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Talk:Super Smash Bros. Brawl

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Box Art?

Why are we using the box art, and not the actual title screen? :| --BMF54123 20:10, 1 June 2010 (EDT)

Some dolt uploaded the boxart so Sanky and I figured we would just roll with it until I can get a proper screenshot... :/ ~ Tanks
I just noticed the note on the image's page. hurpderp. Carry on! :P --BMF54123 20:16, 1 June 2010 (EDT)

Riolu?

I'm kind of new to this, so forgive me, but keep your eye out for a Riolu. IIRC, one of my friends mentioned that someone had a found a few models for Riolu or the like in Super Smash Bros. Brawl. The preceding unsigned comment was added by Lyudess (talk • contribs)

Missing enemies?

There is a list of all files in SSBB's disc in the web, and as shown in the placeholders here, there are unused characters, assist trophies and others. Among the files, the folder "\effect\enemy\" contains data from the Subspace Emissary enemies and bosses. Below is the full list for reference (all begin with "ef_"). From these, 21 appear to be unused:

arman (Armank), aroaros (Auroros), arrians, bitan (Bytan), bladeknight, blossa, blowm, bombhead (Bombed), bonkers, boobas (Borboras), bosspackun (Petey Piranha), botron (Buckot), brontoburt, bubot, bucyulus (Bucculus), byushi, cataguard (Autolance), crazyhand, cymal, deathpod (Roturret), dekakuribo (Giant Goomba), duon, dyeburn, falconflyer, faulong (Trowlon), flows (Floow), gal (related to galfire and similars?), galfire (Glire), galice (Glice), galleom, galthunder (Glunder), ghamgha (Gamyga), gunnatter, gyraan (Greap), hammerbros, jdus (Shaydas), jyakeel (Jyk), karon, killer (Bullet Bill), kokkon (Puppit), kuribo (Goomba), kyan, masterhand, mechcannon, melorin, met, metaridley, mite, mizuo (Mizzo), ngagog (Nagagog), pacci (Feyesh), patapata (Koopa Paratroopa. As there is no nokonoko file, may include Koopa Troopa), ploum, popperam (Poppant), porky, porkystatue, prim (Primid, probably all types), rayquaza, ridley, roada, robo (R.O.B., probably all types), shelly (Shellpod), siralamos (Armight), spar (Spaak), taboo, tautau (Towtow), teckin (Ticken), torista, waddledee, waddledoo, whauel, wiiems.

Blade Knight, Bonkers, Bronto Burt, Waddle Dee and Waddle Doo are enemies from the Kirby series. Karon and Met are the Japanese names of the Mario series enemies Dry Bones and Buzzy Beetle. All 7 appear as Trophies and the two Waddles are used in King DDD's attacks, but none of them appear as enemies.

As for the other 14 (Arrians, Blossa, Blowm, Bubot, Byushi, Dyeburn, Gunnatter, Kyan, Mech Cannon, Melorin, Ploum, Torista, Whauel and Wiiems), I have no idea what they are. As there is a Falcon Flyer in the pack (most likely from the Meta Ridley battle), they may also be objects and hazards. Is someone able to check their content? --Metalman 23:13, 20 September 2010 (EDT)

I did a bit of investigating, and it seems there is evidence to support these this. Bronto Burt, Sword Knight, and Bonkers all have textures in the art style and UV mapping convention as the other Brawl enemies. While that could be a coincidence or result of them being made for the game, the next bit of evidence is more telling: the textures are all named with the prefix Enm, the convention used to name textures for the SSE enemies. However, Dry Bones is not a Brawl model, and was taken from the same place as Boo and Wiggler, among other non-SSE-related Mario models. It should be noted that most (but not all) of the normal SSE enemy trophies had their textures renamed to start with Dol. The reason the Kirby enemies kept theirs is probably because they weren't used. --Peardian 03:15, 26 April 2011 (EDT)
I'll see if I can open 'em up in BrawlBox. -Lilfut
So, I finally got to check out the files themselves. As mentioned, these all effects files for the SSE enemies. All of the unused ones are blanked out, so there's nothing left to see. All we have are the names. Also, for the blanked out effects files for used enemies, such as Mite, are hardly worth mentioning. Some of the effects files consist of a single white 8x8 bitmap applied to a flat polygon square. If those files had anything, it probably would have been more of just that. Also, I removed Siralamos (Armight) from the page list because I have no idea how he got there. --Peardian 01:29, 2 March 2012 (EST)

