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Silent Hill 2 (PlayStation 2)

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Title Screen

Silent Hill 2

Developer: Konami Computer Entertainment Tokyo
Publisher: Konami
Platform: PlayStation 2
Released in JP: September 27, 2001
Released in US: September 24, 2001
Released in EU: October 23, 2001


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.
BonusIcon.png This game has hidden bonus content.


ProtoIcon.png This game has a prototype article
NotesIcon.png This game has a notes page

Hmmm...
To do:
  • Unused music
  • Some out of bounds stuff counts as unused content
  • PC port has a debug level select which can be activated with patches, does it exist in any other ports?

Silent Hill 2 is the second installment in the survival horror video game series.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes

Debug Camera

Final builds of the game feature the same debug camera which is present in E3 Trial Version on pad_x=10, although lacking the information text overlay. Debug camera operates in three modes: "CYLINDER FOR DEBUG", "FREE FOR DEBUG" and "SELFVIEW FOR DEBUG".

For SLUS-20228GH disc emulated on PCSX2 1.4.0

211019D0 00000001 — enables "CYLINDER FOR DEBUG" mode
21101970 float — controls horizontal movement in "CYLINDER FOR DEBUG" mode
21101974 float — controls roll movement in "CYLINDER FOR DEBUG" mode
21101978 float — controls zoom movement in "CYLINDER FOR DEBUG" mode
2110197C float — controls vertical movement in "CYLINDER FOR DEBUG" mode

211019D0 00000002 — enables "FREE FOR DEBUG" mode
21101AF0 float — controls x-axis movement in "FREE FOR DEBUG" mode
21101AF4 float — controls y-axis movement in "FREE FOR DEBUG" mode
21101AF8 float — controls z-axis movement in "FREE FOR DEBUG" mode
 
211019D0 00000003 — enables "SELFVIEW FOR DEBUG" mode


For SLPM-65098 disc emulated on PCSX2 1.4.0

211016D0 00000001 — enables "CYLINDER FOR DEBUG" mode
21101670 float — controls horizontal movement in "CYLINDER FOR DEBUG" mode
21101674 float — controls roll movement in "CYLINDER FOR DEBUG" mode
21101678 float — controls zoom movement in "CYLINDER FOR DEBUG" mode
2110167C float — controls vertical movement in "CYLINDER FOR DEBUG" mode
 
211016D0 00000002 — enables "FREE FOR DEBUG" mode
211017F0 float — controls x-axis movement in "FREE FOR DEBUG" mode
211017F4 float — controls y-axis movement in "FREE FOR DEBUG" mode
211017F8 float — controls z-axis movement in "FREE FOR DEBUG" mode
 
211016D0 00000003 — enables "SELFVIEW FOR DEBUG" mode

Debug Shadows Filters

Changing values on the following raw addresses enable various shadows filters which are not present in E3 Trial Version debug menu.

SLUS 20228GH
0064DDF0 (4 byte)
0064DDF8 (4 byte)

Hidden Button Combinations

Mini Map

Remember when YT had a little indifferent face when a video went down? TCRF remembers.
This page or section has one or more broken YouTube links.
Please find an archived version of the video(s) or a suitable replacement.

Silent Hill 2 PS2 minimap1.png Silent Hill 2 PS2 minimap2.png

A hidden mini map can be activated by a set of complex button combinations. First, you must have completed the Dog Ending. After you have completed the Dog Ending, make sure your controller type is set to 2 if you are playing on the international versions of the game. Finally, press the following buttons while you have control over your character: Start + L2 + Square + L3. You may need to first enter the inventory menu screen, exit, and while exiting hold Start button and then input the rest of the button sequence.


The mini map can also be activated via the following raw codes (02, 03, 04 values enable different versions of the map):

SLUS 20228GH
01236269 (byte) 01
SLUS 20228
01224C79 (byte) 01
SLES 51156
01236D69 (byte) 01
SLES 50382
0122B979 (byte) 01
SLPM 65051
01225379 (byte) 01
SLPM 65098
0123E1E9 (byte) 01

(Source: Punk7890 (button combination), Bigmanjapan (ending requirements + cheat codes), Nekorun (original discovery))

Save Anywhere

This hidden feature has a more complex set of button combinations that need to be input to bring up the save menu anywhere. Have control over your character, and then press the following buttons: D-Pad Left + Left Analog Stick Left + Right Analog Stick Left + L2 + L1 + L3.

(Source: Punk7890)

Unused Map

An unused version of the Brookhaven Hospital exists within the game. Most notably, this has no enemies or music. It also has various different camera angles compared to its used counterpart and a glitched box puzzle. This map was shown at the Tokyo Game Show 2001 and likely E3 Expo of that year. This map is internally named tgs_trial. Apply the below code for the USA Greatest Hits version of the game to appear here. Start from New Game or Load Game then hold R3 button while the screen is fading out to appear here.

Play "tgs_trial" Map (Hold R3 while map is loading from New game or Load game)
D104CB02 0000FFFB
201CD130 24030001
D104CB02 0000FFFB
201CD0D8 24030001
D104CB02 0000FFFF
201CD130 80236F60
D104CB02 0000FFFF
201CD0D8 80236FD8


(Source: Punk7890 (access method), Bigmanjapan (video + comparisons))

Unused Graphic

Silent Hill 2 PS2 Coming Soon.png

A graphic from the trial version of the game also remains in the final versions of the game.

Version Differences

Hmmm...
To do:
  • Expand to cover differences in regional versions of the original game, if any.
  • European version has timing bugs.
  • The director's cut versions supposedly have increased draw distance, different 10 Star rank requirements, several bug fixes and some other alterations.

A Director's Cut was released on PS2 in 2002 for Japan and North America and 2003 for Europe. The Japanese PS2 version was subtitled "Saigo no Uta" (lit. "The Last Song"), while the European version was titled "Director's Cut". The US version was simply released as a Greatest Hits title with no subtitle. This re-release basically adds the additional content from the Xbox version.

  • The extra scenario, "Born from a Wish", was added.
  • An extra ending, the series staple UFO ending, was added.
  • New weapons and items were added.
  • The US Director's Cut version is playable in English, Japanese, French, Italian, German and Spanish, as opposed to the original US version's English and Japanese.

It should be noted that the back cover of the US version mentions that there are "enhanced graphics and lighting effects", but its not clear if there are actually any differences.