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Rockstar Games Presents Table Tennis

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Title Screen

Rockstar Games Presents Table Tennis

Developer: Rockstar San Diego
Publisher: Rockstar Games
Platforms: Xbox 360, Wii
Released in JP: October 12, 2006 (Xbox 360), April 16, 2008 (Wii)
Released in US: May 23, 2006 (Xbox 360), October 16, 2007 (Wii)
Released in EU: May 26, 2006 (Xbox 360), October 19, 2007 (Wii)


DevTextIcon.png This game has hidden development-related text.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.


PrereleaseIcon.png This game has a prerelease article

A wholesome and passionate game that accurately simulates the sport of table tennis, Rockstar Games Presents Table Tennis was the first Rockstar game on a seventh-gen console.

It showcased the graphical power and advanced animations that the RAGE engine was capable of providing for future titles, such as GTA IV, Midnight Club: Los Angeles, GTA V, and more. In the process, it gave us a fun and addicting game with high depth that many likely overlook due to its ostensibly simple nature.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info


Debug Options

Performance Info

RGPTT360-FIN DebugDisplay.png

A debug display that shows the performance of the game.

EUR USA JPN
Wii 00D002CB 00000001 00CCB74B 00000001 00CCABCB 00000001
X360 BC300A9B 01 Not yet checked!

Wireframe

RGPTT360-FIN Wireframe.png

Turns the whole world into a wireframe. This is only present in the Xbox 360 version.

BC300A9A 01
(Source: Edness)

Debug Symbols

Specifically in the European Wii version, there is a pong_EU.elf file in the root directory, which contains debugging symbols.


Debug Menu Strings

Hmmm...
To do:
Using the debug symbols present in the EUR Wii release, this seems to be related to some sort of DemoWorld. Investigate this further!

Several strings of what seems to be remnants of a debug menu. The function that uses these still exist in the retail versions, but is seemingly never called normally.

Display Help:     ?
Cycle Stats Page: ?
Cycle Draw Mode:  ?
Reset:            ?
Draw Debug:       ?
Awaken All:       ?
Rotate Left:      ?
Rotate Right:     ?
Rotate Up:        ?
Rotate Down:      ?
Zoom in:          ?
Zoom out:         ?
FPS: %6.2f
clock msec/f: %6.3f
sim msec/f:   %6.3f
timewarp:         %6.3f
Paused
Average Collide Time (from phDemoWorld): %f
Sphere Tests : %d / %d (%f)

Unused Sounds

The Wii version has a TEST.spd sound file of a musical instrument.