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Quest for Glory II: Trial by Fire

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Title Screen

Quest for Glory II: Trial by Fire

Developer: Sierra On-Line
Publisher: Sierra On-Line
Platforms: DOS, Amiga
Released in US: November 1990


GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


NotesIcon.png This game has a notes page
ProtoIcon.png This game has a prototype article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
Quite a few more unused graphics here and there's that rolling demo too.

Debug Mode

In-game Debug Actions

At any point during the game, open up the text prompt and enter suck blue frog. These controls become available in the game:

Keys Action
Alt + E Get stats on the player character
Alt + S Show cast (info about all on screen objects)
Alt + M Show memory
Alt + F Show heap info
Alt + Z Immediately quit the game
Alt + T Teleport to another room
Alt + I Give an inventory item to an actor (usually ego)
Alt + B Change amount of silvers
Alt + H All stats set to an entered integer
Alt + K Changes values of skills
Alt + G Path writer
Alt + W Write features
Alt + L Write to log
Ctrl + W Write cast to file
Alt + U Show updating fields on the screen
Alt + N Write note
Alt + V,
Alt + P,
Alt + C
Show layers of a room (Visual, Priority and Control respectively)
Shift + / Show the available commands/Help


(Source: HWM, ScummVM Wiki)

Unused Graphics

Unused Pictures

QFG2-ToF-Daytime-Fortress.png

A daytime look of the background where Iblis rises up. This version was never used, as this is shown during nighttime in the actual game. The castle is also part of the image rather than a sprite laid on top of the background.

QfG2-scanned-image-pic400.png

A scan meant for Rasier. Boxes have been drawn around the pillar and on top of the bridge to indicate layering.


(Source: ATMachine, SciViewer)

Unused Views

QfG2-TbF-EmirLick.gif QfG2-TbF-HeroLickReact.gif

Emir licking the player character, as if he were still a Saurus. Probably would have been used in the ending.

QfG2-TbF-On Your Marks.png

The player character, the Saurus and Shema at the start of a racing line.

QfG2-TbF-Paladin.png

A pose of the paladin likely meant for the character selection screen. The paladin cannot be chosen from said screen at any point, even after beating the game.

QfG2-TbF-AltHUD.png

A different HUD. It's less colorful than the one used by the game.

QfG2-TbF-Omar-altoutfit.png

Omar sitting down with an outfit normally seen in the ending.


(Source: ATMachine, Kuro-chan)