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Soulcalibur III (PlayStation 2)
| Soulcalibur III |
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Developer:
Project Soul
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| This article has just been started and needs the article basics added. Help us out and add them. |
| To do: Multiple things.
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Soulcalibur III is the initially PlayStation 2 exclusive (later released in arcades as Soulcalibur III: Arcade Edition) fourth installment in the long-running Soul series. It is one of the more divisive entries in the franchise. Some consider it a fan favorite due to its fast-paced combat and bounds of content, while others consider it an unbalanced, buggy mess that is outdone by its predecessor.
Contents
Sub-Pages
| Prototype Info |
| Prerelease Info |
Unused Fighting Styles
Inside the game's files are two fighting styles that aren't used by any of the game's characters, playable or nonplayable, which are prototype versions of fighting styles present in the final game.
Prototype Lizardman Moveset
An incomplete version of Lizardman's fighting style exists within the game. Many of the game's movement options, such as sidestepping into the background or foreground or stepping backward, are not assigned to the correct inputs. Many attacks from Lizardman's final moveset do not exist and the attacks he does have will often whiff, and only one animation exists for each of the two normal throw inputs when there is supposed to be one of each for every character.
Prototype Revenant/Wave Sword Moveset
Like Lizardman, there exists an early version of Revenant's fighting style in the game, however, unlike Lizardman, it is impossible to do anything in battle with this fighting style, and Revenant will remain in his idle stance, an opponent attacking the player using the fighting style will cause the game to crash. It is unclear why this fighting style still exists within the game, but it is very likely that it is simply a placeholder for the version of this fighting style that would be used in the final game.
Unused Voice Clips
| To do: Replace videos with .ogg sound files. |
Unused Create-A-Soul Class Quotes
Winning a match as a created character and holding down any button during the replay segment will give a special win quote specific to whichever class you assigned to the said character, however modifying the game in order to replace a character on the main roster with a created character and then viewing their profile, which in turn will allow you to listen to the created character's voice clips, shows that there are five sets of voice clips specific to classes that don't appear in the final game.
| The Soul Blade/Calibur series | |
|---|---|
| Arcade | Soulcalibur |
| PlayStation | Soul Blade |
| PlayStation 2 | Soulcalibur II • Soulcalibur III (Prototype) |
| Xbox 360 | Soulcalibur IV |
Cleanup > Articles needing basics
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Bandai Namco > Games developed by Namco > Games developed by Project Soul
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Bandai Namco > Games published by Namco
Games > Games by release date > Games released in 2005
Games > Games by series > Soul Blade series