We just reached 20,000 articles on this wiki!
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Shining Force II

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Shining Force II

Also known as: Shining Force II: The Ancient Seal (JP)
Developer: Sonic! Software Planning
Publisher: Sega
Platform: Genesis
Released in JP: October 1, 1993
Released in US: October 19, 1994
Released in EU: September 1994


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
NotesIcon.png This game has a notes page

Hmmm...
To do:
Tons of stuff. There's more debugging options, including things that are only in the Japanese version.

Shining Force II is the sequel to the first Shining Force, set many years after the first game on a completely different continent. The core game is the same with myriad adjustments and improvements – namely, a completely rebuilt AI.

Unfortunately, the game ended up rushed and was programmed seemingly with little care that everything worked exactly as intended. It ended up being a classic despite the many flaws and errors.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes
SF2LightofHope.png
Regional Differences
Lots of unused content in the international versions.

Unused Spell

SPOIT

Spell 0F, called SPOIT or すいとり (Absorb), isn't used in the game, though it's completely functional. This spell absorbs MP from the target, and would probably be exclusive to monsters.

136
Shining2DialogueBoxTop.png
<Name> put on
a demon's smile.
Shining2DialogueBoxBottom.png
137
Shining2DialogueBoxTop.png
<Name> absorbed
<#> magic points.
Shining2DialogueBoxBottom.png

Debug Spell Names

While these spells and effects are used, these names are not. The only reason these names are in the game in the first place was for the developers to keep track of things.

ID Japanese English
10 かいふく
Healing
HEALIN
11 ファイアーブレス
Fire Breath
FLAME
12 ブリザードブレス
Blizzard Breath
SNOW
13 デーモンブレス
Demon Breath
DEMON
14 ちからのワイン
Power Wine (Power Water)
POWER
15 まもりのミルク
Protect Milk
GUARD
16 はやてのチキン
"Hayate" Chicken (Quick Chicken)
SPEED
17 いだてんピーマン
"Idaten" Pepper (Running Pimento)
IDATEN
18 げんきのパン
Cheerful Bread
HEALTH
19 バーストロック
Burst Rock
B.ROCK
1A レーザー
Laser
LASER
21 ようせいのこな
Fairy Powder
POWDER
22 めがみのなみだ
Goddess Tear (Fairy Tear)
G.TEAR
23 さとりのミツ
"Satori" Honey (Bright Honey)
HANNY
24 ゆうきリンゴ
Brave Apple
BRAVE
25 しゃくねつのたま
Burning Ball (Fireball)
F.BALL
26 いてつくふぶき
Freezing Blizzard (Blizzard)
BREZAD
27 かみのいかづち
God's Thunder (Holy Thunder)
THUNDR
28 アクアブレス
Aqua Breath
AQUA
29 キワイ
Kiwi
KIWI
2A きぼうのひかり
Light of Hope
SHINE
2B オッドアイ
Odd Eye
ODDEYE
(Source: Original TCRF research)

Unused Graphics

A few of the game's map graphics are unused due to engine limitations.

Shining2CandlesAnimated.gif
The candles in Creed's Mansion were meant to be animated.
Shining2ActiveConsole.png
The console in the Nazca Ship should change to this after the Sky Orb is placed inside of it.
Shining2AirshipBroken.png
These tiles would appear in the Nazca ship after it crashed.
This tile is part of the map, but there's no code to actually place them on the visible part of the ship.
Shining2WarpActive.png
Triggering the warp panels in the Magic Tunnel should display this graphic...but no.
Shining2DemonDoorHalfOpen.png This door in the Demon's Head labyrinth leads to Odd Eye's arena.
This frame of the door swinging open isn't used -- it goes from closed to open in 0.03 seconds.
(Source: Original TCRF research)

Unused Palettes

Although all the enemy models are used, some of their alternate palettes are not. Monster palettes are stored by monster difficulty in the game ROM; most of these unused palettes seem to be for intermediary monster types.

Enemy Class Palette ID Palette Notes
Bat 01
Shining2BatPalette01.png
Chaos Warrior 01, 02
Shining2ChaosWarriorPalette01.pngShining2ChaosWarriorPalette02.png
This is the only enemy with two unused palettes.
Dwarf 00
Shining2DwarfPalette00.png
This is the only class with an unused default palette.
Goblin 01
Shining2GoblinPalette01.png
Minotaur 01
Shining2MinotaurPalette01.png
There's only one enemy of this class in the game.
Orc 01
Shining2OrcPalette01.png
Worm 01
Shining2WormPalette01.png
(Source: Original TCRF research)

Unused Text

Items in <this format> are variables.

