Roblox (Windows, Mac OS X)
|This game is still under active development.|
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Roblox is an online game creation platform that allows users to design their own games and play a wide variety of different types of games created by the developer or other users.
Despite having a notoriously toxic status in other online communities, the game engine itself is actually an impressive feat, featuring very powerful and flexible tools that allow for development across all sorts of hardware.
As the game engine itself is constantly receiving new features and content, this article will be focused on features and content that have been removed from the game engine over the years, as well as the really old builds that have been hard to come by.
- 1 Subpages
- 2 Unused Graphics
- 3 Unused Meshes
- 4 Unused Sounds
- 5 Developer Credits
- 5.1 CoreScripts\LoadingScript.lua
- 5.2 CoreScripts\ServerStarterScript.lua
- 5.3 CoreScripts\StarterScript.lua
- 5.4 CoreScripts\CoreScripts\BlockPlayerPromp.lua
- 5.5 CoreScripts\CoreScripts\ContextActionTouch.lua
- 5.6 CoreScripts\CoreScripts\FriendPlayerPrompt.lua
- 5.7 CoreScripts\CoreScripts\GamepadMenu.lua & GamepadMenuOld.lua
- 5.8 CoreScripts\CoreScripts\HealthScript.lua
- 5.9 CoreScripts\CoreScripts\NotificationScript2.lua
- 5.10 CoreScripts\CoreScripts\PerformanceStatsManagerScript.lua
- 5.11 CoreScripts\CoreScripts\PurchasePromptScript2.lua
- 5.12 CoreScripts\CoreScripts\Topbar.lua
- 5.13 CoreScripts\CoreScripts\VehicleHud.lua
- 5.14 PlayerScripts\StarterCharacterScripts\Sound.server.lua
- 5.15 PlayerScripts\StarterCharacterScripts\Sound\LocalSound.client.lua
- 5.16 PlayerScripts\StarterPlayerScripts\ControlScript.lua
- 5.17 PlayerScripts\StarterPlayerScripts\ControlScript\MasterControl.lua
- 6 Debug Information
| Removed Features|
Features that have been removed from the game engine
| Removed Content|
Files that were removed completely from Roblox
| Unused Studio Textures|
Images embedded in Roblox Studio that are currently unused.
While these graphics aren't used by the actual developers of Roblox, anyone can use them in their games. When the game received a massive UI redo, a bunch of graphics from before the UI redo remained in the game's files.
Unused Tix Icon
Although not so significant, the game used to have another currency called Tix that had been around since 2007. The currency was removed in 2016, leaving this texture unused.
In an effort to phase away from their programmer art style, Roblox tried to propose new cartoony face styles and characters around 2012.
Due to the overwhelmingly negative community feedback, these face styles were scrapped (for the most part at least...), but they still remain uploaded on the catalog. The Sarge, Missy, and Max faces were shown in a post on the ROBLOX Blog.
- ROBLOX Unused R3 HoneyFace.png
Hack of April 2012 Faces
These faces were not officially made by Roblox, but were created by players, and released "officially" by the Roblox account during the hack of April 2012. Although the faces have been removed from the Catalog, the image files for them remain.
|Face Name||Face Image Link||Image||Description|
|c:||https://www.roblox.com/library/76382977/c-Image||It is actually quite terrifying. It stares into your soul, waiting to consume it.|
|hai guize derp||https://www.roblox.com/library/76385103/hai-guize-derp-Image||Not as terrifying as c:, but it is still disturbing.|
In Roblox, meshes are models uploaded directly into the game with a specific ID and are usually used for making hats, gears, and other complex 3-D Materials. However, some appear to be completely unused.
Early Character Redesign
This appears to be an early attempt to redesign Roblox's character. The model was codenamed "John", (most likely named after John Shedletsky, the first employee and former creative director of Roblox) and it is fully-modeled. It was placed on the Roblox blog in 2007 with a texture, and the textures were recently found on 10/27/2017, leaving the opportunity to create a recreation of the model. For whatever reason, it has a scale that makes it very large. This is a demonstration. The mesh can be found here.
Using the textures that were uploaded onto the site and fixing the UV maps on the mesh reveals some interesting things, namely that the hair texture was changed before it was uploaded onto the client and site. It's currently unknown if isolated versions of the limbs exist.
At one point, while badges were still in development, they were going to be a full-on customized mesh rather than just a shiny block with a circle-cropped image of whatever you uploaded as the icon on it. This texture seems to have been designed in such a way that it could be easily retextured by the player, however it's anyone's guess as to what was originally intended by the texture.
Two guesses that could be made is that either ROBLOX would automatically paste the image onto the indicated area, or, the player would have the option to texture it by themselves. It was probably scrapped because it seemed more practical to have a block with the image on it (and therefore more easily edited by the player) rather than have all badges automatically have a mesh such as this. Alternatively, it could also be inferred that ROBLOX didn't want to waste the time it would take to make an autogenerator for the aforementioned texture. Below is a mockup of what it would look like in-game with a badge texture.
|File Name||Description||Sound File|
|bfsl-minifigfoots2.mp3||A low quality walking sound.|
|Rubber band.wav||A low quality version of the slingshot sound.|
|Kid saying Ouch.wav||A low quality sound of a kid saying "Ouch". It might be an early death sound.|
|glassbreak.wav||A loud sound effect of glass breaking.|
|Kerplunk.wav||A "kerplunk" sound.|
|Launching rocket.wav||An unused rocket launcher sound effect. This sound eventually was used for multiple Admin-made tools.|
|Shoulder fired rocket.wav||Another unused rocket launcher sound effect.|
|victory.wav||The "Ta-Da!" sound effect from Windows 3.1. This was used in around 2010 and it played whenever you collected a badge.|
|flashbulb.wav||A short bumping sound.|
|snap.wav||A loud snap.|
In several game scripts, developer credits are present.
