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SpongeBob SquarePants: Battle for Bikini Bottom (GameCube, PlayStation 2, Xbox)/Unused Text

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This is a sub-page of SpongeBob SquarePants: Battle for Bikini Bottom (GameCube, PlayStation 2, Xbox).

Battle for Bikini Bottom has a substantial amount of unused text. While most of it is simply archived compiler information generated during development, there are various other unused snippets of text that remain from ideas or concepts that were later scrapped. There are also some remnants of an E3 demo, an assorted series of developer notes, and some amusing placeholder dialogue.

Bikini Bottom (Hub)

Evil Bubble Buddy

In Bikini Bottom, Bubble Buddy has some ominous dialogue that was likely written by a bored programmer.

Filename Text
bubblebuddy_begin_text Welcome to my nightmare! Hie the hench though spongey freak.
bubblebuddy_end_text Well done, SpongeBob. Now die.
bubblebuddy_failure_text What about GETOUTTAHERE didn't you understand?
bubblebuddy_reminder_text0 I said beat it.
bubblebuddy_success_text Thanks for leaving me alone. Repeat as needed.

Bubble Buddy's Bash Reminder

The second line of this conversation between SpongeBob and Bubble Buddy gets cut off due to SpongeBob's response accidentally being made as a separate text file, with the filename being the code telling the text file which sound clip to play. The sound clip referenced is also still in the game.

Filename Text
bubblebuddy_reminder_text Bubble Buddy: Don't forget, to defeat robots or tikis that are directly above you, press the {insert:button_bashattack_text} button.
{sound:sbhb01024;speaker SpongeBob: Gotcha, Bubble Buddy!

Patrick Sock Trade

Before trading, Patrick was meant to ask SpongeBob first. In the final game, Patrick automatically trades a Golden Spatula if SpongeBob has enough socks.

Filename Text
patrick_description_text Do you want to trade 10 socks for a Golden Spatula? Yes/No
patrick_reminder_text
patrick_failure_text Come back when you're ready to trade.

Mr. Krabs' 9th and 10th Spatulas

This text suggests that Mr. Krabs may have had two additional Golden Spatulas planned. The 9th Golden Spatula would've required 9,000 Shiny Objects, and the 10th Golden Spatula would've required 10,000.

Filename Text
mrkrabsspat9_begin_text Mr. Krabs: Yer treasure chest's looking a bit light, boy. Do you think I've got bilge water on the brain? I ain't runnin' a charity here. Come back when you've got 9000 Shiny Objects to trade.
mrkrabsspat9_description_text Mr. Krabs: So, do you want to trade 9000 Shiny Objects for a Golden Spatula? Yes/No
mrkrabsspat9_reminder_text
mrkrabsspat10_begin_text Mr. Krabs: Yer treasure chest's looking a bit light, boy. Do you think I've got bilge water on the brain? I ain't runnin' a charity here. Come back when you've got 10,000 Shiny Objects to trade.
mrkrabsspat10_description_text Mr. Krabs: So, do you want to trade 10,000 Shiny Objects for a Golden Spatula? Yes/No
mrkrabsspat10_reminder_text

Box Office Guy

The Box Office Guy in Bikini Bottom has several variations of his final dialogue left unused. The lines of dialogue not normally seen are notated in red. Strangely, the text files that ended up being used for him are labeled boatattendant_original, implying that the used lines were initially meant to be placeholders (though this has not been confirmed).

Filename Text Comments
boattendant_begin_text Box Office Guy: Hello sir, may I help you?

SpongeBob: One movie ticket, my good man.
Box Office Guy: I'm sorry sir, the price of the ticket is 40,000 shiny objects.
SpongeBob: You are so kidding ... right?
Box Office Guy: I'm sorry sir, but I'm not allowed to have a sense of humor on the job. Please come back when you have 40,000 shiny objects.

Every line after SpongeBob's requests a ticket is unused and lacks accompanying audio. No dialogue is audibly spoken either way.
boattendant_description_text Box Office Guy: Hello sir, may I help you?

