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Shining Force III/Unused Graphics

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This is a sub-page of Shining Force III.

Early Title Scren

Hmmm...
To do:
Get the file name.

An .spr containing a very early title screen is still present on the disc.

Unused Sprites

CBE23

  • Conrad

SF3Conrad.gif
ID:0338
This character is only in game seen slumped over in a chair, dying. It appears this wasn't always the intention, however. Also worth noting that he appears to be missing a frame for the back.

XBTL99.CHR

  • Early Treasure chest

SF3TreasureXBTL99 0 0.gif
ID:0199
The final uses a 3D model for chests.

XBTL115.CHR

  • Edmund

SF3Edmundground.gif
ID:0128
Oddly, sharing the same ID as Blue Dragon in other maps is this sprite of what appears to be Edmund in a death throe. It seems the original intention was for General Garzel to actually kill Edmund, rather than just knock him off the bridge.

XBALCHR.CHR

  • Fiderit

SF3Fiderit.gif
ID:0139
Only the right side is used for a cutscene.

XOP101.CHR

  • Masqurin(Opening Cutscene)

SF3 Masqurin rolling.gif
ID:0002
Roughly a quarter of the frames are used.

XOP102.CHR

  • Grace(Opening Cutscene)

SF3 Grace sitting.gif
ID:0003
About 1 or 2 angles are used during the opening cutscene, but there exists a fullset regardless.

XTEST.CHR

  • Dantares

SF3Dantares getting up.gif
ID:0001
This can only be found in the initial 1.006 Japanese release.

  • Black cat

SF3Kitty.gif
ID:0141
A black cat, with incredibly limited frames of animation. This cat would eventually be whitened up and used for Scenario 2, in a dusty village cutscene.

  • Red Dragon

SF3RedDragon.gif
ID:0126
This dragon is only used for a single cutscene, but has a full sprite set.

XTWNTEST.CHR

  • Man

SF3Unusedman.gif
ID:0142

  • Woman 1

SF3UnusedWoman1.gif
ID:0063

  • Monk

SF3Monk.gif
ID:0064
Mainly used as a placeholder in early versions of the game, likely also used for a cut enemy.

  • Woman 2

SF3UnusedWoman2.gif
ID:0065

Spells

The item sheet contains a full sprite set for spells, including many, many leftovers from Shining the Holy Ark that were oddly never replaced. These all appear to fit in the gap between Return(ID:15) and Phoenix(ID:26), which the game reserves for items and certain enemy attacks, however the icons themselves don't appear to be called by the game at any point.


(Source: Knight0fDragon(Sprite Rips))

FACE64B.DAT/FACE64C.DAT

Hmmm...
To do:
This is the US version. It's unlikely, but possible these were dummied out of the original japanese release.

SF3FACE64BandC.png
Both files are placeholders for Scenario 2 and 3's teams. Though at this stage, they simply reuse Synbios' team portraits

Unused Sprite Set Placement

Each area and scene of the game has it's own .CHR file, which are loaded with the necessary sprites a scene requires. However some of these scenes contain sprites that while used elsewhere, are never called in that specific part of the game.

Benetram

Around the middle point of the game, Benetram(0076) leaves the party, and doesn't show up until the ending. However, XBTL118(Volcano Hole), XBTL120(Flagard Castle), and XBTL121(Road to Lookover) all contain Benetram's sprite.

XBALCHR

For some reason Medion(0020), Campbell(0021), and Grantack(0128) are all loaded in Balsamo's Church spriteset.

Unused Textures

  • Waterfall

Viewing Battle 14 on an Yaiba Sanshiro before version 3.4.2 will show that the Waterfall has been wallpapered over with 3 slightly different placeholder textures