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Talk:Harry Potter and the Sorcerer's Stone (Windows, Mac OS Classic, Mac OS X)/Unused Scripts

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Mesh scripts

Do the scripts that define a mesh really need to be here? Unreal always defines the same script for every model compiled in the build, so if there's an unused model, there's a script for it somewhere. Imo it might just be better to complete the unused model section and just mention that for every model there is a script. --Laenthor (talk) 12:15, 23 January 2018 (EST)