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Samurai Jack: The Shadow of Aku
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Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Adrenium
Games > Games by platform > GameCube games
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 2004
Games > Games by series > Samurai Jack series
| Samurai Jack: The Shadow of Aku |
|---|
|
Developer:
Adrenium
|
| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
| To do: The PlayStation 2 release has a folder named NEW00000 which contains a backup of many early assets. Please finish documenting them. |
Sub-Page
| Unused Videos What could go wrong when you leave a bunch of unused videos in your game? |
Unused Text
DBUGPS2.PS2
DBUGPS2.PS2 is a configuration file that was used by a debugger.
[version] 1.76.14.0 // PS2 Debugger from SN Systems [frame] pos=00000001,-4,-4,1288,979 [targetname] lecompte-ps2 [irxpath] ;C:\ad\jack\build\ps2\release\iophooey [lastelf] c:\ad\jack\build\ps2\debug\jackmain\jackmain.elf [config] loadflags=009B defradix=10 updaterate=0 defwatchradix=16 wraptostart=0 matchwholeword=0 searchdirection=1 casesens=0 regexflag=0 savettyexcapecodes=0 TTYbuffersizes=400000,8000,8000,10000,10000,8000 [deftabs] .C,4 .H,4 .CPP,4 .CXX,4 .CC,4 .VSM,4 .DSM,4 .S,8 [window] WindowPos=00000001,0,0,994,594 state=1 WindowIndex=2 maxedwindows=0 [bars] barid=1 barpos=703,0,4,571 horizontal=0 barid=2 barpos=707,438,279,4 horizontal=1 barid=3 barpos=707,217,279,4 horizontal=1 [pane] paneid=0 referencepane=0 panesplit=1 panepos=0,0,703,567 panebars=-1,-1,1,-1 type=3 unit=0 flags=0 logfont=12,8,400,FF,31,Terminal [txtfile] C:\AD\JACK\SRC\JACKMAIN\SAVEGAME.CPP [pane] paneid=1 referencepane=0 panesplit=1 panepos=707,442,279,125 panebars=1,2,-1,-1 type=4 unit=3 flags=0 logfont=12,8,400,FF,31,Terminal columnwidths=250, 100, 10000, gridlines=1 [watch] s_streamDataValid [watch] reading [pane] paneid=2 referencepane=1 panesplit=2 panepos=707,221,279,217 panebars=1,3,-1,2 type=7 unit=3 flags=0 logfont=12,8,400,FF,31,Terminal columnwidths=100,400, [pane] paneid=3 referencepane=2 panesplit=2 panepos=707,0,279,217 panebars=1,-1,-1,3 type=9 unit=3 flags=0 logfont=12,8,400,FF,31,Terminal cursor=0,17 [window] WindowPos=00000003,22,22,994,594 state=3 WindowIndex=1 maxedwindows=1 [bars] barid=1 barpos=231,0,4,884 horizontal=0 barid=2 barpos=235,445,1040,4 horizontal=1 barid=3 barpos=235,238,1045,4 horizontal=1 barid=4 barpos=510,449,4,434 horizontal=0 barid=5 barpos=755,0,4,242 horizontal=0 [pane] paneid=0 referencepane=0 panesplit=1 panepos=0,0,231,880 panebars=-1,-1,1,-1 type=14 unit=0 flags=0 logfont=12,8,0,FF,01,Terminal selectedtab=0 properties=0,-1,-1 [pane] paneid=1 referencepane=0 panesplit=1 panepos=235,449,275,430 panebars=1,2,4,-1 type=6 unit=0 flags=0 logfont=12,8,0,FF,01,Terminal columnwidths=130,70,140,140,100, [pane] paneid=2 referencepane=1 panesplit=2 panepos=235,242,1045,203 panebars=1,3,-1,2 type=3 unit=0 flags=4 logfont=12,8,0,FF,01,Terminal [txtfile] C:\AD\JACK\SRC\JACKMAIN\SAVEGAMEMENU.CPP [pane] paneid=3 referencepane=2 panesplit=2 panepos=235,0,520,238 panebars=1,-1,5,3 type=7 unit=0 flags=24 logfont=12,8,0,FF,01,Terminal columnwidths=100,400, [pane] paneid=4 