, after all, and 
he's good at it. He just doesn't understand how the zombies get up on the roof in the first place.
Cabbage-pults hurl cabbages at the enemy.

Damage:{STAT} normal
Range:{STAT} lobbed

Cabbage-pult is okay with launching cabbages at zombies. It's what he's paid for, after all, and 
he's good at it. He just doesn't understand how the zombies get up on the roof in the first place.
Changed the damage stat and removed the firing speed stat
Kernel-pults fling corn kernels and butter at zombies.
{SHORTLINE}
Damage: light (kernel), heavy (butter)
Range: lobbed
Firing Speed: 1/2x
Special: butter immobilizes zombies

Kernel-Pult is the eldest of the Pult brothers. Of the three of them, Kernel is the only one 
who consistently remembers the others' birthdays. He bugs them about it a little, too.
Kernel-pults fling corn kernels and butter at zombies.

Damage: light (kernel), normal (butter)
Range: lobbed
Special: butter immobilizes zombies

Kernel-Pult is the eldest of the Pult brothers. Of the three of them, Kernel is the only one 
who consistently remembers the others' birthdays. He bugs them about it a little, too.
Changed the damage stats for butter and removed the firing speed stat.
Melon-pults do heavy damage to groups of zombies.

Damage: very heavy
Range: lobbed
Firing Speed: 1/2x
Special: melons damage nearby enemies on impact

There's no false modesty with Melon-pult. "Sun-for-damage, I deliver the biggest punch on 
the lawn," he says. "I'm not bragging. Run the numbers. You'll see."
Melon-pults do heavy damage to groups of zombies.

Damage: heavy
Range: lobbed
Special: melons damage nearby enemies on impact

There's no false modesty with Melon-pult. "Sun-for-damage, I deliver the biggest punch on 
the lawn," he says. "I'm not bragging. Run the numbers. You'll see."
Changed the damage stat and removed the firing speed stat.
Click on the Cob Cannon to launch deadly cobs of corn.

Must be planted on 2 side-by-side kernel-pults

What's the deal with Cob Cannon, anyway?  He went to Harvard. He practises law in a prestigious 
New York firm. He can explode whole areas of zombies with a single corn-launch. All this is common knowledge. 
But deep inside, what really makes him tick?
Click on the Cob Cannon to launch deadly cobs of corn.

Must be planted on 2 side-by-side kernel-pults

What's the deal with Cob Cannon, anyway?  He went to Harvard. He practices law in a prestigious 
New York firm. He can explode whole areas of zombies with a single corn-launch. All this is common knowledge. 
But deep inside, what really makes him tick?
Changed the spelling of "practices".
Imitaters let you use two of the same plant during a level!

"I remember the Zombie Wars back in '76," says Imitater in a raspy, old-man's voice. "Back then, 
we didn't have all these fancy Peashooters and Jalapenos. All we had was guts. Guts and a spoon."
Imitaters let you use two of the same plant during a level!

"I remember the Zombie Wars back in '76," says Imitater in a raspy, old-man's voice. "Back then, 
we didn't have all these fancy peashooters and jalapenos. All we had was guts. Guts and a spoon."
Changed the capitalizion of "peashooters" and "jalapenos".
The Zomboni is the perfect fusion of zombie and machine.

Toughness: high {1350}
Special: crushes plants, leaves an ice trail

Often mistaken for a zombie driving a zamboni, the Zomboni is a completely different 
life-form more closely related to a space ogre than a zombie.
The Zomboni applies ice, steam and pressure to your plants.

Toughness: high {1350}
Special: crushes plants, leaves an ice trail

Often mistaken for a zombie driving a ice machine, the Zomboni is a totally different
life-form more closely related to a space ogre than a Zombie.
Changed the header, changed "zamboni" to "ice machine", and changed the capitalization of Zombie at the end.
A rare and curious creature.

Toughness: considerable
Special: runs away after a short while

Little is known about the Zombie Yeti other than his name, birthdate, social security number, 
educational history, past work experience and sandwich preference (roast beef and swiss).
A rare and curious creature.

Toughness: high {1350} Special: runs away after a short while

Little is known about the Zombie Yeti other than his name, birth date, social security number,

educational history, past work experience and sandwich preference (roast beef and Swiss).
Changed the toughness stat, added a space in "birthdate", and capitalization of "Swiss".
Bungee Zombie attacks from above.

Toughness: low {200}
Special: descends from the sky and steals a plant

Bungee Zombie loves to take risks. After all, what's the point of being dead if you don't live a little?
Bungee Zombie attacks from above.

