Proto:The Legend of Zelda: Ocarina of Time Master Quest/Debug Text/File 0029 to 0497
This is a sub-page of Proto:The Legend of Zelda: Ocarina of Time Master Quest/Debug Text.
Contents
- 1 File 0029 to 0049
- 1.1 File 0029 - ovl_title
- 1.2 File 0030 - ovl_select
- 1.3 File 0031 - ovl_opening
- 1.4 File 0032 - ovl_file_choose
- 1.5 File 0033 - ovl_kaleido_scope
- 1.6 File 0034 - ovl_player_actor
- 1.7 File 0035 - ovl_map_mark_data
- 1.8 File 0036 - En_Test
- 1.9 File 0037 - Arms_Hook
- 1.10 File 0038 - Arrow_Fire
- 1.11 File 0039 - Arrow_Ice
- 1.12 File 0040 - Arrow_Light
- 1.13 File 0041 - Bg_Bdan_Objects
- 1.14 File 0042 - Bg_Bdan_Switch
- 1.15 File 0043 - Bg_Bom_Guard
- 1.16 File 0044 - Bg_Bombwall
- 1.17 File 0045 - Bg_Bowl_Wall
- 1.18 File 0046 - Bg_Breakwall
- 1.19 File 0049 - Bg_Dodoago
- 2 File 0050 to 0099
- 2.1 File 0050 - Bg_Dy_Yoseizo
- 2.2 File 0051 - Bg_Ganon_Otyuka
- 2.3 File 0052 - Bg_Gate_Shutter
- 2.4 File 0053 - Bg_Gjyo_Bridge
- 2.5 File 0054 - Bg_Gnd_Darkmeiro
- 2.6 File 0055 - Bg_Gnd_Firemeiro
- 2.7 File 0056 - Bg_Gnd_Iceblock
- 2.8 File 0058 - Bg_Gnd_Soulmeiro
- 2.9 File 0059 - Bg_Haka
- 2.10 File 0060 - Bg_Haka_Gate
- 2.11 File 0065 - Bg_Haka_Ship
- 2.12 File 0067 - Bg_Haka_Tubo
- 2.13 File 0068 - Bg_Haka_Water
- 2.14 File 0070 - Bg_Heavy_Block
- 2.15 File 0071 - Bg_Hidan_Curtain
- 2.16 File 0073 - Bg_Hidan_Firewall
- 2.17 File 0075 - Bg_Hidan_Fwbig
- 2.18 File 0076 - Bg_Hidan_Hamstep
- 2.19 File 0078 - Bg_Hidan_Kousi
- 2.20 File 0079 - Bg_Hidan_Kowarerukabe
- 2.21 File 0080 - Bg_Hidan_Rock
- 2.22 File 0081 - Bg_Hidan_Rsekizou
- 2.23 File 0082 - Bg_Hidan_Sekizou
- 2.24 File 0083 - Bg_Hidan_Sima
- 2.25 File 0087 - Bg_Ice_Shutter
- 2.26 File 0089 - Bg_Ingate
- 2.27 File 0090 - Bg_Jya_1flift
- 2.28 File 0091 - Bg_Jya_Amishutter
- 2.29 File 0092 - Bg_Jya_Bigmirror
- 2.30 File 0093 - Bg_Jya_Block
- 2.31 File 0094 - Bg_Jya_Bombchuiwa
- 2.32 File 0095 - Bg_Jya_Bombiwa
- 2.33 File 0096 - Bg_Jya_Cobra
- 2.34 File 0099 - Bg_Jya_Ironobj
- 3 File 0100 to 0149
- 3.1 File 0100 - Bg_Jya_Kanaami
- 3.2 File 0101 - Bg_Jya_Lift
- 3.3 File 0102 - Bg_Jya_Megami
- 3.4 File 0103 - Bg_Jya_Zurerukabe
- 3.5 File 0104 - Bg_Menkuri_Eye
- 3.6 File 0107 - Bg_Mizu_Bwall
- 3.7 File 0108 - Bg_Mizu_Movebg
- 3.8 File 0109 - Bg_Mizu_Shutter
- 3.9 File 0111 - Bg_Mizu_Water
- 3.10 File 0112 - Bg_Mjin
- 3.11 File 0113 - Bg_Mori_Bigst
- 3.12 File 0114 - Bg_Mori_Elevator
- 3.13 File 0115 - Bg_Mori_Hashigo
- 3.14 File 0116 - Bg_Mori_Hashira4
- 3.15 File 0117 - Bg_Mori_Hineri
- 3.16 File 0118 - Bg_Mori_Idomizu
- 3.17 File 0119 - Bg_Mori_Kaitenkabe
- 3.18 File 0120 - Bg_Mori_Rakkatenjo
- 3.19 File 0121 - Bg_Po_Event
- 3.20 File 0122 - Bg_Po_Syokudai
- 3.21 File 0123 - Bg_Pushbox
- 3.22 File 0126 - Bg_Spot00_Hanebasi
- 3.23 File 0127 - Bg_Spot01_Fusya
- 3.24 File 0128 - Bg_Spot01_Idohashira
- 3.25 File 0129 - Bg_Spot01_Idomizu
- 3.26 File 0130 - Bg_Spot01_Idosoko
- 3.27 File 0131 - Bg_Spot01_Objects2
- 3.28 File 0132 - Bg_Spot02_Objects
- 3.29 File 0133 - Bg_Spot03_Taki
- 3.30 File 0135 - Bg_Spot06_Objects
- 3.31 File 0136 - Bg_Spot07_Taki
- 3.32 File 0138 - Bg_Spot08_Iceblock
- 3.33 File 0139 - Bg_Spot09_Obj
- 3.34 File 0140 - Bg_Spot11_Bakudankabe
- 3.35 File 0141 - Bg_Spot11_Oasis
- 3.36 File 0142 - Bg_Spot12_Gate
- 3.37 File 0143 - Bg_Spot12_Saku
- 3.38 File 0144 - Bg_Spot15_Rrbox
- 3.39 File 0145 - Bg_Spot15_Saku
- 3.40 File 0146 - Bg_Spot16_Bombstone
- 3.41 File 0147 - Bg_Spot16_Doughnut
- 3.42 File 0148 - Bg_Spot17_Bakudankabe
- 3.43 File 0149 - Bg_Spot17_Funen
- 4 File 0150 to 0199
- 4.1 File 0150 - Bg_Spot18_Basket
- 4.2 File 0152 - Bg_Spot18_Obj
- 4.3 File 0154 - Bg_Sst_Floor
- 4.4 File 0155 - Bg_Toki_Hikari
- 4.5 File 0156 - Bg_Toki_Swd
- 4.6 File 0157 - Bg_Treemouth
- 4.7 File 0159 - Bg_Vb_Sima
- 4.8 File 0160 - Bg_Ydan_Hasi
- 4.9 File 0162 - Bg_Ydan_Sp
- 4.10 File 0163 - Bg_Zg
- 4.11 File 0164 - Boss_Dodongo
- 4.12 File 0165 - Boss_Fd
- 4.13 File 0166 - Boss_Fd2
- 4.14 File 0167 - Boss_Ganon
- 4.15 File 0168 - Boss_Ganon2
- 4.16 File 0169 - Boss_Ganondrof
- 4.17 File 0170 - Boss_Goma
- 4.18 File 0171 - Boss_Mo
- 4.19 File 0172 - Boss_Sst
- 4.20 File 0173 - Boss_Tw
- 4.21 File 0174 - Boss_Va
- 4.22 File 0175 - Demo_6K
- 4.23 File 0176 - Demo_Du
- 4.24 File 0177 - Demo_Ec
- 4.25 File 0178 - Demo_Effect
- 4.26 File 0179 - Demo_Ext
- 4.27 File 0180 - Demo_Geff
- 4.28 File 0181 - Demo_Gj
- 4.29 File 0182 - Demo_Go
- 4.30 File 0183 - Demo_Gt
- 4.31 File 0184 - Demo_Ik
- 4.32 File 0185 - Demo_Im
- 4.33 File 0186 - Demo_Kankyo
- 4.34 File 0187 - Demo_Kekkai
- 4.35 File 0188 - Demo_Sa
- 4.36 File 0189 - Demo_Shd
- 4.37 File 0190 - Demo_Tre_Lgt
- 4.38 File 0191 - Door_Ana
- 4.39 File 0192 - Door_Gerudo
- 4.40 File 0193 - Door_Killer
- 4.41 File 0194 - Door_Shutter
- 4.42 File 0196 - Door_Warp1
- 4.43 File 0197 - Efc_Erupc
- 4.44 File 0198 - Eff_Dust
- 4.45 File 0199 - ovl_Effect_Ss_Blast
- 5 File 0200 to 0249
- 5.1 File 0200 - ovl_Effect_Ss_Bomb
- 5.2 File 0201 - ovl_Effect_Ss_Bomb2
- 5.3 File 0202 - ovl_Effect_Ss_Bubble
- 5.4 File 0203 - ovl_Effect_Ss_D_Fire
- 5.5 File 0204 - ovl_Effect_Ss_Dead_Db
- 5.6 File 0205 - ovl_Effect_Ss_Dead_Dd
- 5.7 File 0206 - ovl_Effect_Ss_Dead_Ds
- 5.8 File 0207 - ovl_Effect_Ss_Dead_Sound
- 5.9 File 0208 - ovl_Effect_Ss_Dt_Bubble
- 5.10 File 0209 - ovl_Effect_Ss_Dust
- 5.11 File 0210 - ovl_Effect_Ss_En_Fire
- 5.12 File 0211 - ovl_Effect_Ss_En_Ice
- 5.13 File 0212 - ovl_Effect_Ss_Extra
- 5.14 File 0213 - ovl_Effect_Ss_Fcircle
- 5.15 File 0214 - ovl_Effect_Ss_Fhg_Flash
- 5.16 File 0215 - ovl_Effect_Ss_Fire_Tail
- 5.17 File 0218 - ovl_Effect_Ss_G_Magma2
- 5.18 File 0219 - ovl_Effect_Ss_G_Ripple
- 5.19 File 0220 - ovl_Effect_Ss_G_Spk
- 5.20 File 0222 - ovl_Effect_Ss_Hahen
- 5.21 File 0223 - ovl_Effect_Ss_HitMark
- 5.22 File 0224 - ovl_Effect_Ss_Ice_Piece
- 5.23 File 0225 - ovl_Effect_Ss_Ice_Smoke
- 5.24 File 0226 - ovl_Effect_Ss_K_Fire
- 5.25 File 0227 - ovl_Effect_Ss_Kakera
- 5.26 File 0228 - ovl_Effect_Ss_KiraKira
- 5.27 File 0229 - ovl_Effect_Ss_Lightning
- 5.28 File 0230 - ovl_Effect_Ss_Sibuki
- 5.29 File 0231 - ovl_Effect_Ss_Sibuki2
- 5.30 File 0233 - ovl_Effect_Ss_Stick
- 5.31 File 0234 - ovl_Effect_Ss_Stone1
- 5.32 File 0235 - Elf_Msg
- 5.33 File 0236 - Elf_Msg2
- 5.34 File 0237 - En_Am
- 5.35 File 0238 - En_Ani
- 5.36 File 0239 - En_Anubice
- 5.37 File 0240 - En_Anubice_Fire
- 5.38 File 0241 - En_Anubice_Tag
- 5.39 File 0243 - En_Arrow
- 5.40 File 0245 - En_Ba
- 5.41 File 0246 - En_Bb
- 5.42 File 0247 - En_Bdfire
- 5.43 File 0248 - En_Bigokuta
- 5.44 File 0249 - En_Bili
- 6 File 0250 to 0299
- 6.1 File 0251 - En_Blkobj
- 6.2 File 0252 - En_Bom
- 6.3 File 0253 - En_Bom_Bowl_Man
- 6.4 File 0254 - En_Bom_Bowl_Pit
- 6.5 File 0255 - En_Bom_Chu
- 6.6 File 0256 - En_Bombf
- 6.7 File 0257 - En_Boom
- 6.8 File 0258 - En_Box
- 6.9 File 0260 - En_Bubble
- 6.10 File 0261 - En_Butte
- 6.11 File 0262 - En_Bw
- 6.12 File 0263 - En_Bx
- 6.13 File 0264 - En_Changer
- 6.14 File 0265 - En_Clear_Tag
- 6.15 File 0268 - En_Cs
- 6.16 File 0269 - En_Daiku
- 6.17 File 0270 - En_Daiku_Kakariko
- 6.18 File 0271 - En_Dekubaba
- 6.19 File 0273 - En_Dh
- 6.20 File 0275 - En_Diving_Game
- 6.21 File 0276 - En_Dns
- 6.22 File 0277 - En_Dnt_Demo
- 6.23 File 0278 - En_Dnt_Jiji
- 6.24 File 0279 - En_Dnt_Nomal
- 6.25 File 0282 - En_Dog
- 6.26 File 0283 - En_Door
- 6.27 File 0285 - En_Du
- 6.28 File 0286 - En_Dy_Extra
- 6.29 File 0287 - En_Eg
- 6.30 File 0288 - En_Eiyer
- 6.31 File 0289 - En_Elf
- 6.32 File 0290 - En_Encount1
- 6.33 File 0291 - En_Encount2
- 6.34 File 0292 - En_Ex_Item
- 6.35 File 0293 - En_Ex_Ruppy
- 6.36 File 0294 - En_Fd
- 6.37 File 0295 - En_Fd_Fire
- 6.38 File 0296 - En_Fhg_Fire
- 6.39 File 0297 - En_Fire_Rock
- 6.40 File 0298 - En_Firefly
- 6.41 File 0299 - En_Fish
- 7 File 0300 to 0349
- 7.1 File 0300 - En_Floormas
- 7.2 File 0301 - En_Fr
- 7.3 File 0302 - En_Fu
- 7.4 File 0303 - En_Fw
- 7.5 File 0304 - En_Fz
- 7.6 File 0305 - En_G_Switch
- 7.7 File 0306 - En_Ganon_Mant
- 7.8 File 0307 - En_Ganon_Organ
- 7.9 File 0308 - En_Gb
- 7.10 File 0309 - En_Ge1
- 7.11 File 0310 - En_Ge2
- 7.12 File 0311 - En_Ge3
- 7.13 File 0312 - En_GeldB
- 7.14 File 0313 - En_GirlA
- 7.15 File 0314 - En_Gm
- 7.16 File 0315 - En_Go
- 7.17 File 0316 - En_Go2
- 7.18 File 0317 - En_Goma
- 7.19 File 0318 - En_Goroiwa
- 7.20 File 0319 - En_Gs
- 7.21 File 0320 - En_Guest
- 7.22 File 0322 - En_Heishi1
- 7.23 File 0323 - En_Heishi2
- 7.24 File 0324 - En_Heishi3
- 7.25 File 0325 - En_Heishi4
- 7.26 File 0327 - En_Holl
- 7.27 File 0328 - En_Honotrap
- 7.28 File 0329 - En_Horse
- 7.29 File 0330 - En_Horse_Game_Check
- 7.30 File 0332 - En_Horse_Link_Child
- 7.31 File 0333 - En_Horse_Normal
- 7.32 File 0335 - En_Hs
- 7.33 File 0336 - En_Hs2
- 7.34 File 0337 - En_Hy
- 7.35 File 0338 - En_Ice_Hono
- 7.36 File 0339 - En_Ik
- 7.37 File 0340 - En_In
- 7.38 File 0341 - En_Insect
- 7.39 File 0342 - En_Ishi
- 7.40 File 0344 - En_Jj
- 7.41 File 0346 - En_Jsjutan
- 7.42 File 0347 - En_Kakasi
- 7.43 File 0348 - En_Kakasi2
- 7.44 File 0349 - En_Kakasi3
- 8 File 0350 to 0399
- 8.1 File 0350 - En_Kanban
- 8.2 File 0351 - En_Karebaba
- 8.3 File 0352 - En_Ko
- 8.4 File 0353 - En_Kusa
- 8.5 File 0354 - En_Kz
- 8.6 File 0355 - En_Light
- 8.7 File 0358 - En_M_Thunder
- 8.8 File 0359 - En_Ma1
- 8.9 File 0360 - En_Ma2
- 8.10 File 0361 - En_Ma3
- 8.11 File 0362 - En_Mag
- 8.12 File 0364 - En_Md
- 8.13 File 0366 - En_Mm
- 8.14 File 0367 - En_Mm2
- 8.15 File 0369 - En_Mu
- 8.16 File 0370 - En_Nb
- 8.17 File 0371 - En_Niw
- 8.18 File 0372 - En_Niw_Girl
- 8.19 File 0373 - En_Niw_Lady
- 8.20 File 0374 - En_Nutsball
- 8.21 File 0375 - En_Nwc
- 8.22 File 0376 - En_Ny
- 8.23 File 0378 - En_Okarina_Effect
- 8.24 File 0379 - En_Okarina_Tag
- 8.25 File 0380 - En_Okuta
- 8.26 File 0381 - En_Ossan
- 8.27 File 0382 - En_Owl
- 8.28 File 0383 - En_Part
- 8.29 File 0384 - En_Peehat
- 8.30 File 0385 - En_Po_Desert
- 8.31 File 0386 - En_Po_Field
- 8.32 File 0387 - En_Po_Relay
- 8.33 File 0388 - En_Po_Sisters
- 8.34 File 0389 - En_Poh
- 8.35 File 0391 - En_Rd
- 8.36 File 0392 - En_Reeba
- 8.37 File 0394 - En_Rl
- 8.38 File 0395 - En_Rr
- 8.39 File 0396 - En_Ru1
- 8.40 File 0397 - En_Ru2
- 8.41 File 0398 - En_Sa
- 8.42 File 0399 - En_Sb
- 9 File 0400 to 0449
- 9.1 File 0400 - En_Scene_Change
- 9.2 File 0401 - En_Sda
- 9.3 File 0402 - En_Shopnuts
- 9.4 File 0404 - En_Siofuki
- 9.5 File 0405 - En_Skb
- 9.6 File 0406 - En_Skj
- 9.7 File 0407 - En_Skjneedle
- 9.8 File 0408 - En_Ssh
- 9.9 File 0409 - En_St
- 9.10 File 0410 - En_Sth
- 9.11 File 0411 - En_Stream
- 9.12 File 0412 - En_Sw
- 9.13 File 0413 - En_Syateki_Itm
- 9.14 File 0414 - En_Syateki_Man
- 9.15 File 0415 - En_Syateki_Niw
- 9.16 File 0416 - En_Ta
- 9.17 File 0417 - En_Takara_Man
- 9.18 File 0418 - En_Tana
- 9.19 File 0419 - En_Tg
- 9.20 File 0420 - En_Tite
- 9.21 File 0421 - En_Tk
- 9.22 File 0423 - En_Torch2
- 9.23 File 0425 - En_Tp
- 9.24 File 0426 - En_Tr
- 9.25 File 0427 - En_Trap
- 9.26 File 0429 - En_Vali
- 9.27 File 0431 - En_Vb_Ball
- 9.28 File 0432 - En_Viewer
- 9.29 File 0433 - En_Vm
- 9.30 File 0434 - En_Wall_Tubo
- 9.31 File 0435 - En_Wallmas
- 9.32 File 0436 - En_Weather_Tag
- 9.33 File 0437 - En_Weiyer
- 9.34 File 0438 - En_Wf
- 9.35 File 0439 - En_Wonder_Item
- 9.36 File 0440 - En_Wonder_Talk
- 9.37 File 0441 - En_Wonder_Talk2
- 9.38 File 0442 - En_Wood02
- 9.39 File 0443 - En_Xc
- 9.40 File 0444 - En_Yabusame_Mark
- 9.41 File 0445 - En_Yukabyun
- 9.42 File 0446 - En_Zf
- 9.43 File 0447 - En_Zl1
- 9.44 File 0448 - En_Zl2
- 9.45 File 0449 - En_Zl3
- 10 File 0450 to 0497
- 10.1 File 0450 - En_Zl4
- 10.2 File 0451 - En_Zo
- 10.3 File 0452 - En_fHG
- 10.4 File 0453 - End_Title
- 10.5 File 0454 - Fishing
- 10.6 File 0455 - Item_B_Heart
- 10.7 File 0456 - Item_Etcetera
- 10.8 File 0458 - Item_Ocarina
- 10.9 File 0459 - Item_Shield
- 10.10 File 0460 - Magic_Dark
- 10.11 File 0461 - Magic_Fire
- 10.12 File 0462 - Magic_Wind
- 10.13 xxx - Mir_Ray
- 10.14 File 0464 - Obj_Bean
- 10.15 File 0467 - Obj_Comb
- 10.16 File 0468 - Obj_Dekujr
- 10.17 File 0469 - Obj_Elevator
- 10.18 File 0470 - Obj_Hamishi
- 10.19 File 0472 - Obj_Hsblock
- 10.20 File 0473 - Obj_Ice_Poly
- 10.21 xxx - xxx
- 10.22 File 0476 - Obj_Lift
- 10.23 File 0477 - Obj_Lightswitch
- 10.24 File 0478 - Obj_Makekinsuta
- 10.25 File 0479 - Obj_Makeoshihiki
- 10.26 File 0480 - Obj_Mure
- 10.27 File 0481 - Obj_Mure2
- 10.28 File 0483 - Obj_Oshihiki
- 10.29 File 0485 - Obj_Switch
- 10.30 File 0486 - Obj_Syokudai
- 10.31 File 0487 - Obj_Timeblock
- 10.32 File 0488 - Obj_Tsubo
- 10.33 File 0489 - Obj_Warp2block
- 10.34 File 0490 - Object_Kankyo
- 10.35 File 0491 - Oceff_Spot
- 10.36 File 0492 - Oceff_Storm
- 10.37 File 0493 - Oceff_Wipe
- 10.38 File 0494 - Oceff_Wipe2
- 10.39 File 0495 - Oceff_Wipe3
- 10.40 File 0496 - Oceff_Wipe4
- 10.41 File 0497 - Shot_Sun
File 0029 to 0049
File 0029 - ovl_title
This is the actor file for the title screen. The text "NOT MARIO CLUB VERSION" refers to the fact that this version of the ROM is not one that was used by Nintendo's Super Mario Club team to debug the game.
Text |
---|
NOT MARIO CLUB VERSION |
[Creator:%s] |
[Date:%s] |
../z_title.c |
../z_title.c |
../z_title.c |
../z_title.c |
../z_title.c |
../z_title.c |
z_title.c |
this->staticSegment != NULL |
../z_title.c |
../z_title.c |
File 0030 - ovl_select
This is the actor file for the map select menu.
