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Super Mario Sunshine/Unused Audio

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This is a sub-page of Super Mario Sunshine.

Unused Music

Audio Stream and Sequence

Hmmm...
To do:
Upload a rip of the sequenced version, as it is slightly different to the streamed one. Also, compare this stream, the opening demo's audio, the prerelease demo's audio and the version in SM3DAS

This audio stream of the music from the demo-play video is never loaded by the game at any point, as all of the sounds and music are part of the video itself. The list of audio files refers to it as MSD_STR_SPACEWORLD, which is likely due to the music being used in the game's reveal trailer at Nintendo's Spaceworld 2001 conference. There is also a sequenced copy of this, referred to as "MSD_BGM_TITLEBACK" internally. It later appeared in the sound player in Super Mario 3D All-Stars called Opening Demo.

Yoshi Drums

Hmmm...
To do:
Delfino Airstrip has a Yoshi Drums track

Several music tracks in the game have accompanying drum tracks meant to play when Mario is riding Yoshi but are used for stages that don't have Yoshi at all, and thus are never heard. It is not known whether these were meant to be used, or are just a result of the developers being thorough when creating the audio assets.

Casino Delfino

Yoshi only appears in Hotel Delfino for one episode, and not in either of the episodes that feature the Casino.

Noki Bay

Yoshi does not appear in Noki Bay at all.

Pianta Village Festivities

No drums play during the Pianta's music, even if Mario is riding Yoshi. Even the stage's normal drum track fades out. This was likely intentional, as the music is a performance by the Piantas rather than ordinary background music.

Secret Courses

Although two Secret Courses require Yoshi to enter, Yoshi does not enter the stage with Mario.

Sirena Beach

Yoshi is only playable in "Episode 3 - Mysterious Hotel Delfino" and is only available inside the hotel, rendering the beach's drum track unused.

Music Cues

Spaceworld Beat

The beginning of the Spaceworld theme is found in wScene_0, and of course is never used. It's used as a sample in the sequenced version of the Spaceworld theme.

Mario

Ciao

This audio track is included in the sound bank for the beginning sequence when the game is turned on, w1stLoad_0. It has a 1/8 chance of playing during the startup of the game, replacing the coin sound. However, since the game's RNG seed initializes as 0, it never plays.

Speech Audio Suffix
"Ciao!"
aw_00000004
  • Ciao is a formal "Hello" or "Goodbye" in Italian.


All discoveries below are located in w2ndload_0.


Doors

Mario talking about doors. These audio tracks were most likely suppose to play when opening doors in Hotel Delfino.

Speech Audio Suffix
"Another door?!"
aw_00000118
"Hello, door."
aw_00000119

Rating

Mario rating something. These were probably going to be used after completing an Episode.

Speech Audio Suffix
"Primo!"
aw_000000f4
"Cool!"
aw_000000f5
"Too cool!"
aw_000000f6
"Perfect 10!"
aw_000000f7
  • "Primo" is Italian for high quality and first class.

Happy

Mario seemingly happy.

Speech Audio Suffix
"It's-a fun!"
aw_000000cb
"Feeling good!"
aw_00000137

Complaint

This track was probably going to be used when Mario wakes up since they're located right next to Mario's snoring and waking up audio tracks.

Speech Audio Suffix
"Oh, my head."
aw_0000010b

Early Cataquack Launch Noise

In the demo movie that plays when inactive on the title screen, there's a scene where Mario gets launched by a Cataquack and makes this unused noise, rather than the 'sliding' sound he makes in the final version. It appears there are two versions of this audio track depending on how much health Mario has.

HP Level Audio Suffix
High HP
aw_000000bc
Low HP
aw_000000bd

Damage

Possibly Mario getting harmed.

Audio Suffix
aw_000000bb
aw_000000c8

Entering 'M' Grafitti

This is an early sound Mario made when entering an 'M' Graffiti Stage which can be heard in the demo movie and opening demo. It's also played when Mario sinks into goop via an unused pollution effect.

Audio Suffix
aw_000000c9

Sound Effects

The following sounds are also located in the audio group w2ndload_0.

Audio Suffix Description
aw_0000000a A seven-second bell ring.
aw_0000018a A machine starting up, similar to the used Ricco Harbor crane sounds.
aw_0000020d The sound that Eely Mouth's teeth makes when they are cleaned can never be heard fully, as the sound is cut off near the middle.