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Rockstar Games Presents Table Tennis

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Title Screen

Rockstar Games Presents Table Tennis

Developer: Rockstar San Diego
Publisher: Rockstar Games
Platforms: Xbox 360, Wii
Released in JP: October 12, 2006 (Xbox 360), April 16, 2008 (Wii)
Released in US: May 23, 2006 (Xbox 360), October 16, 2007 (Wii)
Released in EU: May 26, 2006 (Xbox 360), October 19, 2007 (Wii)


DevTextIcon.png This game has hidden development-related text.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


PrereleaseIcon.png This game has a prerelease article

A wholesome and passionate game that accurately simulates the sport of table tennis, Rockstar Games Presents Table Tennis was the first Rockstar game on a seventh-gen console.

It showcased the graphical power and advanced animations that the RAGE engine was capable of providing for future titles, such as Grand Theft Auto IV and V, Midnight Club: Los Angeles, Red Dead Redemption, and more. In the process, it gave us a fun and addicting game with high depth that many likely overlook due to its ostensibly simple nature.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Debug Options

Performance Info

RGPTT360-FIN DebugDisplay.png

A debug display that shows the performance of the game.

EUR USA, ASIA JPN
Wii 00D002CB 00000001 00CCB74B 00000001 00CCABCB 00000001
X360 BC300A9B 01 BC2EAA9B 01

Wireframe

RGPTT360-FIN Wireframe.png

Turns the whole world into a wireframe. This is only present in the Xbox 360 version.

INTL BC300A9A 01
JPN BC2EAA9A 01
(Source: Edness)

Unused Sounds

The Wii version has a TEST.spd sound file of a musical instrument.

Unused Text

Three string table entries that are replaced with a placeholder message.

String ID String Label English, French, German, Italian, Spanish Japanese
835B890 dialog_30 NOT IN USE - BUG THIS MESSAGE 未使用です: 表示されている場合はバグとして扱ってください
835B891 dialog_31
835B892 dialog_32

Debug Menu Strings

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Using the debug symbols present in the EUR Wii release, this seems to be related to some sort of DemoWorld.

Several strings of what seems to be remnants of a debug menu. The function that uses these still exist in the retail versions, but is seemingly never called normally.

Display Help:     ?
Cycle Stats Page: ?
Cycle Draw Mode:  ?
Reset:            ?
Draw Debug:       ?
Awaken All:       ?
Rotate Left:      ?
Rotate Right:     ?
Rotate Up:        ?
Rotate Down:      ?
Zoom in:          ?
Zoom out:         ?
FPS: %6.2f
clock msec/f: %6.3f
sim msec/f:   %6.3f
timewarp:         %6.3f
Paused
Average Collide Time (from phDemoWorld): %f
Sphere Tests : %d / %d (%f)