Get the other scripts here.
-- Creates the generic "ROBLOX" loading screen on startup -- Written by ArceusInator & Ben Tkacheff, 2014
--[[ // Filename: ServerStarterScript.lua // Version: 1.0 // Description: Server core script that handles core script server side logic. ]]--
-- Creates all neccessary scripts for the gui on initial load, everything except build tools -- Created by Ben T. 10/29/10 -- Please note that these are loaded in a specific order to diminish errors/perceived load time by user
--[[ // Filename: BlockPlayerPrompt.lua // Version 1.0 // Written by: TheGamer101 // Description: Handles prompting the blocking and unblocking of Players. ]]--
-- ContextActionTouch.lua -- Copyright ROBLOX 2014, created by Ben Tkacheff -- this script controls ui and firing of lua functions that are bound in ContextActionService for touch inputs -- Essentially a user can bind a lua function to a key code, input type (mousebutton1 etc.) and this
--[[ // Filename: FriendPlayerPrompt.lua // Version 1.0 // Written by: TheGamer101 // Description: Can prompt a user to send a friend request or unfriend a player. ]]--
CoreScripts\CoreScripts\GamepadMenu.lua & GamepadMenuOld.lua
--[[ Filename: GamepadMenu.lua Written by: jeditkacheff Version 1.1 Description: Controls the radial menu that appears when pressing menu button on gamepad --]] --NOTICE: This file has been branched! If you're implementing changes in this file, please consider also implementing them in the other --version.
--[[ This script controls the gui the player sees in regards to his or her health. Can be turned with Game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Health,false) Copyright ROBLOX 2014. Written by Ben Tkacheff. --]]
--[[ Filename: NotificationScript2.lua Version 1.1 Written by: jmargh Description: Handles notification gui for the following in game ROBLOX events Badge Awarded Player Points Awarded Friend Request Recieved/New Friend Graphics Quality Changed Teleports CreatePlaceInPlayerInventoryAsync --]]
--[[ Filename: PerformanceStatsManagerScript.lua Written by: dbanks Description: Handles performance stats gui. --]]
--[[ // Filename: PurchasePromptScript2.lua // Version 1.0 // Release 186 // Written by: jeditkacheff/jmargh // Description: Handles in game purchases ]]--
--[[ // FileName: Topbar.lua // Written by: SolarCrane // Description: Code for lua side Top Menu items in ROBLOX. ]]
--[[ // Filename: VehicleHud.lua // Version 1.0 // Written by: jmargh // Description: Implementation of the VehicleSeat HUD // TODO: Once this is live and stable, move to PlayerScripts as module ]]
--[[ Author: @spotco This script creates sounds which are placed under the character head. These sounds are used by the "LocalSound" script. To modify this script, copy it to your "StarterPlayer/StarterCharacterScripts" folder keeping the same script name ("Sound"). The default Sound script loaded for every character will then be replaced with your copy of the script. ]]--
--[[ Author: @spotco This script runs locally for the player of the given humanoid. This script triggers humanoid sound play/pause actions locally. The Playing/TimePosition properties of Sound objects bypass FilteringEnabled, so this triggers the sound immediately for the player and is replicated to all other players. This script is optimized to reduce network traffic through minimizing the amount of property replication. ]]--
--[[ // FileName: ControlScript.lua // Version 1.1 // Written by: jmargh and jeditkacheff // Description: Manages in game controls for both touch and keyboard/mouse devices. // This script will be inserted into PlayerScripts under each player by default. If you want to // create your own custom controls or modify these controls, you must place a script with this // name, ControlScript, under StarterPlayer -> PlayerScripts. // Required Modules: ClickToMove DPad KeyboardMovement Thumbpad Thumbstick TouchJump MasterControl VehicleController --]]
--[[ // FileName: MasterControl // Version 1.0 // Written by: jeditkacheff // Description: All character control scripts go thru this script, this script makes sure all actions are performed --]]
The game has couple of debugging tools built in which can be enabled and disabled on command.
|Ctrl+Shift+F1-Ctrl+Shift+F7||Shows various things about the game like the physics engine. Can't be interacted with.
F1 shows general information F2 shows graphics information F3 shows network information F4 shows performance information F5 shows a cutdown version of F4 F6 shows a modified microprofiler that is configured to work with Roblox. F7 shows the 'Performance Stats' (also can be enabled in the games options)
|F9 or typing /console into chat||Shows the game's Lua script logs, to determine what is going on in the background. Intended for game developers to debug their games online. If you own the game, you can access a Server Logs menu which allows you to type Lua commands while the game is running.|
Interestingly enough, the F1-F7 debug menus are the only remnants remaining of Roblox's legacy hard-coded UI system, from the ages prior to late 2009.
Almost all of the old built-in UI elements have been removed from the engine.