Shin Megami Tensei: Devil Summoner: Soul Hackers
|Shin Megami Tensei: Devil Summoner: Soul Hackers|
This game has unused playable characters.
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Shin Megami Tensei: Devil Summoner: Soul Hackers is the second game in the Devil Summoner subseries.
|Screenshot||Level ID||Screenshot||Level ID|
|(FACE.BIN) Unused||(FACEB.BIN) Unused||(FACEB.BIN) Used|
The FACE.BIN archive contains a full portrait set from the PSX port, but with additional ones! What is strange is that it uses fan art for new characters added to the 3DS port. The original artwork can be found here under the 葛葉ライドウ section. It's the third bullet point down, and fourth one from the left.
More information about these graphics
A city wrapped in an electronic net named "Network".
ネットワークという 電子の網に包まれた街 情報環境都市モデル 天海市 の誕生である。
A city wrapped in an electronic net named "Network". Birth model of information environment city "Amami City".
|Same Text with ruby.||Same Text|
Title Screen Oddities
"NEXT VISION" option is not used in the game. I have no idea what it is for.
Most of the debug options seems to be cut from the release version of the game, however there are several functions left, which can be activated by save file editing. To access these options, change the value in the save file at 0x3E7 to 01.
|Y / Root menu||X / Root menu|
|X / Item menu||X / 3D dungeon|
|L+R / Analysis menu|
The western versions allow Play Coins to be used to evolve Nemechi (instead of solely relying on streetpasses). The Japanese version initially did not have this option, however a patch released August 7th 2013 in Japan added this option.