ID Message Comments
006F
Shining2DialogueBoxTop.png
Do you really think that you
can live forever?
Shining2DialogueBoxBottom.png
Possibly meant to be said by the priest after Bowie dies and gets sent back to a church.
00BE
Shining2DialogueBoxTop.png
Sorry, I don't repair cursed
items.
Let sleeping devils lie.
Shining2DialogueBoxBottom.png
Thankfully, Blacksmiths will repair cursed items without this back-sass.
Battle Messages
00F5
Shining2DialogueBoxTop.png
Splash hit!
Shining2DialogueBoxBottom.png
These lines would have injected some variation into battle scenes.
00F6
Shining2DialogueBoxTop.png
Critical hit!
Shining2DialogueBoxBottom.png
00F7
Shining2DialogueBoxTop.png
Satisfactory hit!
Shining2DialogueBoxBottom.png
00FA
Shining2DialogueBoxTop.png
Muttered terrible words.
Shining2DialogueBoxBottom.png
This is like the Demon Smile attack, but applies to HP.
It's more puzzling, however, because enemies can't drain health on contact nor is there any spell effect that does so. This is likely just a hold-over from the first Shining Force where enemies can drain HP with a special attack.
00FB
Shining2DialogueBoxTop.png
HP drained!
Shining2DialogueBoxBottom.png
00FC
Shining2DialogueBoxTop.png
Said evil words.
Shining2DialogueBoxBottom.png
This would go with a paralysis on contact effect and enemies can stun, but the stun proc doesn't use these lines.
00FD
Shining2DialogueBoxTop.png
Stunned! Can't move!
Shining2DialogueBoxBottom.png
012B
Shining2DialogueBoxTop.png
Everybody recovered
<#> hit points.
Shining2DialogueBoxBottom.png
Sounds like a line intended for a non-battle scene health recovery effect. No such thing exists in the game.
0139
Shining2DialogueBoxTop.png
<Name> muttered
a terrible spell.
Shining2DialogueBoxBottom.png
An alternate version of the unused Demon's Smile attack.
013A
Shining2DialogueBoxTop.png
<Name>'s MP was
drained by <#>.
Shining2DialogueBoxBottom.png
0150
Shining2DialogueBoxTop.png
<Name> is surrounded
by a magic curtain.
Shining2DialogueBoxBottom.png
The casting and wearing-off text for Shield, a defensive buff in the first game which is not present in this one.
0160
Shining2DialogueBoxTop.png
<Spell> expired.
Magic curtain around
<Name> has vanished.
Shining2DialogueBoxBottom.png
Granseal
01F9
Shining2DialogueBoxTop.png
I'm busy!
The storm last night
messed up the house.
Shining2DialogueBoxBottom.png
Meant to be spoken by someone at the very start of the game.
01FA
Shining2DialogueBoxTop.png
Don't bother me!
I'm cleaning up the room.
Shining2DialogueBoxBottom.png
And here's that person saying a second line.
024B
Shining2DialogueBoxTop.png
What should I do?
Should I come later?
Shining2DialogueBoxBottom.png
Galam's errand boy should say this line when King Granseal is possessed, but he's not in the area during that time.
026A
Shining2DialogueBoxTop.png
Mmmm....
(Yawn)
Ooh, did I fall asleep?
I love sleeping.
Shining2DialogueBoxBottom.png
A sleepy soldier in the barracks that should appear after King Granseal is depossessed.
026B
Shining2DialogueBoxTop.png
Please don't tell my boss
that I was taking a nap.
Shining2DialogueBoxBottom.png
0271
Shining2DialogueBoxTop.png
My husband rushed out
of here when he saw the
sun rise.
Yeah, maybe he'll make
a good haul today.
Shining2DialogueBoxBottom.png
This NPC does appear, but she's impossible to talk to normally.
If you're able to access the harbor at the very start of the game, she'll be at the docks with this dialogue.
028C
Shining2DialogueBoxTop.png
Then play with me next
time! Promise?!
Shining2DialogueBoxBottom.png
The rest of the Granseal dialogue is from a small child NPC that would play hide-and-seek with Bowie.

