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Talk:Harry Potter and the Prisoner of Azkaban (Windows)

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In Hermione's challenge in the section where the giant star is, there is a room with a lot of grass, which can be entered by using any of two -fors spells. On the wall, there is keyhole sign for Alohomora spell. You can't get here without using Lapifors or Draconifors, and you can't use spells with those either, so is there any way it is used? Here is a screenshot of it. And an entrance. Mashabely (talk) 11:29, 22 October 2015 (EDT)

Also, there's a debug room with some actors with walls being the same as in Hogwarts. I found that by some glitch, which causes you to get there every time you enter hippogriff stage. If you save your game, the save file becomes useless, as there is no way out. Mashabely (talk) 12:08, 22 October 2015 (EDT)

Debug Mode on Windows 8?

I searched for "game.ini" on both the document folder and the disc itself. I did not find it. I know it tends to be different for Windows 8 (which I'm using). Does anyone know how to get it? I can't find anything on it anywhere. The preceding unsigned comment was added by GamerGirlNikki (talk • contribs)

Pretty late reply, but the file is named hppoa.ini and is located in "../Documents/Harry Potter and the Prisoner of Azkaban". You will also need to add this in the file itself.
[HPBase.baseConsole]
bDebugMode=False
bUseSystemFonts=True

--Laenthor (talk) 13:58, 13 November 2017 (EST)

Other debug features

In the debug section of this game, something isn't mentionned that is in the other 2 games: the Mesh switching. I was experimenting today on this command and I found out the path for the meshes (skin/model mashup). If you write

"set NAMEOFACTOR Mesh skeletalMesh 'HPCharacters_32.NAMEOFMESHTOUSE'

, the game will switch the present mesh of the specified character to the one in the path. Example:

set harry Mesh skeletalMesh 'HPCharacters_32.Ron' The preceding unsigned comment was added by Ltr121312 (talk • contribs)

Will change the harry mesh to the ron mesh, so harry uses ron's animations and skin(sometimes the need to reload the map is needed for the animations to load properly).

I don't think this fits in the main page, but it's fun to mess around with. The first 2 games on windows have similar commands which are mentionned in tcrf's entries, but not in this game. I found no documentation regarding this command, so I needed to doccument it somewhere.

If someone has nothing to do...

I've made gifs of unused animations, if someone wants to help me upload these it would be a big help. All of the Harry animations are also present with Ron and Hermione, but I didn't upload them for sake of redundancy. --Ltr121312 (talk) 21:26, 21 March 2017 (EDT)

It might be a better idea to record all of those and upload a single video to YouTube. 180MB in gifs is a pretty hefty load for a single page. -Ehm (talk) 21:31, 21 March 2017 (EDT)
I've seen some pages with tons of gifs. You don't think this is a good idea? -Ltr121312 (talk) 21:35, 21 March 2017
There are far too many here. On top of it taking up a lot of server space, it would take a long time for readers to load all those gifs when they open the page. What other pages did you see with lots of gifs? I'm curious now heh -Ehm (talk) 21:43, 21 March 2017 (EDT)
The xenoblade chronicles unused animation subpage: https://tcrf.net/Xenoblade_Chronicles/Unused_Animations -Ltr121312 (talk) 21:49, 21 March 2017
So the total on that page and its subpage is 37 gifs with a total of 36MB. That's still a bit of a tall order, but seems manageable. You've got over double the amount of gifs, and at double the average size (2.17MB per gif, whereas Xenoblade's at about 0.97MB per gif). I know YouTube isn't the best thing for us to rely on, but gifs are such a step down in quality. In these cases, you lose a lot of image data and they end up being big files. -Ehm (talk) 22:02, 21 March 2017 (EDT)
I'm not going to be the one doing this then, but we should do a board with filenames on it for now and link the video later. The filenames are the gif names. -Ltr121312 (talk) 22:09, 21 March 2017
Alright, sounds good. -Ehm (talk) 22:15, 21 March 2017 (EDT)
The rest of the gifs are found in HPCharacters32, I've uploaded the 3 gifs on the website, so there's still a lot to do. -Ltr121312 (talk) 08:44, 22 March 2017

Intro sound effects/music

In the first cutscene of the game, there is a music track and sound effects. The music track is clear, but there is a music file called he_intro.ogg, which contain only the sound effects, but these sounds are also present in the soundeffects.uax separately. The only way to find which is used would be to look at the script itself, but I'm pretty sure the ogg file is used. I won't put them now until I'm sure, so if someone knows how to decompile unreal script from UE2 games, please tell me (most programs I tried work for OldUnreal only).

The Useless Forgotten Button

So I just found out that there's a walk button in this game. You can't use a joystick, so you're always running. Weird thing is that it's not required at all in the game. In fact, it cannot be remapped to any key in the option menu. The key is left shift. Should I make an "Oddities" section for this or since it technically IS in the game should I ignore it completely? --Ltr121312 (talk) 19:40, 22 August 2017 (EDT)

ADV4 Pinklady?

If you look at "https://tcrf.net/Harry_Potter_and_the_Prisoner_of_Azkaban_(Windows)#HP3_Placeholder.utx" there is the Placeholder-Texture "ADV4 Pinklady". This map/level does not exist in the map folder of the game files. Adv. 3 and 5 both exist in the game files and it's also in the game.

So, there was supposed to be a level more with the Name/Topic "Pinklady"? I guess they meaned the Fat Lady from the Gryffindor-Tower... Are there any more informations about it?

--NikiNevermind (talk) 15:36, 22 November 2019 (EST)