SpongeBob: One movie ticket, my good man.
Box Office Guy: Yes, sir.
Pay 40,000 Shiny Objects to enter the Theater? Y/N

No dialogue is audibly spoken by the Box Office Guy. Additionally, Box Office Guy only says "Yes, sir." after SpongeBob pays for his ticket in the final. The word "theater" is also not highlighted.
boattendant_reminder_text Box Office Guy: Hello sir, may I help you?

SpongeBob: One movie ticket, my good man.
Box Office Guy: Yes, sir.
Pay 40,000 Shiny Objects to enter the Theater? Y/N

The Reminder text is the same to the Description text, but this time no dialogue is spoken audibly by both SpongeBob or the Box Office Guy.
boattendant_failure_text Box Office Guy: Please come back when you're ready to part with your shiny objects. This text is not audibly spoken, and no voice line exists in the files for it.
boattendant_success_text Box Office Guy: Enjoy the show.
boattendant_end_text SpongeBob: What if I want to watch a movie I haven't seen? Like could I see 'Death Fish 2000'

Box Office Guy: I'm sorry sir, we can only play the movie that we have.
SpongeBob: What about 'Carp Wars'?
Box Office Guy: No.
SpongeBob: 'Nautical Nonsense 23, the Procrastination?'
Box Office Guy: Uh, sir, I'm on my break now.
SpongeBob: Oh. Ok.

No dialogue is audibly spoken by the Box Office Guy. This dialogue is also slightly reworded in a few areas. The question mark after "Death Fish 2000" is also absent. The apostrophe in Procrastination was also moved between the word and the question mark in the final.

Patrick's Rock Alternate Text

In Patrick's Rock, there is alternate text for collecting Patrick's Socks. Differences are denoted in red. Earning a Golden Spatula originally required 8 Socks instead of 10. There are other subtle differences such the word "sock" not being highlighted. Patrick is also using his Player-colored name text rather than his NPC one, though that is not visible in the example. The rest of the alternate text is identical to the final, but it lacks keywords being highlighted and Patrick using his Player name instead.

Filename Text
patrick_begin_text SpongeBob: Hey Patrick. Nice sock.

Patrick: What sock?
SpongeBob: The one on your head.
Patrick: Oh, that one. It's lost.
SpongeBob: Well, if that one's lost, where's your other socks?
Patrick: They're more lost. A bunch of robots came through here and stole my whole sock collection. I could use some help getting them back.
SpongeBob: Sure thing, Patrick. what are best friends for?
Patrick: Ok, then, for every 8 socks you bring back to me, I'll give you a Golden Turkey Baster.
SpongeBob: You mean 'Spatula?'
Patrick: Bless you.

Patrick's Jenga Ship

In Patrick's Rock, there is a text meant for testing, a reference to the Homestar Runner cartoon Where's The Cheat?.

Filename Text
patrick_test_text You shanked my jenga ship! {signal:0;need}

Sandy's Treedome Reminder

In Sandy's Treedome, there is a leftover reminder for the robot ambush.

Filename Text
sandy_reminder_text Sandy: Don't even think of speaking to me until you've got my house sorted out right.

Hub Warps

Warp text found in the main hub (HB01).

Filename Text Comments
EXIT_PG01_TEXT Press R1 to go to the Playground Some early warp text found in Bikini Bottom for the SpongeBall Arena. Oddly, the actual SpongeBall Arena is referred to as PG12 within the game's files and not PG01.
TOLLBOOTH_TEXT_01 You need 10 Golden Spatulas to open this gate. This text suggests that the amount of Golden Spatulas needed to enter the Poseidome was originally 10 instead of 15.
Spatula_exit_boss3_text You need 75 Golden Spatulas to enter this area This text suggests that the final boss may have originally been accessed from the main hub (like the other main bosses) rather than from inside the Chum Bucket.

Pineapple Warps

There are various early warp messages in the files for SpongeBob's House; apparently, the game originally had a system where the task descriptions would change depending on where you were.

Filename Text
WARP ATTIC TXT Press R1 to enter attic
WARP BEDROOM TXT Press R1 to enter bedroom
WARP EXIT TXT Press R1 to go back outside
WARP LIVINGROOM TXT Press R1 to enter livingroom

Squidward's Tiki Warp

Squidward's Tiki contains one early text for leaving it.

Filename Text
EXIT_TEXT Press R1 to go outside

Shady Shoals Warps

Some early warp text can be found in the files for Shady Shoals.

