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Shutokou Battle R
| Shutokou Battle R |
|---|
|
Developer:
Genki
|
Shutokou Battle R is one of many Shutokou Battle games, localized under many different titles, that remained in Japan.
Contents
Debug Menu
To enter the debug menu, use the GameShark code 30062518 001F while in Scenario mode. To use it in Practice mode, set it to 0017 instead; to use it in Link Race mode, set it to 000F instead.
When the codes are enabled, the menu choice is locked to an option that leads to the debug menu. Unless otherwise stated, all options has values that can be changed by the D-Pad. The following functions are available in the debug menu:
| Option | Effect |
|---|---|
| RETURN | Sends the player to a menu when Start is pressed. The following values, representing menu IDs, are available:
|
| MY CAR | Cannot be changed; it displays the car ID of the currently selected car, chosen from main menu. It does reveal the car IDs, which are as follows:
|
| RIVAL CAR | Cannot be changed; for some reason the MY CAR and RIVAL CAR IDs are always the same. |
| ROUND | Cannot be changed; it is unknown what causes it to change. |
| SPU BGM | Basically, a sound test for songs played natively from the console's SPU. There are ten menu songs to play from 0 to 9; sound ID 9 is silent. Use Circle or Triangle to play and Cross or Triangle to stop. |
| SPU SE | Basically, a sound test for menu sound effects. There are ten sound effects to play from 0 to 9; sounds 8 and 9 are silence. Use Circle or Triangle to play and Cross or Triangle to stop. |
| BG MAP | Changes the background. IDs range to 0 to 11 (10 appear to be unused). Circle moves the background to the right, Cross moves the background upwards, Square moves the background to the left, and Triangle moves the background downwards. Diagonal movements are allowed. |
| DA BGM | Plays CD audio tracks. Select track 0 or 1 (data track) to stop all playback. Tracks up to the 30th audio track can be played (by default, tracks 7 and beyond plays the second CD audio track, Endless Highway). Use Circle or Triangle to play and Cross or Triangle to stop. |
| MOVIE | Plays a car-specific FMV, each of them contains commentary about a specific car. IDs 0-8 correspond to playable cars (see MY CAR), while ID 9 corresponds to a video accessible by pressing Triangle at the Practice Mode's course selection after the game has been beaten at least once. |
| EDIT 09 | Allows you to change the amount of money you have, in increments of ten thousands. |
Unused Graphics
ASCII.TIP
DEBUG
It seems this would have been displayed on the main menu when the debug code above is in use. It is possible to fully see it when the debug menu code is used in the Link Race mode, however.
PUSH START BUTTON
It was supposed to be displayed on the title screen, but the game goes directly to the game mode selection menu, making this redundant.
RACE.TIM
| Used | Unused |
|---|---|
Graphics are also stored in this file, but the HUD has changed a lot. Notably, the gear display is different and there is a "GAME OVER" message.
| The Shutokou Battle series | |
|---|---|
| PlayStation | Tokyo Highway Battle (Shutokou Battle: Drift King) • Shutokou Battle R |
| PlayStation 2 | Tokyo Xtreme Racer Zero (Shutokou Battle 0) |
| Dreamcast | Tokyo Xtreme Racer 2 (Shutokou Battle 2) |
| PSP | Street Supremacy (Shutokou Battle: Zone of Control) |
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Genki
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Genki
Games > Games by release date > Games released in 1997
Games > Games by series > Shutokou Battle series

