We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
User contributions
Jump to navigation
Jump to search
- 07:44, 30 March 2021 diff hist +134 Invasion From Beyond current
- 03:44, 13 April 2020 diff hist +235 User talk:Darkaiser →Crash Bandicoot Warped Pizza Hut demo: new section
- 23:58, 28 January 2020 diff hist +163 N Proto talk:Duke Nukem: Total Meltdown Created page with "Using the level select code, it seems that E4L7 "With Cheese" is the Alien Rendez-Vous map while E4L6 "Alien Rendez-Vous" is a duplicate of the Void Zone E1L9 map."
- 23:41, 28 January 2020 diff hist +176 Proto:Duke Nukem: Total Meltdown
- 05:12, 23 July 2019 diff hist +302 User talk:Ehm →Rescue The Scientists: new section
- 02:14, 11 March 2019 diff hist +16 Doom (SNES) All 3 episodes can be played on the 3rd difficulty setting
- 03:43, 17 December 2018 diff hist +335 User talk:Mr. Kite
- 02:25, 25 October 2017 diff hist +74 Contra ReBirth
- 19:29, 16 August 2017 diff hist +62 C: The Contra Adventure
- 18:13, 25 June 2017 diff hist +376 User talk:Jonny2x4
- 15:49, 25 June 2017 diff hist -58 Contra III: The Alien Wars Redundant and implicitly misleading bit
- 12:54, 25 June 2017 diff hist +314 User talk:Mr. Kite
- 02:53, 25 June 2017 diff hist +422 User talk:Mr. Kite
- 23:57, 14 June 2017 diff hist +189 Talk:Contra (NES)
- 13:40, 28 August 2016 diff hist -17 Doom (32X) Not really strange. The BFG is only found in E3, which is entirely absent in this port. More like the result of a rush job and lack of quality control.
- 22:06, 16 August 2016 diff hist +322 Contra: Hard Corps
- 21:59, 8 July 2016 diff hist +7 Contra III: The Alien Wars The ending sequence can be seen on Easy mode too in the Japanese original version
- 02:59, 17 January 2016 diff hist 0 Teenage Mutant Ninja Turtles (DOS, 1989)
- 02:58, 17 January 2016 diff hist +439 Teenage Mutant Ninja Turtles (DOS, 1989)
- 02:57, 17 January 2016 diff hist +75 N File:TmntDOS gap.png Impossible gap in North American release of TMNT for DOS {{screenshot|DOS}}
- 02:50, 17 January 2016 diff hist +72 N File:TmhtDOS tscrn.png Title screen of Teenage Mutant Hero Turtles for DOS. {{titlescreen|DOS}} current
- 02:47, 17 January 2016 diff hist -1 File:TmhtDOS gap.png current
- 02:47, 17 January 2016 diff hist +20 File:TmhtDOS gap.png
- 02:45, 17 January 2016 diff hist +45 N File:TmhtDOS gap.png Fixed gap in European release of TMNT for DOS
- 18:35, 16 January 2016 diff hist +147 Talk:Teenage Mutant Ninja Turtles (DOS, 1989) current
- 17:26, 16 January 2016 diff hist +237 N Talk:Teenage Mutant Ninja Turtles (DOS, 1989) →European Version: new section
- 19:18, 12 August 2015 diff hist -65 Proto:Doom (PC, 1993)/Doom 0.5 The level 2 skip patch's purpose is unclear, as (one of) its intentions are pointless due to the level select option.
- 15:09, 11 August 2015 diff hist +557 N User talk:Nexisawesome Created page with "== Doom 0.5 Alpha Level 2 Skip Patch == Is the patch really necessary? From what I understand, level 2 in this build has no exit, which is probably why the patch was created...." current
- 20:13, 9 August 2015 diff hist +165 Proto:Doom (PC, 1993)/Doom 0.3
- 22:23, 8 August 2015 diff hist +302 Proto talk:Doom (PC, 1993)/Doom 0.3 →How to access hidden levels
- 22:40, 6 August 2015 diff hist +83 Proto talk:Doom (PC, 1993)/Doom 0.3
- 22:39, 6 August 2015 diff hist +222 N Proto talk:Doom (PC, 1993)/Doom 0.3 Created page with "Can someone please describe how one accesses the 3 other levels through WAD data modifications? For the 0.4 and 0.5 alphas, they could be reached using command line parameter..."
- 01:54, 4 August 2015 diff hist +424 User talk:Fox666
- 00:56, 19 May 2015 diff hist +262 User talk:TheBluegeek
- 00:21, 12 May 2015 diff hist +81 User talk:TheBluegeek
- 22:13, 11 May 2015 diff hist +201 User talk:TheBluegeek
- 04:36, 31 December 2014 diff hist +54 User talk:Eientei95
- 04:32, 31 December 2014 diff hist +329 User talk:Eientei95
- 00:48, 31 December 2014 diff hist +86 User talk:Eientei95
- 00:48, 31 December 2014 diff hist +367 User talk:Eientei95
- 00:45, 31 December 2014 diff hist +144 User talk:Andrew Rae →Contra Adventure
- 22:59, 30 December 2014 diff hist +416 User talk:Andrew Rae
- 02:22, 25 November 2014 diff hist +52 Doom 64
- 20:37, 18 November 2014 diff hist +5 Doom 64 →Unused Graphics
- 23:33, 17 November 2014 diff hist -10 Doom 64 →Unused Graphics
- 22:29, 17 November 2014 diff hist +219 Doom 64 That green "I suck at making maps" flat is actually used in the game, and can be seen when performing an unintended action in maps with multiple floors.
- 19:56, 27 August 2014 diff hist +211 User talk:Eientei95
- 04:05, 3 August 2014 diff hist +758 User talk:Eientei95
- 00:21, 1 August 2014 diff hist +356 User talk:Eientei95
- 20:37, 30 July 2014 diff hist +226 User talk:Eientei95