Filename Text Comments
EXIT_H150_TEXT Press R1 to go outside The text contained in this file can be found in multiple levels under different names (WARP EXIT TXT in the Pineapple, EXIT_TEXT in Squidward's Tiki and Patrick's Rock, EXIT_HUB2_TEXT in Sandy's Treedome, EXIT_H190_TEXT in the Krusty Krab and the Chum Bucket, etc.)
EXIT_BC10_TEXT Press R1 to enter the Barnacle Cave This text still refers to the Mermalair as the Barnacle Cave, its early name.

Robot Viewer Epilogue

There is text for the Robot Viewer in the Police Station that suggests that it would've provided info about the robot's whereabouts after the events of the game.

Filename Text
kiosk Robot 1 fodder txt2 Where are they now?
kiosk Robot 2 hammer txt2
kiosk Robot 3 tartar txt2
kiosk Robot 4 g-love txt2
kiosk Robot 5 monsoon txt2
kiosk Robot 6 sleepy txt2
kiosk Robot 7 chuck txt2
kiosk Robot 8 tubelet txt2
kiosk Robot 9 slick txt2
kiosk Robot 10 fodder bomb txt2
kiosk Robot 11 fodder bzzt txt2
kiosk Robot 12 fodder chomp txt
kiosk Robot 13 arf txt2
kiosk Robot 14 arf-dog txt2
kiosk Robot 15 Plankton txt2

Robot Viewer No Info Title

There is unused title text for if a robot hasn't been unlocked in the Robot Viewer. Only the body text is used in the final.

Filename Text
no info txt No Information!

Jellyfish Fields

Mr. Krabs in Jellyfish Lake

There's a temporary text file for Mr. Krabs greeting SpongeBob in Jellyfish Lake which doesn't happen in the final game. Talking to Mr. Krabs as SpongeBob begins a conversation very similar to one given to Patrick previously (assuming King Jellyfish hasn't been defeated yet).

Filename Text
mrkrabs_begin_text Hello, SpongeBob.

SpongeBob and King Jellyfish in Spork Mountain

In the files for Spork Mountain, there are text files that contain dialogue for the cutscene at the beginning of the King Jellyfish boss fight. It's possible that these lines were simply placeholder text that was used while the cutscene was being worked on. Note that King Jellyfish's nametag is not actually defined within the files for Spork Mountain itself. SpongeBob's second line of dialogue goes entirely unused, despite being fully voiced. The name text for King Jellyfish does not exist in the files, but they were added below for reading convenience.

Filename Text
jellyfish_description_text

King Jellyfish: La la-la la-la.
SpongeBob: I knew the King Jellyfish was big, but who knew he had such a beautiful voice?
King Jellyfish: (Growls angrily)Grrrrrrr!

jellyfish_success_text SpongeBob: Whew, that was close.

King Jellyfish: (spits up Jar of Jellyfish Jelly) Oooouuuuuuuch.

E3 Demo Leftovers

Some leftover text from an E3 demo can still be found in Jellyfish Fields.

Filename Text
temp_e3_patrick_text E3 Demo Feature. Press the {i:button_pickup_text} button to Pick up the Freezy Fruit, and then again to throw the Freezy Fruit onto the Goo.
opm_demo_exit_text End of demo. Thank you for playing SpongeBob SquarePants: Battle For Bikini Bottom.

There's also this unused bit of warp text that can be found in Spork Mountain, suggesting the E3 demo bypassed Jellyfish Lake entirely.

Filename Text
demo_exit_jf02_text Press the {i:button_exitlevel_text} Button to go to Jellyfish Caves.

Downtown Bikini Bottom

Unused Sign Text in Downtown Rooftops

Filename Text
bbounce_springboard_text If you Bubble-Bounce this springboard,
it will spring you higher than normal.

A sign hidden inside of the lighthouse in Downtown Rooftops has some text accompanying it that discusses a nonexistent game mechanic that only seems to work for the trampoline behind the vendors in Goo Lagoon Pier.

Goo Lagoon

Early Goo Lagoon Dialogue

In the early versions of Goo Lagoon in the GameCube version, Larry, Bubble Buddy and Mrs. Puff have some placeholder dialogue that completely lacks personality.

