We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Scribblenauts Unlimited

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Scribblenauts Unlimited

Developer: 5th Cell
Publisher: Warner Bros. Interactive Entertainment
Platforms: Wii U, Nintendo 3DS, Windows, IOS
Released in US: November 13, 2012 (Nintendo 3DS/Wii U), November 20, 2012 (Windows), December 15, 2015 (iOS)
Released in EU: December 6, 2013 (Nintendo 3DS/Wii U), February 15, 2013 (Windows), December 15, 2015 (iOS)
Released in AU: November 29, 2012


AreasIcon.png This game has unused areas.
TextIcon.png This game has unused text.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Scribblenauts Unlimited is the fourth game in the Scribblenauts series and introduces the object editor, more objects and adjectives, Maxwell's family, the removal of the stage-based progession system, and a whole lot of other cool stuff.

Unspawnable Objects

Some objects, like Edgar or Lily, cannot be spawned directly from the notebook, mainly because these items have a special character (that cannot be normally typed) in their names.

  • @black magic
  • @lily
  • @lily2
  • @green magic
  • @stone magic
  • @earth magic
  • @fairy magic
  • @frost breath
  • @electric magic
  • @yoshi egg (Wii U Only)
  • @flare
  • @red magic
  • @blue magic
  • @death ray
  • @edgar
  • @julie
  • @genderblaster (a gun identical to the Grow Ray that flips an NPC's gender when hit)
  • @gendermagic
  • @monstergun (a gun identical to the Laser, when fired at a human it turns them into a random monster)
  • @monstermagic
  • @creatatron
  • @lilyglobe
  • @meanoldman
  • @cursebreakingcane
  • @rumblebomb
  • @treetop
  • @treebottom (there are tops and bottoms for other trees as well)
  • @rein
  • @fireball (Wii U only)
  • @banner (isn't stationary compared to regular banner, and can be held)
  • @rope ladder
  • @livingskeleton
  • @laser beam
  • @maxwelldummy
  • @scribblenaut
  • @andrewwarthenshirt
  • @cloning science
  • @quantum magic
  • @growing magic
  • @growth magic
  • @shrinking magic
  • @siren wings
  • @dragon wings
  • @god (leftover Super Scribblenauts avatar data)
  • @dj (leftover Super Scribblenauts avatar data)
  • @net
  • @dart
  • @belt
  • @hero (leftover Super Scribblenauts avatar data)
  • @mime (leftover Super Scribblenauts avatar data)
  • @goth (leftover Super Scribblenauts avatar data)
  • @goal (flag from the Super Scribblenauts tutorial)

If you create a living object such as @dj, @zombie, or @god, the result in Unlimited will be a living present that slides around, while in Super Scribblenauts they would actually be said object. Most rope-like objects create a rope made of purple rectangles.

If "@lily2" is selected, the game will crash if you are not in Edwin's Farm. When spawned, it checks your progress and displays the correct "stone Lilly". It has no walking left animation, causing it to do an odd moonwalk, but it can still walk right normally. Also, "@ropeladder" creates a bike that is missing one of its wheels.

(Source: http://scribblenauts.wikia.com/wiki/The_@_Method)

Unused Levels

Hmmm...
To do:
How do you access these?

There are three unused levels that were cut from the game. The collision data and entity indexes can be found in the "pmindex_for_code" xml file.

  • Unnamed Stadium Level (along with a lava variant and a water variant).
  • Unnamed Mall level (Used in the Wii U version, but scrapped from PC).
  • "kristjanshomestead"

Note that loading these levels normally might crash the game, as they do not have proper introduction cutscenes.

Stadium Level

This unused level is fairly feature complete, with merits and a functioning mission. On the other hand, it doesn't have a proper background set up to it, but the collision works. Along with that, it is possible to load back into the level, the name of the level being "()".

This level was likely scrapped very early on and used for testing, as there are two variations of the level found in the game, one that spawns a pool of lava, and one that spawns a pool of water.

Similarly to the mall level, there is a screen transition that mirrors the underline screen transition.

Stadium Merits

The stadium level has merits that can be unlocked, and can be found in the game.

  • Team Colors - Color us our team's colors!
  • Team Spirit - Give me a costume to join the mascots!
  • Play Ball - Create someone to perform the anthem!
  • Put Me In Coach - Give my lead-off hitter a bat!
  • You're My Favorite Player - Give me something for my favorite player to sign!
  • Sports Stuff - Give me sports equipment!
  • GOOOOAAALLLL - Create a goal I can score in!
  • Who Is Flying This Thing - Create someone to fly me!
Early promotional map showing the mall level, with The Underline out of place.

Mall Level

This level is present in the Wii U version of the game as Punctuation Plaza. It was a place where you could share and download other people's creations, and even give them a rating! The Mall was also supposed to appear in the PC version, however, it was cut very late in development and was replaced with the Steam Workshop, which is basically the same thing.

Unlike the stadium level, only the collision and the background of the map work, no missions or people are present.

kristjanshomestread

kristjanshomestread is a simple test map, presumably created by and named after Kristjan Palsson, a 5th Cell employee. This level is so simple that it's just a small cluster of objects, a Hydra, a castle, some clouds and a Starite.

Oddities

My Adjectives

There are a few objects in the game titled "$MYADJECTIVES". Whatever they were meant for is a mystery, as there is no mention of custom adjectives or anything related to it. However, it doesnt do anything. It can only be seen with the notebook object or the $ method.

Unused Game Modes

Some information for some unused game modes can be found in the game's files.

  • Survival
  • A multiplayer mode of sorts.

Survival

While it is unknown what survival is and what it was used for, there are some leftover files that reference survival, all of which can be found in the "pmindex_for_code" xml file.

Filters and Colors

  • survival_colors.exf
  • survival_materials.exf
  • survival_silly.exf
  • survival_sizes.exf

Events and Merits

  • static_survival
  • survival_test_$merits
  • survival_test_waves

Survival Maps

(All function the same as the normal maps.)

  • c_woods_survival (Unique metaforest map?)
  • su_hauntedhouse (Grave Manor)
  • su_woods (Metaforest)

Textures

Other Scripts

  • multiplayer_survival_adjlist
  • multiplayer_survival_drc
  • multiplayer_survival_objectcreation
  • multiplayer_survival_tv
  • multiplayer_survival_weapondefenders

Along with that there are some adjectives that can be applied through the @ method glitch or memory editing.

  • @survivalweapon
  • @survivalmodeattack
  • @survivalmodedefend
  • @survivalmodetarget