Unused Textures

Does Ness ever wear a pink hat and black shirt with a picture of Mr. Saturn on it? There is a texture for it sitting in sc_selcharacter_en.pac. Zeldafan128 11:47, 13 May 2012 (EDT)

Yep. {EspyoT} 12:00, 13 May 2012 (EDT)

Giga Bowser Assist Trophy anim

I checked, and it's exactly the same as Bowser's. Is it worth putting up a .GIF of it? I have one, but it doesn't seem like it would be necessary. --Peardian 18:09, 28 June 2012 (EDT)

Nah, we can just mention it in the article. --BMF54123 18:10, 28 June 2012 (EDT)

Unused Graphics

Found some of these on spritedatabase.net.

Can someone check if these are real? ~ ~~ WLSI cactus 01.gifAK47Productions

Everything but the brownish main menu icon is real. The 1 coin is used in Wi-Fi spectator mode, the multicoloured random icons are used in team battles if you select random, and the boss 1 icon is unused. --Ds22 22:34, 21 December 2012 (EST)

Wind Waker Pirate Ship

So, I know for a fact the right-bottom is unused. File:Super_smash_bros_brawl_pirateship_unusedbottom.png
The question is, is it the same model as in the Wind Waker? Because I could've sworn I'd seen the Pirate Ship form into a full bottom during the cutscene where Helmaroc King is shot at with a cannon. (I used the "Free Look" hack in Dolphin) I couldn't get a good look, because the camera was swerving everywhere. Does someone have the pirate ship model, because I got this when I looked after the cutscene (the camera was stable.)
File:Zelda_WW_Pirateship_rudder_fullview.png

Or maybe the game uses a different pirate ship model for the cutscene....?Robotortoise 21:30, 16 April 2013 (EDT)

Oops. I guess it IS used when the ship is blown into the air. Nevermind.
...it IS a different model than in TWW, though. Robotortoise 20:36, 17 April 2013 (EDT)
The ship that's on brawl can also be displayed by an non-matted full-screen transfer (which displays more top and bottom) as well by using pause and zooming out. The preceding unsigned comment was added by HalloweenZelda1132 (talk • contribs)

More unused animations

I'm not sure whether this is against TCRF policy or whatnot, and I apologise if it is, but there are a small number of unused animations not on site yet, and I've been trying to use BrawlBox to try and open them up, screencap them and put them on site, but I can't find the file which keeps the character animations and movesets, only their T-poses, textures and the animations of some of their weapons. So essentially: Could anybody potentially snag me a link? Believe me I've looked pretty hard for them to no avail right now... If it's against the rules, I'll just say Samus, Diddy Kong and Zero Suit Samus have an unused Missile firing animation, unused laughing actions and an unused "Item Snagging" effect on the Plasma Whip respectably, the animations called "Special", "SpecialAir" and "SpecialSItemget". I'd upload them myself, but I can't access the animations themselves. There may be more on there too, this is just what I've found in my limited research. There's a lot more stuff here, both stuff which is already in the article and stuff totally except as well. Crashandcortex 06:56, 20 June 2013 (EDT)

The animation files are called Fit*MotionEtc.pac. I'll just give you mine (they're from vanilla Brawl), and you can use them there. Don't worry about this sort of file sharing, it's just a couple of small files for the purpose of research, nobody can bawww about that... Regardless, I might remove them after a bit, sometimes I remove old files from my Dropbox folder: [1] I'd take screenshots of these myself, but I don't have much time, and you look like you know a bit more about them; I mean, I don't get what Diddy Kong has to do with throwing missiles! {EspyoT} 08:13, 20 June 2013 (EDT)

Unused level bar?

