Talk:Sonic & Knuckles
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Sonic 3 & Knuckles Page?
Would it be worth adding a new page for Sonic 3 & Knuckles as it has a fair few differences and goodies that both Sonic 3 and Sonic & Knuckles. -RibShark
- I think it would be worth it. Sonic Retro has info on unused graphics that are only in Sonic 3 & Knuckles.--AttackedbyGlitch 12:05, 26 July 2012 (EDT)
- Sonic 3 & Knuckles is pretty much the complete game, so I'm surprised there isn't already a page. Maybe it would work as a Sonic & Knuckles sub-page for lock-on oddities. LinkTheLefty 12:35, 26 July 2012 (EDT)
- I've made the page. RibShark 09:36, 30 July 2012 (EDT)
- Sonic 3 & Knuckles is pretty much the complete game, so I'm surprised there isn't already a page. Maybe it would work as a Sonic & Knuckles sub-page for lock-on oddities. LinkTheLefty 12:35, 26 July 2012 (EDT)
Bosses
All of the bosses in the Sonic 3/Sonic & Knuckles have names, should they be named accordingly?, or should they stay named as "Act 1 boss" or "Act 2 boss"? --Hello123 (talk) 4:11, 17 November 2016 (EDT)
Injured Knuckles animation
That's used - it's pretty obscure but you can activate it by standing in a specific spot in Sky Sanctuary and crouching: http://i.imgur.com/HZ4qhXi.png --JmTsHaW (talk) 07:40, 14 April 2017 (EDT)
Tails
Hey I don't have a pro action replay for my Sega Genesis so is there a way to play as tails by using a game genie code? If you know how to convert codes give me the code to play as tails I've always wanted to play as tails and sonic and knuckles — The preceding unsigned comment was added by BetaTalk64 (talk • contribs)
- Use an emulator to play the game with the code on, and maybe work on your English a bit (no offense though :P) steven12398 (talk) 22:18, 14 December 2020 (UTC)
Sky Sanctuary Zone Glitchy Collision
In Knuckles version of Sky Sanctuary, there is glitchy collision that is off screen on the right. You can reach the glitchy collision by using debug mode at the beginning of the act, go up, then go forward. The glitchy collision goes up if you keep going forward. — The preceding unsigned comment was added by Tresdor34 (talk • contribs)
Unused Palm Tree Shadow Graphic
I read from Sonic Retro that there is an unseen palm tree graphic from Sonic 3. Is it okay to put the graphic on the page?
--Tresdor34 (talk) 23:01, 14 March 2018 (EDT)
- It is used in Sonic 3 for the trees' shadows though, right in the intro. Granted, they go by fast, but they're not unused. --From: divingkataetheweirdo (talk) 23:18, 14 March 2018 (EDT)
Sonic 3 Leftovers
I can confirm that there are almost none left. Since S&K depends on using Sonic 3's data to load these zones, they have nothing within the games apart from the level layout differences described here. These layout differences themselves are still dependent on Sonic 3's data, they cannot be loaded anywhere else. Dasragnerok (talk) 17:16, 27 November 2019 (EST)
Lock-On Functionality
Did there use to be a section on these pages about the effect of locking-on S&K with Sonic 1 and 2? That seems like a weird functionality not to document here, as it has unique effects. Lily Von Pseudonym (talk) 22:30, 11 April 2021 (UTC)
Boss Hit Flash Bug Fixes
I am going to provide Pro Action Replay codes to fix certain bosses' hit flashes, described here and here.
- 06639E:0006 (Hidden Palace Zone Eggman)
- 07826A:5A98 (Sandopolis Zone Act 2 Boss)
- 078C46:000C (Lava Reef Zone Act 1 Boss)
- 07A5D2:0006 (Sonic 1 Throwback Boss)
- 07AD26:0006 (Sonic 2 Throwback Boss)
- 07D344:000A (Mecha Sonic)
- 080E7C:0006 (Death Egg Zone Act 2 Eggman Chase)