Filename Text
larry_begin_text Hey, SpongeBob. Come on over.
larry_end_text Thanks for your help, SpongeBob
larry_failure_text You still need to turn the reflector on the island.
bubblebuddy_begin_text Well, hello there SpongeBob!
bubblebuddy_end_text Well done, SpongeBob.
bubblebuddy_failure_text You're not done yet.
bubblebuddy_reminder_text There's a Golden Spatula at the top of this sand castle.
bubblebuddy_success_text Congratulations, SpongeBob
mrspuffs_begin_text SpongeBob! Please help!

SpongeBob's Dream

Bubble Buddy in SpongeBob's Dream

Bubble Buddy was meant to appear in SpongeBob's Dream on the island between the level's entrance and Sandy's Dream. In fact, Bubble Buddy's .VIL file (which places NPCs and enemies into a level) is still in the game, but he is rendered invisible and thus cannot be interacted with. Unlike most other unused dialogue, bubblebuddy_description_text has functioning camera signals, which work perfectly if Bubble Buddy's .VIL file is set to be visible, suggesting that he was removed somewhat late into development. He was likely removed for being extraneous and unnecessary as a task-giver.

Filename Text
bubblebuddy_description_text Bubble Buddy: There's something odd about those people floating above their houses.

SpongeBob: They're just dreaming in my dream. In fact, you yourself are just a tiny ingredient in the casserole of my dream.
Bubble Buddy: If you say so.

bubblebuddy_success_text See. I told you something was odd about those things.
bubblebuddy_end_text Nice dream. I think I'll stay a while.
bubblebuddy_reminder_text_1 The images of your friends. They're very odd.
bubblebuddy_reminder_text_2 I can't quite put my finger on what's wrong with those... oh wait, what finger?

SpongeBob and Plankton in Sandy's Dream

Filename Text
plankton_sb_text SpongeBob: Hello, Plankton.

Plankton: SpongeBob, my favorite (and only) lackey.

This conversation is technically used, but it is impossible for SpongeBob to interact with Plankton in Sandy's Dream under normal circumstances. Notably, this unused conversation is one of the few that are fully voiced. This dialogue can be seen and heard in the game's remake, where the rules of Hans stopping the player from falling are slightly less strict, allowing SpongeBob to easily get on the slide in Sandy's Dream and reach Plankton.

(Source: Lemurboy12, Glitchedblood)

Larry in Sandy's Dream

Larry has some incredibly elaborate placeholder text in the files for Sandy's Dream.

Filename Text
larry_begin_text blah

Time Challenge in Sandy's Dream

There's some leftover text in Sandy's Dream that seems to indicate that the slide was originally intended to be a time challenge, much in the same vein as the slides in Sand Mountain and Kelp Forest. A timer also remains in the level's files, showing the slide was meant to be beaten in 190 seconds.

Filename Text
race_fail_text You lose.

Try again.

race_succeed_text You win...

er, something.

Squidward in Mr. Krabs' Dream

Squidward in Mr. Krabs' dream has two cut lines that remain in the game.

Filename Text
squidward_end_text If I leave this dream, I'll just wake up and have to go to work. ARGH!
squidward_reminder_text_2 There's no time to waste. Get the spatula and then POOF, this dream will be over, thank Neptune.

Mrs. Puff in Patrick's Dream

In the unused Patrick's Dream level, Mrs. Puff appears at the start but doesn't talk, as there is no taskbox linking her NPC to any of these text files.

Filename Text
mrspuff_description_text Mrs. Puff: Is this your idea of sundae school?

Patrick: School?
Mrs. Puff: You're a man after my own heart. Or should I say appetite.
Patrick: Ok, say it.
Mrs. Puff: Say what?
Patrick: Say "Appetite."
Mrs. Puff: Are you always like this?
Patrick: No. Somedays I'm like this. Bler-bler-bler-bler!
Mrs. Puff: Sorry I asked. Now look, there's a golden spatula on the far side of that sundae over there.

mrspuff_reminder_text Get to the spatula at the end of this sundae-path, dream-thingy. You know what I mean, it's your dream.
mrspuff_success_text Mrs. Puff:Congratulations, you pass with flying colors.