Text | Translation |
---|---|
[34m | [34m |
FILE_NO=%x | FILE_NO=%x |
1:SPOT00 | 1:SPOT00 |
2:SPOT01 | 2:SPOT01 |
3:SPOT02 | 3:SPOT02 |
4:SPOT03 | 4:SPOT03 |
5:SPOT04 | 5:SPOT04 |
6:SPOT05 | 6:SPOT05 |
7:SPOT06 | 7:SPOT06 |
8:SPOT07 | 8:SPOT07 |
9:SPOT08 | 9:SPOT08 |
10:SPOT09 | 10:SPOT09 |
11:SPOT10 | 11:SPOT10 |
12:SPOT11 | 12:SPOT11 |
13:SPOT12 | 13:SPOT12 |
14:SPOT13 | 14:SPOT13 |
15:SPOT15 | 15:SPOT15 |
16:SPOT16 | 16:SPOT16 |
17:SPOT17 | 17:SPOT17 |
18:SPOT18 | 18:SPOT18 |
19:SPOT20 | 19:SPOT20 |
20:トキノマ | 20:Chamber of Time |
21:ケンジャノマ | 21:Chamber of the Sages |
22:シャテキジョウ | 22:Target Range |
23:ハイラルニワゲーム | 23:Hyrule Garden Game |
24:ハカシタトビコミアナ | 24:Dive Hole Beneath the Graves |
25:ハカシタトビコミアナ 2 | 25:Dive Hole Beneath the Graves 2 |
26:オウケ ノ ハカアナ | 26:Royal Family's Grave Hole |
27:ダイヨウセイノイズミ | 27:Great Fairy Fountain |
28:トビコミ ヨウセイ アナ | 28:Fairy Dive Hole |
29:マホウセキ ヨウセイノイズミ | 29:Magic Stone Fairy Fountain |
30:ガノンサイシュウセン | 30:Final Battle With Ganon |
31:ハイラルナカニワ | 31:Hyrule Inner Garden |
32:ツリボリ | 32:Fishing |
33:ボムチュウボーリング | 33:Bombchu Bowling |
34:ロンロンボクジョウ ソウコ 1 | 34:Lon Lon Ranch Storehouse 1 |
35:ロンロンボクジョウ ソウコ 2 | 35:Lon Lon Ranch Storehouse 2 |
36:ミハリ ゴヤ | 36:Lookout Hut |
37:マホウ ノ クスリヤ | 37:Magic Potion Shop |
38:タカラバコヤ | 38:Treasure Chest Shop |
39:キン スタルチュラ ハウス | 39:Gold Skulltula House |
40:ジョウカマチ イリグチ | 40:Castle Town Entrance |
41:ジョウカマチ | 41:Castle Town |
42:ウラロジ | 42:Back Alley |
43:トキノシンデン マエ | 43:Temple of Time Exterior |
44:リンクノイエ | 44:Link's House |
45:カカリコムラノナガヤ | 45:Kakariko Village Row House |
46:ウラロジノ イエ | 46:Back Alley House |
47:コキリノムラ モノシリキョウダイノイエ | 47:Kokiri Village Know-It-All Brothers' House |
48:コキリノムラ フタゴノイエ | 48:Kokiri Village Twins' House |
49:コキリノムラ ミドノイエ | 49:Kokiri Village Mido's House |
50:コキリノムラ サリアノイエ | 50:Kokiri Village Saria's House |
51:ウマゴヤ | 51:Stable |
52:ハカモリノイエ | 52:Gravekeeper's House |
53:ウラロジ イヌオバサンノイエ | 53:Back Alley Dog Lady's House |
54:カカリコムラ インパノイエ | 54:Kakariko Village Impa's House |
55:ハイリア ケンキュウジョ | 55:Hylia Laboratory |
56:テント | 56:Tent |
57:タテノミセ | 57:Shield Shop |
58:コキリゾクノミセ | 58:Kokiri Shop |
59:ゴロンノミセ | 59:Goron Shop |
60:ゾーラノミセ | 60:Zora Shop |
61:カカリコムラ クスリヤ | 61:Kakariko Village Potion Shop |
62:ジョウカマチ クスリヤ | 62:Castle Town Potion Shop |
63:ウラロジ ヨルノミセ | 63:Back Alley Night Shop |
64:オメンヤ | 64:Mask Shop |
65:ゲルドノシュウレンジョウ | 65:Gerudo Training Area |
66:ヨウセイノキノ ダンジョン | 66:Fairy Tree Dungeon |
67:ヨウセイノキノ ダンジョン ボス | 67:Fairy Tree Dungeon Boss |
68:ドドンゴ ダンジョン | 68:Dondogo Dungeon |
69:ドドンゴ ダンジョン ボス | 69:Dondogo Dungeon Boss |
70:キョダイギョ ダンジョン | 70:Giant Fish Dungeon |
71:キョダイギョ ダンジョン ボス | 71:Giant Fish Dungeon Boss |
72:モリノシンデン | 72:Forest Temple |
73:モリノシンデン ボス | 73:Forest Temple Boss |
74:イドシタ ダンジョン | 74:Dungeon Beneath the Well |
75:ハカシタ ダンジョン | 75:Dungeon Beneath the Graves |
76:ハカシタ ダンジョン ボス | 76:Dungeon Beneath the Graves Boss |
77:ヒノシンデン | 77:Fire Temple |
78:ヒノシンデン ボス | 78:Fire Temple Boss |
79:ミズノシンデン | 79:Water Temple |
80:ミズノシンデン ボス | 80:Water Temple Boss |
81:ジャシンゾウ ダンジョン | 81:Evil Goddess Statue Dungeon |
82:ジャシンゾウ ダンジョン アイアンナック | 82:Evil Goddess Statue Dungeon Iron Knuckle |
83:ジャシンゾウ ダンジョン ボス | 83:Evil Goddess Statue Dungeon Boss |
84:ガノンノトウ | 84:Ganon's Tower |
85:ガノンノトウボス | 85:Ganon's Tower Boss |
86:コオリノドウクツ | 86:Ice Cavern |
87:ハカシタリレー | 87:Relay Beneath the Graves |
88:ガノンチカ ダンジョン | 88:Ganon's Basement Dungeon |
89:ガノンサイシュウセン デモ & バトル | 89:Final Fight With Ganon Cutscene & Battle |
90:ガノンノトウ ソノゴ 1 | 90:Ganon's Tower Aftermath 1 |
91:ガノンノトウ ソノゴ 2 | 91:Ganon's Tower Aftermath 2 |
92:ガノンノトウ ソノゴ 3 | 92:Ganon's Tower Aftermath 3 |
93:ガノンノトウ ソノゴ 4 | 93:Ganon's Tower Aftermath 4 |
94:ガノンチカ ソノゴ | 94:Ganon's Basement Aftermath |
95:ゲルドツウロ 1-2 | 95:Gerudo Passage 1-2 |
96:ゲルドツウロ 3-4 9-10 | 96:Gerudo Passage 3-4 9-10 |
97:ゲルドツウロ 5-6 | 97:Gerudo Passage 5-6 |
98:ゲルドツウロ 7-8 | 98:Gerudo Passage 7-8 |
99:ゲルドツウロ 11-12 | 99:Gerudo Passage 11-12 |
100:ゲルドツウロ 13 | 100:Gerudo Passage 13 |
101:カクシトビコミアナ 0 | 101:Hidden Dive Hole 0 |
102:カクシトビコミアナ 1 | 102:Hidden Dive Hole 1 |
103:カクシトビコミアナ 2 | 103:Hidden Dive Hole 2 |
104:カクシトビコミアナ 3 | 104:Hidden Dive Hole 3 |
105:カクシトビコミアナ 4 | 105:Hidden Dive Hole 4 |
106:カクシトビコミアナ 5 | 106:Hidden Dive Hole 5 |
107:カクシトビコミアナ 6 | 107:Hidden Dive Hole 6 |
108:カクシトビコミアナ 7 | 108:Hidden Dive Hole 7 |
109:カクシトビコミアナ 8 | 109:Hidden Dive Hole 8 |
110:カクシトビコミアナ 9 | 110:Hidden Dive Hole 9 |
111:カクシトビコミアナ 10 | 111:Hidden Dive Hole 10 |
112:カクシトビコミアナ 11 | 112:Hidden Dive Hole 11 |
113:カクシトビコミアナ 12 | 113:Hidden Dive Hole 12 |
114:カクシトビコミアナ 13 | 114:Hidden Dive Hole 13 |
115:ハイラル デモ | 115:Hyrule Cutscenes |
116:ベッシツ (タカラバコワープ) | 116:Special Room (Treasure Chest Warp) |
117:ササテスト | 117:Sasa Test |
118:テストマップ | 118:Test Map |
119:テストルーム | 119:Test Room |
120:チュウスタロフォスベヤ | 120:Stalfos Mini-Boss Room |
121:ボススタロフォスベヤ | 121:Stalfos Boss Room |
122:Sutaru | 122:Stal |
123:jikkenjyou | 123:Test Area |
124:depthテスト | 124:Depth Test |
125:ハイラルニワゲーム2 | 125:Hyrule Garden Game 2 |
title | title |
ZELDA MAP SELECT | ZELDA MAP SELECT |
**Null** | **Null** |
OPT=%d | OPT=%d |
シバラクオマチクダサイ | Please wait a minute. |
チョット マッテネ | Hold on a sec. |
ウェイト ア モーメント | Wait a moment. |
ロードチュウ | Loading |
ナウ ワーキング | Now working. |
イマ ツクッテマス | Now creating. |
コショウジャナイヨ | It's not broken. |
コーヒー ブレイク | Coffee Break |
Bメンヲセットシテクダサイ | Please set B side. |
ジットガマンノコデアッタ | Be patient, now. |
イマシバラクオマチクダサイ | Please wait just a minute. |
アワテナイアワテナイ。ヒトヤスミヒトヤスミ。 | Don't worry, don't worry. Take a break, take a break. |
17(ワカモノ) | 17(Youth) |
5(ワカスギ) | 5(Too Young) |
Age:%s | Age:%s |
ヨル ゴロン | Evening Goron |
オヒル ジャラ | Afternoon Kokiri |
デモ00 | Cutscene 00 |
デモ01 | Cutscene 01 |
デモ02 | Cutscene 02 |
デモ03 | Cutscene 03 |
デモ04 | Cutscene 04 |
デモ05 | Cutscene 05 |
デモ06 | Cutscene 06 |
デモ07 | Cutscene 07 |
デモ08 | Cutscene 08 |
デモ09 | Cutscene 09 |
デモ0A | Cutscene 0A |
Stage:%s | Stage:%s |
../z_select.c | ../z_select.c |
../z_select.c | ../z_select.c |
../z_select.c | ../z_select.c |
../z_select.c | ../z_select.c |
../z_select.c | ../z_select.c |
../z_select.c | ../z_select.c |
*** view_cleanupはハングアップするので、呼ばない *** | *** view_cleanup is hung up, so it can't be called. *** |
../z_select.c | ../z_select.c |
../z_select.c | ../z_select.c |
File 0031 - ovl_opening
This is the actor file for xxx.
Text | Translation |
---|---|
connect_alpha=%d decision_alpha[%d]=%d | connect_alpha=%d decision_alpha[%d]=%d |
../z_file_nameset_PAL.c | ../z_file_nameset_PAL.c |
../z_file_nameset_PAL.c | ../z_file_nameset_PAL.c |
../z_file_nameset_PAL.c | ../z_file_nameset_PAL.c |
../z_file_nameset_PAL.c | ../z_file_nameset_PAL.c |
../z_file_nameset_PAL.c | ../z_file_nameset_PAL.c |
../z_file_nameset_PAL.c | ../z_file_nameset_PAL.c |
../z_file_nameset_PAL.c | ../z_file_nameset_PAL.c |
014 xpos=%d contents=%d | 014 xpos=%d contents=%d |
23 xpos=%d contents=%d | 23 xpos=%d contents=%d |
mjp=%d xpos=%d ypos=%d name_contents=%d | mjp=%d xpos=%d ypos=%d name_contents=%d |
../z_file_nameset_PAL.c | ../z_file_nameset_PAL.c |
SAVE | SAVE |
[33m | [33m |
sram->read_buff[2] = J_N = %x | sram->read_buff[2] = J_N = %x |
sram->read_buff[2] = J_N = %x | sram->read_buff[2] = J_N = %x |
Na_SetSoundOutputMode = %d | Na_SetSoundOutputMode = %d |
Na_SetSoundOutputMode = %d | Na_SetSoundOutputMode = %d |
Na_SetSoundOutputMode = %d | Na_SetSoundOutputMode = %d |
終了 | end |
../z_file_nameset_PAL.c | ../z_file_nameset_PAL.c |
../z_file_nameset_PAL.c | ../z_file_nameset_PAL.c |
../z_file_nameset_PAL.c | ../z_file_nameset_PAL.c |
../z_file_nameset_PAL.c | ../z_file_nameset_PAL.c |
../z_file_nameset_PAL.c | ../z_file_nameset_PAL.c |
File 0032 - ovl_file_choose
This is the actor file for the file select screen.
Text | Translation |
---|---|
Sram Start─Load 》》》》》 | Sram Start─Load 》》》》》 |
終了!!! | end!!! |
REGCK_ALL[%x]=%x,%x,%x,%x,%x,%x | REGCK_ALL[%x]=%x,%x,%x,%x,%x,%x |
1:read_buff[]=%x, %x, %x, %x | 1:read_buff[]=%x, %x, %x, %x |
read_buff[]=%x, %x, %x, %x | read_buff[]=%x, %x, %x, %x |
1:read_buff[]=%x, %x, %x, %x | 1:read_buff[]=%x, %x, %x, %x |
read_buff[]=%x, %x, %x, %x | read_buff[]=%x, %x, %x, %x |
1:read_buff[]=%x, %x, %x, %x | 1:read_buff[]=%x, %x, %x, %x |
read_buff[]=%x, %x, %x, %x | read_buff[]=%x, %x, %x, %x |
../z_file_choose.c | ../z_file_choose.c |
../z_file_choose.c | ../z_file_choose.c |
../z_file_choose.c | ../z_file_choose.c |
../z_file_choose.c | ../z_file_choose.c |
../z_file_choose.c | ../z_file_choose.c |
../z_file_choose.c | ../z_file_choose.c |
../z_file_choose.c | ../z_file_choose.c |
../z_file_choose.c | ../z_file_choose.c |
../z_file_choose.c | ../z_file_choose.c |
[32m | [32m |
Z_MAGIC_NOW_NOW=%d MAGIC_NOW=%d | Z_MAGIC_NOW_NOW=%d MAGIC_NOW=%d |
../z_file_choose.c | ../z_file_choose.c |
../z_file_choose.c | ../z_file_choose.c |
../z_file_choose.c | ../z_file_choose.c |
../z_file_choose.c | ../z_file_choose.c |
../z_file_choose.c | ../z_file_choose.c |
SIZE=%x | SIZE=%x |
../z_file_choose.c | ../z_file_choose.c |
this->staticSegment != NULL | this->staticSegment != NULL |
../z_file_choose.c | ../z_file_choose.c |
../z_file_choose.c | ../z_file_choose.c |
../z_file_choose.c | ../z_file_choose.c |
this->parameterSegment != NULL | this->parameterSegment != NULL |
../z_file_choose.c | ../z_file_choose.c |
../z_file_choose.c | ../z_file_choose.c |
File 0033 - ovl_kaleido_scope
This is the actor file for the pause menu, as well as the item debug screen. Its name stems from the way that the pause menu rotates, which is similar to the turning of a kaleido scope.
Text | Translation |
---|---|
../z_kaleido_collect.c | ../z_kaleido_collect.c |
000 ccc=%d | 000 ccc=%d |
111 ccc=%d | 111 ccc=%d |
222 ccc=%d (%d, %d, %d) | 222 ccc=%d (%d, %d, %d) |
999 ccc=%d (%d, %d) | 999 ccc=%d (%d, %d) |
888 ccc=%d (%d, %d, %x) | 888 ccc=%d (%d, %d, %x) |
../z_kaleido_collect.c | ../z_kaleido_collect.c |
ルピー | Rupee |
ハート | Heart |
アイテム | Item |
ソウビ | Equipment |
ケン | Sword |
タテ | Shield |
フウイン | Seal |
セイレイセキ | Spiritual Stone |
オカリナ | Ocarina |
コレクト | Collectables |
キンスタ | Gold Skulltula |
カケラ | Piece of Heart |
../z_kaleido_debug.c | ../z_kaleido_debug.c |
../z_kaleido_debug.c | ../z_kaleido_debug.c |
../z_kaleido_debug.c | ../z_kaleido_debug.c |
i=%d j=%d | i=%d j=%d |
../z_kaleido_debug.c | ../z_kaleido_debug.c |
../z_kaleido_equipment.c | ../z_kaleido_equipment.c |
../z_kaleido_equipment.c | ../z_kaleido_equipment.c |
../z_kaleido_equipment.c | ../z_kaleido_equipment.c |
H_arrowcase_1 + non_equip_item_table = %d | H_arrowcase_1 + non_equip_item_table = %d |
大人 H_arrowcase_1 + non_equip_item_table = %d | adult H_arrowcase_1 + non_equip_item_table = %d |
ccc=%d | ccc=%d |
kscope->select_name[Display_Equipment] = %d | kscope->select_name[Display_Equipment] = %d |
../z_kaleido_equipment.c | ../z_kaleido_equipment.c |
../z_kaleido_item.c | ../z_kaleido_item.c |
../z_kaleido_item.c | ../z_kaleido_item.c |
../z_kaleido_item.c | ../z_kaleido_item.c |
now=%d ccc=%d | now=%d ccc=%d |
【X cursor=%d(%) (cur_xpt=%d)(ok_fg=%d)(ccc=%d)(key_angle=%d)】 | 【X cursor=%d(%) (cur_xpt=%d)(ok_fg=%d)(ccc=%d)(key_angle=%d)】 |
【Y cursor=%d(%) (cur_ypt=%d)(ok_fg=%d)(ccc=%d)】 | 【Y cursor=%d(%) (cur_ypt=%d)(ok_fg=%d)(ccc=%d)】 |
../z_kaleido_item.c | ../z_kaleido_item.c |
================================================ | ================================================ |
C左sl_item_no=%d (1)=%d (2)=%d (3)=%d | C-Left sl_item_no=%d (1)=%d (2)=%d (3)=%d |
C左sl_number=%d (1)=%d (2)=%d (3)=%d | C-Left sl_number=%d (1)=%d (2)=%d (3)=%d |
C下sl_item_no=%d (1)=%d (2)=%d (3)=%d | C-Down sl_item_no=%d (1)=%d (2)=%d (3)=%d |
C下sl_number=%d (1)=%d (2)=%d (3)=%d | C-Down sl_number=%d (1)=%d (2)=%d (3)=%d |
C下sl_item_no=%d (1)=%d (2)=%d (3)=%d | C-Down sl_item_no=%d (1)=%d (2)=%d (3)=%d |
C下sl_number=%d (1)=%d (2)=%d (3)=%d | C-Down sl_number=%d (1)=%d (2)=%d (3)=%d |
C右sl_item_no=%d (1)=%d (2)=%d (3)=%d | C-Right sl_item_no=%d (1)=%d (2)=%d (3)=%d |
C右sl_number=%d (1)=%d (2)=%d (3)=%d | C-Right sl_number=%d (1)=%d (2)=%d (3)=%d |
C右sl_item_no=%d (1)=%d (2)=%d (3)=%d | C-Right sl_item_no=%d (1)=%d (2)=%d (3)=%d |
C右sl_number=%d (1)=%d (2)=%d (3)=%d | C-Right sl_number=%d (1)=%d (2)=%d (3)=%d |
../z_kaleido_map_PAL.c | ../z_kaleido_map_PAL.c |
kscope->cursor_point=%d | kscope->cursor_point=%d |
kscope->cursor_point======%d | kscope->cursor_point======%d |
../z_kaleido_map_PAL.c | ../z_kaleido_map_PAL.c |
../z_kaleido_map_PAL.c | ../z_kaleido_map_PAL.c |
../z_kaleido_map_PAL.c | ../z_kaleido_map_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
kscope->kscp_pos+pt = %d | kscope->kscp_pos+pt = %d |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
[33m | [33m |
キンスタ数(%d) Get_KIN_STA=%x (%x) (%x) | Gold Skulltula number (%d) Get_KIN_STA=%x (%x) (%x) |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
zoom_name=%d | zoom_name=%d |
J_N=%d point=%d | J_N=%d point=%d |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
MAP DMA = %d | MAP DMA = %d |
プレイヤー size1=%x | player size1=%x |
icon_item size0=%x | icon_item size0=%x |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
icon_item24 size=%x | icon_item24 size=%x |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
icon_item_dungeon dungeon-size2=%x | icon_item_dungeon dungeon-size2=%x |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
icon_item_field field-size2=%x | icon_item_field field-size2=%x |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
icon_item_dungeon dungeon-size=%x | icon_item_dungeon dungeon-size=%x |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
icon_item_dungeon dungeon-size=%x | icon_item_dungeon dungeon-size=%x |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
icon_item_dungeon dungeon-size=%x | icon_item_dungeon dungeon-size=%x |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
サイズ=%x | size=%x |
item_name I_N_PT=%x | item_name I_N_PT=%x |
サイズ=%x | size=%x |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
icon_item size0=%x | icon_item size0=%x |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
icon_item24 size=%x | icon_item24 size=%x |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
icon_item_dungeon gameover-size2=%x | icon_item_dungeon gameover-size2=%x |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
icon_item_dungeon dungeon-size=%x | icon_item_dungeon dungeon-size=%x |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
icon_item_dungeon dungeon-size=%x | icon_item_dungeon dungeon-size=%x |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
icon_item_dungeon dungeon-size=%x | icon_item_dungeon dungeon-size=%x |
../z_kaleido_scope_PAL.c | ../z_kaleido_scope_PAL.c |
kscope->angle_s = %f | kscope->angle_s = %f |
[33m | [33m |
MAGIC_NOW=%d | MAGIC_NOW=%d |
Z_MAGIC_NOW_NOW=%d → | Z_MAGIC_NOW_NOW=%d → |
MAGIC_NOW=%d | MAGIC_NOW=%d |
Z_MAGIC_NOW_NOW=%d | Z_MAGIC_NOW_NOW=%d |
[33m | [33m |
i=%d LAST_TIME_TYPE=%d | i=%d LAST_TIME_TYPE=%d |
File 0034 - ovl_player_actor
This is the actor file for the player character, Link.
Text |
---|
../z_player.c |
size = %x |
size <= 1024 * 8 |
../z_player.c |
../z_player.c |
../z_player.c |
../z_player.c |
../z_player.c |
../z_player.c |
../z_player.c |
../z_player.c |
../z_player.c |
../z_player.c |
../z_player.c |
DEBUG MODE |
TOOL MODE=%d |
DEMO MODE=%d |
File 0035 - ovl_map_mark_data
This is the actor file for the minimap markers.
Text |
---|
../z_lmap_mark.c |
../z_lmap_mark.c |
../z_lmap_mark.c |
File 0036 - En_Test
This is the actor file for Stalfos.
Text |
---|
../z_en_test.c |
../z_en_test.c |
File 0037 - Arms_Hook
This is the actor file for the Hookshot.
Text |
---|
../z_arms_hook.c |
../z_arms_hook.c |
../z_arms_hook.c |
../z_arms_hook.c |
File 0038 - Arrow_Fire
This is the actor file for the Fire Arrows.
Text | Translation |
---|---|
../z_arrow_fire.c | ../z_arrow_fire.c |
消滅 = %s | delete = %s |
消滅 | delete |
../z_arrow_fire.c | ../z_arrow_fire.c |
../z_arrow_fire.c | ../z_arrow_fire.c |
../z_arrow_fire.c | ../z_arrow_fire.c |
File 0039 - Arrow_Ice
This is the actor file for the Ice Arrows.
Text | Translation |
---|---|
../z_arrow_ice.c | ../z_arrow_ice.c |
消滅 = %s | delete = %s |
消滅 | delete |
../z_arrow_ice.c | ../z_arrow_ice.c |
../z_arrow_ice.c | ../z_arrow_ice.c |
../z_arrow_ice.c | ../z_arrow_ice.c |
File 0040 - Arrow_Light
This is the actor file for the Light Arrows.
Text | Translation |
---|---|
../z_arrow_light.c | ../z_arrow_light.c |
消滅 = %s | delete = %s |
消滅 | delete |
../z_arrow_light.c | ../z_arrow_light.c |
../z_arrow_light.c | ../z_arrow_light.c |
../z_arrow_light.c | ../z_arrow_light.c |
File 0041 - Bg_Bdan_Objects
This is the actor file for xxx
Text | Translation |
---|---|
Bg_Bdan_Objects_Get_Contact_Ru1 | Bg_Bdan_Objects_Get_Contact_Ru1 |
そんな受信モードは無い%d!!!!!!!! | no such receive mode %d!!!!!!!! |
Bg_Bdan_Objects_Set_Contact_Ru1 | Bg_Bdan_Objects_Set_Contact_Ru1 |
そんな送信モードは無い%d!!!!!!!! | no such transmit mode %d!!!!!!!! |
File 0042 - Bg_Bdan_Switch
This is the actor file for xxx.
Text | Translation |
---|---|
Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x) | Warning : move BG register fail (%s %d)(name %d)(arg_data 0x%04x) |
../z_bg_bdan_switch.c | ../z_bg_bdan_switch.c |
不正な ARG_DATA(arg_data 0x%04x)(%s %d) | incorrect ARG_DATA(arg_data 0x%04x)(%s %d) |
../z_bg_bdan_switch.c | ../z_bg_bdan_switch.c |
(巨大魚ダンジョン 専用スイッチ)(arg_data 0x%04x) | (giant fish dungeon unique switch) (arg_data 0x%04x) |
File 0043 - Bg_Bom_Guard
This is the actor file for xxx.
Text | Translation |
---|---|
[32m ☆☆☆☆☆ 透明ガード出現 ☆☆☆☆☆ | [32m ☆☆☆☆☆ transparent guard appears ☆☆☆☆☆ |
File 0044 - Bg_Bombwall
This is the actor file for xxx.
Text | Translation |
---|---|
Warning : move BG 登録失敗(%s %d)(arg_data 0x%04x) | Warning : move BG register fail (%s %d)(arg_data 0x%04x) |
../z_bg_bombwall.c | ../z_bg_bombwall.c |
(field keep 汎用爆弾壁)(arg_data 0x%04x)(angY %d) | (field keep generic bombable wall)(arg_data 0x%04x)(angY %d) |
File 0045 - Bg_Bowl_Wall
This is the actor file for xxx.
Text | Translation |
---|---|
[32m ☆☆☆☆☆ ボーリングおじゃま壁発生 ☆☆☆☆☆ %d | [32m ☆☆☆☆☆ bowling obstacle wall generated ☆☆☆☆☆ %d |
../z_bg_bowl_wall.c | ../z_bg_bowl_wall.c |
../z_bg_bowl_wall.c | ../z_bg_bowl_wall.c |
../z_bg_bowl_wall.c | ../z_bg_bowl_wall.c |
File 0046 - Bg_Breakwall
This is the actor file for xxx.
Text |
---|
../z_bg_breakwall.c |
../z_bg_breakwall.c |
../z_bg_breakwall.c |
File 0049 - Bg_Dodoago
This is the actor file for xxx.
Text |
---|
../z_bg_dodoago.c |
../z_bg_dodoago.c |
../z_bg_dodoago.c |
File 0050 to 0099
File 0050 - Bg_Dy_Yoseizo
This is the actor file for the Great Fairies.
Text | Translation |
---|---|
[32m☆☆☆☆☆ 大妖精の泉 ☆☆☆☆☆ %d | [32m☆☆☆☆☆ Great Fairy Fountain ☆☆☆☆☆ %d |
[32m☆☆☆☆☆ 石妖精の泉 ☆☆☆☆☆ %d | [32m☆☆☆☆☆ Stone Fairy Fountain ☆☆☆☆☆ %d |
[33m☆☆☆☆☆ もうど ☆☆☆☆☆ %d | [33m☆☆☆☆☆ Mode ☆☆☆☆☆ %d |
[32m ☆☆☆☆☆ 回転切り速度UP ☆☆☆☆☆ | [32m ☆☆☆☆☆ Spin Attack Speed UP ☆☆☆☆☆ |
[33m ☆☆☆☆☆ 魔法ゲージメーター倍増 ☆☆☆☆☆ | [33m ☆☆☆☆☆ Magic Gage Meter Doubled ☆☆☆☆☆ |
[35m ☆☆☆☆☆ ダメージ半減 ☆☆☆☆☆ | [35m ☆☆☆☆☆ Damage Halved ☆☆☆☆☆ |
../z_bg_dy_yoseizo.c | ../z_bg_dy_yoseizo.c |
../z_bg_dy_yoseizo.c | ../z_bg_dy_yoseizo.c |
../z_bg_dy_yoseizo.c | ../z_bg_dy_yoseizo.c |
../z_bg_dy_yoseizo.c | ../z_bg_dy_yoseizo.c |
../z_bg_dy_yoseizo.c | ../z_bg_dy_yoseizo.c |
File 0051 - Bg_Ganon_Otyuka
This is the actor file for Ganondorf's falling floor tiles.
Text | Translation |
---|---|
[32m | [32m |
WHY !!!!!!!!!!!!!!!! | WHY !!!!!!!!!!!!!!!! |
OTC O 1 | FALL O 1 |
OTC O 2 | FALL O 2 |
OTC O 3 | FALL O 3 |
MODE DOWN | MODE DOWN |
MODE DOWN END | MODE DOWN END |
../z_bg_ganon_otyuka.c | ../z_bg_ganon_otyuka.c |
../z_bg_ganon_otyuka.c | ../z_bg_ganon_otyuka.c |
../z_bg_ganon_otyuka.c | ../z_bg_ganon_otyuka.c |
../z_bg_ganon_otyuka.c | ../z_bg_ganon_otyuka.c |
../z_bg_ganon_otyuka.c | ../z_bg_ganon_otyuka.c |
File 0052 - Bg_Gate_Shutter
This is the actor file for the gate fence in Kakariko Village.
Text | Translation |
---|---|
[32m ☆☆☆☆☆ 柵でたなぁ ☆☆☆☆☆ | [32m ☆☆☆☆☆ The Fence Appears ☆☆☆☆☆ |
../z_bg_gate_shutter.c | ../z_bg_gate_shutter.c |
../z_bg_gate_shutter.c | ../z_bg_gate_shutter.c |
../z_bg_gate_shutter.c | ../z_bg_gate_shutter.c |
File 0053 - Bg_Gjyo_Bridge
This is the actor file for the rainbow bridge to Ganon's Castle.
Text |
---|
../z_bg_gjyo_bridge.c |
../z_bg_gjyo_bridge.c |
../z_bg_gjyo_bridge.c |
File 0054 - Bg_Gnd_Darkmeiro
This is the actor file for xxx.
Text |
---|
../z_bg_gnd_darkmeiro.c |
../z_bg_gnd_darkmeiro.c |
../z_bg_gnd_darkmeiro.c |
../z_bg_gnd_darkmeiro.c |
File 0055 - Bg_Gnd_Firemeiro
This is the actor file for xxx.
Text |
---|
../z_bg_gnd_firemeiro.c |
../z_bg_gnd_firemeiro.c |
../z_bg_gnd_firemeiro.c |
File 0056 - Bg_Gnd_Iceblock
This is the actor file for xxx.
