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SpongeBob SquarePants Collapse!

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Title Screen

SpongeBob SquarePants Collapse!

Developer: GameHouse
Publisher: GameHouse
Platforms: Windows, Mac OS X
Released internationally: January 14, 2004


DevTextIcon.png This game has hidden development-related text.


SpongeBob SquarePants Collapse! is the only licensed game in the Collapse! series.

Unused Text

All of these are present in SBCollapse.dll.

Resource Lists

Several lists of the game's resources.

"+image1"
"+image12" ; background of play area
"+istartdlg"  ;"images/Collapse/english/SBDL_tostart.gif"
"+istartbtn"  ;"images/Collapse/english/SBDL_tostartbutton.gif"
"+image4"
"+image5" ; level complete sign
"+ilevelbg" ;"images/Collapse/english/SB_LevelBackground.jpg"     
"+igobutton" ;"images/Collapse/english/SB_CollapseLevelgobutton.gif"
"+levelch1" ;"images/Collapse/english/SB_LevelCharacter1.gif"
"+levelch2" ;"images/Collapse/english/SB_LevelCharacter2.gif"
"+levelch3" ;"images/Collapse/english/SB_LevelCharacter3.gif"
"+levelch4" ;"images/Collapse/english/SB_LevelCharacter4.gif"
"+levelch5" ;"images/Collapse/english/SB_LevelCharacter5.gif"
"+levelch6" ;"images/Collapse/english/SB_LevelCharacter6.gif"
"+image6"
"@image7"    ; blocks, allow overrides
"+ihighlgt"  ; highlight that shows which piece the mouse is over on playarea
"+ibubbles"  ; animating bubbles that bubble up from clicked blocks
"+image8"	 ; numbers
"+ilevelnum" ; level numbers which show up on the level change dialogs
"+image9"	 ; bonus numbers
"+ijellyfs"	 ; animating jellyfish behind main menu buttons ( will animate )
"+istaranim" ; star explosion
"+image16"   ; start button
"+ipause"    ; pause button
"+iresume"   ; resume button
"+image17"
"+image18"
"+image19"
"itopcvr"	 ; top block and bubble cover
"+image2"    ; bottom block cover
"+iwhitecvr" ; white cover to keep exit tentacle from going over boarder.
"@ilink"     ; GH link, allow overrides
"+iinst1"    ; instructions 1
"+iinst2"    ; instructions 2
"+ibclose"
"+ibnext"
"+ibprev"
"+image22"
"+image23"
"+image24"
"+image31"
"+image10"
"+iclear" ; images\Collapse\english\Collapse_clear_scores.png
"+ihsclose" ; close for high score dialog
"+ihsenter" ; enter for high score dialog
"+image11" ; paused graphic
"+image13" ; "images/Collapse/english/Collapse_Options.png"
"+image14" ; "images/Collapse/english/Collapse_close.png"
"+iopshowhs" ; images/collapse/english/Collapse_showhs_button.gif"
"+ifullscrn" ; full screen rollover
"+image15" ; "images/Collapse/english/Collapse_X.png"
"+image25" ; "images/Collapse/english/Collapse_show.png"
"+image26" ; "images/Collapse/english/Collapse_blue_control.png"
"+image27" ; "images/Collapse/english/Collapse_2_4_8.png"
"+image32" ; "images/Collapse/english/Collapse_bonus_level.png"
"+image33" ; "images/Collapse/english/Collapse_Times_Up.png"
"+image34" ; "images/Collapse/english/Collapse_seconds_left.png"
"+atick" ; tick for times
"+abadhit"
"+abb"
"+ablclear"
"+ablslide"
"+aclap"
"+abnsrow"
"+abnsbl"
"+anewrw" ; fart new row sound
"+anewbl"
"+abnsallclr"
"+abnsbigck"
"+awarning"
"+awarning2"
"+amsclick"  ; mouse click sound
"+abbb" ; bubble block bubbles sound
"+adeepb" ; deep bubbles sound for jellyfish
"+asquish" ; squish for main menu buttons
"+aelectric"; rollover for jellyfish main menu buttons
"+aglittery" ;lick on star blocks
"+aanchor" ; metal anchor sound
"+music18"
"+music19"
"+music20"
"+music21" ; music interstial

Level-Related

Some devtext related to levels.

