Rockstar Games Presents Table Tennis
Rockstar Games Presents Table Tennis |
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Developer: Rockstar San Diego This game has hidden development-related text. This game has a prerelease article |
A wholesome and passionate game that accurately simulates the sport of table tennis, Rockstar Games Presents Table Tennis was the first Rockstar game on a seventh-gen console.
It showcased the graphical power and advanced animations that the RAGE engine was capable of providing for future titles, such as Grand Theft Auto IV and V, Midnight Club: Los Angeles, Red Dead Redemption, and more. In the process, it gave us a fun and addicting game with high depth that many likely overlook due to its ostensibly simple nature.
Contents
Sub-Page
Prerelease Info |
Debug Options
Performance Info
A debug display that shows the performance of the game.
EUR | USA, ASIA | JPN | |
---|---|---|---|
Wii | 00D002CB 00000001 | 00CCB74B 00000001 | 00CCABCB 00000001 |
X360 | BC300A9B 01 | BC2EAA9B 01 |
Wireframe
Turns the whole world into a wireframe. This is only present in the Xbox 360 version.
INTL | BC300A9A 01 |
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JPN | BC2EAA9A 01 |
Unused Sounds
The Wii version has a TEST.spd sound file of a musical instrument.
Unused Text
Three string table entries that are replaced with a placeholder message.
String ID | String Label | English, French, German, Italian, Spanish | Japanese |
---|---|---|---|
835B890 | dialog_30 | NOT IN USE - BUG THIS MESSAGE | 未使用です: 表示されている場合はバグとして扱ってください |
835B891 | dialog_31 | ||
835B892 | dialog_32 |
Debug Menu Strings
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Using the debug symbols present in the EUR Wii release, this seems to be related to some sort of DemoWorld. |
Several strings of what seems to be remnants of a debug menu. The function that uses these still exist in the retail versions, but is seemingly never called normally.
Display Help: ? Cycle Stats Page: ? Cycle Draw Mode: ? Reset: ? Draw Debug: ? Awaken All: ? Rotate Left: ? Rotate Right: ? Rotate Up: ? Rotate Down: ? Zoom in: ? Zoom out: ? FPS: %6.2f clock msec/f: %6.3f sim msec/f: %6.3f timewarp: %6.3f Paused Average Collide Time (from phDemoWorld): %f Sphere Tests : %d / %d (%f)
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