Found this today in menu2\if_adv_mngr_en.pac:

http://www.ssbwiki.com/images/6/69/UnusedSSELevelBar.png

Belongs on this page, or too unimportant? Toomai Glittershine 21:57, 20 June 2013 (EDT)

Belongs for sure. Go for it.--Henke37 22:03, 20 June 2013 (EDT)
Could it have been used for Trainer's pokemon? It's reminiscent of the display used during battles in pokemon for the pokemon's stats. -Gamma 23:19, 20 June 2013 (EDT)
I think it's unlikely, since over its 50-frame animation it quickly "pop"s into view as the bar depletes. If the whole thing were stationary as the bar depleted over 100 frames (percentage-based animation) then maybe. Toomai Glittershine 12:02, 21 June 2013 (EDT)
Other than the fact that it's huge, should the image have been reuploaded that way in the first place? It was much easier to see the way it was before, I don't see a reason to have it blend with the background just because that's the way it's done in-game. --AquaBat 22:33, 8 July 2013 (EDT)

Unused Cutscene

I just had a thought. The unused cutscene with "Lucario Discovers Snake" and "Snake Discovers Box"...has anyone checked to see if the glitching is being done client-side? What if the rendering errors are just a result of the file being encoded oddly? Can someone with knowledge of THPs or programming look into this? Robotortoise (talk) 17:59, 23 October 2013 (EDT)

I think that back when that was being discussed, Gabriel specifically insisted that the glitchiness comes from the cutscene itself, and not any software used to decode it, render it, view it, etc. {EspyoT} 06:15, 24 October 2013 (EDT)

Mizzo's Supposed Unused Animations

I looked through Brawl's files in an attempt to view Mizzo's unused animations. Outside of the unused effect file for it, there is only one instance of Mizzo in all of the Subspace files. It is located inside the Subspace stage file "340003.pac". Mizzo only has one animation associated with it, named "EnmMizuoWait", which is the animation seen normally in-game. The supposed unused animations are very likely just the game attempting to load the animations for the other enemies that are also located in the same stage file. Since there doesn't seem to be any unused animations for Mizzo, I suggest we remove the section regarding it entirely. --Blazingflare (talk) 08:57, 23 December 2013 (EST)

Samus' and Zero Suit Samus' Unused Animations

I looked into the unused animations for both Samus and Zero Suit Samus and found 2 things. The "unused" animation for Samus' missile fire is in fact, used in the game. There are two animations (4 if you include the air ones) that Samus uses when she fires a missile: the first, simply named "Special", is used when she fires a regular missile; The second one, named "SpecialS", is used when she fires a super missile./// The other thing I found was that Zero Suit Samus actually has 3 unused animations for her side-B attack. The first is already listed on the main page. The other two appear to be animations that would directly follow the first. They are for throwing up or forward whatever was just grabbed. I don't have access to the original model files at the moment so I will upload a gif showing them at a later time if someone else hasn't by then. --Blazingflare (talk) 05:23, 15 January 2014 (EST)

Brawl Slipspace

While reading up on unused material within the game, I recalled discussion surrounding a scrapped online mode known as the Brawl Slipspace, which allegedly would have served as an online "survival" mode where players could jump in and out at their own leisure. Given that something of this magnitude not only hasn't been documented by the wiki, but hasn't even been mentioned anywhere at all aside from here, I was (and still am) quite sceptical as to whether it actually is present within the ISO or not. I'd check myself but I can't find a working Brawl ISO infuriatingly. --Crashandcortex (talk) 13:32, 1 February 2014 (EST)

Brawl has been hacked inside out by now. If there was anything like that left on the ISO, it would have been found already. --Peardian (talk) 15:24, 1 February 2014 (EST)
It does in fact exist. However the only thing indicating so is a couple lines of text hidden inside the Main Menu file naming the mode as well as describing it. The mode description is "Set your time and leap into the battle slipstream!". I would also like to note that there is also an unused mode for Playing Events and Boss Battles online. http://youtu.be/JLjAxUWXxGU shows what the menus look like. The first one shown is the select screen for Slipspace.
Incidently, when I was checking the menu file for the text I came across a few other seemingly unused lines of text.They are: "You got a small sticker bundle!"; "You got a medium sticker bundle!"; "You got a big sticker bundle!"; "You got double coins!"; and "You got triple coins!".--Blazingflare (talk) 05:38, 7 February 2014 (EST)
Bzzz! Those strings are used in Spectator Mode! When you bet on a fighter or team on a Bonus Chance round, if you win you get a random reward, including, but not limited to, the list you mentioned. {EspyoT} 08:07, 7 February 2014 (EST)

Forest Mushrooms

Really? We REALLY think that "Forest Mushrooms," the removed track, was supposed to be from Partners in Time? And not, y'know, Beware the Forest Mushrooms, a song from Super Mario RPG that actually has Forest Mushrooms in the title?