Text |
---|
../z_bg_gnd_iceblock.c |
thisx->world.position.x = %f |
../z_bg_gnd_iceblock.c |
File 0058 - Bg_Gnd_Soulmeiro
This is the actor file for xxx.
Text |
---|
../z_bg_gnd_soulmeiro.c |
../z_bg_gnd_soulmeiro.c |
../z_bg_gnd_soulmeiro.c |
File 0059 - Bg_Haka
This is the actor file for xxx.
Text |
---|
../z_bg_haka.c |
../z_bg_haka.c |
../z_bg_haka.c |
../z_bg_haka.c |
File 0060 - Bg_Haka_Gate
This is the actor file for the stone door to Shadow Temple.
Text |
---|
../z_bg_haka_gate.c |
../z_bg_haka_gate.c |
../z_bg_haka_gate.c |
../z_bg_haka_gate.c |
../z_bg_haka_gate.c |
../z_bg_haka_gate.c |
../z_bg_haka_gate.c |
File 0065 - Bg_Haka_Ship
This is the actor file for the ship in Shadow Temple.
Text | Translation |
---|---|
シーン 外輪船 ... アァクション!! | Scene Outer Ringer... ACTION!! |
../z_bg_haka_ship.c | ../z_bg_haka_ship.c |
../z_bg_haka_ship.c | ../z_bg_haka_ship.c |
../z_bg_haka_ship.c | ../z_bg_haka_ship.c |
../z_bg_haka_ship.c | ../z_bg_haka_ship.c |
../z_bg_haka_ship.c | ../z_bg_haka_ship.c |
../z_bg_haka_ship.c | ../z_bg_haka_ship.c |
File 0067 - Bg_Haka_Tubo
This is the actor file for xxx.
Text |
---|
../z_bg_haka_tubo.c |
../z_bg_haka_tubo.c |
../z_bg_haka_tubo.c |
File 0068 - Bg_Haka_Water
This is the actor file for xxx.
Text |
---|
../z_bg_haka_water.c |
../z_bg_haka_water.c |
../z_bg_haka_water.c |
../z_bg_haka_water.c |
File 0070 - Bg_Heavy_Block
This is the actor file for the Gold Gauntlet Rocks.
Text | Translation |
---|---|
[36m 最大 ブロック セーブビット %x | [36m Largest Block Save Bit %x |
../z_bg_heavy_block.c | ../z_bg_heavy_block.c |
"NA_SE_PL_PULL_UP_BIGROCK" = %s | "NA_SE_PL_PULL_UP_BIGROCK" = %s |
NA_SE_PL_PULL_UP_BIGROCK | NA_SE_PL_PULL_UP_BIGROCK |
../z_bg_heavy_block.c | ../z_bg_heavy_block.c |
../z_bg_heavy_block.c | ../z_bg_heavy_block.c |
../z_bg_heavy_block.c | ../z_bg_heavy_block.c |
File 0071 - Bg_Hidan_Curtain
This is the actor file for xxx.
Text | Translation |
---|---|
Curtain (arg_data 0x%04x) | Curtain (arg_data 0x%04x) |
Error : object のタイプが設定されていない(%s %d)(arg_data 0x%04x) | Error: The object type is not set(% s% d) (arg_data 0x% 04x) |
../z_bg_hidan_curtain.c | ../z_bg_hidan_curtain.c |
Warning : object のセーブビットが設定されていない(%s %d)(arg_data 0x%04x) | Warning : object's save bit is not set(%s %d)(arg_data 0x$04x) |
../z_bg_hidan_curtain.c | ../z_bg_hidan_curtain.c |
../z_bg_hidan_curtain.c | ../z_bg_hidan_curtain.c |
../z_bg_hidan_curtain.c | ../z_bg_hidan_curtain.c |
../z_bg_hidan_curtain.c | ../z_bg_hidan_curtain.c |
File 0073 - Bg_Hidan_Firewall
This is the actor file for xxx.
Text |
---|
../z_bg_hidan_firewall.c |
../z_bg_hidan_firewall.c |
../z_bg_hidan_firewall.c |
File 0075 - Bg_Hidan_Fwbig
This is the actor file for xxx.
Text |
---|
../z_bg_hidan_fwbig.c |
../z_bg_hidan_fwbig.c |
../z_bg_hidan_fwbig.c |
File 0076 - Bg_Hidan_Hamstep
This is the actor file for xxx.
Text | Translation |
---|---|
◯◯◯炎の神殿オブジェクト【ハンマーステップ】出現
【ハンマーステップ】 足場産れない!! |
◯◯◯Fire Temple Object 【Hammer Step】Appearance
【Hammer Step】 Scaffold not produced!! |
%s %d | %s %d |
../z_bg_hidan_hamstep.c | ../z_bg_hidan_hamstep.c |
A(%d) | A(%d) |
【ハンマーステップ】 arg_data おかしい (arg_data = %d) | 【Hammer Step】 arg_data Funny (arg_data = %d) |
%s %d | %s %d |
../z_bg_hidan_hamstep.c | ../z_bg_hidan_hamstep.c |
B(%d) | B(%d) |
../z_bg_hidan_hamstep.c | ../z_bg_hidan_hamstep.c |
../z_bg_hidan_hamstep.c | ../z_bg_hidan_hamstep.c |
../z_bg_hidan_hamstep.c | ../z_bg_hidan_hamstep.c |
File 0078 - Bg_Hidan_Kousi
This is the actor file for xxx.
Text | Translation |
---|---|
X◯◯◯炎の神殿オブジェクト【格子(arg_data : %0x)】出現 (%d %d)
arg_data おかしい 【格子】 |
x◯◯◯Fire Temple Object【Lattice (arg_data:% 0x)】Appearance (%d %d)
arg_data Funny【Lattice】 |
../z_bg_hidan_kousi.c | ../z_bg_hidan_kousi.c |
../z_bg_hidan_kousi.c | ../z_bg_hidan_kousi.c |
../z_bg_hidan_kousi.c | ../z_bg_hidan_kousi.c |
File 0079 - Bg_Hidan_Kowarerukabe
This is the actor file for xxx. (note: Kowarerukabe means "broken wall")
Text | Translation |
---|---|
Error : 炎の神殿 壊れる壁 の arg_data が判別出来ない(%s %d)(arg_data 0x%04x) | Error : Fire Temple's arg_data for broken wall cannot be determined(%s %d)(arg_data 0x%04x) |
../z_bg_hidan_kowarerukabe.c | ../z_bg_hidan_kowarerukabe.c |
(hidan 爆弾で壊れる 壁 床)(arg_data 0x%04x) | (Wall floor broken with hidan bomb)(arg_data 0x%04x) |
../z_bg_hidan_kowarerukabe.c | ../z_bg_hidan_kowarerukabe.c |
../z_bg_hidan_kowarerukabe.c | ../z_bg_hidan_kowarerukabe.c |
../z_bg_hidan_kowarerukabe.c | ../z_bg_hidan_kowarerukabe.c |
File 0080 - Bg_Hidan_Rock
This is the actor file for xxx.
Text |
---|
../z_bg_hidan_rock.c |
../z_bg_hidan_rock.c |
../z_bg_hidan_rock.c |
File 0081 - Bg_Hidan_Rsekizou
This is the actor file for xxx. (note: sekizou means "stone statue")
Text |
---|
../z_bg_hidan_rsekizou.c |
../z_bg_hidan_rsekizou.c |
../z_bg_hidan_rsekizou.c |
../z_bg_hidan_rsekizou.c |
File 0082 - Bg_Hidan_Sekizou
This is the actor file for xxx.
Text |
---|
../z_bg_hidan_sekizou.c |
../z_bg_hidan_sekizou.c |
../z_bg_hidan_sekizou.c |
../z_bg_hidan_sekizou.c |
File 0083 - Bg_Hidan_Sima
This is the actor file for xxx.
Text |
---|
../z_bg_hidan_sima.c |
../z_bg_hidan_sima.c |
../z_bg_hidan_sima.c |
../z_bg_hidan_sima.c |
../z_bg_hidan_sima.c |
File 0087 - Bg_Ice_Shutter
This is the actor file for xxx.
Text | Translation |
---|---|
Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x) | Warning : move BG Registration Failure (%s %d)(name %d)(arg_data 0x%04x) |
../z_bg_ice_shelter.c | ../z_bg_ice_shelter.c |
(ice shelter)(arg_data 0x%04x) | (ice shelter)(arg_data 0x%04x) |
../z_bg_ice_shelter.c | ../z_bg_ice_shelter.c |
../z_bg_ice_shelter.c | ../z_bg_ice_shelter.c |
../z_bg_ice_shelter.c | ../z_bg_ice_shelter.c |
File 0089 - Bg_Ingate
This is the actor file for xxx.
Text |
---|
../z_bg_ingate.c |
../z_bg_ingate.c |
../z_bg_ingate.c |
File 0090 - Bg_Jya_1flift
This is the actor file for xxx.
Text | Translation |
---|---|
Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x) | Warning: move BG registration failure (% s% d) (name% d) (arg_data 0x% 04x) |
../z_bg_jya_1flift.c | ../z_bg_jya_1flift.c |
(1Fリフト)(flag %d)(room %d) | (1Flift)(flag %d)(room %d) |
File 0091 - Bg_Jya_Amishutter
This is the actor file for xxx.
Text | Translation |
---|---|
Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x) | Warning : move BG Registraiton Failed(%s %d)(name %d)(arg_data 0x%04x) |
../z_bg_jya_amishutter.c | ../z_bg_jya_amishutter.c |
File 0092 - Bg_Jya_Bigmirror
This is the actor file for xxx.
Text | Translation |
---|---|
Error : コブラ削除された (%s %d) | Error : Cobra Deleted (%s %d) |
../z_bg_jya_bigmirror.c | ../z_bg_jya_bigmirror.c |
Error : コブラ発生失敗 (%s %d) | Error : Cobra Occurence Failure (%s %d) |
../z_bg_jya_bigmirror.c | ../z_bg_jya_bigmirror.c |
Error : Mir Ray 発生失敗 (%s %d) | Error : Mir Ray Occurrence Failure (%s %d) |
../z_bg_jya_bigmirror.c | ../z_bg_jya_bigmirror.c |
(jya 大鏡)(arg_data 0x%04x) | (jya big mirror)(arg_data 0x%04x) |
../z_bg_jya_bigmirror.c | ../z_bg_jya_bigmirror.c |
../z_bg_jya_bigmirror.c | ../z_bg_jya_bigmirror.c |
../z_bg_jya_bigmirror.c | ../z_bg_jya_bigmirror.c |
../z_bg_jya_bigmirror.c | ../z_bg_jya_bigmirror.c |
File 0093 - Bg_Jya_Block
This is the actor file for xxx.
Text |
---|
../z_bg_jya_block.c |
../z_bg_jya_block.c |
../z_bg_jya_block.c |
File 0094 - Bg_Jya_Bombchuiwa
This is the actor file for the bombable rock in the spirit temple lizalfos room. (note: Mir_Ray in this actor likely refers to the light that is shined on the sun switch after the rock is destroyed)
Text | Translation |
---|---|
Error : Mir_Ray 発生失敗(%s %d)(arg_data 0x%04x) | Error : Mir_Ray occurrence failure(%s %d)(arg_data 0x%04x) |
../z_bg_jya_bombchuiwa.c | ../z_bg_jya_bombchuiwa.c |
../z_bg_jya_bombchuiwa.c | ../z_bg_jya_bombchuiwa.c |
../z_bg_jya_bombchuiwa.c | ../z_bg_jya_bombchuiwa.c |
../z_bg_jya_bombchuiwa.c | ../z_bg_jya_bombchuiwa.c |
../z_bg_jya_bombchuiwa.c | ../z_bg_jya_bombchuiwa.c |
../z_bg_jya_bombchuiwa.c | ../z_bg_jya_bombchuiwa.c |
../z_bg_jya_bombchuiwa.c | ../z_bg_jya_bombchuiwa.c |
File 0095 - Bg_Jya_Bombiwa
This is the actor file for the bombable rock in the cobra mirror room.
Text | Translation |
---|---|
Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x) | Warning : move BG registration failure(%s %d)(name %d)(arg_data 0x%04x) |
../z_bg_jya_bombiwa.c | ../z_bg_jya_bombiwa.c |
[43;30m | [43;30m |
Warning : Switch Number が変更された(%s %d)(SW %d) | Warning : Switch Number Was Changed(%s %d)(SW %d) |
../z_bg_jya_bombiwa.c | ../z_bg_jya_bombiwa.c |
(jya 爆弾で破壊岩)(arg_data 0x%04x) | (jya bomb destroyed rock)(arg_data 0x%04x) |
File 0096 - Bg_Jya_Cobra
This is the actor file for xxx.
Text | Translation |
---|---|
Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x) | Warning : move BG Registration Failure(%s %d)(name %d)(arg_data 0x%04x) |
../z_bg_jya_cobra.c | ../z_bg_jya_cobra.c |
[31m | [31m |
Error : Mir Ray 発生失敗 (%s %d) | Error : Mir Ray occurrence failure (%s %d) |
../z_bg_jya_cobra.c | ../z_bg_jya_cobra.c |
(jya コブラ)(arg_data 0x%04x)(act %x)(txt %x)(txt16 %x) | (jya cobra)(arg_data 0x%04x)(act %x)(txt %x)(txt16 %x) |
../z_bg_jya_cobra.c | ../z_bg_jya_cobra.c |
../z_bg_jya_cobra.c | ../z_bg_jya_cobra.c |
../z_bg_jya_cobra.c | ../z_bg_jya_cobra.c |
../z_bg_jya_cobra.c | ../z_bg_jya_cobra.c |
../z_bg_jya_cobra.c | ../z_bg_jya_cobra.c |
../z_bg_jya_cobra.c | ../z_bg_jya_cobra.c |
../z_bg_jya_cobra.c | ../z_bg_jya_cobra.c |
../z_bg_jya_cobra.c | ../z_bg_jya_cobra.c |
../z_bg_jya_cobra.c | ../z_bg_jya_cobra.c |
../z_bg_jya_cobra.c | ../z_bg_jya_cobra.c |
../z_bg_jya_cobra.c | ../z_bg_jya_cobra.c |
../z_bg_jya_cobra.c | ../z_bg_jya_cobra.c |
File 0099 - Bg_Jya_Ironobj
This is the actor file for xxx.
Text | Translation |
---|---|
Error 攻撃方法が分からない(%s %d) | Error I do not know how to attack(%s %d) |
../z_bg_jya_ironobj.c | ../z_bg_jya_ironobj.c |
¢ attack_type(%d) | ¢ attack_type(%d) |
Error 攻撃方法が分からない(%s %d) | Error I do not know how to attack(%s %d) |
../z_bg_jya_ironobj.c | ../z_bg_jya_ironobj.c |
¢ attack_type(%d) | ¢ attack_type(%d) |
File 0100 to 0149
File 0100 - Bg_Jya_Kanaami
This is the actor file for xxx.
Text | Translation |
---|---|
Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x) | Warning : move BG Registration Failure(%s %d)(name %d)(arg_data 0x%04x) |
../z_bg_jya_kanaami.c | ../z_bg_jya_kanaami.c |
(jya 金網)(arg_data 0x%04x) | (jya wire mesh)(arg_data 0x%04x) |
File 0101 - Bg_Jya_Lift
This is the actor file for xxx.
Text | Translation |
---|---|
女神リフト CT | Goddess lift CT |
女神リフト DT | Goddess lift DT |
File 0102 - Bg_Jya_Megami
This is the actor file for xxx. (note: Megami means Goddess)
../z_bg_jya_megami.c ../z_bg_jya_megami.c ../z_bg_jya_megami.c ../z_bg_jya_megami.c ../z_bg_jya_megami.c ../z_bg_jya_megami.c
File 0103 - Bg_Jya_Zurerukabe
This is the actor file for xxx. (note: zererukabe means "sliding wall")
Text | Translation |
---|---|
Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x) | Warning : move BG registration failure(%s %d)(name %d)(arg_data 0x%04x) |
../z_bg_jya_zurerukabe.c | ../z_bg_jya_zurerukabe.c |
[41;37m | [41;37m |
home pos が変更されたみたい(%s %d)(arg_data 0x%04x) | home pos seems to have changed(%s %d)(arg_data 0x%04x) |
../z_bg_jya_zurerukabe.c | ../z_bg_jya_zurerukabe.c |
(jya ずれる壁)(arg_data 0x%04x) | (jya sliding wall)(arg_data 0x%04x) |
File 0104 - Bg_Menkuri_Eye
This is the actor file for xxx.
../z_bg_menkuri_eye.c ../z_bg_menkuri_eye.c ../z_bg_menkuri_eye.c
File 0107 - Bg_Mizu_Bwall
This is the actor file for xxx.
Text | Translation |
---|---|
Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x) | Error : collission data set failure(%s %d)(arg_data 0x%04x) |
../z_bg_mizu_bwall.c | ../z_bg_mizu_bwall.c |
Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x) | Error : collission data set failure(%s %d)(arg_data 0x%04x) |
../z_bg_mizu_bwall.c | ../z_bg_mizu_bwall.c |
Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x) | Error : collission data set failure(%s %d)(arg_data 0x%04x) |
../z_bg_mizu_bwall.c | ../z_bg_mizu_bwall.c |
Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x) | Error : collission data set failure(%s %d)(arg_data 0x%04x) |
../z_bg_mizu_bwall.c | ../z_bg_mizu_bwall.c |
Error : コリジョンデータセット失敗(%s %d)(arg_data 0x%04x) | Error : collission data set failure(%s %d)(arg_data 0x%04x) |
../z_bg_mizu_bwall.c | ../z_bg_mizu_bwall.c |
../z_bg_mizu_bwall.c | ../z_bg_mizu_bwall.c |
../z_bg_mizu_bwall.c | ../z_bg_mizu_bwall.c |
../z_bg_mizu_bwall.c | ../z_bg_mizu_bwall.c |
File 0108 - Bg_Mizu_Movebg
This is the actor file for xxx.
../z_bg_mizu_movebg.c ../z_bg_mizu_movebg.c ../z_bg_mizu_movebg.c
File 0109 - Bg_Mizu_Shutter
This is the actor file for xxx.
../z_bg_mizu_shutter.c ../z_bg_mizu_shutter.c ../z_bg_mizu_shutter.c
File 0111 - Bg_Mizu_Water
This is the actor file for xxx.
Text | Translation |
---|---|
<コンストラクト>%x %x %x | <Construct>%x %x %x |
%x %x %x | %x %x %x |
../z_bg_mizu_water.c | ../z_bg_mizu_water.c |
../z_bg_mizu_water.c | ../z_bg_mizu_water.c |
../z_bg_mizu_water.c | ../z_bg_mizu_water.c |
File 0112 - Bg_Mjin
This is the actor file for xxx.
../z_bg_mjin.c ../z_bg_mjin.c ../z_bg_mjin.c
File 0113 - Bg_Mori_Bigst
This is the actor file for xxx.
Japanese | English |
---|---|
Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x) | Warning : move BG Registration Failure (%s %d)(name %d)(arg_data 0x%04x) |
../z_bg_mori_bigst.c | ../z_bg_mori_bigst.c |
mori (bigST.鍵型天井)(arg : %04x)(sw %d)(noE %d)(roomC %d)(playerPosY %f) | mori (bigST.Key-Shaped Ceiling)(arg : %04x)(sw %d)(noE %d)(roomC %d)(playerPosY %f) |
【ビッグスタルフォス鍵型天井】 バンク危険! | 【Big Stalfos Key-Shaped Ceiling】 Bank Warning! |
%s %d | %s %d |
../z_bg_mori_bigst.c | ../z_bg_mori_bigst.c |
Warning : 第2スタルフォス発生失敗 | Warning : Part 2 Stalfos Generation Failure |
Warning : 第3-1スタルフォス発生失敗 | Warning : Part 3-1 Stalfos Generation Failure |
Warning : 第3-2スタルフォス発生失敗 | Warning : Part 3-2 Stalfos Generation Failure |
../z_bg_mori_bigst.c | ../z_bg_mori_bigst.c |
../z_bg_mori_bigst.c | ../z_bg_mori_bigst.c |
../z_bg_mori_bigst.c | ../z_bg_mori_bigst.c |
File 0114 - Bg_Mori_Elevator
This is the actor file for the elevator in Forest Temple.
Text | Translation |
---|---|
Error : 森の神殿 obj elevator バンク危険!(%s %d) | Error : Forest Temple obj elevator bank danger!(%s %d) |
../z_bg_mori_elevator.c | ../z_bg_mori_elevator.c |
森の神殿 elevator CT | Forest Temple elevator CT |
森の神殿 elevator DT | Forest Temple elevator DT |
Error : 森の神殿 obj elevator 部屋設定が危険(%s %d) | Error : Forest Temple obj elevator room setting is dangerous(%s %d) |
../z_bg_mori_elevator.c | ../z_bg_mori_elevator.c |
Error : 森の神殿 obj elevator 部屋設定が危険(%s %d) | Error : Forest Temple obj elevator room setting is dangerous(%s %d) |
../z_bg_mori_elevator.c | ../z_bg_mori_elevator.c |
../z_bg_mori_elevator.c | ../z_bg_mori_elevator.c |
../z_bg_mori_elevator.c | ../z_bg_mori_elevator.c |
../z_bg_mori_elevator.c | ../z_bg_mori_elevator.c |
File 0115 - Bg_Mori_Hashigo
This is the actor file for xxx. (note: Hashigo means "ladder")
Text | Translation |
---|---|
Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x) | Warning : move BG Registration Failure(%s %d)(name %d)(arg_data 0x%04x) |
../z_bg_mori_hashigo.c | ../z_bg_mori_hashigo.c |
Error : 梯子の発生失敗(%s %d)(arg_data 0x%04x) | Error : Failed to generate ladder(%s %d)(arg_data 0x%04x) |
../z_bg_mori_hashigo.c | ../z_bg_mori_hashigo.c |
Error : バンク危険!(arg_data 0x%04x)(%s %d) | Error : Bank Danger!(arg_data 0x%04x)(%s %d) |
../z_bg_mori_hashigo.c | ../z_bg_mori_hashigo.c |
(森の神殿 梯子とその留め金)(arg_data 0x%04x) | (Forest Temple ladder and its clasp)(arg_data 0x%04x) |
../z_bg_mori_hashigo.c | ../z_bg_mori_hashigo.c |
../z_bg_mori_hashigo.c | ../z_bg_mori_hashigo.c |
../z_bg_mori_hashigo.c | ../z_bg_mori_hashigo.c |
(note: clasp can also translate to "metal fastener" but "clasp" seems to be more accurate)
File 0116 - Bg_Mori_Hashira4
This is the actor file for xxx.
Text | Translation |
---|---|
Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x) | Warning : move BG Registration Failure(%s %d)(name %d)(arg_data 0x%04x) |
../z_bg_mori_hashira4.c | ../z_bg_mori_hashira4.c |
Error : バンク危険!(arg_data 0x%04x)(%s %d) | Error : Bank Danger!(arg_data 0x%04x)(%s %d) |
../z_bg_mori_hashira4.c | ../z_bg_mori_hashira4.c |
(森の神殿 4本柱)(arg_data 0x%04x) | (Forest Temple 4Pillars)(arg_data 0x%04x) |
../z_bg_mori_hashira4.c | ../z_bg_mori_hashira4.c |
../z_bg_mori_hashira4.c | ../z_bg_mori_hashira4.c |
../z_bg_mori_hashira4.c | ../z_bg_mori_hashira4.c |
File 0117 - Bg_Mori_Hineri
This is the actor file for Forest Temple's twisted hallway.
../z_bg_mori_hineri.c ../z_bg_mori_hineri.c ../z_bg_mori_hineri.c ../z_bg_mori_hineri.c ../z_bg_mori_hineri.c ../z_bg_mori_hineri.c
File 0118 - Bg_Mori_Idomizu
This is the actor file for the water in the Forest Temple well.
Text | Translation |
---|---|
Error : バンク危険!(arg_data 0x%04x)(%s %d) | Error : Bank Danger!(arg_data 0x%04x)(%s %d) |
../z_bg_mori_idomizu.c | ../z_bg_mori_idomizu.c |
(森の神殿 井戸水)(arg_data 0x%04x) | (Forest Temple Well Water)(arg_data 0x%04x) |
../z_bg_mori_idomizu.c | ../z_bg_mori_idomizu.c |
../z_bg_mori_idomizu.c | ../z_bg_mori_idomizu.c |
../z_bg_mori_idomizu.c | ../z_bg_mori_idomizu.c |
File 0119 - Bg_Mori_Kaitenkabe
This is the actor file for the rotating wall in Forest Temple.
Text | Translation |
---|---|
森の神殿オブジェクト【回転壁(arg_data : 0x%04x)】出現
【回転壁】 バンク危険!(%s %d) |
Forest Temple object【Rotating wall(arg_data : 0x%04x)】appearance
【Rotating wall】 Bank Danger!(%s %d) |
../z_bg_mori_kaitenkabe.c | ../z_bg_mori_kaitenkabe.c |
../z_bg_mori_kaitenkabe.c | ../z_bg_mori_kaitenkabe.c |
../z_bg_mori_kaitenkabe.c | ../z_bg_mori_kaitenkabe.c |
../z_bg_mori_kaitenkabe.c | ../z_bg_mori_kaitenkabe.c |
File 0120 - Bg_Mori_Rakkatenjo
This is the actor file for the falling ceiling in Forest Temple.
Text | Translation |
---|---|
obj. 落下天井 (home posY %f) | obj. falling ceiling (home posY %f) |
Warning : セット位置が変更されています。プログラムを修正しましょう。 | Warning : The set position has changed。Let's fix the program。 |
Warning : セット Angle が変更されています。プログラムを修正しましょう。 | Warning : Set Angle has been changed。Let's fix the program。 |
Error : 森の神殿 obj 落下天井 バンク危険!(%s %d) | Error : Forest Temple obj Falling Ceiling Bank Danger!(%s %d) |
../z_bg_mori_rakkatenjo.c | ../z_bg_mori_rakkatenjo.c |
camera changed (mori rakka tenjyo) ... | camera changed (mori rakka tenjyo) ... |
camera changed (previous) ... | camera changed (previous) ... |
../z_bg_mori_rakkatenjo.c | ../z_bg_mori_rakkatenjo.c |
../z_bg_mori_rakkatenjo.c | ../z_bg_mori_rakkatenjo.c |
../z_bg_mori_rakkatenjo.c | ../z_bg_mori_rakkatenjo.c |
File 0121 - Bg_Po_Event
This is the actor file for xxx.
../z_bg_po_event.c ../z_bg_po_event.c ../z_bg_po_event.c
File 0122 - Bg_Po_Syokudai
This is the actor file for xxx. (note: Syokudai means "candlestick")
../z_bg_po_syokudai.c ../z_bg_po_syokudai.c ../z_bg_po_syokudai.c ../z_bg_po_syokudai.c
File 0123 - Bg_Pushbox
This is the actor file for xxx.