This is dialogue for saying no/yes to a question, but that question isn't in the game's data anymore.
028D
Shining2DialogueBoxTop.png
Wow, great!
OK, then...well...ah....
Yes, hide-and-seek!
Shining2DialogueBoxBottom.png
028E
Shining2DialogueBoxTop.png
You are it! Close your
eyes! I'll go and hide.
Ready?
Shining2DialogueBoxBottom.png
And here's the kid hiding. Interesting stuff. Well, comparatively.
028F
Shining2DialogueBoxTop.png
....
...I'm ready!
Shining2DialogueBoxBottom.png
0290
Shining2DialogueBoxTop.png
Oh, you found me!
I thought I was well hidden
here.
Shining2DialogueBoxBottom.png
And here's the kid after being found. Bowie won't play with him later. Or ever before.
0291
Shining2DialogueBoxTop.png
Well, <Leader>!
Come and play with me
later! Promise?
Shining2DialogueBoxBottom.png
Galam
034B
Shining2DialogueBoxTop.png
Who are you, stranger?
What were you doing in the
basement?
Shining2DialogueBoxBottom.png
Another missing NPC, one that would actually acknowledge the weirdos coming out of the basement.
0365
Shining2DialogueBoxTop.png
We have many people to
send to the jail today.
Why?
Shining2DialogueBoxBottom.png
A missing soldier NPC wondering why Galam is all screwed up.
New Granseal
041A
041B
Shining2DialogueBoxTop.png
I'm looking towards the
north.
The northern half of this
landmass is always cloudy.
Shining2DialogueBoxBottom.png
The northward-looking sailor was supposed to appear after arriving in New Granseal.
He only appears after the return to New Granseal in the final game.
04A7
04A8
Shining2DialogueBoxTop.png
Gee, Parmecia is full
of wonders!
Phoenix, Volcanon...it's
like living a myth!
Shining2DialogueBoxBottom.png
This should be spoken by a soldier in New Granseal castle after Bowie's return.
Ribble
054B
Shining2DialogueBoxTop.png
But, this item doesn't
seem to fit.
Shining2DialogueBoxBottom.png
A unique message for trying to fit an item in the hollow tree in the middle of town.
The game uses the generic "Nothing happened" item failure message instead.
Polca
0582
Shining2DialogueBoxTop.png
Capture and muzzle them!
Shining2DialogueBoxBottom.png
Directed at the resident beastmen, this would be said by the devils after they invade the town.
05A6
Shining2DialogueBoxTop.png
I need more hair and more
courage!
I couldn't move when I
saw the devils....
Shining2DialogueBoxBottom.png
And extra dialogue for the hair-obsessed beastman after the devil invasion.
Bedoe
061F
0620
Shining2DialogueBoxTop.png
Oh, nightmares again.
What did he see in that war?
Shining2DialogueBoxBottom.png
There should be a nurse attending to the birdman having nightmares, but she's not in the game.
0627
Shining2DialogueBoxTop.png
I protect the King!
Shining2DialogueBoxBottom.png
Generic birdman soldier message. They sure do.
062A
062B
Shining2DialogueBoxTop.png
They're neurotics!
Everybody was shocked to
see the greater devil.
Shining2DialogueBoxBottom.png
There's a birdman in town who scoffs at the greater devils, and this dialogue would put him in his place but good.
0638
Shining2DialogueBoxTop.png
Huh?
Shining2DialogueBoxBottom.png
I don't know.
Desktop Kingdom
06E3
Shining2DialogueBoxTop.png
??
Shining2DialogueBoxBottom.png
I said I didn't know, guy!
06E4
06E5
Shining2DialogueBoxTop.png
Hi, stranger!
How are you?
Is it still beautiful outside?
I want to go.
Shining2DialogueBoxBottom.png
This NPC was removed from the Desktop Kingdom for their own good.
Moun
07E3
Shining2DialogueBoxTop.png
<Leader> picked up
the Arm of Golem.
Shining2DialogueBoxBottom.png
The Arm of Golem, like the Dynamite item, was supposed to have a unique acquisition message.
07E4
Shining2DialogueBoxTop.png
But <Leader>'s hands
are full.
Shining2DialogueBoxBottom.png
07E5
Shining2DialogueBoxTop.png
Discard what?
Shining2DialogueBoxBottom.png
07E6
Shining2DialogueBoxTop.png
<Leader> discarded the
<Item> and picks up
the Arm of Golem.
Shining2DialogueBoxBottom.png
These messages suggest that only Bowie could pick up the arm.
In the final game, the arm goes to whoever has the first open inventory slot. Having to create an exception clause is probably another hold-over from the first Shining Force. In that game only Max can pick up items outside of battle.
Devil's Head
0DB8
Shining2DialogueBoxTop.png
A statue of a fierce
devil's head. There's a
slit at its mouth.
Shining2DialogueBoxBottom.png
At one point in development, the devil's head would open up slightly after pulling the Force Sword from the stone.
There's even a hotspot on the half-opened head, but since you can't move while it's opening, it can't be triggered.
After that, presumably, using the Force Sword on the head would open it up fully.
Desert Ruins
0E37
0E38
Shining2DialogueBoxTop.png
Good luck.
If you see my brother,
please tell him that I'm OK.
Shining2DialogueBoxBottom.png
Meant to be spoken by Paseran's brother after the old man decides to accompany the force.
Background Elements
1010
Shining2DialogueBoxTop.png
A big statue of a heroic
bird.
Shining2DialogueBoxBottom.png
This message should be used while examining the walls outside the Volcanon Shrine, but it was never properly linked.
102E
Shining2DialogueBoxTop.png
Don't leave the village!
- Devils
Shining2DialogueBoxBottom.png
Out of the many signposts around Ketto, this one didn't make the cut.
1050
Shining2DialogueBoxTop.png
A book...
OCEANS
Shining2DialogueBoxBottom.png
An unused book description. About oceans.
(Source: Original TCRF research)

Oddities

Money in Chests

Chests can be set to have money inside instead of an item. However, due to the way the chests are coded, they can only have 127 Gold max. It's easy to see why this feature was cut.

019E
Shining2DialogueBoxTop.png
<Name> found <#> gold
coins.
Shining2DialogueBoxBottom.png

Unused Item Locations

Nothing was there.Nothing was there.What did I just say?!
These tiles, which are in Bedoe, Mitula's Shrine, and Yeel, respectively, should have hidden items, but no items were ever assigned to those spots. So, they just give the standard "Nothing was there." message without having to select the "search" option. So that's something.

(Source: Original TCRF research)