Patrick: And sprinkles.

mrspuff_failure_text Failed again. Well, this course is pass, not pass. Try again.
mrspuff_after_text Can someone dream me up a spoon? Normal sized.
mrspuff_sb_text SpongeBob: Hello Mrs. Puff.

Mrs. Puff: Well, if it isn't my favorite student.

Interestingly, the first line of dialogue in mrspuff_success_text is used in Sand Mountain when you beat Mrs. Puff's time.

Flying Dutchman's Graveyard

Early Dutchman Dialogue

The Flying Dutchman has some unfinished filler lines.

Filename Text
dutchman_description_text Robots have taken over my ship.
dutchman_reminder_text_01 Help me destroy the Robot Pirate Ship.
dutchman_end_text Well done, SpongeBob.
dutchman_failure_text Failure line
dutchman_reminder_text_02 Please hurry, SpongeBob.
dutchman_success_text You defeated the robots. Here's a Golden Spatula.

Placeholder Cinematic

This is found in the files for the Flying Dutchman's Ship level (Destroy the Robot Ship).

Filename Text
CINE_TEXT_TEMP CINEMATIC!!!

Bounce Pad Warp

Some early warp text found in the Flying Dutchman boss battle (gy04.HIP). In the final game, a wooden boat takes you back to the first level in the Flying Dutchman's Graveyard rather then a bounce pad.

Filename Text
EXIT_GY10_TEXT Bubble Bounce on the Bounce Pad to return to the Entrance Area

Boss Battles

Filename Text
exit_hub_text Congratulations, you beat the Robot Sandy Boss!

Press the {i:button_exitlevel_text} button to go to Bikini Bottom

exit_hub_text Congratulations, you beat the Robot Patrick Boss!

Press the {i:button_exitlevel_text} button to go to Bikini Bottom

round_1_text Round 1!
round_2_text Round 2!
round_3_text Round 3!

It seems that this text would have come up at the end of each phase and after a boss was defeated. In the actual game, defeating any of these bosses takes you back to Bikini Bottom automatically. Strangely, no equivalent exists for Robot SpongeBob, not even in the unused phase of the boss fight.

Pause Menu

Early Menu Text

Filename Text
TASK TXT 01 Complete task numero uno.
TASK TXT 02 complete task numero dos.
TASK TXT 03 complete task numero tres.
TASK TXT 04 complete task numero quatro.
TASK TXT 05 complete task numero cinco.
TASK TXT 06 complete task numero seis.
TASK TXT 07 complete task numero siete.
TASK TXT 08 complete task numero ocho.

A series of placeholder task names for the menu, which all inexplicably have Spanish numbers. These can be seen in the early menu that can be accessed if the player gains control of SpongeBob while in the game's title screen.

Filename Early Final
TASK TXT B101 Defeat Sandy BossBot Rumble At the Poseidome
none (various files) Barnacle Cave Mermalair
TASK TXT RB04 Leap of Faith from the Slide Swingalong Spatula
TASK TXT B201 Defeat Patrick BossBot Robo-Patrick Ahoy!
TASK TXT DB07 Screaming for Ice Cream N/A
TASK TXT B301 Defeat Spongebob BossBot Kah - Rah - Tae! / The Small Shall Rule... Or Not
PAUSE TASK TXT 1301 Robo-SpongeBob Musclepants N/A
none (various files) Playground SpongeBall Arena

Early names for certain missions and levels can be found in the files for the pause menu (mnu4.HIP). In addition to these, two areas - Mermalair and the SpongeBall Arena - are consistently referred to by different names throughout the game's internal files.

Miscellaneous Messages

Various miscellaneous development messages can be found in Battle for Bikini Bottom's start-up executable.

BusTicket
StallKey
Sundae

The names of every pickup in the game appear near the beginning of the executable. Some of these names are for pickups that ultimately go unused. The "Sundae" remains in the game's files as an unused object. Nothing else seems to remain of either the "Bus Ticket" or the "Stall Key" powerups.

SPONGEBOB:WHENROBOTSATTACK::RyanNeilDan

Perhaps the most interesting snippet of text is this one, which reveals that this game's original title was SpongeBob SquarePants: When Robots Attack. "RyanNeilDan" refers to three of the game programmers: Ryan A. Mapes, Neil Ka'apuni, and Dan Kollmorgen.