1033; number of data points 

13 10   			; rows columns
34					; block dimension
287 427 			; top left xy of bottom left block


; six different puzzle patterns for bonus level

; 5 - 129 ( 130 each ) Puzzle 1 Tunnel

; 130 - 259  ( 130 each ) Puzzle 2

; 260 - 389 ( 130 each ) 3rd Puzzle

; 390 - 519 ( 130 each ) // 4 OK

; 520 - 649 ( 130 each ) // tartan OK

; 650  - 779 ( 130 each ) OK x marks the spot

; regular start with 780

Other Resource Stuff

Some more text related to the game's resources.

0 0					; background
287 17				; playarea background that blocks collapse over
322 53				; start dialog
1 2 1 0 -1 331 252  ; start dialog start button
1 1 43 84			; gameover sign   ;330  101 OK  SBDL_GameOver
1 1 8 78			; level complete sign ...... 295 95OK done
300 250				; big bonus numbers

342 65				; location of level change dialogs
1 2 1 0 -1 361 153	; go button between levels
445 65				; level change character 1 ..... 32
442 65				; level change character 2
440 65 				; level change charcter 3
461 65 				; level change character 4
446 105 			; level change character 5
436 75 				; level change character 6


348 70				; all gone bonus  ;348  70 OK   SBDL_Bonus
4					; total number of block colors
200 279				; score in numbers
200 346				; level in numbers
200 413				; lines left in numbers
400 110				; level number - shows up in between level dialog
5					; bonus sprite size

9 1 3 192			; jellyfish start button
9 1 26 269			; jellyfish options button
9 1 1 335			; jellyfish instructions button
9 1 27 399			; jellyfish quit button

9 1 0 0				; istaranim

1 3 1 0 2 10 193	; start button
1 3 1 0 2 11 193	; pause button
1 3 1 0 2 11 193	; resume button
1 3 1 0 2 36 272	; options button
1 3 1 0 2 12 333	; instructions button
1 3 1 0 2 47 403	; exit button
283 0				; top cover ( bubbles go under and bonus numbers )
283 426				; bottom block cover ( clicked on to advance row )
29 477				; bottom white cover to hide tentacle of exit jellyfish
1 2 1 0 -1 			; gh link button
1					; gh link enabled ( 1 = enabled, 0 = disabled )
122 447				; gh link xy position
					; Instructions Dialog
2					; number of pages in instructions dialogs
1 3 2 1 0 225 403	; close button
1 3 2 1 0 434 403	; next button
1 3 2 1 0 16 403	; prev button
45 14				; instructions x,y     
 
					; EXIT DIALOG
323  86			    ; exit dialog 322 70	
1 2 1 0 -1 326 296	; yes
1 2 1 0 -1 443 296	; no
1 2 1 0 -1 326 242	; restart



					; HIGH SCORE DIALOG
1 2 1 0 -1 300 300  ; close button
1 2 1 0 -1 300 300  ; enter button

352 94				; pause sign

					; OPTIONS DIALOG
1 2 1 0 -1 203 343	; close button
1 2 1 0 -1 30 343	; show high scores
30 300				; full screen 
208 304				; full screen X
3 2 3 0 -1 191 252	; level start 1 
3 2 4 1 -1 224 252	; level start 4
3 2 5 2 -1 257 252  ; level start 8
370 105				; text string for version number
150 150 190 134		; volume control FX and music					
					
				
82 40				; options dialog
303 67				; bonus sign    
327 77				; time's up sign
122 382 			; seconds left sign

In-Game Text

A list of all of the in-game text.

""
""
"Player" ; strings for high score
"Level"
"Score"
"Congratulations! You qualify for a high score."
"Type your name and press ENTER"
""  ; version string which is no longer used.
"Do you want to permanently remove all recorded high scores?"