referencepane=1 panesplit=1 panepos=514,449,765,430 panebars=4,2,-1,-1 type=8 unit=0 flags=0 logfont=12,8,0,FF,01,Terminal cursor=22,11 ttymode=0 autowrap=1 [pane] paneid=5 referencepane=3 panesplit=1 panepos=759,0,520,238 panebars=5,-1,-1,3 type=4 unit=0 flags=24 logfont=12,8,0,FF,01,Terminal columnwidths=250, 100, 10000, gridlines=1 [watch] gLastDigest [watch] g_inUse [lastactivepane] paneid=4 [NewValueHistory] 1024 50000 [RecentSourceFilesHistory] c:\ad\jack\src\elem\bent\ps2\ps2-controller.cpp (EE),349 c:\ad\jack\src\elem\rancid\ps2\transform.cpp (EE),279 c:\ad\jack\3rdparty\stlport-4.5.3\stlport\stl\_algo.c (EE),11 c:\ad\jack\3rdparty\stlport-4.5.3\stlport\stl\debug\_vector.h (EE),130 c:\ad\jack\src\elem\mud\memcard.h (EE),346 c:\ad\jack\src\elem\mud\ps2\memcard.cpp (EE),1123 c:\ad\jack\src\jackmain\main.cpp (EE),208 c:\ad\jack\src\jackmain\savegamemenu.cpp (EE),23 c:\ad\jack\src\jackmain\savegame.cpp (EE),1 c:\ad\jack\src\jackmain\frontend.cpp (EE),1457 [SearchHistory.EE] makenewsave update trysave savegame( newgame( savequery trysavebase commitdata makenewsavefile newsavefile [WatchExpHistory.EE] controller msg s g_sim->signals gameSaveFile this sp sceCdReadClock gLastDigest g_inUse [WatchExpHistory.IOP] actual reading [dmaerrorsettings] ErrorMask=0x7FFFFE00 [TTYbuffers] size=0,00400000 size=1,00008000 size=2,00008000 size=3,00010000 size=4,00010000 size=5,00008000
Debug Menu?
It appears there is a debug menu in this game looking at the strings.
ROM:00225404 00000017 C Complete Game (unlock) ROM:0022541C 0000001D C Random Housekeeping Tools... ROM:0022543C 0000000E C Test Sound... ROM:0022544C 00000011 C special/scottish ROM:00225460 00000010 C Where Am I? ... ROM:00225470 0000000F C [%.2f %2f %2f] ROM:00225480 00000014 C Mission Numbers ... ROM:00225494 0000000A C %.60s: %s ROM:002254A0 0000000A C %.60s: %d ROM:002254AC 00000011 C Debug options... ROM:002254C0 00000019 C Level NodeGraph debug... ROM:002254DC 00000019 C Memory allocation report ROM:00225540 0000000D C basic_string ROM:00225840 00000015 C enable cheat buttons ROM:00225858 00000014 C enable debug camera
Also, there may be unpublished cheats in the game.
| To do: Figure out how to activate debug mode. |
Other Stuff
Several files in the ISO refer to a developer's hard drive.
ROM:00240EAC 0000002D C c:/ad/jack/src/elem/bent/memdebug_common.cpp ROM:00240EE4 00000024 C c:/ad/jack/src/elem/bent/memdebug.h ROM:0024102C 00000024 C c:/ad/jack/src/elem/bent/memdebug.h ROM:0024106C 00000024 C c:/ad/jack/src/elem/bent/circular.h ROM:00241090 00000024 C c:/ad/jack/src/elem/bent/memdebug.h ROM:002410B4 0000002A C c:/ad/jack/src/elem/bent/packablepool.cpp ROM:002413C4 00000023 C c:/ad/jack/src/elem/bent/timer.cpp ROM:0024146C 00000028 C c:/ad/jack/src/elem/bent/vallocator.cpp ROM:002414A0 00000024 C c:/ad/jack/src/elem/bent/memdebug.h
| The Samurai Jack series | |
|---|---|
| Game Boy Advance | The Amulet of Time |
| GameCube, PlayStation 2 | The Shadow of Aku |
| Adobe Flash | Code of the Samurai |
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Adrenium
Games > Games by platform > GameCube games
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 2004
Games > Games by series > Samurai Jack series