Someone want to support that speculation a little more rigorously than vague hinting at "chronology"? 3-I (talk) 20:16, 6 April 2014 (EDT)

Well, if we're going to vigorously emphasize our points like this, you should remember that it's not just chronology, but the fact that Super Mario RPG and its assets are not owned exclusively by Nintendo and that they are mostly owned by Square. So, because Square was not involved in the production of Brawl, there are licensing issues.
Think twice before you immediately regard something as fact. --AquaBat (talk) 20:33, 6 April 2014 (EDT)
I added a note about the Super Mario RPG track, but I trust Peardian's judgment here. Do we have any hard evidence that this was indeed "Beware the Forest's Mushrooms," or are we just basing this on a fragment of a track title in a filename, and the fact that SMRPG was a popular game with a very loud fanbase? --BMF54123 (talk) 20:49, 6 April 2014 (EDT)
Apparently, it's the latter – Everyone from the "official" Youtube channels of various fansites to even MarioWiki (though do we really expect less from MarioWiki?) simply believes it's the SMRPG song because the track is called FORESTKINOKO/MORINOKINOKO. None of them seem to have legitimate proof. I'll look into this and see if the Japanese track name matches the filename. --AquaBat (talk) 22:33, 6 April 2014 (EDT)
I feel obligated to reply to this, so here it goes. The music streams in Brawl are in roughly the same order as the chronological order of their source games, with very few exceptions involving games with more than one stage representation. Here is a breakdown of all of the Mario Bros. series streams, including the two unused ones:
ID Title Game Year Stage
A01 Super Mario Bros. Ground Theme 1 Super Mario Bros. 1985 Mushroomy Kingdom
A02 Underground Theme (SMB) SMB 1985 Mushroomy Kingdom
A03 Underwater Theme SMB 1985 Mushroomy Kingdom
A04 Underground Theme (SML) Super Mario Land 1989 Mushroomy Kingdom
A05 Airship Theme Super Mario Bros. 3 1988-90 Luigi's Mansion
A06 Castle / Boss Battle SMW+SMB3 1988-90 Luigi's Mansion
A07 Title / Credits Super Mario World 1990 Delfino Plaza
A08 New Super Mario Bros. Theme New Super Mario Bros. 2006 Delfino Plaza
A09 Luigi's Mansion Luigi's Mansion 2001-02 Luigi's Mansion
A10 Gritzy Desert Mario & Luigi: Partners in Time 2005-06 Mushroomy Kingdom
A11 "MLRPG02" presumably MLPT again 2005-06 ???
A12 "MORINOKINOKO" ??? ??? ???
A13 Delfino Plaza Super Mario Sunshine 2002 Delfino Plaza
A14 Ricco Harbor SMS 2002 Delfino Plaza
A15 Main Theme Super Mario 64 1996 Delfino Plaza
A16 Super Mario Bros. Ground Theme 2 SMB 1985 Mushroomy Kingdom
A17 Mario Bros. Mario Bros. 1983 Mario Bros.
A20 Mario Circuit Super Mario Kart 1992 Mario Circuit
A21 Luigi Circuit Mario Kart 64 1996 Mario Circuit
A22 Waluigi Pinball Mario Kart DS 2005 Mario Circuit
A23 Rainbow Road Mario Kart: Double Dash!! 2003 Mario Circuit
Notice that the tracks are (mostly) in chronological order, even with the Luigi's Mansion stage tracks. Given that Super Mario RPG was released in 1996 and the general ordering of the list, I highly doubt they would stick in a SMRPG tune in the midst of the 2000s game tracks. The placement of the Super Mario 64 theme and second SMB remix could easily be attributed to late-in-development additions. (Similarly, Area 6 Version 2 is the last Star Fox track.) I could go on, but that would take up way too much space. If you look at the track ordering for any of the main series represented, you'll see the chronological ordering holds true, even with all of the cut streams listed in the article.
Plus, while the stream name does match part of the SMRPG track's official name, that doesn't make it the only candidate. The Japanese name for Toadwood Forest in Partners in Time is "Kinopuru no Mori", which is close enough to have been generalized or misread when creating the file name.
Okay, I'm done. --Peardian (talk) 01:42, 7 April 2014 (EDT)
Thank you so much to BMF and Peardian for putting this ludicrous argument to bed.
The whole "Lost Tracks Album" bullshit which somebody hacked together around about 2009-2010 has only furthered the popular misconception that "MORINOKINOKO" is the respective track from Mario RPG, as it attributed VERY specific songs to the empty file names out of baseless speculation (for example, "COMMAND" suddenly became "The Loner, Falco Lombardi" from Command, and "MLRPG02" was somehow the Boss Theme of PIT). Discounting the facts that Square hold most of the licensing rights to Mario RPG, and that the aforemented "album" is literally one guy's guesses of what empty sound files could have been based on vague file names, there are a ludicrous amount of places and themes in the Mario universe which could fall under the description of being "a forest with mushrooms" and could thus be candidates for "MORINOKINOKO". World 4 of NSMB, the Mushroom Forest minigame from the first Mario Party, Toadwood Forest (the most likely candidate) from Partners in Time, you get the idea, forests with mushrooms in them is not something which is suddenly exclusive to Mario RPG, if anything it's a staple of the series! Let's just hope Peardian's meticulous research helps keep this persistent rumor dead for good this time. --Crashandcortex (talk) 13:18, 9 April 2014 (EDT)
Yeah, those video compilations are very misleading. To make things worse, multiple people have copied and spread the album, making it seem even more official.
In regards to the Partners in Time music, I'd like to think that Toadwood Forest was meant for Mushroomy Kingdom 1-2. I mean, just listen to it. It really fits with the damp cave atmosphere. As far as what "MLRPG02" could be, there are several possibilities. The fact that it's the game's name rather than a specific location/name would seem to indicate that it's a main theme of some sort, as any of the specific area themes would have a more specific name. Of course, I don't know the internal names of the used music streams so I don't have a complete understanding of their naming convention. Yes, the boss battle theme is a possibility, but other candidates would include the main/title theme, the battle theme, and the SMB theme remix from the first area. That's as far as I'm willing to speculate, because that's as far as we'll ever get with the info we provided. --Peardian (talk) 01:01, 10 April 2014 (EDT)