Toughness: medium {400}
Special: descends from the sky and steals a plant

Bungee Zombie loves to take risks. After all, what's the point of being dead if you don't live a little?
Changed the toughness stat.
Evening, (Player name).
Those zombies just won't let up, will they?
You'll notice that fighting zombies at night is different than in the day.
For one, you won't get any sun falling from the sky.
For two... um... I forgot what two was.
Lucky for you, you got yourself some puff-shrooms.
Plant as many of those as you can and you'll be a-o-good.
Evening, (Player name).
Those zombies just won't let up, will they?
You'll notice that fighting zombies at night is different than in the day.
For one, you won't get any sun falling from the sky.
You can still get sun from sunflowers, though.
And lucky for you, you got yourself some puff-shrooms.
Plant as many of those as you can and you'll be A-O-GOOD.
Completely changed the 5th line, and slightly changed the 6th and 7th lines.

Menu

Main Menu

The words 'BETA BUILD: DO NOT DISTRIBUTE' can be seen at the bottom left corner of the main menu screen.

Loading Screen

0.1.1.1014 Final
Pvzbeta loading.png Pvz-title.png

A completely different logo is used, using the earlier name 'Bloom & Doom.' Additionally, the artwork is slightly cut off at the bottom unlike the final game, most likely to make room for the taller logo.

Help

0.1.1.1014 Final
Pvzbeta help.png PVZFinal Help.png

This shows a notification instead of a note from the Zombies.

Suburban Almanac

General

  • There seem to be more spaces in various almanac entries, most notably after punctuation marks.

Plants

0.1.1.1014 Final
Pvz beta plant almanac.png Pvz final plant almanac.png
  • Spikerock doesn't have 3 big spikes.
  • Sunflower's head in its seed packet is in a different area.
  • The bottom half of Tangle Kelp in its seed packet cannot be seen
  • Potato Mine, Tall-nut, Blover, Pumpkin, Cob Cannon, Melon-pult, Winter Melon, and Hypno-shroom were slightly smaller in their seed packets.
  • Chomper was slightly bigger in his seed packet.
  • Cactus has dirt surrounding it in its seed packet, and is slightly lower as well. There are actually remnants of this in the cactus' fla file, in which sprites for the Potato Mine's dirt exist.
  • Kernel-pult, Coffee Bean, Twin Sunflower, and Cabbage-pult were in a slightly different area in their seed packets.

Zombies

0.1.1.1014 Final
Pvz beta zombie almanac.png Pvz final zombie almanac.png
  • The Pole Vaulting Zombie's icon doesn't hold a pole.
  • Flag Zombie's flag in its icon is slightly taller in the prototype. To compensate, the Flag Zombie itself is slightly lower as well.
  • The backgrounds of icons don't light up when selected.

Mini-Games

Hmmm...
To do:
Perhaps rip the earlier mini-game thumbnails? The ones that are different are covered by the trophy graphic.
0.1.1.1014 Final
Pvz beta mini-games.png Pvz final mini-games.png
0.1.1.1014 Final
PVZ Beta mini-game thumbnails.png PVZ mini-game icons.png
  • Wall-Nut Bowling and Beghouled are swapped.
  • The thumbnails for Zombie Nimble, Zombie Quick, Zombiquarium, Beghouled, Beghouled Twist, and Last Stand are different from the final game.
    • Zombie Nimble, Zombie Quick shows a zombie in a Night level as opposed to a Pole Vaulting zombie in a Day level.
    • Zombiquarium shows a Snorkel Zombie facing a different direction and has a different background.
    • Beghouled has a different diamond design
    • Beghouled Twist depicts a diamond within a circle.
    • Last Stand uses the thumbnail for the Vasebreaker levels.
  • Instead of a small red corner containing the trophy to signify a mini-game has been completed, a large trophy covers the front of the mini-game's thumbnail

Puzzle

0.1.1.1014 Final
Pvz beta puzzle update.png Pvz final puzzle.png
  • Three Hit Wonder is called "Give Me the Brain".
  • Like with the mini-games, instead of a small red corner containing the trophy to signify a mini-game has been completed, a large trophy covers the front of the mini-game's thumbnail

Limbo Page

0.1.1.1014 Final
Pvz-limbopage-beta.png Pvz-limbopage.png

The Limbo page still exists in this version. You may access it with Tod Mode.

  • Several thumbnails are changed.
    • Survival: Night (Endless) has an I, Zombie thumbnail.
    • Survival: Fog (Endless) shares a thumbnail with Dark Stormy Night.
    • Survival: Roof (Endless) shares a thumbnail with Pogo Party.
  • Like with the Puzzles, instead of a small red corner containing the trophy to signify a mini-game has been completed, a large trophy covers the front of the mini-game's thumbnail
  • The buttons for Upsell, Tree of Wisdom and Intro don't exist yet, as those game modes do not exist yet as of this prototype. As such, Squirrel can be accessed without the use of external cheats, due to it not being obscured by the Intro button.

