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Spider-Man (Windows, Mac OS Classic, Mac OS X)
Spider-Man |
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Developers: Neversoft,
LTI Gray Matter,
Westlake Interactive (Mac)
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Just one of Spidey's many adventures. This game was originally developed for the PlayStation, but it was later ported to Nintendo 64, Dreamcast, Windows, Macintosh, and Game Boy Color. This particular article will be covering the computer versions of the game.
Contents
Development-Related Text
To do: More console leftovers ("SLUS-00875", "NTSC TV"/"Pal TV", "GD not ready", memory card/VMU strings) |
Hidden Developer Comments
The Windows executable and Mac application data fork contain a large number of rather amusing—and sometimes vulgar—developer comments and error messages. Many of them are aimed at some poor developer by the name of Matt Duncan (although given the context, it's highly likely that Matt wrote the messages himself).
0x147A70 (Windows), 0x1B1BE8 (Mac):
numFrames <= 0 illegal. you're under arrest dipshit NULL pointer to targetPos no acceleration specified! fix this mr. matt duncan Shitfucker Background index error Negative NumBaddies Bad script command This shouldn't be zero. Remove state from table Hmmm... these aren't equal! Fire Matt immediately Unknown die state something's wrong in the state of denmark
0x148800 (Windows), 0x1B340D (Mac):
Eh? Recovered pointer does not match original Eh? Recovered pointer not an env obj
0x14949C (Windows), 0x1B48BE (Mac):
Unknown cop type! Unknown anim mode. Unknown index in C_SET_PARAMETER_BY_INDEX Illegal to specify 0 frames for HITINFO slide frames. What, no waypoint in cache? Matt needs to fix ChasePlayer. Unknown substate. Pointer to mpThrowPoints is NULL. Shouldn't be in TOSS_GRENADE state Unknown sub-state! Crate not in the environment??? Woops, loads of crate_destroy recursions
0x14AE24 (Windows), 0x1B7505 (Mac):
blaablaa
0x14B1C4 (Windows), 0x1B7ADD (Mac):
What the fuck? Scorp ptr isn't scorp Can't find ID_BREAK_WALL IDSCRIPTPOINT attached to TO_NEXT_ROOM IDSCRIPTPOINT No linked nodes to TO_NEXT_ROOM IDSCRIPTPOINT
0x14E130 (Windows), 0x1BAB37 (Mac):
goldfish Ken'sCircle NULL pBody sent to CDamagedSoftSpotEffect No ribbons? More 16C palettes used than expected More 256C palettes used than expected Tried to create two global fade palettes Region became unusable Tried to do two fade ups Repeated softspot Too Many Softspots on Mysterio Now how, I said how in the hell did this happen? Unknown mysterio xa Unknown xa response Unknown state No mysterio. Fire Matt softspot softeyes Fire Matt after kicking him decidedly in the nutsack
0x15231C (Windows), 0x1BF09D (Mac):
Fire Matt, he fucked up the rhino XA. Actually, kick him in the nuts first Unknown difficulty level! What in the name of God above?
0x152450 (Windows), 0x1BF480 (Mac):
No checksum in ID_BREAK_WALL type scriptpoint! No link through wall into next room! No link through wall to next room! no link to next room from node %d Don't collide with manipobs please Don't collide with yourself idiot Not detecting baddy polys! Stuck again. Emergency fix required what in the name of Dog? Scorp tail has changed Unknown object type in MonitorTail( ) Just how in the name of Jeezus did zis happen? Not enough slots for collide objects for player and jonah! No target mode! Stuck goddammit What the fuck?
0x155608 (Windows), 0x1C2E55 (Mac):
Not enough slots. Fire Matt sym_dark Non symbiote sent to CSimbyEmerge Bad NodeIndex sent to CSimbyDroplet Hit env obj! Not in list symblob Bad model in SimbyModels NULL pSimby sent to Simby_SplattyDeath sym_gen What the hell? Unknown impact web xa Unable to set up stretch to script point! Unknown attack method Unknown step in GetToTarget Unknown substate! Shit, base is scaling to zero! sym_base Where did slinkribbon go What where'd slinkribbon go? Unknown substate Fire matt Should never get here. Demote Matt immediately Who's been smokin' crack today? fire matt immediately please
Removed Cheat Code
0x1516F8 (Windows), 0x1BE731 (Mac):
J James Jewett RULUR
Found with the rest of the game's cheats in the executable file. In the PlayStation version, this would unlock Joel James Jewett, the head of Neversoft, in the character viewer. However, entering it in this version does nothing.
File Paths
These are only present in the Windows EXE:
0x13B6CC | C:\spidey\src\????????.??? |
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0x162DC4 | C:\backup\SpideyPC\SpideyPC\D3d\DXinit.cpp |
0x163B48 | C:\backup\SpideyPC\SpideyPC\D3d\DXInput.cpp |
0x163D40 | C:\backup\SpideyPC\SpideyPC\D3d\DXPoly.cpp |
0x163F40 | C:\backup\SpideyPC\SpideyPC\D3d\DXsound.cpp |
0x168580 | C:\backup\SpideyPC\SpideyPC\D3d\PCMovie.cpp |
0x168C5C | C:\backup\SpideyPC\SpideyPC\D3d\PCTex.cpp |
The Spider-Man series | |
---|---|
Arcade | The Videogame |
Game Boy (Color) | The Amazing Spider-Man • Spider-Man • The Sinister Six |
NES | Return of the Sinister Six |
Genesis | Maximum Carnage • Separation Anxiety Spider-Man • Spider-Man and the X-Men in Arcade's Revenge |
SNES | Maximum Carnage • Separation Anxiety Spider-Man • Lethal Foes |
32X | Web of Fire |
PlayStation | Spider-Man • Enter Electro |
Nintendo 64 | Spider-Man |
Dreamcast | Spider-Man |
Windows / Mac OS | Spider-Man |
Game Boy Advance | Spider-Man • Mysterio's Menace • Battle for New York |
GameCube | Spider-Man • Spider-Man 2 |
PlayStation 2 | Spider-Man 2 • Spider-Man 3 |
Plug & Play | Spider-Man |
Nintendo 3DS | Edge of Time |
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Activision Blizzard > Games developed by Activision > Games developed by Neversoft
Games > Games by developer > Games developed by LTI Gray Matter
Games > Games by developer > Games developed by Westlake Interactive
Games > Games by platform > Mac OS Classic games
Games > Games by platform > Mac OS X games
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Games > Games by publisher > Games published by Activision Blizzard > Games published by Activision
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Games > Games by release date > Games released in 2001
Games > Games by series > Spider-Man series