(With apologies to Jim Morrison) This the end, my only friend, The End

Some lyrics from "The End" by The Doors can be found in the start-up executable. Jim Morrison was The Doors' lead singer and songwriter.

Scooby-Doo! Night of 100 Frights Leftovers

There is some text within Battle for Bikini Bottom's start-up executable that relates to Heavy Iron Studio's previous game, Scooby-Doo! Night of 100 Frights', which was likely the basis for this game's engine.

The Mystery Machine
On Edge in the Hedge!
It's a Mean Greenhouse, Scooby!
Chills & Spills on Haunted Hill!
Scared Stiff at Skull Cliff!
Misbehavin'? Cause a Cave In
A Tight Spot for a Grave Plot!
Fishy Clues for Scooby-Doo?
Shiver Your Timbers, Scooby!

The game's executable contains all of the mission names from a previous Heavy Iron game, Scooby Doo: Night of 100 Frights.

Please insert the Scooby-Doo Game Disc.

A message asking the player to put Scooby Doo: Night of 100 Frights's disc back into the system.

Hidden Developer Messages

Every level in Battle for Bikini Bottom is accompanied by an .SDF file, which are most likely the original files used by the developers at Heavy Iron for whatever level editor tool they had. It contains the names of every asset used in the respective level. Occasionally, some of these assets have developer comments specifying what function they serve in-game.