../z_bg_pushbox.c ../z_bg_pushbox.c ../z_bg_pushbox.c
File 0126 - Bg_Spot00_Hanebasi
This is the actor file for xxx.
../z_bg_spot00_hanebasi.c ../z_bg_spot00_hanebasi.c ../z_bg_spot00_hanebasi.c ../z_bg_spot00_hanebasi.c ../z_bg_spot00_hanebasi.c ../z_bg_spot00_hanebasi.c
File 0127 - Bg_Spot01_Fusya
This is the actor file for xxx.
../z_bg_spot01_fusya.c ../z_bg_spot01_fusya.c ../z_bg_spot01_fusya.c
File 0128 - Bg_Spot01_Idohashira
This is the actor file for the wooden pillar on the Kakariko well.
Text | Translation |
---|---|
[31mBg_Spot01_Idohashira_Get_FreeFallで割り算出来ない!!!!!!!!!!!!!! | [31mBg_Spot01_Idohashira_Get_FreeFall Cannot divide by!!!!!!!!!!!!!! |
Bg_Spot01_Idohashira_Check_DemoMode:そんな動作は無い!!!!!!!! | Bg_Spot01_Idohashira_Check_DemoMode:No such action!!!!!!!! |
[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! | [31m Main Mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!! |
../z_bg_spot01_idohashira.c | ../z_bg_spot01_idohashira.c |
../z_bg_spot01_idohashira.c | ../z_bg_spot01_idohashira.c |
../z_bg_spot01_idohashira.c | ../z_bg_spot01_idohashira.c |
[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! | [31m Drawing mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!! |
(note: "cannot divide by" likey refers to '0' but may have been shortened if the debuggers already knew about a divide by 0 error) (note2: the word "wrong" as in "Drawing mode is wrong" can be translated as 'funny' or 'strange' as well, but in context means wrong or incorrect)
File 0129 - Bg_Spot01_Idomizu
This is the actor file for Kakariko well's water.
../z_bg_spot01_idomizu.c ../z_bg_spot01_idomizu.c ../z_bg_spot01_idomizu.c
File 0130 - Bg_Spot01_Idosoko
This is the actor file for the wall sealing off Bottom of the Well.
../z_bg_spot01_idosoko.c ../z_bg_spot01_idosoko.c ../z_bg_spot01_idosoko.c
File 0131 - Bg_Spot01_Objects2
This is the actor file for xxx.
Text | Translation |
---|---|
-----------------------------バンク設定ありませんでした.
バンク切り換え成功!! |
-----------------------------Bank setting was not found.
Bank switched succesfully!! |
File 0132 - Bg_Spot02_Objects
This is the actor file for xxx.
../z_bg_spot02_objects.c ../z_bg_spot02_objects.c ../z_bg_spot02_objects.c ../z_bg_spot02_objects.c ../z_bg_spot02_objects.c ../z_bg_spot02_objects.c
File 0133 - Bg_Spot03_Taki
This is the actor file for the waterfall in Zora's Fountain.
../z_bg_spot03_taki.c ../z_bg_spot03_taki.c ../z_bg_spot03_taki.c
File 0135 - Bg_Spot06_Objects
This is the actor file for xxx.
spot06 obj nthisx->arg_data=[%d] ../z_bg_spot06_objects.c ../z_bg_spot06_objects.c ../z_bg_spot06_objects.c
File 0136 - Bg_Spot07_Taki
This is the actor file for the waterfall in Zora's Domain.
../z_bg_spot07_taki.c ../z_bg_spot07_taki.c ../z_bg_spot07_taki.c ../z_bg_spot07_taki.c
File 0138 - Bg_Spot08_Iceblock
This is the actor file for Zora's Fountain floating ice (adult).
Text | Translation |
---|---|
Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x) | Warning : move BG Registration Failure(%s %d)(name %d)(arg_data 0x%04x) |
../z_bg_spot08_iceblock.c | ../z_bg_spot08_iceblock.c |
Error : arg_data 設定ミスです。(%s %d)(arg_data 0x%04x) | Error : arg_data is configured wrong。(%s %d)(arg_data 0x%04x) |
../z_bg_spot08_iceblock.c | ../z_bg_spot08_iceblock.c |
(spot08 流氷)(arg_data 0x%04x) | (spot08 ice floe)(arg_data 0x%04x) |
File 0139 - Bg_Spot09_Obj
This is the actor file for various objects in Gerudo Valley.
Text | Translation |
---|---|
Spot09 Object [arg_data : 0x%04x](大工救出フラグ 0x%x) | Spot09 Object [arg_data : 0x%04x](Carpenter Rescue Flag 0x%x) |
Error : Spot 09 object の arg_data が判別出来ない(%s %d)(arg_data 0x%04x) | Error : arg_data for Spot 09 cannot be determined(%s %d)(arg_data 0x%04x) |
../z_bg_spot09_obj.c | ../z_bg_spot09_obj.c |
../z_bg_spot09_obj.c | ../z_bg_spot09_obj.c |
../z_bg_spot09_obj.c | ../z_bg_spot09_obj.c |
../z_bg_spot09_obj.c | ../z_bg_spot09_obj.c |
File 0140 - Bg_Spot11_Bakudankabe
This is the actor file for the wall blocking the Desert Colossus Great Fairy Fountain.
Text | Translation |
---|---|
(spot11 爆弾壁)(arg_data 0x%04x) | (spot11 bomb wall)(arg_data 0x%04x) |
File 0141 - Bg_Spot11_Oasis
This is the actor file for xxx.
../z_bg_spot11_oasis.c ../z_bg_spot11_oasis.c ../z_bg_spot11_oasis.c
File 0142 - Bg_Spot12_Gate
This is the actor file for xxx.
Text | Translation |
---|---|
Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x) | Warning : move BG Registration Failure(%s %d)(name %d)(arg_data 0x%04x) |
../z_bg_spot12_gate.c | ../z_bg_spot12_gate.c |
File 0143 - Bg_Spot12_Saku
This is the actor file for xxx.
Text | Translation |
---|---|
Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x) | Warning : move BG Registration Failure(%s %d)(name %d)(arg_data 0x%04x) |
../z_bg_spot12_saku.c | ../z_bg_spot12_saku.c |
File 0144 - Bg_Spot15_Rrbox
This is the actor file for the milk crates outside of Hyrule Castle.
Text | Translation |
---|---|
Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x) | Warning : move BG Registration Failure(%s %d)(name %d)(arg_data 0x%04x) |
../z_bg_spot15_rrbox.c | ../z_bg_spot15_rrbox.c |
(spot15 ロンロン木箱)(arg_data 0x%04x) | (spot15 Lon Lon Wooden Box)(arg_data 0x%04x) |
Warning : ロンロン木箱落ちすぎた(%s %d)(arg_data 0x%04x) | Warning : Lon Lon Wooden Box fell too far(%s %d)(arg_data 0x%04x) |
../z_bg_spot15_rrbox.c | ../z_bg_spot15_rrbox.c |
File 0145 - Bg_Spot15_Saku
This is the actor file for xxx.
../z_bg_spot15_saku.c ../z_bg_spot15_saku.c ../z_bg_spot15_saku.c
File 0146 - Bg_Spot16_Bombstone
This is the actor file for the boulder blocking Dodongo's Cavern.
Text | Translation |
---|---|
Spot16 obj 爆弾石 破壊済み | Spot16 obj Bomb stone destroyed |
Error : バンク危険!(arg_data 0x%04x)(%s %d) | Error : Bank Danger!(arg_data 0x%04x)(%s %d) |
../z_bg_spot16_bombstone.c | ../z_bg_spot16_bombstone.c |
Error : arg_data おかしいな(%s %d)(arg_data 0x%04x) | Error : arg_data is wrong(%s %d)(arg_data 0x%04x) |
../z_bg_spot16_bombstone.c | ../z_bg_spot16_bombstone.c |
Spot16 obj 爆弾石 (scaleX %f)(arg_data 0x%04x) | Spot16 obj bomb stone (scaleX %f)(arg_data 0x%04x) |
Error 補正出来ない(%s %d)(arg_data 0x%04x)(hosei_angY %x) | Error can not be corrected(%s %d)(arg_data 0x%04x)(hosei_angY %x) |
../z_bg_spot16_bombstone.c | ../z_bg_spot16_bombstone.c |
../z_bg_spot16_bombstone.c | ../z_bg_spot16_bombstone.c |
../z_bg_spot16_bombstone.c | ../z_bg_spot16_bombstone.c |
../z_bg_spot16_bombstone.c | ../z_bg_spot16_bombstone.c |
File 0147 - Bg_Spot16_Doughnut
This is the actor file for xxx.
Text | Translation |
---|---|
[36m%f | [36m%f |
(spot16 ドーナツ雲)(arg_data 0x%04x) | (spot16 doughnut cloud)(arg_data 0x%04x) |
../z_bg_spot16_doughnut.c | ../z_bg_spot16_doughnut.c |
../z_bg_spot16_doughnut.c | ../z_bg_spot16_doughnut.c |
../z_bg_spot16_doughnut.c | ../z_bg_spot16_doughnut.c |
../z_bg_spot16_doughnut.c | ../z_bg_spot16_doughnut.c |
../z_bg_spot16_doughnut.c | ../z_bg_spot16_doughnut.c |
../z_bg_spot16_doughnut.c | ../z_bg_spot16_doughnut.c |
File 0148 - Bg_Spot17_Bakudankabe
This is the actor file for xxx.
../z_bg_spot17_bakudankabe.c ../z_bg_spot17_bakudankabe.c ../z_bg_spot17_bakudankabe.c ../z_bg_spot17_bakudankabe.c ../z_bg_spot17_bakudankabe.c ../z_bg_spot17_bakudankabe.c
File 0149 - Bg_Spot17_Funen
This is the actor file for xxx.
Text | Translation |
---|---|
spot17 obj. 噴煙 (arg_data 0x%04x) | spot17 obj. plume (arg_data 0x%04x) |
../z_bg_spot17_funen.c | ../z_bg_spot17_funen.c |
../z_bg_spot17_funen.c | ../z_bg_spot17_funen.c |
../z_bg_spot17_funen.c | ../z_bg_spot17_funen.c |
File 0150 to 0199
File 0150 - Bg_Spot18_Basket
This is the actor file for Goron City's Goron Pot.
Text | Translation |
---|---|
[31m | [31m |
Error : 変化壷蓋発生失敗(%s %d) | Error : Pot lid transition failure(%s %d) |
../z_bg_spot18_basket.c | ../z_bg_spot18_basket.c |
File 0152 - Bg_Spot18_Obj
This is the actor file for xxx.
Text | Translation |
---|---|
Error : リンク年齢不詳 (%s %d)(arg_data 0x%04x) | Error : Link's age unknown (%s %d)(arg_data 0x%04x) |
../z_bg_spot18_obj.c | ../z_bg_spot18_obj.c |
出現しない Object (0x%04x) | Object did not appear (0x%04x) |
Error : Obj出現判定が設定されていない(%s %d)(arg_data 0x%04x) | Error : Obj not set to appear(%s %d)(arg_data 0x%04x) |
../z_bg_spot18_obj.c | ../z_bg_spot18_obj.c |
Error : Obj出現判定失敗(%s %d)(arg_data 0x%04x) | Error : Obj appearance judgement failure(%s %d)(arg_data 0x%04x) |
../z_bg_spot18_obj.c | ../z_bg_spot18_obj.c |
Spot18 Object [arg_data : 0x%04x] | Spot18 Object [arg_data : 0x%04x] |
File 0154 - Bg_Sst_Floor
This is the actor file for Bongo Bongo's Drum.
../z_bg_sst_floor.c ../z_bg_sst_floor.c ../z_bg_sst_floor.c
File 0155 - Bg_Toki_Hikari
This is the actor file for the Temple of Time light beam.
../z_bg_toki_hikari.c ../z_bg_toki_hikari.c ../z_bg_toki_hikari.c ../z_bg_toki_hikari.c ../z_bg_toki_hikari.c ../z_bg_toki_hikari.c ../z_bg_toki_hikari.c ../z_bg_toki_hikari.c ../z_bg_toki_hikari.c
File 0156 - Bg_Toki_Swd
This is the actor file for the Master Sword in the Temple of Time.
../z_bg_toki_swd.c ../z_bg_toki_swd.c ../z_bg_toki_swd.c
File 0157 - Bg_Treemouth
This is the actor file for the Deku Tree's mouth.
../z_bg_treemouth.c ../z_bg_treemouth.c ../z_bg_treemouth.c
File 0159 - Bg_Vb_Sima
This is the actor file for xxx.
../z_bg_vb_sima.c ../z_bg_vb_sima.c ../z_bg_vb_sima.c
File 0160 - Bg_Ydan_Hasi
This is the actor file for xxx.
../z_bg_ydan_hasi.c ../z_bg_ydan_hasi.c ../z_bg_ydan_hasi.c
File 0162 - Bg_Ydan_Sp
This is the actor file for xxx.
../z_bg_ydan_sp.c ../z_bg_ydan_sp.c ../z_bg_ydan_sp.c ../z_bg_ydan_sp.c ../z_bg_ydan_sp.c ../z_bg_ydan_sp.c
File 0163 - Bg_Zg
This is the actor file for xxx.
Text | Translation |
---|---|
[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! | [31m Main mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!! |
../z_bg_zg.c | ../z_bg_zg.c |
../z_bg_zg.c | ../z_bg_zg.c |
../z_bg_zg.c | ../z_bg_zg.c |
[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! | [31m Drawing mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!! |
File 0164 - Boss_Dodongo
This is the actor file for xxx.
../z_boss_dodongo.c ../z_boss_dodongo.c ../z_boss_dodongo.c ../z_boss_dodongo.c ../z_boss_dodongo.c ../z_boss_dodongo.c ../z_boss_dodongo.c ../z_boss_dodongo.c
File 0165 - Boss_Fd
This is the actor file for xxx.
MODE %d WAY_SPD X = %f WAY_SPD Y = %f WAY_SPD Z = %f this->timer[2] = %d this->timer[5] = %d BGCHECKKKKKKKKKKKKKKKKKKKKKKK FD MOVE START FD MOVE END 1 FD MOVE END 2 ../z_boss_fd.c ../z_boss_fd.c ../z_boss_fd.c ../z_boss_fd.c ../z_boss_fd.c ../z_boss_fd.c ../z_boss_fd.c FD DRAW START ../z_boss_fd.c ../z_boss_fd.c FD DRAW END FD DRAW END2 ../z_boss_fd.c ../z_boss_fd.c ../z_boss_fd.c ../z_boss_fd.c ../z_boss_fd.c ../z_boss_fd.c BHCE ../z_boss_fd.c
File 0166 - Boss_Fd2
This is the actor file for xxx.
UP INIT 1 UP INIT 2 UP 1 mode %d UP 1.5 UP time %d PL time %x MT time %x UP 1.6 UP 1.7 UP 2 UP INIT 1 SW1 = %d SW2 = %d [32m damage %d hp %d FD2 move start ../z_boss_fd2.c ../z_boss_fd2.c ../z_boss_fd2.c ../z_boss_fd2.c ../z_boss_fd2.c ../z_boss_fd2.c ../z_boss_fd2.c ../z_boss_fd2.c ../z_boss_fd2.c ../z_boss_fd2.c FD2 draw start ../z_boss_fd2.c
File 0167 - Boss_Ganon
This is the actor file for xxx.
../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c ../z_boss_ganon.c
File 0168 - Boss_Ganon2
This is the actor file for xxx.
../z_boss_ganon2.c ../z_boss_ganon2.c this->no_hit_time %d this->look_on %d ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c ../z_boss_ganon2.c
File 0169 - Boss_Ganondrof
This is the actor file for Phantom Ganon.
SW %d------------------------------------------------ RUN 1 RUN 2 RUN 3 RUN 4 this->fwork[GND_END_FRAME] = %d this->work[GND_SHOT_FRAME] = %d VOISE 2 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! VOISE 2 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! DAMAGE ................................. TIME0 %d ******************************************** YP %f @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ PYP %f hit != 0 MOVE START %d MOVE START EEEEEEEEEEEEEEEEEEEEEE%d MOVE END F 15 ../z_boss_ganondrof.c MOVE P = %x STOP TIMER = %d ===================== This is the actor file for xxx.YP %f DRAW 11 EYE_COL %d DRAW 22 ../z_boss_ganondrof.c DRAW END %d
File 0170 - Boss_Goma
This is the actor file for Gohma.
MAKE CAMERA !!! 1 !!!!!!!!!!!!!!!!!!!!!!!!!! ../z_boss_goma.c ../z_boss_goma.c ../z_boss_goma.c ../z_boss_goma.c ../z_boss_goma.c ../z_boss_goma.c
File 0171 - Boss_Mo
This is the actor file for Morpha.
Text | Translation |
---|---|
[33m | [33m |
Core_Damage_check START | Core_Damage_check START |
Core_Damage_check 当り!! | Core_Damage_check Hit!! |
Core_Damage_check 当り 2 !! | Core_Damage_check Hit 2 !! |
Core_Damage_check 剣 当り!! | Core_Damage_check Sword Hit!! |
Core_Damage_check 終わり !! | Core_Damage_check End !! |
CORE mode = <%d> | CORE mode = <%d> |
MO : Move mode = <%d> | MO : Move mode = <%d> |
../z_boss_mo.c | ../z_boss_mo.c |
../z_boss_mo.c | ../z_boss_mo.c |
../z_boss_mo.c | ../z_boss_mo.c |
../z_boss_mo.c | ../z_boss_mo.c |
../z_boss_mo.c | ../z_boss_mo.c |
../z_boss_mo.c | ../z_boss_mo.c |
../z_boss_mo.c | ../z_boss_mo.c |
../z_boss_mo.c | ../z_boss_mo.c |
../z_boss_mo.c | ../z_boss_mo.c |
../z_boss_mo.c | ../z_boss_mo.c |
../z_boss_mo.c | ../z_boss_mo.c |
../z_boss_mo.c | ../z_boss_mo.c |
../z_boss_mo.c | ../z_boss_mo.c |
../z_boss_mo.c | ../z_boss_mo.c |
../z_boss_mo.c | ../z_boss_mo.c |
../z_boss_mo.c | ../z_boss_mo.c |
../z_boss_mo.c | ../z_boss_mo.c |
../z_boss_mo.c | ../z_boss_mo.c |
../z_boss_mo.c | ../z_boss_mo.c |
../z_boss_mo.c | ../z_boss_mo.c |
../z_boss_mo.c | ../z_boss_mo.c |
File 0172 - Boss_Sst
This is the actor file for Bongo Bongo.
../z_boss_sst.c ../z_boss_sst.c ../z_boss_sst.c ../z_boss_sst.c ../z_boss_sst.c ../z_boss_sst.c ../z_boss_sst.c ../z_boss_sst.c ../z_boss_sst.c ../z_boss_sst.c
File 0173 - Boss_Tw
This is the actor file for Twinrova.
../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c ../z_boss_tw.c
File 0174 - Boss_Va
This is the actor file for Volvagia.
../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c ../z_boss_va.c
File 0175 - Demo_6K
This is the actor file for xxx.
no = %d bank_ID = %d ../z_demo_6k.c ../z_demo_6k.c [36m NA_SE_EN_GANON_FIRE_DEMO ../z_demo_6k.c ../z_demo_6k.c ../z_demo_6k.c ../z_demo_6k.c ../z_demo_6k.c ../z_demo_6k.c ../z_demo_6k.c ../z_demo_6k.c ../z_demo_6k.c ../z_demo_6k.c ../z_demo_6k.c ../z_demo_6k.c ../z_demo_6k.c ../z_demo_6k.c ../z_demo_6k.c ../z_demo_6k.c ../z_demo_6k.c ../z_demo_6k.c ../z_demo_6k.c ../z_demo_6k.c
File 0176 - Demo_Du
This is the actor file for xxx.
Text | Translation |
---|---|
../z_demo_du_inKenjyanomaDemo02.c | ../z_demo_du_inKenjyanomaDemo02.c |
../z_demo_du_inKenjyanomaDemo02.c | ../z_demo_du_inKenjyanomaDemo02.c |
Demo_Du_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!! | Demo_Du_inEnding_Check_DemoMode:There is no such behaviour!!!!!!!! |
[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! | [31m Main mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!! |
../z_demo_du.c | ../z_demo_du.c |
../z_demo_du.c | ../z_demo_du.c |
[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! | [31m Drawing mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!! |
(noteː Kenjyanoma is usually associated with the Chamber of the Sages. Research needed)
File 0177 - Demo_Ec
This is the actor file for xxx.
[31mDemo_Ec_Actor_ct:arg_dataがおかしい!!!!!!!!!!!! ../z_demo_ec.c ../z_demo_ec.c ../z_demo_ec.c ../z_demo_ec.c ../z_demo_ec.c ../z_demo_ec.c [31mかつらが無い!!!!!!!!!!!!!!!! [31mかつらが無い!!!!!!!!!!!!!!!! [31m Demo_Ec_main_init:初期化処理がおかしいarg_data = %d! [31mDemo_Ec_main_bank:バンクを読めない arg_data = %d! [31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! [31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
File 0178 - Demo_Effect
This is the actor file for xxx.
[36m no = %d [36m bank_ID = %d ../z_demo_effect.c ../z_demo_effect.c [36m 転送終了 move_wait ../z_demo_effect.c [36m 縮むバージョン [36m 通常 バージョン ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c ../z_demo_effect.c
File 0179 - Demo_Ext
This is the actor file for xxx.
Demo_Ext_Check_DemoMode:そんな動作は無い!!!!!!!! [31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! ../z_demo_ext.c ../z_demo_ext.c ../z_demo_ext.c [31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
File 0180 - Demo_Geff
This is the actor file for xxx.
[31mDemo_Geff_Actor_ct:arg_dataがおかしい!!!!!!!!!!!! ../z_demo_geff.c ../z_demo_geff.c ../z_demo_geff.c ../z_demo_geff.c ../z_demo_geff.c [31m Demo_Geff_main_init:初期化処理がおかしいarg_data = %d! [31mDemo_Geff_main_bank:バンクを読めない arg_data = %d! [31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! [31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
File 0181 - Demo_Gj
This is the actor file for xxx.
Demo_Gj_Search_Boss_Ganon %d:ガノン発見!!!! Demo_Gj_Search_Boss_Ganon %d:ガノン発見出来ず ../z_demo_gj.c ../z_demo_gj.c ../z_demo_gj.c ../z_demo_gj.c ../z_demo_gj.c ../z_demo_gj.c [31mDemo_Gj_common_Reflect : そんなarg_dataには対応していない = %d [31mDemo_Gj_Setup_Move_common : そんなarg_dataには対応していない = %d [31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! [31mDemo_Gj_Actor_ct そんな引数は無い!!!!!!!!!!!!!!!!!!!!!! [31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
File 0182 - Demo_Go
This is the actor file for xxx.
[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! ../z_demo_go.c ../z_demo_go.c [31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
File 0183 - Demo_Gt
This is the actor file for xxx.
../z_demo_gt_part1.c ../z_demo_gt_part1.c ../z_demo_gt_part1.c ../z_demo_gt_part2.c ../z_demo_gt_part2.c ../z_demo_gt_part2.c ../z_demo_gt_part3.c ../z_demo_gt_part3.c ../z_demo_gt_part3.c ../z_demo_gt_part4_1.c ../z_demo_gt_part4_1.c ../z_demo_gt_part4_1.c ../z_demo_gt_part4_2.c ../z_demo_gt_part4_2.c ../z_demo_gt_part4_2.c ../z_demo_gt_part4_3.c ../z_demo_gt_part4_3.c ../z_demo_gt_part4_3.c ../z_demo_gt_part5.c ../z_demo_gt_part5.c ../z_demo_gt_part5.c ../z_demo_gt_part6.c ../z_demo_gt_part6.c ../z_demo_gt_part6.c [31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! Demo_Gt_Actor_ct そんな引数は無い!!!!!!!!!!!!!!!!!!!!!!!!!!!! [31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
File 0184 - Demo_Ik
This is the actor file for xxx.
Demo_Ik_Check_DemoMode:そんな動作は無い!!!!!!!! ../z_demo_ik_inArmer.c ../z_demo_ik_inArmer.c ../z_demo_ik_inArmer.c ../z_demo_ik_inArmer.c ../z_demo_ik_inArmer.c ../z_demo_ik_inArmer.c Demo_Ik_inFace_Check_DemoMode:そんな動作は無い!!!!!!!! ../z_demo_ik_inFace.c ../z_demo_ik_inFace.c ../z_demo_ik_inFace.c ../z_demo_ik_inFace.c ../z_demo_ik_inFace.c ../z_demo_ik_inFace.c ../z_demo_ik_inFace.c ../z_demo_ik_inFace.c [31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! [31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
File 0185 - Demo_Im
This is the actor file for Impa.
../z_demo_im_inKenjyanomaDemo02.c ../z_demo_im_inKenjyanomaDemo02.c Demo_Im_Ocarina_Check_DemoMode:そんな動作は無い!!!!!!!! Demo_Im_Ocarina_Check_DemoMode:そんな動作は無い!!!!!!!! Demo_Im_Spot00_Check_DemoMode:そんな動作は無い!!!!!!!! Demo_Im_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!! [31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! ../z_demo_im.c ../z_demo_im.c [31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
File 0186 - Demo_Kankyo
This is the actor file for xxx.
bank_ID = %d ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c ../z_demo_kankyo.c
File 0187 - Demo_Kekkai
This is the actor file for xxx.
../z_demo_kekkai.c "当ったよ" = %s 当ったよ ../z_demo_kekkai.c ../z_demo_kekkai.c ../z_demo_kekkai.c ../z_demo_kekkai.c ../z_demo_kekkai.c ../z_demo_kekkai.c ../z_demo_kekkai.c
File 0188 - Demo_Sa
This is the actor file for xxx.
../z_demo_sa_inKenjyanomaDemo02.c ../z_demo_sa_inKenjyanomaDemo02.c Demo_Sa_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!! Demo_Sa_inPresent_Check_DemoMode:そんな動作は無い!!!!!!!! [31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! ../z_demo_sa.c ../z_demo_sa.c [31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
File 0189 - Demo_Shd
This is the actor file for Bongo Bongo, as he appears in cutscenes.
../z_demo_shd.c ../z_demo_shd.c ../z_demo_shd.c
File 0190 - Demo_Tre_Lgt
This is the actor file for xxx.
Demo_Tre_Lgt_Actor_ct();コンストラクト失敗 ../z_demo_tre_lgt.c ../z_demo_tre_lgt.c ../z_demo_tre_lgt.c ../z_demo_tre_lgt.c ../z_demo_tre_lgt.c
File 0191 - Door_Ana
This is the actor file for xxx.
../z_door_ana.c ../z_door_ana.c ../z_door_ana.c
File 0192 - Door_Gerudo
This is the actor file for xxx.
