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Shining Force III/Unused Graphics
This is a sub-page of Shining Force III.
Contents
Early Title Scren
| To do: Get the file name. |
An .spr containing a very early title screen is still present on the disc.
Unused Sprites
CBE23
- Conrad
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ID:0338
This character is only in game seen slumped over in a chair, dying. It appears this wasn't always the intention, however. Also worth noting that he appears to be missing a frame for the back.
XBTL99.CHR
- Early Treasure chest
ID:0199
The final uses a 3D model for chests.
XBTL115.CHR
- Edmund
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ID:0128
Oddly, sharing the same ID as Blue Dragon in other maps is this sprite of what appears to be Edmund in a death throe. It seems the original intention was for General Garzel to actually kill Edmund, rather than just knock him off the bridge.
XBALCHR.CHR
- Fiderit
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ID:0139
Only the right side is used for a cutscene.
XOP101.CHR
- Masqurin(Opening Cutscene)
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ID:0002
Roughly a quarter of the frames are used.
XOP102.CHR
- Grace(Opening Cutscene)
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ID:0003
About 1 or 2 angles are used during the opening cutscene, but there exists a fullset regardless.
XTEST.CHR
- Dantares
ID:0001
This can only be found in the initial 1.006 Japanese release.
- Black cat
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ID:0141
A black cat, with incredibly limited frames of animation. This cat would eventually be whitened up and used for Scenario 2, in a dusty village cutscene.
- Red Dragon
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ID:0126
This dragon is only used for a single cutscene, but has a full sprite set.
XTWNTEST.CHR
- Man
- Woman 1
- Monk
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ID:0064
Mainly used as a placeholder in early versions of the game, likely also used for a cut enemy.
- Woman 2
Spells
The item sheet contains a full sprite set for spells, including many, many unused ones. Interesting, these all appear in the gap between Return(ID:15) and Phoenix(ID:26), combined with duplicate icons for Chant, Heal, Aura, and Confusion and Antidote, they fit said gap perfectly.
FACE64B.DAT/FACE64C.DAT
| To do: This is the US version. It's unlikely, but possible these were dummied out of the original japanese release. |

Both files are placeholders for Scenario 2 and 3's teams. Though at this stage, they simply reuse Synbios' team portraits
Unused Sprite Set Placement
Each area and scene of the game has it's own .CHR file, which are loaded with the necessary sprites a scene requires. However some of these scenes contain sprites that while used elsewhere, are never called in that specific part of the game.
Benetram
Around the middle point of the game, Benetram(0076) leaves the party, and doesn't show up until the ending. However, XBTL118(Volcano Hole), XBTL120(Flagard Castle), and XBTL121(Road to Lookover) all contain Benetram's sprite.
XBALCHR
For some reason Medion(0020), Campbell(0021), and Grantack(0128) are all loaded in Balsamo's Church spriteset.
Unused Textures
- Waterfall
Viewing Battle 14 on an Yaiba Sanshiro before version 3.4.2 will show that the Waterfall has been wallpapered over with 3 slightly different placeholder textures