Filename Level Asset Comment
boot.sdf None (start-up executable) shadow_round.RWTX DON'T DELETE THIS, DAMMIT! This is the default texture, which gets used if there's no match in shadowlist.txt.
aura2.RWTX The texture used by the heavenly thermonuclear aura FX. Do not delete me or Dan K will come and hurt you.
BOOT_REWARD_PICKUP00.PKUP Reward shiny objects given by npc's and combos
Various Various
(any level with a Clam)
SHINYGATE_1_DISP.DPAT This dispatcher runs the button that rises out of the water when the shiny gate is opened.
mnu3.sdf Title Screen MNU3 THUMBICON.UI Amrit: This is a duplicate. Also in MNU4
mnu4.sdf Pause Menu NONE UI 04.UI ui_anchor
GOLDEN UI 03.UI ui_3dicon_spatula
MNU4 THUMBICON.UI Amrit: This is a duplicate. Also in MNU3
mnu5.sdf Pause Menu SpongebobHB 44.SNDS Track 0
Spongebob JF 44.SNDS Track 1
SpongebobPoseidome 44.SNDS Track 2
Calliope1.SNDS Track 3
Spongebob BB 44.SNDS Track 4
Spongebob GL 44.SNDS Track 5
Calliope2.SNDS Track 6
Calliope3.SNDS Track 7
spsb.sdf SpongeBob Player SBG01001_a.SNDS Attach sound for bungee.
SBG01041_a.SNDS Bungee death.
SBG01042_a.SNDS
SBG01043_a.SNDS
SBG01044_a.SNDS
SBG01045_a.SNDS
SBG01046_a.SNDS
hb01_hub_all_ext.sdf Bikini Bottom BOSS1_DEFEATED_DISP.DPAT This dispatcher files if the player enters the hub and has defeated the Sandy Boss, but not the Patrick Boss
BOSS2_DEFEATED_DISP.DPAT This dispatcher fires if the player enters the hub having defeated the Patrick Boss
CHECK_COND2_DISP.DPAT This dispatcher checks starts the conditional to see if the Patrick Boss has been defeated.
CHECK_COND3_DISP.DPAT This dispatcher sends to the conditional to see if the Sandy Boss has been defeated.
BOSS1_AVAILABLE_DISP.DPAT This dispatcher sets things if the Sandy boss has been opened but not defeated.
BOSS2_AVAILABLE_DISP.DPAT
HUBAREA2_COND_01.COND This conditional tests to see if the player has defeated the Sandy Boss
HUBAREA3_COND_01.COND This conditional tests to see if the player has defeated Patrick Boss
hb02_hub_pineapple.sdf SpongeBob's Pineapple ATTICSTAIRS_TIMER_01.TIMR 2
hb09_police_station.sdf Police Station ICON COND 01 PRESS X.COND 1
ICON COND 07 PRESS X.COND
ENTER SCREEN CONDITIONAL 15.COND
jf01_jellyfish_fields_jellyfisher.sdf Jellyfish Fields EXIT_TO_JF02.TRIG inserted 'demo' to name and disabled for E3 demo
BOULDERGEN_TIMER_01.TIMR originally 3
TOJF02.PORT changed for demo - to JF04
jf02_jellyfish_fields_patrick.sdf Jellyfish Caves GUYSER_PAUSE_TIMER_01.TIMR originally 3
GUYSER_PAUSE_TIMER_02.TIMR
GUYSER_PAUSE_TIMER_03.TIMR
GUYSER_PAUSE_TIMER_04.TIMR
GUYSER_PAUSE_TIMER_05.TIMR
jf04_jellyfish_fields_king_jellyfish.sdf Spork Mountain EXIT_TO_JF03.TRIG disabled for E3 demo
FROMJF01.MRKR added for E3 - delete again for normal game!
DEMO_TOJF02.PORT added 'demo' name for E3 demo - changed target to JF01
bb01_downtown_bb_streets.sdf Downtown Bikini Bottom CANON_01_TIMER_01.TIMR pre 8/8 was 1
CANON_01_TIMER_02.TIMR
CANON_01_TIMER_03.TIMR
CANON_02_SHOT_TIMER_01.TIMR pre 8/8 was .6
CANON_02_SHOT_TIMER_02.TIMR
CANON_02_SHOT_TIMER_03.TIMR
CANON_03_TIMER_01.TIMR
CANON_03_TIMER_02.TIMR
CANON_03_TIMER_03.TIMR
CANON_03_TIMER_04.TIMR
CANON_02_GRP_TIMER.TIMR pre 8/8 was .5
CANON_03_GRP_TIMER.TIMR pre 8/8 was .4
ROPEWALL_DISP_01.DPAT Once the rope wall is destroyed, this replaces the destructable with the simple object model of it destroyed.
SPONGEBALL_WALL_02_TIMER.TIMR per 8-8 setting was 9
bb02_downtown_bb_rooftops.sdf Downtown Rooftops PUZZLE_PIPE_SPRBD_02.PLAT 14
HOVER_PLAT_05_TEETER.PLAT 5
gl01_goo_lagoon_lifeguard_towers.sdf Goo Lagoon TOWER_A_LEFT_TIMER_1.TIMR This timer turns the platform reflector halfway and runs the next two timers.
TOWER_A_LEFT_TIMER_1A.TIMR This timer turns the platform reflector all the way over to the other side, it starts disabled and is enabled after the player presses either button.
RAISEPLATS_PLAT.PLAT This is the driver for all the objects in the path behind the castle.
BUS_SIMP_01.SIMP This is the bus model for the first bus stop.
gl03_goo_lagoon_pier.sdf Goo Lagoon Pier SPRINGDRIVER_MECH.PLAT Drives springboard three down from the bungee to the deck.
sm02_sand_mtn_guppy_mound.sdf Guppy Mound SM02_RACE_TIMER.TIMR I can make this track with all the tikis on it in 65 seconds without a problem, so I added 15 seconds to that time for the challenge.
rb01_rock_bottom_bus_station.sdf Downtown Rock Bottom RACE_TIMER.TIMR I can make it in 30 seconds, so I set it to 40 to be overly generous
db01_dream_bubble_spongebobs_dream.sdf SpongeBob's Dream PLANK_12_TIMER_2.TIMR 2
db02_dream_bubble_sandys_dream.sdf Sandy's Dream SHINYGATE_1_COND.COND 6300
b303_sb_boss_stage_3.sdf The Small Shall Rule..
Or Not
PAREMIT_HOVER_PLAT2_LEFT.PARE
and PAREMIT_HOVER_PLAT2_RIGHT.PARE
Special emitter for the two-jet platform.
pg12_spongeball_arena.sdf SpongeBall Arena DAMAGE_SURF.SURF TEST PURPOSES

"Dan K" in the message for aura.rwtx refers to Dan Kollmorgen, one of Battle for Bikini Bottom's programmers.