../z_door_gerudo.c ../z_door_gerudo.c ../z_door_gerudo.c
File 0193 - Door_Killer
This is the actor file for xxx.
bank_ID = %d status = %d ../z_door_killer.c ../z_door_killer.c
File 0194 - Door_Shutter
This is the actor file for xxx.
FHG SAKU START !! FHG SAKU END !! ../z_door_shutter.c ../z_door_shutter.c ../z_door_shutter.c ../z_door_shutter.c ../z_door_shutter.c ../z_door_shutter.c
File 0196 - Door_Warp1
This is the actor file for xxx.
BOSSWARP arg_data=[%d] じかんがきたからおーしまい fade_direction=[%d] おわりおわり parcent=[%f] ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c ../z_door_warp1.c
File 0197 - Efc_Erupc
This is the actor file for xxx.
../z_efc_erupc.c ../z_efc_erupc.c ../z_efc_erupc.c ../z_efc_erupc.c ../z_efc_erupc.c ../z_efc_erupc.c ../z_efc_erupc.c
File 0198 - Eff_Dust
This is the actor file for xxx.
../z_eff_dust.c ../z_eff_dust.c ../z_eff_dust.c ../z_eff_dust.c ../z_eff_dust.c ../z_eff_dust.c ../z_eff_dust.c
File 0199 - ovl_Effect_Ss_Blast
This is the actor file for xxx.
../z_eff_ss_blast.c ../z_eff_ss_blast.c ../z_eff_ss_blast.c
File 0200 to 0249
File 0200 - ovl_Effect_Ss_Bomb
This is the actor file for xxx.
../z_eff_ss_bomb.c ../z_eff_ss_bomb.c
File 0201 - ovl_Effect_Ss_Bomb2
This is the actor file for xxx.
../z_eff_ss_bomb2.c ../z_eff_ss_bomb2.c ../z_eff_ss_bomb2.c ../z_eff_ss_bomb2.c ../z_eff_ss_bomb2.c
File 0202 - ovl_Effect_Ss_Bubble
This is the actor file for xxx.
../z_eff_ss_bubble.c ../z_eff_ss_bubble.c ../z_eff_ss_bubble.c
File 0203 - ovl_Effect_Ss_D_Fire
This is the actor file for xxx.
../z_eff_ss_d_fire.c ../z_eff_ss_d_fire.c
File 0204 - ovl_Effect_Ss_Dead_Db
This is the actor file for xxx.
../z_eff_ss_dead_db.c ../z_eff_ss_dead_db.c
File 0205 - ovl_Effect_Ss_Dead_Dd
This is the actor file for xxx.
Effect_SS_Dd_disp_mode():mode_swが変です。 ../z_eff_ss_dead_dd.c ../z_eff_ss_dead_dd.c
File 0206 - ovl_Effect_Ss_Dead_Ds
This is the actor file for xxx.
../z_eff_ss_dead_ds.c ../z_eff_ss_dead_ds.c ../z_eff_ss_dead_ds.c
File 0207 - ovl_Effect_Ss_Dead_Sound
This is the actor file for xxx.
コンストラクター3
File 0208 - ovl_Effect_Ss_Dt_Bubble
This is the actor file for xxx.
../z_eff_ss_dt_bubble.c ../z_eff_ss_dt_bubble.c ../z_eff_ss_dt_bubble.c
File 0209 - ovl_Effect_Ss_Dust
This is the actor file for xxx.
../z_eff_ss_dust.c ../z_eff_ss_dust.c
File 0210 - ovl_Effect_Ss_En_Fire
This is the actor file for xxx.
../z_eff_en_fire.c ../z_eff_en_fire.c ../z_eff_en_fire.c
File 0211 - ovl_Effect_Ss_En_Ice
This is the actor file for xxx.
Effect_Ss_En_Ice_ct():pid->mode_swがエラーです。 ../z_eff_en_ice.c ../z_eff_en_ice.c ../z_eff_en_ice.c
File 0212 - ovl_Effect_Ss_Extra
This is the actor file for xxx.
../z_eff_ss_extra.c ../z_eff_ss_extra.c ../z_eff_ss_extra.c
File 0213 - ovl_Effect_Ss_Fcircle
This is the actor file for xxx.
../z_eff_fcircle.c ../z_eff_fcircle.c ../z_eff_fcircle.c
File 0214 - ovl_Effect_Ss_Fhg_Flash
This is the actor file for xxx.
Effect_Ss_Fhg_Flash_ct():pffd->modeエラー ../z_eff_fhg_flash.c ../z_eff_fhg_flash.c ../z_eff_fhg_flash.c ../z_eff_fhg_flash.c ../z_eff_fhg_flash.c ../z_eff_fhg_flash.c
File 0215 - ovl_Effect_Ss_Fire_Tail
This is the actor file for xxx.
../z_eff_fire_tail.c ../z_eff_fire_tail.c ../z_eff_fire_tail.c
File 0218 - ovl_Effect_Ss_G_Magma2
This is the actor file for xxx.
../z_eff_ss_g_magma2.c ../z_eff_ss_g_magma2.c ../z_eff_ss_g_magma2.c
File 0219 - ovl_Effect_Ss_G_Ripple
This is the actor file for xxx.
../z_eff_ss_g_ripple.c ../z_eff_ss_g_ripple.c
File 0220 - ovl_Effect_Ss_G_Spk
This is the actor file for xxx.
../z_eff_ss_g_spk.c ../z_eff_ss_g_spk.c
File 0222 - ovl_Effect_Ss_Hahen
This is the actor file for xxx.
../z_eff_hahen.c ../z_eff_hahen.c ../z_eff_hahen.c ../z_eff_hahen.c ../z_eff_hahen.c ../z_eff_hahen.c
File 0223 - ovl_Effect_Ss_HitMark
This is the actor file for xxx.
../z_eff_ss_hitmark.c ../z_eff_ss_hitmark.c
File 0224 - ovl_Effect_Ss_Ice_Piece
This is the actor file for xxx.
../z_eff_ice_piece.c ../z_eff_ice_piece.c ../z_eff_ice_piece.c
File 0225 - ovl_Effect_Ss_Ice_Smoke
This is the actor file for xxx.
Effect_SS_Ice_Smoke_ct():バンク Object_Bank_Fzが有りません。 ../z_eff_ss_ice_smoke.c ../z_eff_ss_ice_smoke.c ../z_eff_ss_ice_smoke.c
File 0226 - ovl_Effect_Ss_K_Fire
This is the actor file for xxx.
../z_eff_k_fire.c ../z_eff_k_fire.c ../z_eff_k_fire.c
File 0227 - ovl_Effect_Ss_Kakera
This is the actor file for xxx.
shape_modelがNULL ../z_eff_kakera.c 範囲がマイナス!!(randomD_sectionUniformity) ../z_eff_kakera.c ../z_eff_kakera.c ../z_eff_kakera.c ../z_eff_kakera.c
File 0228 - ovl_Effect_Ss_KiraKira
This is the actor file for xxx.
../z_eff_ss_kirakira.c ../z_eff_ss_kirakira.c
File 0229 - ovl_Effect_Ss_Lightning
This is the actor file for xxx.
../z_eff_ss_lightning.c ../z_eff_ss_lightning.c
File 0230 - ovl_Effect_Ss_Sibuki
This is the actor file for xxx.
../z_eff_ss_sibuki.c ../z_eff_ss_sibuki.c ../z_eff_ss_sibuki.c
File 0231 - ovl_Effect_Ss_Sibuki2
This is the actor file for xxx.
../z_eff_ss_sibuki2.c ../z_eff_ss_sibuki2.c ../z_eff_ss_sibuki2.c
File 0233 - ovl_Effect_Ss_Stick
This is the actor file for xxx.
../z_eff_ss_stick.c ../z_eff_ss_stick.c ../z_eff_ss_stick.c
File 0234 - ovl_Effect_Ss_Stone1
This is the actor file for xxx.
../z_eff_ss_stone1.c ../z_eff_ss_stone1.c ../z_eff_ss_stone1.c
File 0235 - Elf_Msg
This is the actor file for xxx.
../z_elf_msg.c "共倒れ" = %s 共倒れ ../z_elf_msg.c "共倒れ" = %s 共倒れ [36m エルフ タグ 消える条件 %d [36m thisx->shape.angle.sy = %d [36m エルフ タグ 出現条件 %d ../z_elf_msg.c ../z_elf_msg.c ../z_elf_msg.c
File 0236 - Elf_Msg2
This is the actor file for xxx.
../z_elf_msg2.c "共倒れ" = %s 共倒れ ../z_elf_msg2.c "共倒れ2" = %s 共倒れ2 ../z_elf_msg2.c "共倒れ" = %s 共倒れ [36m Elf_Msg2_Actor_ct %04x ../z_elf_msg2.c ../z_elf_msg2.c ../z_elf_msg2.c
File 0237 - En_Am
This is the actor file for the Armos.
../z_en_am.c ../z_en_am.c
File 0238 - En_Ani
This is the actor file for the guy who sits on the rooftop in Kakariko.
../z_en_ani.c ../z_en_ani.c
File 0239 - En_Anubice
This is the actor file for Anubis.
[33m☆☆☆☆☆ アヌビス発生 ☆☆☆☆☆ [32m☆☆☆☆☆ 火は幾つ? ☆☆☆☆☆ %d [33m☆☆☆☆☆ 火は幾つ? ☆☆☆☆☆ %x ../z_en_anubice.c ../z_en_anubice.c ../z_en_anubice.c
File 0240 - En_Anubice_Fire
This is the actor file for xxx.
../z_en_anubice_fire.c ../z_en_anubice_fire.c ../z_en_anubice_fire.c
File 0241 - En_Anubice_Tag
This is the actor file for xxx.
[32m☆☆☆☆☆ アヌビス制御タグ発生 ☆☆☆☆☆ %d
File 0243 - En_Arrow
This is the actor file for xxx.
../z_en_arrow.c this->at_info.cl_elem.at_btl_info.at_type = %x ../z_en_arrow.c ../z_en_arrow.c ../z_en_arrow.c
File 0245 - En_Ba
This is the actor file for xxx.
../z_en_ba.c ../z_en_ba.c ../z_en_ba.c ../z_en_ba.c ../z_en_ba.c
File 0246 - En_Bb
This is the actor file for xxx.
../z_en_bb.c ../z_en_bb.c ../z_en_bb.c
File 0247 - En_Bdfire
This is the actor file for xxx.
POWER ../z_en_bdfire.c ../z_en_bdfire.c ../z_en_bdfire.c
File 0248 - En_Bigokuta
This is the actor file for the Big Octorok.
../z_en_bigokuta.c ../z_en_bigokuta.c ../z_en_bigokuta.c ../z_en_bigokuta.c ../z_en_bigokuta.c ../z_en_bigokuta.c
File 0249 - En_Bili
This is the actor file for Biris.
../z_en_bili.c ../z_en_bili.c
File 0250 to 0299
File 0251 - En_Blkobj
This is the actor file for Dark Link's illusion room in the Water Temple.
../z_en_blkobj.c ../z_en_blkobj.c ../z_en_blkobj.c ../z_en_blkobj.c ../z_en_blkobj.c
File 0252 - En_Bom
This is the actor file for xxx.
../z_en_bom.c ../z_en_bom.c ../z_en_bom.c ../z_en_bom.c
File 0253 - En_Bom_Bowl_Man
This is the actor file for the Bombchu Bowling employee and minigame.
[32m☆ もー 肩こっちゃうよねぇ〜 ☆ [32m☆ もっとラクしてもうかるバイトないかしら? ☆ %d [31m☆ game_play->bomchu_game_flag ☆ %d [31m☆ 壁1の状態どう? ☆ %d [31m☆ 壁2の状態どう? ☆ %d [31m☆ 穴情報 ☆ %d [35m☆☆☆☆☆ 中央HIT!!!! ☆☆☆☆☆ [35m☆☆☆☆☆ ボムチュウ消化 ☆☆☆☆☆ [33m☆ わー ☆ %d ../z_en_bom_bowl_man.c ../z_en_bom_bowl_man.c
File 0254 - En_Bom_Bowl_Pit
This is the actor file for xxx.
[32m☆☆☆☆☆ 正常終了 ☆☆☆☆☆ [32m☆☆☆☆☆ あぁ回復! ☆☆☆☆☆
File 0255 - En_Bom_Chu
This is the actor file for Bombchus.
../z_en_bom_chu.c ../z_en_bom_chu.c ../z_en_bom_chu.c
File 0256 - En_Bombf
This is the actor file for Bomb Flowers.
../z_en_bombf.c ../z_en_bombf.c ../z_en_bombf.c ../z_en_bombf.c ../z_en_bombf.c
File 0257 - En_Boom
This is the actor file for the boomerang.
../z_en_boom.c ../z_en_boom.c ../z_en_boom.c
File 0258 - En_Box
This is the actor file for treasure chests.
Actor_Environment_Tbox_On() %d ../z_en_box.c ../z_en_box.c gfxp != NULL ../z_en_box.c gfxp != NULL ../z_en_box.c gfxp != NULL ../z_en_box.c ../z_en_box.c ../z_en_box.c
File 0260 - En_Bubble
This is the actor file for Shaboms.
../z_en_bubble.c ../z_en_bubble.c ../z_en_bubble.c
File 0261 - En_Butte
This is the actor file for butterflies.
../z_en_choo.c ../z_en_choo.c ../z_en_choo.c (field keep 蝶)(%x)(arg_data 0x%04x)
File 0262 - En_Bw
This is the actor file for Torch Slugs.
../z_en_bw.c ../z_en_bw.c ../z_en_bw.c ../z_en_bw.c
File 0263 - En_Bx
This is the actor file for the blocking tentacles in Jabu-Jabu's Belly.
../z_en_bx.c ../z_en_bx.c ../z_en_bx.c ../z_en_bx.c
File 0264 - En_Changer
This is the actor file for xxx.
Japanese | English |
---|---|
[32m☆☆☆☆☆ 宝発生(部屋はどれ?) %d | [32m☆☆☆☆☆ Treasure Generation (Which room?) %d |
[32m☆☆☆☆☆ ビットは? %x | [32m☆☆☆☆☆ Bit? %x |
[32m☆☆☆☆☆ セーブBITは? %x | [32m☆☆☆☆☆ Save bit? %x |
[32m☆☆☆☆☆ もう、ゾンビ? %d | [32m☆☆☆☆☆ A zombie? %d |
[33m☆☆☆☆☆ 中央宝発生(GREAT) ☆☆☆☆☆ %x | [33m☆☆☆☆☆ Center Treasure Generation (GREAT) ☆☆☆☆☆ %x |
[35m☆☆☆☆☆ 左宝発生(ナニがはいってるの?) ☆☆☆☆☆ %x | [35m☆☆☆☆☆ Left Treasure Generation (What could be inside?) ☆☆☆☆☆ %x |
[35m☆☆☆☆☆ 部屋番号は? %x | [35m☆☆☆☆☆ Room number? %x |
[35m☆☆☆☆☆ ビットはなぁに? %x | [35m☆☆☆☆☆ What's the bit? %x |
[35m☆☆☆☆☆ すけすけ君? %x | [35m☆☆☆☆☆ Mr. See-Through? %x |
[36m☆☆☆☆☆ 右宝発生(ナニがはいってるの?) ☆☆☆☆☆ %x | [36m☆☆☆☆☆ Right Treasure Generation (What could be inside?) ☆☆☆☆☆ %x |
[36m☆☆☆☆☆ 部屋番号は? %d | [36m☆☆☆☆☆ Room number? %d |
[36m☆☆☆☆☆ ビットはなぁに? %x | [36m☆☆☆☆☆ What's the bit? %x |
[36m☆☆☆☆☆ すけすけ君? %x | [36m☆☆☆☆☆ Mr. See Through? %x |
[32m☆☆☆☆☆ 右宝開く ☆☆☆☆☆ %d | [32m☆☆☆☆☆ Open Right Treasure ☆☆☆☆☆ %d |
[32m☆☆☆☆☆ 左宝開く ☆☆☆☆☆ %d | [32m☆☆☆☆☆ Open Left Treasure ☆☆☆☆☆ %d |
File 0265 - En_Clear_Tag
This is the actor file for the Arwing.
DEMO_MODE %d CAMERA_NO %d ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c ../z_en_clear_tag.c
File 0268 - En_Cs
This is the actor file for the little boy who hangs out in the graveyard.
../z_en_cs.c ../z_en_cs.c ../z_en_cs.c
File 0269 - En_Daiku
This is the actor file for the carpenters.
../z_en_daiku.c ../z_en_daiku.c ../z_en_daiku.c ../z_en_daiku.c
File 0270 - En_Daiku_Kakariko
This is the actor file for the Kakariko carpenters.
<%d> ../z_en_daiku_kakariko.c ../z_en_daiku_kakariko.c ../z_en_daiku_kakariko.c ../z_en_daiku_kakariko.c
File 0271 - En_Dekubaba
This is the actor file for Deku Babas.
../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c ../z_en_dekubaba.c
File 0273 - En_Dh
This is the actor file for Dead Hand.
../z_en_dh.c ../z_en_dh.c ../z_en_dh.c
File 0275 - En_Diving_Game
This is the actor file for the Zora diving minigame and NPC.
[32m☆☆☆☆☆ 素もぐりGO ☆☆☆☆☆ [32m☆☆☆☆☆ もういてる原 ☆☆☆☆☆ [32m☆☆☆☆☆ 正常終了 ☆☆☆☆☆ ../z_en_diving_game.c ../z_en_diving_game.c
File 0276 - En_Dns
This is the actor file for the Business Scrubs.
Japanese | English |
---|---|
デクの実売り | Deku Nut Seller |
デクの棒売り | Deku Stick Seller |
ハートの欠片売り | Heart Piece Seller |
デクの種売り | Deku Seed Seller |
デクの盾売り | Deku Shield Seller |
バクダン売り | Bomb Seller |
矢売り | Arrow Seller |
赤のくすり売り | Red Potion Seller |
緑のくすり売り | Green Potion Seller |
デクの棒持てる数を増やす | Increases Deku Stick Capacity |
デクの実持てる数を増やす | Increases Deku Nut Capacity |
[31m引数エラー(売りナッツ)[ arg_data = %d ] | [31m Argument Error (Business Scrub) [ arg_data = %d ] |
[32m◆◆◆ 売りナッツ『%s』 | [32m◆◆◆ Business Scrub『%s』 |
File 0277 - En_Dnt_Demo
This is the actor file for the Deku Stage mask minigame and NPCs.
[32m☆☆☆☆☆ デグナッツお面品評会開始 ☆☆☆☆☆ [32m☆☆☆☆☆ ザコザコ ☆☆☆☆☆ %x [32m☆☆☆☆☆ じじじじじじじじじじい ☆☆☆☆☆ %x [31m☆☆☆☆☆ げらげら ☆☆☆☆☆ [32m☆☆☆☆☆ 特別! ☆☆☆☆☆ [32m☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ [33m☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ [35m☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ [36m☆☆☆☆☆ ヤバいよこれ! ☆☆☆☆☆ [32m☆☆☆☆☆ 各インデックス1 ☆☆☆☆☆ %d [32m☆☆☆☆☆ 各インデックス2 ☆☆☆☆☆ %d [32m☆☆☆☆☆ 各インデックス3 ☆☆☆☆☆ %d [33m☆☆☆☆☆ どういう評価? ☆☆☆☆☆☆ %d [35m☆☆☆☆☆ どういうアクション? ☆☆☆ %d
File 0278 - En_Dnt_Jiji
This is the actor file for the Deku Scrub Elder.
[33m☆☆☆☆☆ デグナッツお面品評会長老 ☆☆☆☆☆ %x [33m☆☆☆☆☆ 時間 ☆☆☆☆☆ %d ../z_en_dnt_jiji.c ../z_en_dnt_jiji.c ../z_en_dnt_jiji.c
File 0279 - En_Dnt_Nomal
This is the actor file for the Deku Scrub target minigame and NPC.
[32m☆☆☆☆☆ デグナッツ的当て ☆☆☆☆☆ [32m☆☆☆☆☆ デグナッツお面品評会一般人 ☆☆☆☆☆ [35m なにみの? %d [36m バンクおかしいしぞ!%d [36m☆☆☆☆☆ 大当り ☆☆☆☆☆ %d ../z_en_dnt_nomal.c ../z_en_dnt_nomal.c ../z_en_dnt_nomal.c ../z_en_dnt_nomal.c ../z_en_dnt_nomal.c ../z_en_dnt_nomal.c ../z_en_dnt_nomal.c ../z_en_dnt_nomal.c
File 0282 - En_Dog
This is the actor file for the dogs.
../z_en_dog.c ../z_en_dog.c
File 0283 - En_Door
This is the actor file for regular doors.
../z_en_door.c ../z_en_door.c
File 0285 - En_Du
This is the actor file for Darunia.
../z_en_du.c ../z_en_du.c
File 0286 - En_Dy_Extra
This is the actor file for xxx.
[33m☆☆☆☆☆ 大妖精効果 ☆☆☆☆☆ %d ../z_en_dy_extra.c ../z_en_dy_extra.c ../z_en_dy_extra.c
File 0287 - En_Eg
This is the actor file for xxx.
[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
File 0288 - En_Eiyer
This is the actor file for Stingers.
../z_en_eiyer.c ../z_en_eiyer.c
File 0289 - En_Elf
This is the actor file for small fairies, including Navi.
../z_en_elf.c ../z_en_elf.c ../z_en_elf.c z_common_data.memory.information.room_inf[127][ 0 ] = %d ../z_en_elf.c ../z_en_elf.c
File 0290 - En_Encount1
This is an actor file for spawning enemies.
[32m☆☆☆☆☆ 入力エラーデッス! ☆☆☆☆☆ [32m☆☆☆☆☆ 入力エラーデッス! ☆☆☆☆☆ [32m☆☆☆☆☆ 入力エラーデッス! ☆☆☆☆☆ [32m☆☆☆☆☆ 入力エラーデッス! ☆☆☆☆☆ [32m☆☆☆☆☆ 入力エラーデッス! ☆☆☆☆☆ [32m☆☆☆☆☆ 敵発生ゾーンでた! ☆☆☆☆☆ %x [33m☆☆☆☆☆ 種類 ☆☆☆☆☆ %d [35m☆☆☆☆☆ 最大同時発生数 ☆☆☆☆☆ %d [36m☆☆☆☆☆ 最大発生数 ☆☆☆☆☆ %d [32m☆☆☆☆☆ 発生チェック範囲 ☆☆☆☆☆ %f [32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆ [32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆ [32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆ [32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆ [32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆ [32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆ [32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆ [32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆ [32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆
File 0291 - En_Encount2
This is an actor file for spawning enemies.
[32m☆☆☆☆☆ デスマウンテンエンカウント2セットされました ☆☆☆☆☆ %d [32m☆☆☆☆☆ ガノンタワー脱出エンカウント2セットされました ☆☆☆☆☆ %d [32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆ [32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆ [32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆ [32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆ [32m☆☆☆☆☆ 発生できません! ☆☆☆☆☆ ../z_en_encount2.c ../z_en_encount2.c ../z_en_encount2.c
File 0292 - En_Ex_Item
This is the actor file for xxx.
[32m☆☆☆☆☆ なにがでるかな? ☆☆☆☆☆ %d [33m☆☆☆☆☆ なにがでるかな? ☆☆☆☆☆ %d なにみの? %d [35m バンクおかしいしぞ!%d [32m☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d [33m☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d [34m☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d [35m☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d [36m☆☆☆☆☆ 転送終了 ☆☆☆☆☆ %d [32m ☆☆☆☆☆ 母親ー? ☆☆☆☆☆ %x [32m ☆☆☆☆☆ 動いてねー? ☆☆☆☆☆ %x [32m ☆☆☆☆☆ さぁきえるぞ! ☆☆☆☆☆ [32m☆☆☆☆☆ 正常終了 ☆☆☆☆☆ ../z_en_ex_item.c ../z_en_ex_item.c ../z_en_ex_item.c
File 0293 - En_Ex_Ruppy
This is the actor file for xxx.
Japanese | English |
---|---|
[32m☆☆☆☆☆ インデックス ☆☆☆☆☆ %x | [32m☆☆☆☆☆ Index ☆☆☆☆☆ %x |
[32m☆☆☆☆☆ わーなーコイン ☆☆☆☆☆ | [32m☆☆☆☆☆ Trap Coin ☆☆☆☆☆ |
[32m☆☆☆☆☆ ノーマルルピー ☆☆☆☆☆ | [32m☆☆☆☆☆ Normal Rupee ☆☆☆☆☆ |
[32m☆☆☆☆☆ そ、そんなばかな!エラー!!!!! ☆☆☆☆☆ | [32m☆☆☆☆☆ Y, you idiot! Error!!!!! ☆☆☆☆☆ |
[32m☆☆☆☆☆ バカめ! ☆☆☆☆☆ | [32m☆☆☆☆☆ Moron! ☆☆☆☆☆ |
../z_en_ex_ruppy.c | ../z_en_ex_ruppy.c |
../z_en_ex_ruppy.c | ../z_en_ex_ruppy.c |
../z_en_ex_ruppy.c | ../z_en_ex_ruppy.c |
File 0294 - En_Fd
This is the actor file for Flame Dancers.
../z_en_fd.c ../z_en_fd.c ../z_en_fd.c ../z_en_fd.c ../z_en_fd.c ../z_en_fd.c ../z_en_fd.c ../z_en_fd.c
File 0295 - En_Fd_Fire
This is the actor file for xxx.
../z_en_fd_fire.c ../z_en_fd_fire.c ../z_en_fd_fire.c
File 0296 - En_Fhg_Fire
This is the actor file for xxx.
yari hikari ct 1 yari hikari ct 2 FF MOVE 1 FF MOVE 2 yari hikari 1 yari hikari 2 FLASH !! F_FIRE_MODE %d fly_mode %d BEFORE setAC %d AFTER setAC なぜだああああああああ %d EFC 1 EFC 2 ../z_en_fhg_fire.c ../z_en_fhg_fire.c yari hikari draw 1 ../z_en_fhg_fire.c ../z_en_fhg_fire.c FF DRAW 1 ../z_en_fhg_fire.c FF DRAW 2 ../z_en_fhg_fire.c
File 0297 - En_Fire_Rock
This is the actor file for flaming boulders.
[33m☆☆☆☆☆ 天井待ち岩 ☆☆☆☆☆ [33m☆☆☆☆☆ 床岩 ☆☆☆☆☆ [33m☆☆☆☆☆ そんな岩はねぇ!ERR!!!!!! ☆☆☆☆☆ [32m☆☆☆☆☆ 発生数回復 ☆☆☆☆☆%d [33m☆☆☆☆☆ イッパイデッス ☆☆☆☆☆ [33m☆☆☆☆☆ イッパイデッス ☆☆☆☆☆ [33m☆☆☆☆☆ シールド防御 Lv1 ☆☆☆☆☆ ../z_en_fire_rock.c ../z_en_fire_rock.c ../z_en_fire_rock.c
File 0298 - En_Firefly
This is the actor file for Keese.