Early Credits

A very early credits "roll" (although barely one, as it seems to only contain 3 credits that never move, likely as a placeholder) can be accessed from the options menu like the final game, however oddly will not appear after beating the game, as that instead shows a placeholder ending screen similar to the level complete screen. This one appears to be the one that would eventually become the Zombies on your Lawn music video from the final game however, featuring zombies doing various animations and stunts over the lawn background with the Grasswalk music. This quickly ends though, leaving the player with a static screen.

It can also be accessed from the options menu regardless of whether the player has already beaten the game or not - in the final game, the button does not appear until after the game has been beaten atleast once.

Unused Zombies

All the unused Zombies appear in this build before they were removed, in all of them they have a cruder design, wear a greyer jacket, have no undershirt, and missing their signature tie. References to these cut zombies can still be found in the files of the game and can be spawned.

Dog Walker Zombie

PVZ Dogwalker.png

The Zombie walks a dog, like the name intends and has the same health of a Zombie (10 hitpoints).

Dog Zombie

PvzDogP Run.gif PvzDogP Eat.gif

The dog has 14 hitpoints. When the walker dies, the dog charges much faster. The dog is a low-level target so it can't be hit by most plants in the game, even the Spikeweed/Spikerock, what's interesting is that the dog appears in one of the concept arts of the game having a black collar instead of yellow and a more refined style.

Propeller Zombie

PvzPropellerZP Fly.gif

The Zombie is somewhat copied from the Balloon Zombie however the propeller when airborne takes three hits while maintaining the original health of it. It is also magnetic, making it grabbable by the Magnet Shroom. It has no falling death animation.

Early Balloon Zombie

PvzBalloonZP Fly.png

Interestingly enough, there's also an early version of the Balloon Zombie. Although it does have 'animation' frames located in it's files, they are all duplicates of the same sprite. It's located near the files of the Propeller Zombie, suggesting that this was it's replacement.

Unused Plants

Iceberg Lettuce

PvzIcelettuceP Seedpacket.gif PvzIcelettuceP Idle.gif PvzIcelettuceP Unknownanim2.gif

  • Sun Cost: 200
  • Recharge Speed: slow
  • Tooltip: Hurls ice-cold lettuce, which slows the enemy down

Not to be confused with the other plant of the same name from the game's sequel, this plant works similarly to the Cabbage-pult, and was possibly an upgrade to it at some point in development. The plant launches frozen cabbage towards the closest zombie, and slows it down. There's a second animation in the image files that has a catapult plant, without a head and with a green basket that is part of the leaves, launching a projectile. It's unknown if this is an older version of the Ice Lettuce, but it seems likely due to them being stored in the same file.

Stinger

PvzStingerP Idle.gif PvzStingerP Unknownanim2.gif

  • Sun Cost: 125
  • Recharge Speed: very slow
  • Tooltip: Shoots bees at balloon zombies

This plant fires spikes towards flying zombies. Can be placed atop other plants. It also points up when a Bungee Zombie targets it. According to a developer, this was an early version of Cactus.

Early files for the projectiles and it's seed packet description suggest this plant would've fired bees instead of spikes.

Time Stopper

PVZProto1TimeStopper.png

  • Sun Cost: 50
  • Recharge Speed: slow
  • Tooltip: Instantly recharges your other seeds

Instant-use plant. When planted, this plant will stop time temporarily for a maximum of 3 seconds and while frozen will rapidly reload every seed packet on the inventory.

Oddly enough, this plant reuses the same image file as the Duplicator for it's appearance.

Duplicator Cycler

PvzDuplicatorP Seedpacket.png PvzDuplicatorP Example.png

  • Sun Cost: 150
  • Recharge Speed: very slow
  • Tooltip: Rows seed packets

When planted, this plant spawns a seed packet on top on it that switches constantly. These seeds can be planted.

Cherry Hover-Bomb

PvzProto1CherryHoverBombPacket.png PVZProto1HoverCherry.png

  • Sun Cost: 175
  • Recharge Speed: very slow
  • Tooltip: Omb that can be planted atop other plants

This plant acts identical to a Cherry Bomb, but hovers in the air and can be placed atop other plants. Oddly enough, the graphics used are earlier versions of the Cherry Bomb, and not the final graphics. The tooltip for this plant misspelt "bomb" as "omb".

Despite (most of) these plants having their own seed packet graphics, they're no longer used in the game.

Oddities

Catapult Plant Text Changes

Localization changed for the Cabbage-Pult, Kernel-Pult and Melon-Pult, each having their damage was increased and a firing speed of 1/2x. Despite the text changes, they all have the exact same stats as the final game, suggesting these changes might have happened in an earlier build and the developers forgot to change the localization before this one.

Crazy Dave's Shop

Oddly, when a dialog box is displayed in the shop, all game logic is paused. Moving the box or clicking on a button resumes game logic. This does not happen with any other dialog boxes, nor does it happen at all in the final game.


(Source: LolHacksRule)