We just released a Feb. 5 '89 prototype of DuckTales for the NES!
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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
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- 17:27, 12 May 2020 diff hist -424 Super Smash Bros. Ultimate/Version Differences →Character Names: These are the correct Spanish pronunciations, not mispronunciations
- 17:24, 12 May 2020 diff hist -28 Super Smash Bros. Ultimate These animations are used; Giga Bowser can flinch and be knocked back in the boss battle if hit by something extremely powerful (Countering his f-smash will do; countering his f-tilt wasn't enough)
- 03:35, 22 January 2020 diff hist -7 m Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! →Unobtainable Shiny Pokémon
- 17:43, 20 January 2020 diff hist +283 Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! →Unobtainable Shiny Pokémon
- 17:39, 20 January 2020 diff hist +60 Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! these aren't "Bad Eggs" (the string is never used in the game, unlike some other games where the "Bad Egg" string actually is used)
- 18:39, 4 February 2019 diff hist +2 m Proto:Pokémon Gold and Silver →Oddities
- 18:26, 4 February 2019 diff hist +2 Proto:Pokémon Gold and Silver/Spaceworld 1997 Demo/Text →Silent Hill: from ママ
- 00:19, 8 September 2018 diff hist -1 Pokémon Ultra Sun and Ultra Moon →Version 1.1: multi-hitting refers to a different move effect
- 23:17, 13 May 2018 diff hist 0 m Super Smash Bros. Brawl →Simplified Sticker Effects
- 02:33, 4 April 2018 diff hist -23 Pokémon Crystal
- 01:01, 26 February 2018 diff hist 0 Pokémon Emerald →Intro
- 21:48, 4 June 2017 diff hist +4 EarthBound/Regional Differences →Credits
- 21:47, 4 June 2017 diff hist -9 m EarthBound/Regional Differences →Battle
- 21:46, 4 June 2017 diff hist -8 EarthBound/Regional Differences →Battle
- 21:43, 4 June 2017 diff hist +43 EarthBound/Regional Differences →People & Objects
- 21:40, 4 June 2017 diff hist +6 EarthBound/Regional Differences →Overworld
- 21:28, 4 June 2017 diff hist -13 EarthBound →Unused Sprites: what about it is poorly drawn?
- 23:50, 8 April 2017 diff hist -4 Super Smash Bros./Regional Differences
- 23:48, 8 April 2017 diff hist 0 Super Smash Bros./Regional Differences if it refers back to "Fox" it must come after that section
- 17:28, 15 June 2016 diff hist +21 Super Smash Bros. Brawl →Character Names
- 21:17, 17 May 2016 diff hist +5 m Super Mario 64 (Nintendo 64) flows a bit better
- 21:07, 17 May 2016 diff hist +343 Super Mario 64 (Nintendo 64)
- 21:00, 17 May 2016 diff hist +168 Super Mario 64 (Nintendo 64)
- 11:49, 29 December 2015 diff hist +11 m Pokémon Red and Blue
- 11:55, 9 June 2015 diff hist +1 m Pokémon Omega Ruby and Alpha Sapphire →Unreleased Hidden Abilities
- 11:54, 9 June 2015 diff hist +138 Pokémon Omega Ruby and Alpha Sapphire →Unreleased Hidden Abilities: "couldn't" is gramatically awkward; this is meant to clarify that some may never be distributed (e.g. Shadow Tag Chandelure in Gen V) while others may be distributed in the future, and specifically how
- 11:49, 9 June 2015 diff hist +433 Pokémon Omega Ruby and Alpha Sapphire →Unobtainable Shiny Pokemon
- 11:16, 9 June 2015 diff hist +138 Pokémon Omega Ruby and Alpha Sapphire →Unreleased Hidden Abilities
- 22:17, 6 February 2015 diff hist -155 Pokémon Red and Blue/Translation Errors
- 03:57, 22 January 2015 diff hist -6 m Super Mario All-Stars/Unused Levels →World 7 Hammer Brothers
- 03:56, 22 January 2015 diff hist +1 Super Mario All-Stars →Unused Enemies
- 03:53, 22 January 2015 diff hist +60 N Super Mario USA Redirected page to Super Mario Bros. 2 (NES)#Regional Differences
- 03:52, 22 January 2015 diff hist +6 m Proto:Super Mario Bros. 2 (NES) →Bonus Chance
- 22:01, 22 April 2014 diff hist -20 Pokémon Bank
- 02:32, 8 September 2013 diff hist +13 m Proto:Pokémon Diamond and Pearl
- 02:31, 8 September 2013 diff hist +46 Proto:Pokémon Diamond and Pearl
- 02:25, 8 September 2013 diff hist +70 Proto:Pokémon Diamond and Pearl
- 19:25, 24 July 2012 diff hist -271 Pokémon Platinum Cherrim's Positive form's second frame can only be seen if a wild Ditto transformed into it escapes from a thrown Poke Ball. Very circumstancial, but it can be seen.