../z_en_firefly.c ../z_en_firefly.c ../z_en_firefly.c ../z_en_firefly.c
File 0299 - En_Fish
This is the actor file for fish.
[43;30m BG 抜け? Actor_delete します(%s %d) ../z_en_sakana.c Warning : dousa 3 消滅 が呼ばれずにデモが終了した(%s %d)(arg_data 0x%04x) ../z_en_sakana.c デモ魚消滅 不正なデモ動作(%s %d)(arg_data 0x%04x) ../z_en_sakana.c
File 0300 to 0349
File 0300 - En_Floormas
This is the actor file for Floormasters.
../z_en_floormas.c ../z_en_floormas.c ../z_en_floormas.c ../z_en_floormas.c ../z_en_floormas.c
File 0301 - En_Fr
This is the actor file for frogs.
[41;37m %s[%d] : 引数が間違っている!!(%d) ../z_en_fr.c ../z_en_fr.c [41;37m %s[%d] : バンクが無いよ!! ../z_en_fr.c ../z_en_fr.c [41;37m %s[%d]カエルがいない!? ../z_en_fr.c [41;37m %s[%d]カエルがいない!? ../z_en_fr.c ../z_en_fr.c ../z_en_fr.c ../z_en_fr.c ../z_en_fr.c ../z_en_fr.c
File 0302 - En_Fu
This is the actor file for the Windmill Man.
../z_en_fu.c ../z_en_fu.c
File 0303 - En_Fw
This is the actor file for xxx.
../z_en_fw.c ../z_en_fw.c ../z_en_fw.c
File 0304 - En_Fz
This is the actor file for Freezards.
../z_en_fz.c ../z_en_fz.c ../z_en_fz.c ../z_en_fz.c ../z_en_fz.c ../z_en_fz.c
File 0305 - En_G_Switch
This is the actor file for collectible silver rupees.
[32m☆☆☆☆☆ インデックス ☆☆☆☆☆ %x [33m☆☆☆☆☆ セーブ ☆☆☆☆☆ %x [32m☆☆☆☆☆ 親スイッチ発生 ☆☆☆☆☆ %x [35m☆☆☆☆☆ 最大チェック数 ☆☆☆☆☆ %d [32m☆☆☆☆☆ You are Shock! ☆☆☆☆☆ %d [32m☆☆☆☆☆ 子スイッチ発生 ☆☆☆☆☆ %x [32m☆☆☆☆☆ You are Shock! ☆☆☆☆☆ %d [32m☆☆☆☆☆ やぶさめぶち抜き壷 ☆☆☆☆☆ [35m なにみの? %d [36m バンクおかしいしぞ!%d [32m☆☆☆☆☆ 音? ☆☆☆☆☆ %d [32m☆☆☆☆☆ 時はまさに世紀末〜 ☆☆☆☆☆ %d [32m☆☆☆☆☆ らすとぉ! ☆☆☆☆☆ [33m☆☆☆☆☆ いぇぇーす!HIT!! ☆☆☆☆☆ %d ../z_en_g_switch.c ../z_en_g_switch.c ../z_en_g_switch.c ../z_en_g_switch.c ../z_en_g_switch.c ../z_en_g_switch.c ../z_en_g_switch.c ../z_en_g_switch.c ../z_en_g_switch.c
File 0306 - En_Ganon_Mant
This is the actor file for Ganondorf's cape.
../z_en_ganon_mant.c ../z_en_ganon_mant.c ../z_en_ganon_mant.c
File 0307 - En_Ganon_Organ
This is the actor file for Ganondorf's organ.
ORGAN MOVE 1 ORGAN MOVE 2 ../z_en_ganon_organ.c ORGAN DRAW 1 ../z_en_ganon_organ.c ORGAN DRAW 2 ../z_en_ganon_organ.c
File 0308 - En_Gb
This is the actor file for the Poe Seller.
../z_en_gb.c ../z_en_gb.c ../z_en_gb.c ../z_en_gb.c ../z_en_gb.c
File 0309 - En_Ge1
This is the actor file for xxx.
[36m谷底 ゲルド 撤退 [36mやぶさめ ゲルド EVENT_INF(0) = %x ../z_en_ge1.c z_common_data.yabusame_total = %d ../z_en_ge1.c z_common_data.memory.information.room_inf[127][ 0 ] = %d ../z_en_ge1.c ../z_en_ge1.c ../z_en_ge1.c ../z_en_ge1.c
File 0310 - En_Ge2
This is the actor file for xxx.
../z_en_ge2.c [32m発見!!!!!!!!!!!! [32m発見!!!!!!!!!!!! ../z_en_ge2.c ../z_en_ge2.c
File 0311 - En_Ge3
This is the actor file for xxx.
../z_en_ge3.c ../z_en_ge3.c ../z_en_ge3.c ../z_en_ge3.c
File 0312 - En_GeldB
This is the actor file for xxx.
../z_en_geldB.c ../z_en_geldB.c ../z_en_geldB.c ../z_en_geldB.c
File 0313 - En_GirlA
This is the actor file for xxx.
Japanese | English | Notes |
---|---|---|
デクの実×5 | Deku Nut ×5 | |
矢×30 | Arrows ×30 | |
矢×50 | Arrows ×50 | |
爆弾×5 | Bombs ×5 | |
デクの実×10 | Deku Nut ×10 | |
デクの棒 | Deku Stick | |
爆弾×10 | Bombs ×10 | |
さかな | Fish | |
赤クスリ | Red Potion | |
緑クスリ | Green Potion | |
青クスリ | Blue Potion | |
巨人のナイフ | Giant's Knife | Not Sold in Shops |
ハイリアの盾 | Hylian Shield | |
デクの盾 | Deku Shield | |
ゴロンの服 | Goron Tunic | |
ゾ─ラの服 | Zora Tunic | |
回復のハート | Recovery Heart | |
ロンロン牛乳 | Lon Lon Milk | |
鶏の卵 | Chicken Egg | Not Sold in Shops |
インゴー牛乳 | Ingo Milk | Unused |
インゴー卵 | Ingo Egg | Unused |
もだえ石 | Stone of Agony | Not Sold in Shops |
大人の財布 | Adult Wallet | Not Sold in Shops |
ハートの欠片 | Heart Piece | Not Sold in Shops |
ボムチュウ | Bombchu | |
ボムチュウ | Bombchu | |
ボムチュウ | Bombchu | |
ボムチュウ | Bombchu | |
ボムチュウ | Bombchu | |
デクのタネ | Deku Seeds | |
キータンのお面 | Keaton Mask | |
こわそなお面 | Spooky Mask | |
ドクロのお面 | Skull Mask | |
ウサギずきん | Bunny Hood | |
まことの仮面 | Mask of Truth | |
ゾーラのお面 | Zora Mask | |
ゴロンのお面 | Goron Mask | |
ゲルドのお面 | Gerudo Mask | |
SOLDOUT | SOLDOUT | |
炎 | Fire | |
虫 | Bug | |
チョウチョ | Butterfly | Unused |
ポウ | Poe | |
妖精の魂 | Fairy Spirit | |
矢×10 | Arrows ×10 | |
爆弾×20 | Bombs ×20 | |
爆弾×30 | Bombs ×30 | |
爆弾×5 | Bombs ×5 | |
赤クスリ | Red Potion | |
赤クスリ | Red Potion | |
%s(%2d)初期設定 | %s(%2d) Default Settings | |
[41;37m | [41;37m | |
引数がおかしいよ(arg_data=%d)!! | Something's off with the argument (arg_data=%d)!! | |
../z_en_girlA.c | ../z_en_girlA.c | |
[41;37m | [41;37m | |
バンクが無いよ!!(%s) | No such bank!! (%s) | |
../z_en_girlA.c | ../z_en_girlA.c | |
%s(%2d)初期設定 | %s(%2d) Default Settings | |
%s(%2d) | %s(%2d) |
File 0314 - En_Gm
This is the actor file for Medigoron.
[32m%s[%d] : 中ゴロン[%d] ../z_en_gm.c [41;37m モデル バンクが無いよ!!(中ゴロン) ../z_en_gm.c ../z_en_gm.c ../z_en_gm.c
File 0315 - En_Go
This is the actor file for xxx.
../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_go.c ../z_en_go.c
File 0316 - En_Go2
This is the actor file for xxx.
../z_en_go2_eff.c ../z_en_go2_eff.c ../z_en_go2_eff.c ../z_en_go2.c ../z_en_go2.c ../z_en_go2.c ../z_en_go2.c ../z_en_go2.c ../z_en_go2.c ../z_en_go2.c ../z_en_go2.c
File 0317 - En_Goma
This is the actor file for Gohma Larvae.
../z_en_goma.c ../z_en_goma.c ../z_en_goma.c ../z_en_goma.c ../z_en_goma.c ../z_en_goma.c ../z_en_goma.c
File 0318 - En_Goroiwa
This is the actor file for rolling stones and snowballs.
Error : レールデータ不正(点が重なっている) (%s %d)(arg_data 0x%04x) ../z_en_gr.c Error : arg_data が不正(%s %d)(arg_data 0x%04x) ../z_en_gr.c Error : レールデータ が不正(%s %d) ../z_en_gr.c (ごろ岩)(arg 0x%04x)(rail %d)(end %d)(bgc %d)(hit %d) [36m Player ぶっ飛ばし
File 0319 - En_Gs
This is the actor file for xxx.
../z_en_gs.c ../z_en_gs.c ../z_en_gs.c ../z_en_gs.c
File 0320 - En_Guest
This is the actor file for shop patrons.
[41;37m %s[%d] : バンクが無いよ!! ../z_en_guest.c ../z_en_guest.c ../z_en_guest.c ../z_en_guest.c ../z_en_guest.c ../z_en_guest.c
File 0322 - En_Heishi1
This is the actor file for xxx.
Japanese | English |
---|---|
[32m 種類☆☆☆☆☆☆☆☆☆☆☆☆☆ %d | [32m Type☆☆☆☆☆☆☆☆☆☆☆☆☆ %d |
[33m れえるでぇたぁ☆☆☆☆☆☆☆☆ %d | [33m Pathing Data☆☆☆☆☆☆☆☆ %d |
[35m anime_frame_speed ☆☆☆☆☆☆ %f | [35m anime_frame_speed ☆☆☆☆☆☆ %f |
[35m 補間フレーム☆☆☆☆☆☆☆☆☆ %f | [35m Interpolation Frames☆☆☆☆☆☆☆☆☆ %f |
[35m point間の移動スピード目標値 ☆ %f | [35m Targeted Movement Speed Value Between Points ☆ %f |
[35m point間の移動スピード最大 ☆☆ %f | [35m Maximum Movement Speed Between Points ☆☆ %f |
[35m (体)反転アングルスピード目標値 %f | [35m (Body) Targeted Turning Angle Speed Value %f |
[35m (体)反転アングルスピード最大☆ %f | [35m (Body) Maximum Turning Angle Speed☆ %f |
[35m (頭)反転アングルスピード加算値 %f | [35m (Head) Supplemental Turning Angle Speed Value %f |
[35m (頭)反転アングルスピード最大☆ %f | [35m (Head) Maximum Turning Angle Speed☆ %f |
[32m 今時間 %d | [32m Current Time %d |
[33m チェック時間 %d | [33m Check Time %d |
[31m 種類 %d | [31m Type %d |
[31m ぱす %d | [31m Path %d |
[31m 反転 %d | [31m Turning %d |
[31m 時間 %d | [31m Time %d |
[31m 点座 %d | [31m Translocation %d |
[32m 種類 %d | [32m Type %d |
[32m ぱす %d | [32m Path %d |
[32m 反転 %d | [32m Turning %d |
[32m 時間 %d | [32m Time %d |
[32m☆☆☆☆☆ 発見! ☆☆☆☆☆ | [32m☆☆☆☆☆ Discovered! ☆☆☆☆☆ |
[32m☆☆☆☆☆ 発見! ☆☆☆☆☆ | [32m☆☆☆☆☆ Discovered! ☆☆☆☆☆ |
File 0323 - En_Heishi2
This is the actor file for xxx.
[35m ☆☆☆☆☆ いやー ついうっかり ☆☆☆☆☆ [32m ☆☆☆☆☆ 覗き穴奥兵士ふぃ〜 ☆☆☆☆☆ [32m ☆☆☆☆☆ 兵士2セット完了! ☆☆☆☆☆ %d [33m ☆☆☆☆☆ 識別完了! ☆☆☆☆☆ %d [35m ☆☆☆☆☆ メッセージ完了! ☆☆☆☆☆ %x [32m ☆☆☆☆☆ 全部の精霊石GET! ☆☆☆☆☆ [33m ☆☆☆☆☆ 子供ははやくネロ! ☆☆☆☆☆ [34m ☆☆☆☆☆ なんでも通るよ ☆☆☆☆☆ [35m ☆☆☆☆☆ 1回目袖の下開始! ☆☆☆☆☆ [35m ☆☆☆☆☆ 2回目袖の下開始! ☆☆☆☆☆ [36m ☆☆☆☆☆ それはとおらんよぉ ☆☆☆☆☆ [35m☆☆☆ きたきたきたぁ! ☆☆☆ %x [35m ☆☆☆☆☆ とおしゃしねぇちゅーの ☆☆☆☆☆ [35m☆☆☆ きたきたきたぁ! ☆☆☆ %x [33m ☆☆☆☆☆ これでダウンだ! ☆☆☆☆☆ ../z_en_heishi2.c ../z_en_heishi2.c ../z_en_heishi2.c ../z_en_heishi2.c ../z_en_heishi2.c ../z_en_heishi2.c
File 0324 - En_Heishi3
This is the actor file for xxx.
Japanese | English |
---|---|
[32m☆☆☆☆☆ 城門兵パワーアップ ☆☆☆☆☆ | [32m☆☆☆☆☆ Castle Gate Soldier - Power Up ☆☆☆☆☆ |
[32m☆☆☆☆☆ 発見! ☆☆☆☆☆ | [32m☆☆☆☆☆ Discovered! ☆☆☆☆☆ |
[32m☆☆☆☆☆ 発見! ☆☆☆☆☆ | [32m☆☆☆☆☆ Discovered! ☆☆☆☆☆ |
File 0325 - En_Heishi4
This is the actor file for xxx.
Japanese | English | Notes |
---|---|---|
[32m ☆☆☆☆☆ 兵士2セット完了! ☆☆☆☆☆ %d | [32m ☆☆☆☆☆ Soldier 2 Setup Complete! ☆☆☆☆☆ %d | Refers to En_Heishi2. |
[33m ☆☆☆☆☆ 識別完了! ☆☆☆☆☆ %d | [33m ☆☆☆☆☆ Identification Complete! ☆☆☆☆☆ %d | |
[35m ☆☆☆☆☆ メッセージ完了! ☆☆☆☆☆ %x | [35m ☆☆☆☆☆ Message Complete! ☆☆☆☆☆ %x | |
[32m ☆☆☆☆☆ ぎゃぁ!オトナだー ☆☆☆☆☆ | [32m ☆☆☆☆☆ Gyaa! He's an adult~! ☆☆☆☆☆ | |
[33m ☆☆☆☆☆ マスターソード祝入手! ☆☆☆☆☆ | [33m ☆☆☆☆☆ Master Sword Obtained! ☆☆☆☆☆ | |
[33m ☆☆☆☆☆ デモ開始! ☆☆☆☆☆ | [33m ☆☆☆☆☆ Cutscene Start! ☆☆☆☆☆ | |
[34m ☆☆☆☆☆ 返事なし ☆☆☆☆☆ | [34m ☆☆☆☆☆ No Response ☆☆☆☆☆ |
File 0327 - En_Holl
This is the actor file for xxx.
../z_en_holl.c ../z_en_holl.c ../z_en_holl.c
File 0328 - En_Honotrap
This is the actor file for xxx.
Warning : vector size zero (%s %d) ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c ../z_en_honotrap.c
File 0329 - En_Horse
This is the actor file for Epona.
this->race.rider != NULL ../z_en_horse.c ../z_en_horse.c ../z_en_horse.c
File 0330 - En_Horse_Game_Check
This is the actor file for xxx.
../z_en_horse_game_check.c En_HGC_Spot20_Ta_end():対応せず
File 0332 - En_Horse_Link_Child
This is the actor file for xxx.
../z_en_horse_link_child.c ../z_en_horse_link_child.c
File 0333 - En_Horse_Normal
This is the actor file for horses.
../z_en_horse_normal.c ../z_en_horse_normal.c ../z_en_horse_normal.c
File 0335 - En_Hs
This is the actor file for xxx.
[36m ヒヨコの店(大人の時) [36m ヒヨコ屋閉店 [36m ヒヨコの店(子人の時)
File 0336 - En_Hs2
This is the actor file for xxx.
[36m ヒヨコの店(子人の時)
File 0337 - En_Hy
This is the actor file for Hylians.
../z_en_hy.c ../z_en_hy.c ../z_en_hy.c ../z_en_hy.c ../z_en_hy.c ../z_en_hy.c
File 0338 - En_Ice_Hono
This is the actor file for xxx.
(ice 炎)(arg_data 0x%04x) ありえない値(ratio = %f) ../z_en_ice_hono.c ../z_en_ice_hono.c ../z_en_ice_hono.c
File 0339 - En_Ik
This is the actor file for Iron Knuckles.
../z_en_ik_inFight.c ../z_en_ik_inFight.c ../z_en_ik_inFight.c ../z_en_ik_inFight.c ../z_en_ik_inFight.c ../z_en_ik_inFight.c ../z_en_ik_inFight.c ../z_en_ik_inFight.c ../z_en_ik_inFight.c ../z_en_ik_inAwake.c ../z_en_ik_inAwake.c ../z_en_ik_inAwake.c ../z_en_ik_inAwake.c ../z_en_ik_inAwake.c ../z_en_ik_inAwake.c ../z_en_ik_inAwake.c ../z_en_ik_inAwake.c ../z_en_ik_inAwake.c En_Ik_inConfrontion_Check_DemoMode:そんな動作は無い!!!!!!!! [31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! ../z_en_ik_inConfrontion.c ../z_en_ik_inConfrontion.c ../z_en_ik_inConfrontion.c ../z_en_ik_inConfrontion.c ../z_en_ik_inConfrontion.c ../z_en_ik_inConfrontion.c ../z_en_ik_inConfrontion.c ../z_en_ik_inConfrontion.c ../z_en_ik_inConfrontion.c [31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! En_Ik_inConfrontion_Init : %d !!!!!!!!!!!!!!!!
File 0340 - En_In
This is the actor file for Ingo.
message_check->(%d[%x]) ../z_en_in.c ../z_en_in.c ../z_en_in.c ../z_en_in.c
File 0341 - En_Insect
This is the actor file for bugs.
[43;30m warning:目標 Actor が NULL (%s %d) ../z_en_mushi.c [43;30m BG 抜け? Actor_delete します(%s %d) ../z_en_mushi.c
File 0342 - En_Ishi
This is the actor file for small rocks.
[43;30m 地面に付着失敗(%s %d) ../z_en_ishi.c ../z_en_ishi.c ../z_en_ishi.c ../z_en_ishi.c
File 0344 - En_Jj
This is the actor file for Jabu-Jabu.
../z_en_jj.c ../z_en_jj.c
File 0346 - En_Jsjutan
This is the actor file for the desert Bombchu salesman's magic carpet.
../z_en_jsjutan.c ../z_en_jsjutan.c ../z_en_jsjutan.c ../z_en_jsjutan.c
File 0347 - En_Kakasi
This is the actor file for xxx.
[33m☆☆☆☆☆ Let’s DANCE! ☆☆☆☆☆ %f [34m☆☆☆☆☆ 終り? ☆☆☆☆☆ game_play->message.msg_mode=%d [33m☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d
File 0348 - En_Kakasi2
This is the actor file for xxx.
[32m☆☆☆☆☆ 梅田参号見参! ☆☆☆☆☆ [33m☆☆☆☆☆ 元?(引数0) ☆☆☆☆ %f [33m☆☆☆☆☆ 元?(Zアングル) ☆☆ %f [33m☆☆☆☆☆ 補正座標X ☆☆☆☆☆ %f [33m☆☆☆☆☆ 補正座標Y ☆☆☆☆☆ %f [33m☆☆☆☆☆ 補正座標Z ☆☆☆☆☆ %f [33m☆☆☆☆☆ SAVE ☆☆☆☆☆ %d [32m☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d [32m☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d [33m☆☆☆☆☆ this->actor.player_distance ☆☆☆☆☆ %f [33m☆☆☆☆☆ this->hosei.x ☆☆☆☆☆ %f
File 0349 - En_Kakasi3
This is the actor file for xxx.
[33m☆☆☆☆☆ おーボヌール ☆☆☆☆☆ [35m☆☆☆☆☆ まさか! ☆☆☆☆☆ %d [36m☆☆☆☆☆ これで、他の奴もOK!だ! ☆☆☆☆☆ %d [33m☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d
File 0350 to 0399
File 0350 - En_Kanban
This is the actor file for signposts.
KANBAN ARG %x WAT Y = %f POS Y = %f GROUND Y = %f [32m OCARINA_MODE %d ../z_en_kanban.c ../z_en_kanban.c ../z_en_kanban.c ../z_en_kanban.c ../z_en_kanban.c ../z_en_kanban.c
File 0351 - En_Karebaba
This is the actor file for Wilted Deku Babas.
../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c ../z_en_karebaba.c
File 0352 - En_Ko
This is the actor file for the Kokiri.
[44m アングルZ->(%d) ../z_en_ko.c ../z_en_ko.c
File 0353 - En_Kusa
This is the actor file for small clumps of grass.
[43;30m 地面に付着失敗(%s %d) ../z_en_kusa.c Error : バンク危険! (arg_data 0x%04x)(%s %d) ../z_en_kusa.c
File 0354 - En_Kz
This is the actor file for King Zora.
../z_en_kz.c ../z_en_kz.c
File 0355 - En_Light
This is the actor file for xxx.
../z_en_light.c ../z_en_light.c ../z_en_light.c
File 0358 - En_M_Thunder
This is the actor file for xxx.
../z_en_m_thunder.c ../z_en_m_thunder.c ../z_en_m_thunder.c ../z_en_m_thunder.c
File 0359 - En_Ma1
This is the actor file for xxx.
../z_en_ma1.c ../z_en_ma1.c
File 0360 - En_Ma2
This is the actor file for xxx.
../z_en_ma2.c ../z_en_ma2.c ../z_en_ma2.c ../z_en_ma2.c
File 0361 - En_Ma3
This is the actor file for xxx.
../z_en_ma3.c ../z_en_ma3.c ../z_en_ma3.c ../z_en_ma3.c
File 0362 - En_Mag
This is the actor file for the game logo overlay that appears on the title screen.
../z_en_mag.c ../z_en_mag.c
File 0364 - En_Md
This is the actor file for Mido.
../z_en_md.c ../z_en_md.c
File 0366 - En_Mm
This is the actor file for xxx.
../z_en_mm.c ../z_en_mm.c ../z_en_mm.c ../z_en_mm.c ../z_en_mm.c
File 0367 - En_Mm2
This is the actor file for xxx.
[36m マラソン 開始されていない ../z_en_mm2.c ((z_common_data.event_inf[1]) & (0x0001)) = %x ../z_en_mm2.c ../z_en_mm2.c
File 0369 - En_Mu
This is the actor file for xxx.
../z_en_mu.c ../z_en_mu.c
File 0370 - En_Nb
This is the actor file for Nabooru.
En_Nb_Get_path_info レールデータをゲットだぜ = %d!!!!!!!!!!!!!! En_Nb_Get_path_info レールデータが無い!!!!!!!!!!!!!!!!!!!! ../z_en_nb_inKenjyanomaDemo02.c ../z_en_nb_inKenjyanomaDemo02.c En_Nb_Kidnap_Check_DemoMode:そんな動作は無い!!!!!!!! En_Nb_Confrontion_Check_DemoMode:そんな動作は無い!!!!!!!! ../z_en_nb_inConfrontion.c ../z_en_nb_inConfrontion.c ../z_en_nb_inConfrontion.c ../z_en_nb_inConfrontion.c En_Nb_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!! [31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! ../z_en_nb.c ../z_en_nb.c [31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
File 0371 - En_Niw
This is the actor file for Cuccos.
l00L [33m☆☆☆☆☆ もういてる原 Ver.1 ☆☆☆☆☆ [33m☆☆☆☆☆ もういてる原 Ver.2 ☆☆☆☆☆ [33m 通常鶏index %d [33m☆☆☆☆☆ どんな奴? ☆☆☆☆☆ %d [32m ☆☆☆☆☆ 発生できず ☆☆☆☆☆ [32m☆☆☆☆☆ 上下? ☆☆☆☆☆ %f [31m☆☆☆☆☆ 範囲外X! ☆☆☆☆☆ %f [31m☆☆☆☆☆ 範囲外Y! ☆☆☆☆☆ %f [31m☆☆☆☆☆ 範囲外Z! ☆☆☆☆☆ %f [32m☆☆☆☆☆ セットX! ☆☆☆☆☆ %f [32m☆☆☆☆☆ セットY! ☆☆☆☆☆ %f [32m☆☆☆☆☆ セットZ! ☆☆☆☆☆ %f [33m☆☆☆☆☆ 修整後X! ☆☆☆☆☆ %f [33m☆☆☆☆☆ 修整後Y! ☆☆☆☆☆ %f [33m☆☆☆☆☆ 修整後Z! ☆☆☆☆☆ %f [33m☆☆☆☆☆ ぶくぶく ☆☆☆☆☆ ../z_en_niw.c ../z_en_niw.c ../z_en_niw.c
File 0372 - En_Niw_Girl
This is the actor file for the little girl that chases after the Cucco in Hyrule Castle Town.
[32m☆☆☆☆☆ シツレイしちゃうわね!プンプン ☆☆☆☆☆ %d [33m☆☆☆☆☆ きゃははははは、まてー ☆☆☆☆☆ %d [32m☆☆☆☆☆ なぜか、セットできむぅあせん ☆☆☆☆☆ %d [33m☆☆☆☆☆ んんがくく ☆☆☆☆☆ %d ../z_en_niw_girl.c ../z_en_niw_girl.c
File 0373 - En_Niw_Lady
This is the actor file for the Cucco Lady.
[32m☆☆☆☆☆ ねぇちゃんうっふん ☆☆☆☆☆ %d [32m☆ 鶏柵内GET!☆ %x [33m☆☆☆☆☆ ねぇちゃん選択 ☆☆☆☆ %d [33m☆☆☆☆☆ ねぇちゃんハート ☆☆☆☆ %d [33m☆☆☆☆☆ ねぇちゃん保存 ☆☆☆☆ %d [33m☆☆☆☆☆ ねぇちゃん今 ☆☆☆☆ %d [32m☆☆☆☆☆ this->actor.talk_message ☆☆ %x [32m☆☆☆☆☆ this->message_end_code ☆☆ %d [36m☆☆☆☆☆ 柵内BIT変更前 ☆☆ %x [36m☆☆☆☆☆ 柵内BIT変更後 ☆☆ %x [32m☆☆☆☆☆ ハート ☆☆☆☆☆ %d [33m☆☆☆☆☆ 爆弾 ☆☆☆☆☆ %d [32m☆☆☆☆☆ アダルトメッセージチェック ☆☆☆☆☆ [32m☆☆☆☆☆ 正常終了 ☆☆☆☆☆ [32m☆☆☆☆☆ 通常メッセージチェック ☆☆☆☆☆ ../z_en_niw_lady.c ../z_en_niw_lady.c
File 0374 - En_Nutsball
This is the actor file for xxx.
