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Super Mario Sunshine/Unused Audio
This is a sub-page of Super Mario Sunshine.
Contents
Unused Music
Audio Stream and Sequence
| To do: Upload a rip of the sequenced version, as it is slightly different to the streamed one. Also, compare this stream, the opening demo's audio, the prerelease demo's audio and the version in SM3DAS |
This audio stream of the music from the demo-play video is never loaded by the game at any point, as all of the sounds and music are part of the video itself. The list of audio files refers to it as MSD_STR_SPACEWORLD, which is likely due to the music being used in the game's reveal trailer at Nintendo's Spaceworld 2001 conference. There is also a sequenced copy of this, referred to as "MSD_BGM_TITLEBACK" internally. It later appeared in the sound player in Super Mario 3D All-Stars called Opening Demo.
Yoshi Drums
| To do: Delfino Airstrip has a Yoshi Drums track |
Several music tracks in the game have accompanying drum tracks meant to play when Mario is riding Yoshi but are used for stages that don't have Yoshi at all, and thus are never heard. It is not known whether these were meant to be used, or are just a result of the developers being thorough when creating the audio assets.
Casino Delfino
Yoshi only appears in Hotel Delfino for one episode, and not in either of the episodes that feature the Casino.
Noki Bay
Yoshi does not appear in Noki Bay at all.
Pianta Village Festivities
No drums play during the Pianta's music, even if Mario is riding Yoshi. Even the stage's normal drum track fades out. This was likely intentional, as the music is a performance by the Piantas rather than ordinary background music.
Secret Courses
Although two Secret Courses require Yoshi to enter, Yoshi does not enter the stage with Mario.
Sirena Beach
Yoshi is only playable in "Episode 3 - Mysterious Hotel Delfino" and is only available inside the hotel, rendering the beach's drum track unused.
Music Cues
Spaceworld Beat
The beginning of the Spaceworld theme is found in wScene_0, and of course is never used. It's used as a sample in the sequenced version of the Spaceworld theme.
Mario
Ciao
This audio track is included in the sound bank for the beginning sequence when the game is turned on, w1stLoad_0. It has a 1/8 chance of playing during the startup of the game, replacing the coin sound. However, since the game's RNG seed initializes as 0, it never plays.
| Speech | Audio | Suffix |
|---|---|---|
| "Ciao!" | aw_00000004 |
- Ciao is a formal "Hello" or "Goodbye" in Italian.
All discoveries below are located in w2ndload_0.
Doors
Mario talking about doors. These audio tracks were most likely suppose to play when opening doors in Hotel Delfino.
| Speech | Audio | Suffix |
|---|---|---|
| "Another door?!" | aw_00000118 | |
| "Hello, door." | aw_00000119 |
Rating
Mario rating something. These were probably going to be used after completing an Episode.
| Speech | Audio | Suffix |
|---|---|---|
| "Primo!" | aw_000000f4 | |
| "Cool!" | aw_000000f5 | |
| "Too cool!" | aw_000000f6 | |
| "Perfect 10!" | aw_000000f7 |
- "Primo" is Italian for high quality and first class.
Happy
Mario seemingly happy.
| Speech | Audio | Suffix |
|---|---|---|
| "It's-a fun!" | aw_000000cb | |
| "Feeling good!" | aw_00000137 |
Complaint
This track was probably going to be used when Mario wakes up since they're located right next to Mario's snoring and waking up audio tracks.
| Speech | Audio | Suffix |
|---|---|---|
| "Oh, my head." | aw_0000010b |
Early Cataquack Launch Noise
In the demo movie that plays when inactive on the title screen, there's a scene where Mario gets launched by a Cataquack and makes this unused noise, rather than the 'sliding' sound he makes in the final version. It appears there are two versions of this audio track depending on how much health Mario has.
| HP Level | Audio | Suffix |
|---|---|---|
| High HP | aw_000000bc | |
| Low HP | aw_000000bd |
Damage
Possibly Mario getting harmed.
| Audio | Suffix |
|---|---|
| aw_000000bb | |
| aw_000000c8 |
Entering 'M' Grafitti
This is an early sound Mario made when entering an 'M' Graffiti Stage which can be heard in the demo movie and opening demo. It's also played when Mario sinks into goop via an unused pollution effect.
| Audio | Suffix |
|---|---|
| aw_000000c9 |
Sound Effects
The following sounds are also located in the audio group w2ndload_0.
| Audio | Suffix | Description |
|---|---|---|
| aw_0000000a | A seven-second bell ring. | |
| aw_0000018a | A machine starting up, similar to the used Ricco Harbor crane sounds. | |
| aw_0000020d | The sound that Eely Mouth's teeth makes when they are cleaned can never be heard fully, as the sound is cut off near the middle. |