If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Proto:SpongeBob SquarePants: Battle for Bikini Bottom (GameCube, PlayStation 2, Xbox)/PlayStation 2 Kiosk Demo Disc 2.12

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Proto:SpongeBob SquarePants: Battle for Bikini Bottom (GameCube, PlayStation 2, Xbox).

A demo of the game can be found on PlayStation 2 Kiosk Demo Disc 2.12. While most of the files post-date the final release, a few are from June 25th, 2003.

Save Icons

All of the save icons are different and taken from an earlier build of the game.

Demo BFBB ThumbIconB1 Demo.png BFBB ThumbIconB2 Demo.png BFBB ThumbIconB3 Demo.png BFBB ThumbIconBB Demo.png BFBB ThumbIconDB Demo.png BFBB ThumbIconGL Demo.png BFBB ThumbIconGY Demo.png BFBB ThumbIconHB Demo.png BFBB ThumbIconJF Demo.png BFBB ThumbIconKF Demo.png
Final BFBB ThumbIconB1 Final.png BFBB ThumbIconB2 Final.png BFBB ThumbIconB3 Final.png BFBB ThumbIconBB Final.png BFBB ThumbIconDB Final.png BFBB ThumbIconGL Final.png BFBB ThumbIconGY Final.png BFBB ThumbIconHB Final.png BFBB ThumbIconJF Final.png BFBB ThumbIconKF Final.png

Noticeable differences include:

  • The compression of the images is much more noticeable than in the final.
  • The boss hit counter for Robo-Sandy is using a completely different design, resembling the Krusty Krab tables.
  • White steam is coming from the drain in the Robo-Patrick fight, something that doesn't happen in the final. Additionally, Robo-Patrick himself seems to be using his unused idle animation.
  • The Robo-SpongeBob fight preview uses an image from the unused phase.
  • While it could be a result of the terrible compression, the lighting in Kelp Forest as a whole looks different.
  • The levels of the second section of the hub, specifically Sand Mountain, Rock Bottom and the Mermalair, are absent.