../z_en_nutsball.c ../z_en_nutsball.c ../z_en_nutsball.c
File 0375 - En_Nwc
This is the actor file for Cucco chicks, which go unused in Ocarina of Time.
../z_en_nwc.c ../z_en_nwc.c ../z_en_nwc.c ../z_en_nwc.c
File 0376 - En_Ny
This is the actor file for spiked metal ball traps.
ニュウ イニシャル[ %d ] !! ダミーニュウ イニシャル[ %d ] !! En_Ny_actor_move2[ %x ] !! ../z_en_ny.c ../z_en_ny.c ../z_en_ny.c ../z_en_ny.c ../z_en_ny.c ../z_en_ny.c ../z_en_ny.c
File 0378 - En_Okarina_Effect
This is the actor file for the Song of Storms.
[33m☆☆☆☆☆ オカリナあらし効果ビカビカビカ〜 ☆☆☆☆☆ this->timer=[%d] 豆よ のびろ 指定 E_wether_flg=[%d] rain_evt_trg=[%d]
File 0379 - En_Okarina_Tag
This is the actor file for xxx.
[32m☆☆☆☆☆ オカリナタグ発生 ☆☆☆☆☆ %x [32m☆☆☆☆☆ セーブ情報 ☆☆☆☆☆ %d [33m☆☆☆☆☆ 種類インデックス ☆☆☆☆☆ %d [35m☆☆☆☆☆ 正解情報 ☆☆☆☆☆ %d [36m☆☆☆☆☆ 範囲情報 ☆☆☆☆☆ %d [36m☆☆☆☆☆ 処理範囲情報 ☆☆☆☆☆ %f [32m☆☆☆☆☆ 当り? ☆☆☆☆☆ %d [31m☆☆☆☆☆ 北!!!!! ☆☆☆☆☆ %f [32m☆☆☆☆☆ オカリナ透明君デモ開始チェックエラー原 ☆☆☆☆☆ %d [35m☆☆☆☆☆ 開けゴマゴマゴマ! ☆☆☆☆☆ %d
File 0380 - En_Okuta
This is the actor file for Octoroks.
../z_en_okuta.c ../z_en_okuta.c ../z_en_okuta.c
File 0381 - En_Ossan
This is the actor file for xxx.
Japanese | English | Notes |
---|---|---|
コキリの店 | Kokiri Shop | |
薬屋 | Potion Shop | |
夜の店 | Night Shop | This shop corresponds to the Treasure Chest Shop. |
路地裏の店 | Back Alley Shop | This shop corresponds to the Bombchu Shop. |
盾の店 | Shield Shop | This shop corresponds to the Bazaar. |
大人の店 | Adult Shop | This shop corresponds to the General Store. |
タロンの店 | Talon's Shop | This shop no longer exists. |
ゾーラの店 | Zora Shop | |
ゴロン夜の店 | Goron Shop | |
インゴーの店 | Ingo's Shop | This shop no longer exists. |
お面屋 | Mask Shop | |
[41;37m | [41;37m | |
引数がおかしいよ(arg_data=%d)!! | Something's off with the argument (arg_data=%d)!! | |
../z_en_oB1.c | ../z_en_oB1.c | |
[41;37m | [41;37m | |
バンクが無いよ!!(%s) | No such bank!! (%s) | |
../z_en_oB1.c | ../z_en_oB1.c | |
[41;37m | [41;37m | |
予備バンクが無いよ!!(%s) | No such reserve bank!! (%s) | |
../z_en_oB1.c | ../z_en_oB1.c | |
[33m%s[%d]:★★★ 会話終了!! ★★★ | [33m%s[%d]:★★★ Conversation complete!! ★★★ | |
../z_en_oB1.c | ../z_en_oB1.c | |
[33m★★★ 会話開始!! ★★★ | [33m★★★ Conversation start!! ★★★ | |
「スティック左右で品物みてくれ!」 | "Use the control stick to look around!" | |
%s[%d]: | %s[%d]: | |
[32mズーム中!! | [32m Zooming!! | |
../z_en_oB1.c | ../z_en_oB1.c | |
%s[%d]: | %s[%d]: | |
[32mズーム中!! | [32m Zooming!! | |
../z_en_oB1.c | ../z_en_oB1.c | |
%s[%d]: | %s[%d]: | |
[32mズーム中!! | [32m Zooming!! | |
../z_en_oB1.c | ../z_en_oB1.c | |
[33m初めて手にいれた!! | [33m Obtained for the first time!! | |
[33m持ち上げ開始!! | [33m Start holding it up!! | |
%s[%d]: | %s[%d]: | |
[32mズーム中!! | [32m Zooming!! | |
../z_en_oB1.c | ../z_en_oB1.c | |
%s[%d]: | %s[%d]: | |
[32mズーム中!! | [32m Zooming!! | |
../z_en_oB1.c | ../z_en_oB1.c | |
%s[%d]: | %s[%d]: | |
[32mズーム中!! | [32m Zooming!! | |
../z_en_oB1.c | ../z_en_oB1.c | |
%s[%d]: | %s[%d]: | |
[32mズーム中!! | [32m Zooming!! | |
../z_en_oB1.c | ../z_en_oB1.c | |
%s[%d]: | %s[%d]: | |
[32mズーム中!! | [32m Zooming!! | |
../z_en_oB1.c | ../z_en_oB1.c | |
店主の依頼 ( %d ) | Shopkeeper Dependence ( %d ) | |
%s[%d]: | %s[%d]: | |
[32mズーム中!! | [32m Zooming!! | |
../z_en_oB1.c | ../z_en_oB1.c | |
[33m★★★ 続けるよ!! ★★★ | [33m★★★ Continue!! ★★★ | |
[33m★★★ やめるよ!! ★★★ | [33m★★★ Quit!! ★★★ | |
[41;37m | [41;37m | |
★★★ 警告!! 棚がないよ!! ★★★ | ★★★ Warning!! No shelves!! ★★★ | |
[33m◇◇◇ 店のおやじ( %d ) 初期設定 ◇◇◇ | [33m◇◇◇ Shop Guy ( %d ) Default Settings ◇◇◇ | |
../z_en_oB1.c | ../z_en_oB1.c | |
../z_en_oB1.c | ../z_en_oB1.c | |
../z_en_oB1.c | ../z_en_oB1.c | |
../z_en_oB1.c | ../z_en_oB1.c | |
../z_en_oB1.c | ../z_en_oB1.c | |
../z_en_oB1.c | ../z_en_oB1.c | |
../z_en_oB1.c | ../z_en_oB1.c | |
../z_en_oB1.c | ../z_en_oB1.c | |
../z_en_oB1.c | ../z_en_oB1.c | |
../z_en_oB1.c | ../z_en_oB1.c | |
../z_en_oB1.c | ../z_en_oB1.c | |
../z_en_oB1.c | ../z_en_oB1.c | |
../z_en_oB1.c | ../z_en_oB1.c | |
../z_en_oB1.c | ../z_en_oB1.c | |
../z_en_oB1.c | ../z_en_oB1.c | |
../z_en_oB1.c | ../z_en_oB1.c | |
../z_en_oB1.c | ../z_en_oB1.c | |
../z_en_oB1.c | ../z_en_oB1.c | |
../z_en_oB1.c | ../z_en_oB1.c | |
../z_en_oB1.c | ../z_en_oB1.c | |
../z_en_oB1.c | ../z_en_oB1.c | |
../z_en_oB1.c | ../z_en_oB1.c |
File 0382 - En_Owl
This is the actor file for Kaepora Gaebora.
[36m 会話フクロウ %4x no = %d, sv = %d savebitでフクロウ退避 フクロウ退避 フクロウ退避 フクロウ退避 フクロウ退避 フクロウ退避 [36m no = %d 未完成のフクロウ未完成のフクロウ未完成のフクロウ [36m Actor_Environment_sw = %d [36m %dのフクロウ [36m SPOT 06 の デモがはしった ../z_en_owl.c フクロウ消滅!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ../z_en_owl.c ../z_en_owl.c
File 0383 - En_Part
This is the actor file for xxx.
../z_en_part.c ../z_en_part.c ../z_en_part.c
File 0384 - En_Peehat
This is the actor file for Peahats.
../z_en_peehat.c ../z_en_peehat.c ../z_en_peehat.c ../z_en_peehat.c ../z_en_peehat.c ../z_en_peehat.c
File 0385 - En_Po_Desert
This is the actor file for the Poe that guides Link through the desert.
../z_en_po_desert.c ../z_en_po_desert.c ../z_en_po_desert.c
File 0386 - En_Po_Field
This is the actor file for Big Poes.
../z_en_po_field.c ../z_en_po_field.c ../z_en_po_field.c ../z_en_po_field.c ../z_en_po_field.c ../z_en_po_field.c ../z_en_po_field.c ../z_en_po_field.c ../z_en_po_field.c ../z_en_po_field.c ../z_en_po_field.c
File 0387 - En_Po_Relay
This is the actor file for xxx.
../z_en_po_relay.c ../z_en_po_relay.c ../z_en_po_relay.c ../z_en_po_relay.c ../z_en_po_relay.c ../z_en_po_relay.c ../z_en_po_relay.c
File 0388 - En_Po_Sisters
This is the actor file for the Poe Sisters.
../z_en_po_sisters.c ../z_en_po_sisters.c ../z_en_po_sisters.c ../z_en_po_sisters.c ../z_en_po_sisters.c
File 0389 - En_Poh
This is the actor file for Poes.
../z_en_poh.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c ../z_en_poh.c
File 0391 - En_Rd
This is the actor file for Redeads.
../z_en_rd.c ../z_en_rd.c
File 0392 - En_Reeba
This is the actor file for Leevers.
Japanese | English |
---|---|
☆☆☆☆☆ リーバぼす登場 ☆☆☆☆☆ %f | ☆☆☆☆☆ Leever Boss Appears ☆☆☆☆☆ %f |
[32m☆☆☆☆☆ 何匹DEAD? ☆☆☆☆☆%d | [32m☆☆☆☆☆ How many DEAD? ☆☆☆☆☆%d |
../z_en_reeba.c | ../z_en_reeba.c |
../z_en_reeba.c | ../z_en_reeba.c |
File 0394 - En_Rl
This is the actor file for Rauru.
../z_en_rl_inKenjyanomaDemo02.c ../z_en_rl_inKenjyanomaDemo02.c [31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! ../z_en_rl.c ../z_en_rl.c [31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
File 0395 - En_Rr
This is the actor file for Like Likes.
Japanese | English |
---|---|
タイプ7 | Type 7 |
魔法の壷小 | Magic Jar (Small) |
矢 | Arrows |
妖精 | Fairy |
20ルピー | 20 Rupees |
50ルピー | 50 Rupees |
[33m%s[%d] : Rr_Catch_Cancel | [33m%s[%d] : Rr_Catch_Cancel |
../z_en_rr.c | ../z_en_rr.c |
[32mカキン(%d)!! | [32mカキン(%d)!! |
[31mいてっ( %d : LIFE %d : DAMAGE %d : %x )!! | [31m Oww~ ( %d : LIFE %d : DAMAGE %d : %x )!! |
[32mキャッチ(%d)!! | [32m Catch (%d)!! |
[32m「%s」が出た!! | [32m「%s」has appeared!! |
../z_en_rr.c | ../z_en_rr.c |
../z_en_rr.c | ../z_en_rr.c |
../z_en_rr.c | ../z_en_rr.c |
../z_en_rr.c | ../z_en_rr.c |
../z_en_rr.c | ../z_en_rr.c |
File 0396 - En_Ru1
This is the actor file for Child Ruto.
[31mお立ち台が無い!!!!!!!!!!!!!!!!!!!!!!!!! スイッチルトセット!!!!!!!!!!!!!!!!!!!!!! スイッチルトセットしない!!!!!!!!!!!!!!!!!!!!!! [31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! 該当 arge_data = %d 無し [31m首回しモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! ../z_en_ru1.c ../z_en_ru1.c ../z_en_ru1.c ../z_en_ru1.c [31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
File 0397 - En_Ru2
This is the actor file for Adult Ruto.
../z_en_ru2_inKenjyanomaDemo02.c ../z_en_ru2_inKenjyanomaDemo02.c En_Ru2_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!! おれが小松だ! うおりゃー! [31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! ../z_en_ru2.c ../z_en_ru2.c [31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
File 0398 - En_Sa
This is the actor file for Saria.
../z_en_sa.c ../z_en_sa.c
File 0399 - En_Sb
This is the actor file for Shellblades.
Japanese | English |
---|---|
アタァ〜ック!! | Attaaaack!! |
[31m攻撃終了!! | [31m Attack complete!! |
File 0400 to 0449
File 0400 - En_Scene_Change
This is the actor file for xxx.
../z_en_scene_change.c ../z_en_scene_change.c
File 0401 - En_Sda
This is the actor file for a dynamic 3D shadows.
SDA MOVE SDA MOVE END SDA DRAW SDA DRAW END SDA CONT SDA CONT 2 SDA CONT 3 SDA CONT 4 ../z_en_sda.c SDA D 1 ../z_en_sda.c ../z_en_sda.c SDA D 2 ../z_en_sda.c
File 0402 - En_Shopnuts
This is the actor file for xxx.
../z_en_shopnuts.c ../z_en_shopnuts.c ../z_en_shopnuts.c
File 0404 - En_Siofuki
This is the actor file for xxx.
../z_en_siofuki.c ../z_en_siofuki.c ../z_en_siofuki.c
File 0405 - En_Skb
This is the actor file for Stalchildren.
../z_en_skb.c ../z_en_skb.c
File 0406 - En_Skj
This is the actor file for Skull Kids.
Player_X : %f Player_Z : %f World_X : %f World_Z : %f Center_X : %f Center_Z : %f ../z_en_skj.c ../z_en_skj.c ../z_en_skj.c ../z_en_skj.c ../z_en_skj.c
File 0407 - En_Skjneedle
This is the actor file for the blowdart Skull Kids shoot.
../z_en_skj_needle.c ../z_en_skj_needle.c ../z_en_skj_needle.c
File 0408 - En_Ssh
This is the actor file for xxx.
../z_en_ssh.c ../z_en_ssh.c
File 0409 - En_St
This is the actor file for Skulltulas.
../z_en_st.c ../z_en_st.c
File 0410 - En_Sth
This is the actor file for xxx.
Japanese | English |
---|---|
[34m金スタル屋 no = %d | [34m Gold Skulltula House no = %d |
金スタル屋 まだ 人間に戻れない | Gold Skulltula House - Still can't return to human form. |
[34m金スタル屋 まだ 人間に戻れない | [34m Gold Skulltula House - Still can't return to human form. |
bank_ID = %d | bank_ID = %d |
../z_en_sth.c | ../z_en_sth.c |
../z_en_sth.c | ../z_en_sth.c |
../z_en_sth.c | ../z_en_sth.c |
../z_en_sth.c | ../z_en_sth.c |
../z_en_sth.c | ../z_en_sth.c |
File 0411 - En_Stream
This is the actor file for xxx.
../z_en_stream.c ../z_en_stream.c ../z_en_stream.c
File 0412 - En_Sw
This is the actor file for Skullwalltulas.
../z_en_sw.c ../z_en_sw.c ../z_en_sw.c ../z_en_sw.c ../z_en_sw.c ../z_en_sw.c
File 0413 - En_Syateki_Itm
This is the actor file for xxx.
[32m☆☆☆☆☆ エラー原 ☆☆☆☆ [33m☆☆☆☆☆ エラー原セカンド ☆☆☆☆ [32m☆☆☆☆☆ ルピーでエラー原 ☆☆☆☆ [31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆
File 0414 - En_Syateki_Man
This is the actor file for the Shooting Gallery owner.
[32m☆☆☆☆☆ 親父登場!!むほほほほほほほーん ☆☆☆☆☆ [32m☆☆☆☆☆ Equip_Pachinko ☆☆☆☆☆ %d [32m☆☆☆☆☆ Equip_Bow ☆☆☆☆☆ %d [32m☆☆☆☆☆ 正常終了 ☆☆☆☆☆ [34m再挑戦だぜ!ベイビー!
File 0415 - En_Syateki_Niw
This is the actor file for xxx.
[32m☆☆☆☆☆ 射的場鶏 ☆☆☆☆☆ [32m☆☆☆☆☆ ボムにわ! ☆☆☆☆☆ ../z_en_syateki_niw.c ../z_en_syateki_niw.c ../z_en_syateki_niw.c
File 0416 - En_Ta
This is the actor file for Talon.
[36m 追放タロン [36m 出戻りタロン [36m 夜はいない [36m その他のタロン [36m ロンロン牧場の倉庫 の タロン ../z_en_ta.c ../z_en_ta.c
File 0417 - En_Takara_Man
This is the actor file for the Treasure Chest Shop employee.
[32m☆☆☆☆☆ もういてる原 ☆☆☆☆☆ [35m☆☆☆☆☆ ばぅん! ☆☆☆☆☆ %x ../z_en_takara_man.c ../z_en_takara_man.c
File 0418 - En_Tana
This is the actor file for store shelves.
Japanese | English |
---|---|
木の棚 | Wooden Shelves |
石の棚 | Stone Shelves |
☆☆☆ %s ☆☆☆ | ☆☆☆ %s ☆☆☆ |
../z_en_tana.c | ../z_en_tana.c |
../z_en_tana.c | ../z_en_tana.c |
../z_en_tana.c | ../z_en_tana.c |
../z_en_tana.c | ../z_en_tana.c |
../z_en_tana.c | ../z_en_tana.c |
../z_en_tana.c | ../z_en_tana.c |
File 0419 - En_Tg
This is the actor file for xxx.
../z_en_tg.c ../z_en_tg.c
File 0420 - En_Tite
This is the actor file for Tektites.
[32m☆☆☆☆☆ 同時発生数 ☆☆☆☆☆%d ../z_en_tite.c ../z_en_tite.c
File 0421 - En_Tk
This is the actor file for Dampé.
../z_en_tk_eff.c ../z_en_tk_eff.c ../z_en_tk_eff.c ../z_en_tk.c ../z_en_tk.c ../z_en_tk.c ../z_en_tk.c
File 0423 - En_Torch2
This is the actor file for Dark Link.
../z_en_torch2.c ../z_en_torch2.c
File 0425 - En_Tp
This is the actor file for Tailpasarans.
../z_en_tp.c ../z_en_tp.c ../z_en_tp.c ../z_en_tp.c
File 0426 - En_Tr
This is the actor file for xxx.
../z_en_tr.c ../z_en_tr.c ../z_en_tr.c
File 0427 - En_Trap
This is the actor file for xxx.
[32m☆☆☆☆☆ 壷トラップ ☆☆☆☆☆ %x [32m☆☆☆☆☆ わて ☆☆☆☆☆ %f [32m☆☆☆☆☆ おいどん ☆☆☆☆☆ %f
File 0429 - En_Vali
This is the actor file for Baris.
../z_en_vali.c ../z_en_vali.c ../z_en_vali.c ../z_en_vali.c ../z_en_vali.c ../z_en_vali.c ../z_en_vali.c ../z_en_vali.c ../z_en_vali.c
File 0431 - En_Vb_Ball
This is the actor file for xxx.
../z_en_vb_ball.c ../z_en_vb_ball.c ../z_en_vb_ball.c ../z_en_vb_ball.c
File 0432 - En_Viewer
This is the actor file for xxx.
bank_ID >= 0 ../z_en_viewer.c this->anime_bank_ID >= 0 ../z_en_viewer.c ../z_en_viewer.c ../z_en_viewer.c ../z_en_viewer.c ../z_en_viewer.c ../z_en_viewer.c ../z_en_viewer.c ../z_en_viewer.c ../z_en_viewer.c ../z_en_viewer.c ../z_en_viewer.c ../z_en_viewer.c ../z_en_viewer.c ../z_en_viewer.c ../z_en_viewer.c ../z_en_viewer.c ../z_en_viewer.c
File 0433 - En_Vm
This is the actor file for Beamos.
hp down %d ../z_en_vm.c ../z_en_vm.c ../z_en_vm.c ../z_en_vm.c ../z_en_vm.c
File 0434 - En_Wall_Tubo
This is the actor file for xxx.
[33m☆☆☆☆☆ 壁のツボ ☆☆☆☆☆ [32m☆☆☆☆ やった原! ☆☆☆☆☆ [33m☆☆☆☆ やった原! ☆☆☆☆☆ [34m☆☆☆☆ やった原! ☆☆☆☆☆ [35m☆☆☆☆ やった原! ☆☆☆☆☆ [36m☆☆☆☆ やった原! ☆☆☆☆☆
File 0435 - En_Wallmas
This is the actor file for Wallmasters.
../z_en_wallmas.c ../z_en_wallmas.c ../z_en_wallmas.c ../z_en_wallmas.c ../z_en_wallmas.c ../z_en_wallmas.c
File 0436 - En_Weather_Tag
This is the actor file for xxx.
Japanese | English | Notes |
---|---|---|
[33m☆☆☆☆☆ (;o;) くらいよー ☆☆☆☆☆ | [33m☆☆☆☆☆ (;o;) It's dark~! ☆☆☆☆☆ | |
[33m☆☆☆☆☆ くもり (._.) あーあ 憂鬱 ☆☆☆☆☆ | [33m☆☆☆☆☆ It's cloudy~ (._.) Ahh, how melancholy~ ☆☆☆☆☆ | |
[33m☆☆☆☆☆ ゆきがふるー あなたはこないー (._.) ☆☆☆☆☆ | [33m☆☆☆☆☆ Yuki ga furu~ Anata wa konai~ (._.) ☆☆☆☆☆ | Lyrics to "Yuki ga Furu", the Japanese cover of "Tombe la neige" (The Snow is Falling), a French song released by Salvatore Adamo in 1963. Translates to "The snow is falling~ But you're not coming~" |
[33m☆☆☆☆☆ わわわわー なーがーさーきーはー (^o^) ☆☆☆☆☆ | [33m☆☆☆☆☆ Wawawawa~ Na~ga~sa~ki~ wa~ (^o^) ☆☆☆☆☆ | Lyrics to "Nagasaki wa Kyou mo Ame Datta" (It Rained Again Today in Nagasaki), a Japanese song released by Hiroshi Uchiyamada and the Cool Five in 1969. |
[33m☆☆☆☆☆ くもり (._.) あーあ 憂鬱 ☆☆☆☆☆ | [33m☆☆☆☆☆ It's cloudy~ (._.) Ahh, how melancholy~ ☆☆☆☆☆ | |
[33m☆☆☆☆☆ くもり雨雷 (;O;) うおお 憂鬱 ☆☆☆☆☆ | [33m☆☆☆☆☆ It's stormy~ (;O;) Ohh, how melancholy~ ☆☆☆☆☆ | |
[33m☆☆☆☆☆ 砂漠が濃くなります ☆☆☆☆☆ | [33m☆☆☆☆☆ The desert sand is getting thicker~ ☆☆☆☆☆ | |
[33m☆☆☆☆☆ わわわわー なーがーさーきーはー (^o^) ☆☆☆☆☆ | [33m☆☆☆☆☆ Wawawawa~ Na~ga~sa~ki~ wa~ (^o^) ☆☆☆☆☆ | See above. |
File 0437 - En_Weiyer
This is the actor file for swimming Stingers.
../z_en_weiyer.c ../z_en_weiyer.c
File 0438 - En_Wf
This is the actor file for Wolfos.
[32m☆☆☆☆☆ 同時発生数 ☆☆☆☆☆%d ../z_en_wf.c ../z_en_wf.c
File 0439 - En_Wonder_Item
This is the actor file for xxx.
[32m☆☆☆☆☆ 不思議不思議まか不思議 ☆☆☆☆☆ %x [32m☆☆☆☆☆ You are Shock! ☆☆☆☆☆ %d [33m☆☆☆☆☆ うっかり兵セット完了 ☆☆☆☆☆
File 0440 - En_Wonder_Talk
This is the actor file for xxx.
Japanese | English |
---|---|
[32m☆☆☆☆☆ 特殊会話くん ☆☆☆☆☆ %x | [32m☆☆☆☆☆ Mr. Special Conversation ☆☆☆☆☆ %x |
[32m☆☆☆☆☆ You are Shock! ☆☆☆☆☆ %d | [32m☆☆☆☆☆ You are Shock! ☆☆☆☆☆ %d |
[32m ☆☆☆☆☆ 石板GO! ☆☆☆☆☆ | [32m ☆☆☆☆☆ Stone Slate GO! ☆☆☆☆☆ |
[35m☆☆☆☆☆ 注目座標 ☆☆☆☆☆ %f | [35m☆☆☆☆☆ Target Coordinates ☆☆☆☆☆ %f |
[32m ☆☆☆☆☆ こども ☆☆☆☆☆ | [32m ☆☆☆☆☆ Child ☆☆☆☆☆ |
[36m ☆☆☆☆☆ おとな ☆☆☆☆☆ | [36m ☆☆☆☆☆ Adult ☆☆☆☆☆ |
[36m☆☆☆☆☆ this->actor.talk_message ☆☆☆☆☆ %x | [36m☆☆☆☆☆ this->actor.talk_message ☆☆☆☆☆ %x |
[32m ☆☆☆☆☆ 日記帳スタート! ☆☆☆☆☆ | [32m ☆☆☆☆☆ Diary Start! ☆☆☆☆☆ |
[35m☆☆☆☆☆ 注目座標 ☆☆☆☆☆ %f | [35m☆☆☆☆☆ Target Coordinates ☆☆☆☆☆ %f |
[35m☆☆☆☆☆ 注目座標 ☆☆☆☆☆ %f | [35m☆☆☆☆☆ Target Coordinates ☆☆☆☆☆ %f |
[35m☆☆☆☆☆ 注目座標 ☆☆☆☆☆ %f | [35m☆☆☆☆☆ Target Coordinates ☆☆☆☆☆ %f |
[35m☆☆☆☆☆ 注目座標 ☆☆☆☆☆ %f | [35m☆☆☆☆☆ Target Coordinates ☆☆☆☆☆ %f |
[36m☆☆☆☆☆ this->actor.talk_message ☆☆☆☆☆ %x | [36m☆☆☆☆☆ this->actor.talk_message ☆☆☆☆☆ %x |
[33m☆☆☆☆☆ セーブ情報 ☆☆☆☆☆ %d | [33m☆☆☆☆☆ Save Data ☆☆☆☆☆ %d |
[35m☆☆☆☆☆ 種類インデックス ☆☆☆☆☆ %d | [35m☆☆☆☆☆ Type Index ☆☆☆☆☆ %d |
[36m☆☆☆☆☆ 実質メッセージ種類 %x | [36m☆☆☆☆☆ Essential Message Type %x |
[32m☆☆☆☆☆ 指定範囲 %d | [32m☆☆☆☆☆ Designated Scope %d |
[32m ☆☆☆☆☆ まだコドモなの! ☆☆☆☆☆ | [32m ☆☆☆☆☆ You're still a child! ☆☆☆☆☆ |
[33m ☆☆☆☆☆ アダルトなの。。。 ☆☆☆☆☆ | [33m ☆☆☆☆☆ You're an adult... ☆☆☆☆☆ |
[35m ☆☆☆☆☆ はずれ! ☆☆☆☆☆ | [35m ☆☆☆☆☆ Miss! ☆☆☆☆☆ |
File 0441 - En_Wonder_Talk2
This is the actor file for xxx.
Japanese | English |
---|---|
[32m☆☆☆☆☆ 透明メッセージ君 ☆☆☆☆☆ %x | [32m☆☆☆☆☆ Mr. Transparent Message ☆☆☆☆☆ %x |
[33m☆☆☆☆☆ 元は? ☆☆☆☆☆ %d | [33m☆☆☆☆☆ Origin? ☆☆☆☆☆ %d |
[35m☆☆☆☆☆ レンジは? ☆☆☆☆☆ %d | [35m☆☆☆☆☆ Range? ☆☆☆☆☆ %d |
[36m☆☆☆☆☆ は、範囲わ? ☆☆☆☆☆ %f | [36m☆☆☆☆☆ S, span? ☆☆☆☆☆ %f |
[32m☆☆☆☆☆ You are Shock! ☆☆☆☆☆ %d | [32m☆☆☆☆☆ You are Shock! ☆☆☆☆☆ %d |
[35m☆☆☆☆☆ セーブしたよ!おもいっきり! %x | [35m☆☆☆☆☆ Saved! With all my strength! %x |
[32m☆☆☆☆☆ 透明メッセージ君せっと %x | [32m☆☆☆☆☆ Mr. Transparent Message Settings %x |
[33m☆☆☆☆☆ セーブ情報 %x | [33m☆☆☆☆☆ Save Data %x |
[35m☆☆☆☆☆ 指定メッセージ種類 %x | [35m☆☆☆☆☆ Designated Message Type %x |
[36m☆☆☆☆☆ 実質メッセージ種類 %x | [36m☆☆☆☆☆ Essential Message Type %x |
[32m☆☆☆☆☆ 指定範囲 %d | [32m☆☆☆☆☆ Designated Span %d |
[33m☆☆☆☆☆ 処理範囲 %f | [33m☆☆☆☆☆ Processing Span %f |
[35m ☆☆ 通常 ☆☆ | [35m ☆☆ Normal ☆☆ |
[35m ☆☆ チェックのみ ☆☆ | [35m ☆☆ Check Only ☆☆ |
[35m ☆☆ ロックのみ ☆☆ | [35m ☆☆ Target Only ☆☆ |
[35m☆☆☆☆☆ わー %d | [35m☆☆☆☆☆ Wow! %d |
[35m☆☆☆☆☆ (強制)セーブしたよ!おもいっきり! %x | [35m☆☆☆☆☆ Saved (compulsory)! With all my strength! %x |
[35m☆☆☆☆☆ きょり %f | [35m☆☆☆☆☆ Distance %f |
[32m☆☆☆☆☆ 透明メッセージ君せっと %x | [32m☆☆☆☆☆ Mr. Transparent Message Settings %x |
[33m☆☆☆☆☆ セーブ情報 %x | [33m☆☆☆☆☆ Save Data %x |
[35m☆☆☆☆☆ 指定メッセージ種類 %x | [35m☆☆☆☆☆ Designated Message Type %x |
[36m☆☆☆☆☆ 実質メッセージ種類 %x | [36m☆☆☆☆☆ Essential Message Type %x |
[32m☆☆☆☆☆ 指定範囲 %d | [32m☆☆☆☆☆ Designated span? %d |
[33m☆☆☆☆☆ 処理範囲 %f | [33m☆☆☆☆☆ Processing span? %f |
[35m☆☆☆☆☆ レンジは? %d | [35m☆☆☆☆☆ Range? %d |
[35m ☆☆ 強制 ☆☆ | [35m ☆☆ Compulsory ☆☆ |
[31m ☆☆ ゲルドの修練場強制チェックのみ ☆☆ | [31m ☆☆ Gerudo Training Grounds Compulsory Check Only ☆☆ |
File 0442 - En_Wood02
This is the actor file for trees and background greenery.
../z_en_wood02.c ../z_en_wood02.c ../z_en_wood02.c ../z_en_wood02.c
File 0443 - En_Xc
This is the actor file for Sheik.
Japanese | English |
---|---|
シーク誕生!!!!!!!!!!!!!!!!!! | Sheik created!!!!!!!!!!!!!!!!!! |
水のセレナーデ シーク消滅!!!!!!!!!!!!!!!!!! | Serenade of Water Sheik terminated!!!!!!!!!!!!!!!!!! |
ブーツを取った!!!!!!!!!!!!!!!!!! | Obtained boots!!!!!!!!!!!!!!!!!! |
はやくブーツを取るべし!!!!!!!!!!!!!!!!!! | Hurry and get the boots!!!!!!!!!!!!!!!!!! |
MAX speed = %f | MAX speed = %f |
../z_en_oA2_inSpot05.c | ../z_en_oA2_inSpot05.c |
../z_en_oA2_inSpot05.c | ../z_en_oA2_inSpot05.c |
../z_en_oA2_inSpot05.c | ../z_en_oA2_inSpot05.c |
../z_en_oA2_inSpot05.c | ../z_en_oA2_inSpot05.c |
../z_en_oA2_inMetamol.c | ../z_en_oA2_inMetamol.c |
../z_en_oA2_inMetamol.c | ../z_en_oA2_inMetamol.c |
../z_en_oA2_inMetamol.c | ../z_en_oA2_inMetamol.c |
En_Oa2_Stalker_Check_DemoMode:そんな動作は無い!!!!!!!! | En_Oa2_Stalker_Check_DemoMode: No such operation!!!!!!!! |
../z_en_oA2_inStalker.c | ../z_en_oA2_inStalker.c |
../z_en_oA2_inStalker.c | ../z_en_oA2_inStalker.c |
[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! | [31m Something's off with Main Mode!!!!!!!!!!!!!!!!!!!!!!!!! |
[31m En_Oa2 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!! | [31m Something's off with En_Oa2's arg_data!!!!!!!!!!!!!!!!!!!!!!!!! |
../z_en_oA2.c | ../z_en_oA2.c |
../z_en_oA2.c | ../z_en_oA2.c |
[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! | [31m Something's off with Draw Mode!!!!!!!!!!!!!!!!!!!!!!!!! |
File 0444 - En_Yabusame_Mark
This is the actor file for xxx.
Japanese | English |
---|---|
[32m☆☆☆☆☆ やぶさめまと ☆☆☆☆☆ %x | [32m☆☆☆☆☆ Horseback Archery Target ☆☆☆☆☆ %x |
[32m☆☆☆☆☆ 種類インデックス ☆☆☆☆☆ %d | [32m☆☆☆☆☆ Type Index ☆☆☆☆☆ %d |
[35m☆☆☆☆☆ 種類 ☆☆☆☆☆ %d | [35m☆☆☆☆☆ Type ☆☆☆☆☆ %d |
[36m☆☆☆☆☆ さらに分類 ☆☆☆☆☆ %d | [36m☆☆☆☆☆ Already Classified ☆☆☆☆☆ %d |
[32m☆☆☆☆☆ posX ☆☆☆☆☆ %f | [32m☆☆☆☆☆ posX ☆☆☆☆☆ %f |
[32m☆☆☆☆☆ posY ☆☆☆☆☆ %f | [32m☆☆☆☆☆ posY ☆☆☆☆☆ %f |
[32m☆☆☆☆☆ posZ ☆☆☆☆☆ %f | [32m☆☆☆☆☆ posZ ☆☆☆☆☆ %f |
[33m☆☆☆☆☆ hitX ☆☆☆☆☆ %f | [33m☆☆☆☆☆ hitX ☆☆☆☆☆ %f |
[33m☆☆☆☆☆ hitY ☆☆☆☆☆ %f | [33m☆☆☆☆☆ hitY ☆☆☆☆☆ %f |
[33m☆☆☆☆☆ hitZ ☆☆☆☆☆ %f | [33m☆☆☆☆☆ hitZ ☆☆☆☆☆ %f |
[35m☆☆☆☆☆ 小 ☆☆☆☆☆ %f | [35m☆☆☆☆☆ Small ☆☆☆☆☆ %f |
[35m☆☆☆☆☆ 大 ☆☆☆☆☆ %f | [35m☆☆☆☆☆ Large ☆☆☆☆☆ %f |
[35m☆☆☆☆☆ point ☆☆☆☆☆ %d | [35m☆☆☆☆☆ point ☆☆☆☆☆ %d |
File 0445 - En_Yukabyun
This is the actor file for flying floor tiles.
../z_en_yukabyun.c ../z_en_yukabyun.c ../z_en_yukabyun.c
File 0446 - En_Zf
This is the actor file for Dinolfos and Lizalfos.
../z_en_zf.c ../z_en_zf.c
File 0447 - En_Zl1
This is the actor file for xxx.
../z_en_girlB.c ../z_en_girlB.c
File 0448 - En_Zl2
This is the actor file for xxx.
Japanese | English |
---|---|
../z_en_zl2.c | ../z_en_zl2.c |
../z_en_zl2.c | ../z_en_zl2.c |
../z_en_zl2.c | ../z_en_zl2.c |
../z_en_zl2.c | ../z_en_zl2.c |
../z_en_zl2.c | ../z_en_zl2.c |
../z_en_zl2.c | ../z_en_zl2.c |
../z_en_zl2.c | ../z_en_zl2.c |
../z_en_zl2.c | ../z_en_zl2.c |
En_Zl2_inAgain_Check_DemoMode:そんな動作は無い!!!!!!!! | En_Zl2_inAgain_Check_DemoMode: No such operation!!!!!!!! |
En_Zl2_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!! | En_Zl2_inEnding_Check_DemoMode: No such operation!!!!!!!! |
En_Zl2_inRunning_Check_DemoMode:そんな動作は無い!!!!!!!! | En_Zl2_inRunning_Check_DemoMode: No such operation!!!!!!!! |
[31m En_Oa2 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!! | [31m Something's off with En_Oa2's arg_data!!!!!!!!!!!!!!!!!!!!!!!!! |
[31mEn_Zl2_main_bankアニメーションのバンクを読めない!!!!!!!!!!!! | [31m En_Zl2_main_bank animation bank can't be read!!!!!!!!!!!! |
[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! | [31m Something's off with the Main Mode!!!!!!!!!!!!!!!!!!!!!!!!! |
[31m描画前処理モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! | [31m Something's off with the Draw Preprocessing Mode!!!!!!!!!!!!!!!!!!!!!!!!! |
../z_en_zl2.c | ../z_en_zl2.c |
../z_en_zl2.c | ../z_en_zl2.c |
../z_en_zl2.c | ../z_en_zl2.c |
../z_en_zl2.c | ../z_en_zl2.c |
[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! | [31m Something's off with the Draw Mode!!!!!!!!!!!!!!!!!!!!!!!!! |
File 0449 - En_Zl3
This is the actor file for xxx.
Japanese | English |
---|---|
../z_en_zl3.c | ../z_en_zl3.c |
../z_en_zl3.c | ../z_en_zl3.c |
../z_en_zl3.c | ../z_en_zl3.c |
../z_en_zl3.c | ../z_en_zl3.c |
../z_en_zl3.c | ../z_en_zl3.c |
../z_en_zl3.c | ../z_en_zl3.c |
../z_en_zl3.c | ../z_en_zl3.c |
ゼルダ姫のEn_Zl3_Actor_inFinal_Init通すよ!!!!!!!!!!!!!!!!!!!!!!!!! | Going through Princess Zelda's En_Zl3_Actor_inFinal_Init!!!!!!!!!!!!!!!!!!!!!!!!! |
ゼルダ姫のEn_Zl3_Actor_inFinal_Initは通った!!!!!!!!!!!!!!!!!!!!!!!!! | Went through Princess Zelda's En_Zl3_Actor_inFinal_Init!!!!!!!!!!!!!!!!!!!!!!!!! |
En_Zl3_inFinal_Check_DemoMode:そんな動作は無い!!!!!!!! | En_Zl3_inFinal_Check_DemoMode: No such operation!!!!!!!! |
ゼルダ姫のEn_Zl3_Actor_inFinal2_Init通すよ!!!!!!!!!!!!!!!!!!!!!!!!! | Going through Princess Zelda's En_Zl3_Actor_inFinal2_Init!!!!!!!!!!!!!!!!!!!!!!!!! |
ゼルダ姫のEn_Zl3_Actor_inFinal2_Initは通った!!!!!!!!!!!!!!!!!!!!!!!!! | Went through Princess Zelda's En_Zl3_Actor_inFinal2_Init!!!!!!!!!!!!!!!!!!!!!!!!! |
En_Zl3_inFinal2_Check_DemoMode:そんな動作は無い!!!!!!!! | En_Zl3_inFinal2_Check_DemoMode: No such operation!!!!!!!! |
En_Zl3_Get_path_info レールデータをゲットだぜ = %d!!!!!!!!!!!!!! | Got En_Zl3_Get_path_info pathing data = %d!!!!!!!!!!!!!! |
En_Zl3_Get_path_info レールデータが無い!!!!!!!!!!!!!!!!!!!! | No En_Zl3_Get_path_info pathing data!!!!!!!!!!!!!!!!!!!! |
../z_en_zl3_inEscape.c | ../z_en_zl3_inEscape.c |
../z_en_zl3_inEscape.c | ../z_en_zl3_inEscape.c |
../z_en_zl3_inEscape.c | ../z_en_zl3_inEscape.c |
../z_en_zl3_inEscape.c | ../z_en_zl3_inEscape.c |
../z_en_zl3_inEscape.c | ../z_en_zl3_inEscape.c |
../z_en_zl3_inEscape.c | ../z_en_zl3_inEscape.c |
../z_en_zl3_inEscape.c | ../z_en_zl3_inEscape.c |
[31m En_Oa3 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!! | [31m Something's off with En_Oa3's arg_data!!!!!!!!!!!!!!!!!!!!!!!!! |
[31mEn_Zl3_main_bankアニメーションのバンクを読めない!!!!!!!!!!!! | [31m Can't read En_Zl3_main_bank animation bank!!!!!!!!!!!! |
[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! | [31m Something's off with the Main Mode!!!!!!!!!!!!!!!!!!!!!!!!! |
ゼルダ姫のEn_Zl3_Actor_ct通すよ!!!!!!!!!!!!!!!!!!!!!!!!! | Going through Princess Zelda's En_Zl3_Actor_ct!!!!!!!!!!!!!!!!!!!!!!!!! |
ゼルダ姫のEn_Zl3_Actor_ctは通った!!!!!!!!!!!!!!!!!!!!!!!!! | Went through Princess Zelda's En_Zl3_Actor_ct!!!!!!!!!!!!!!!!!!!!!!!!! |
[31m描画前処理モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! | [31m Something's off with the Draw Preprocessing Mode!!!!!!!!!!!!!!!!!!!!!!!!! |
../z_en_zl3.c | ../z_en_zl3.c |
../z_en_zl3.c | ../z_en_zl3.c |
../z_en_zl3.c | ../z_en_zl3.c |
../z_en_zl3.c | ../z_en_zl3.c |
[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!! | [31m Something's off with the Draw Mode!!!!!!!!!!!!!!!!!!!!!!!!! |
File 0450 to 0497
File 0450 - En_Zl4
This is the actor file for xxx.
../z_en_zl4.c ../z_en_zl4.c
File 0451 - En_Zo
This is the actor file for Zoras.
../z_en_zo_eff.c ../z_en_zo_eff.c ../z_en_zo_eff.c ../z_en_zo_eff.c ../z_en_zo_eff.c ../z_en_zo_eff.c ../z_en_zo_eff.c ../z_en_zo_eff.c ../z_en_zo_eff.c ../z_en_zo.c ../z_en_zo.c
File 0452 - En_fHG
This is the actor file for Phantom Ganon.
F DT1 F DT2 TIME %d------------------------------------------------- KABE NO 1 = %d KABE NO 2 = %d XP1 = %f ZP1 = %f STANDBY !! XP2 = %f ZP2 = %f arg_data ------------------------------------>%d KABE OUT !! SPD X %f SPD Z %f X=%f Z=%f REVISE !! KABE IN !! ac1 = %x ````````````````````````````````````````````````` ../z_en_fhg.c ../z_en_fhg.c
File 0453 - End_Title
This is the actor file for xxx.
../z_end_title.c ../z_end_title.c ../z_end_title.c ../z_end_title.c ../z_end_title.c ../z_end_title.c ../z_end_title.c
File 0454 - Fishing
This is the actor file for the Fishing Pond and its contents, including the owner.
../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c HIT FISH %dcm ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c [32m [33m plays %x ys %x [32m zelda_time %x HI_SCORE = %x ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c ../z_fishing.c
File 0455 - Item_B_Heart
This is the actor file for xxx.
../z_item_b_heart.c ../z_item_b_heart.c ../z_item_b_heart.c ../z_item_b_heart.c
File 0456 - Item_Etcetera
This is the actor file for xxx.
no = %d bank_ID = %d ../z_item_etcetera.c ../z_item_etcetera.c (game_play->demo_play.npcdemopnt[0]->dousa) = %d
File 0458 - Item_Ocarina
This is the actor file for xxx.
../z_item_ocarina.c
File 0459 - Item_Shield
This is the actor file for xxx.
[32mItem_Shild %d ../z_item_shield.c ../z_item_shield.c ../z_item_shield.c
File 0460 - Magic_Dark
This is the actor file for xxx.
../z_magic_dark.c ../z_magic_dark.c ../z_magic_dark.c ../z_magic_dark.c ../z_magic_dark.c ../z_magic_dark.c ../z_magic_dark.c
File 0461 - Magic_Fire
This is the actor file for xxx.
../z_magic_fire.c ../z_magic_fire.c ../z_magic_fire.c
File 0462 - Magic_Wind
This is the actor file for xxx.
Japanese | English |
---|---|
Magic_Wind_Actor_ct():コンストラクト失敗 | Magic_Wind_Actor_ct(): Construction Failure |
../z_magic_wind.c | ../z_magic_wind.c |
表示開始 = %s | Display Start = %s |
表示開始 | Display Start |
../z_magic_wind.c | ../z_magic_wind.c |
消滅 = %s | Termination = %s |
消滅 | Termination |
../z_magic_wind.c | ../z_magic_wind.c |
表示開始 = %s | Display Start = %s |
表示開始 | Display Start |
../z_magic_wind.c | ../z_magic_wind.c |
../z_magic_wind.c | ../z_magic_wind.c |
../z_magic_wind.c | ../z_magic_wind.c |
../z_magic_wind.c | ../z_magic_wind.c |
xxx - Mir_Ray
This is the actor file for xxx.
反射用 光の発生!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ../z_mir_ray.c this->actor.arg_data = %d ../z_mir_ray.c "反射光 発生失敗" = %s 反射光 発生失敗 ../z_mir_ray.c ../z_mir_ray.c ../z_mir_ray.c ../z_mir_ray.c
File 0464 - Obj_Bean
This is the actor file for Magic Bean Plants.
Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x) ../z_obj_bean.c [41;37m パスデータが無い?(%s %d)(arg_data %xH) ../z_obj_bean.c [41;37m パスデータ数が不正(%s %d)(arg_data %xH) ../z_obj_bean.c (魔法の豆の木リフト)(arg_data 0x%04x) [36m 馬と豆の木リフト衝突!!!
File 0467 - Obj_Comb
This is the actor file for beehives.
../z_obj_comb.c ../z_obj_comb.c ../z_obj_comb.c
File 0468 - Obj_Dekujr
This is the actor file for the Deku Tree Jr.
../z_obj_dekujr.c ../z_obj_dekujr.c ../z_obj_dekujr.c ../z_obj_dekujr.c
File 0469 - Obj_Elevator
This is the actor file for xxx.
Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x) ../z_obj_elevator.c (Dungeon Elevator)(arg_data 0x%04x)
File 0470 - Obj_Hamishi
This is the actor file for xxx.
../z_obj_hamishi.c ../z_obj_hamishi.c ../z_obj_hamishi.c
File 0472 - Obj_Hsblock
This is the actor file for xxx.
Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x) ../z_obj_hsblock.c ../z_obj_hsblock.c ../z_obj_hsblock.c ../z_obj_hsblock.c
File 0473 - Obj_Ice_Poly
This is the actor file for xxx.
../z_obj_ice_poly.c ../z_obj_ice_poly.c ../z_obj_ice_poly.c
xxx - xxx
This is the actor file for xxx.
(dungeon keep 木箱)(arg_data 0x%04x) 木箱(据置)(arg %04xH)(item %04xH %d)
File 0476 - Obj_Lift
This is the actor file for xxx.
Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x) ../z_obj_lift.c (Dungeon Lift)(arg_data 0x%04x)
File 0477 - Obj_Lightswitch
This is the actor file for sun switches.
[41;37m 押引ブロック発生失敗(%s %d)(arg_data 0x%04x) ../z_obj_lightswitch.c (光スイッチ)(arg_data 0x%04x) ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c ../z_obj_lightswitch.c
File 0478 - Obj_Makekinsuta
This is the actor file for xxx.
[34m 金スタ発生敵(arg_data %x) [43;30m 引数不正 (arg_data %x)(%s %d) ../z_obj_makekinsuta.c
File 0479 - Obj_Makeoshihiki
This is the actor file for xxx.
[41;37m Error : 押し引きブロック発生失敗(%s %d) ../z_obj_makeoshihiki.c (%s)(arg_data %04xF)(angleZ %d) ../z_obj_makeoshihiki.c
File 0480 - Obj_Mure
This is the actor file for xxx.
Error : カリングの設定がされていません。(%s %d)(arg_data 0x%04x) ../z_obj_mure.c Error 群れな敵 (%s %d)(arg_data 0x%04x) ../z_obj_mure.c Error 群れな敵 (%s %d)(arg_data 0x%04x) ../z_obj_mure.c 群れな敵 (arg_data 0x%04x)(chNum(%d) ptn(%d) svNum(%d) type(%d)) Warning : 個体数が設定されていません(%s %d)(arg_data 0x%04x) ../z_obj_mure.c おかしなの (%s %d) ../z_obj_mure.c Error : 既に子供がいる(%s %d)(arg_data 0x%04x) ../z_obj_mure.c warning 発生失敗 (%s %d) ../z_obj_mure.c warning 発生失敗 (%s %d) ../z_obj_mure.c Error : 既に子供がいる(%s %d)(arg_data 0x%04x) ../z_obj_mure.c warning 発生失敗 (%s %d) ../z_obj_mure.c
File 0481 - Obj_Mure2
This is the actor file for xxx.
Warning : 既に子供がいる(%s %d)(arg_data 0x%04x) ../z_obj_mure2.c
File 0483 - Obj_Oshihiki
This is the actor file for xxx.
Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x) ../z_obj_oshihiki.c Error : タイプが判別できない(%s %d)(arg_data 0x%04x) ../z_obj_oshihiki.c Error : scene_data_ID が判別できない。(%s %d) ../z_obj_oshihiki.c (dungeon keep 押し引きブロック)(arg_data 0x%04x) Warning : 押し引きブロック落ちすぎた(%s %d)(arg_data 0x%04x) ../z_obj_oshihiki.c ../z_obj_oshihiki.c ../z_obj_oshihiki.c ../z_obj_oshihiki.c
File 0485 - Obj_Switch
This is the actor file for xxx.
Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x) ../z_obj_switch.c [31m Error : 氷発生失敗 (%s %d) ../z_obj_switch.c (Dungeon switch)(arg_data 0x%04x) ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c ../z_obj_switch.c
File 0486 - Obj_Syokudai
This is the actor file for torch stands.
../z_obj_syokudai.c ../z_obj_syokudai.c ../z_obj_syokudai.c ../z_obj_syokudai.c
File 0487 - Obj_Timeblock
This is the actor file for time blocks.
昌のブロック (<arg> %04xH <type> save:%d color:%d range:%d move:%d) ◯◯◯◯ Time Block 注目カメラ (frame counter %d) ◯◯◯◯ Time Block 注目カメラ (frame counter %d) ../z_obj_timeblock.c ../z_obj_timeblock.c ../z_obj_timeblock.c
File 0488 - Obj_Tsubo
This is the actor file for pots.
地面に付着失敗 Error : バンク危険! (arg_data 0x%04x)(%s %d) ../z_obj_tsubo.c (dungeon keep 壷)(arg_data 0x%04x)
File 0489 - Obj_Warp2block
This is the actor file for xxx.
時のブロック(ワープ2) (<arg> %04xH <type> color:%d range:%d) [41;37m Error : 時のブロック(ワープ2)が対でセットされていません(%s %d) ../z_obj_warp2block.c ../z_obj_warp2block.c ../z_obj_warp2block.c ../z_obj_warp2block.c
File 0490 - Object_Kankyo
This is the actor file for xxx.
../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c ../z_object_kankyo.c
File 0491 - Oceff_Spot
This is the actor file for the Sun's Song.
[33m z_oceff_spot 太陽の歌フラグ [33m z_oceff_spot オカリナ終了 ../z_oceff_spot.c ../z_oceff_spot.c ../z_oceff_spot.c
File 0492 - Oceff_Storm
This is the actor file for xxx.
../z_oceff_storm.c ../z_oceff_storm.c ../z_oceff_storm.c ../z_oceff_storm.c ../z_oceff_storm.c
File 0493 - Oceff_Wipe
This is the actor file for xxx.
[36m WIPE arg_data = %d ../z_oceff_wipe.c ../z_oceff_wipe.c ../z_oceff_wipe.c
File 0494 - Oceff_Wipe2
This is the actor file for xxx.
[36m WIPE2 arg_data = %d ../z_oceff_wipe2.c ../z_oceff_wipe2.c ../z_oceff_wipe2.c
File 0495 - Oceff_Wipe3
This is the actor file for xxx.
[36m WIPE2 arg_data = %d ../z_oceff_wipe3.c ../z_oceff_wipe3.c ../z_oceff_wipe3.c
File 0496 - Oceff_Wipe4
This is the actor file for xxx.
[36m WIPE4 arg_data = %d ../z_oceff_wipe4.c ../z_oceff_wipe4.c ../z_oceff_wipe4.c
File 0497 - Shot_Sun
This is the actor file for xxx.
%d ---- オカリナの秘密発生!!!!!!!!!!!!! [36mSHOT_SUN HIT!!!!!!!