Mr.Resetti one-player glitch

I don't know if this is noteworthy but if you enter a match with only one player (can only be done with hacks) and get Mr.Resetti from an assist trophy he is forced to say his own name instead of the nonexistent second player's name, it looks like it was programmed to say "Resetti" if it couldn't get player 2's name. Got this from the Smash Bros wiki: http://www.ssbwiki.com/Mr._Resetti#One-player_glitch Here's a pic. --Linuxrox (talk) 17:04, 14 October 2014 (EDT)

Ah yes, that certainly counts. You can't play with only one player unless you use cheats, so this failproof mechanism goes unused. Feel free to add it to the article right away. {EspyoT} 18:37, 15 October 2014 (EDT)

Err..

So I remember a couple of people stating that Mr. Game & Watch has completely empty voice files. That comment doesn't come without merit, since G&W doesn't actually talk, and he contains probably more empty sound files than the rest of the cast. However, while cruising through all of the characters sound banks, I came across these strange little snippets within the 2D man's files:

... I have absolutely no idea what these sounds are, and tried adjusting the pitch & frequency in Audacity to see if they'd translate into actual Game & Watchy sounds if edited. That didn't happen.
I'm posting it here as opposed to the main page since I don't actually know if this is just an error with the soundbank I had (from The Sounds Resource, which admittedly doesn't have pitch-perfect rips for Brawl) or if they actually exist in the game's ISO proper, but I also got normal Game & Watch sounds out of some files as well, so I don't even know if the quality of the rips is the problem. What do you more experienced members take of this? They almost sound like corrupted menu sound effects to my ears, but my ears admittedly aren't reliable testimony.
Crashandcortex (talk) 14:52, 5 November 2014 (EST)

All but the first 2 sound like Mr. G&W hit sounds. -Einstein95 (talk) 15:02, 5 November 2014 (EST)
The sound quality of them is... odd. They probably need to be re-ripped. Also, maybe it's just me, but they kinda sounds like they could be R.O.B. sound effects. I don't play Mr. Game & Watch enough to remember what all of his sounds were. --Peardian (talk) 19:26, 5 November 2014 (EST)
Thanks for chiming in guys! I can definitely see what Peardian means when he says they sounded like distorted R.O.B. sounds, as that's what I thought too upon hearing them a second time.
On that note, I got a full rip of all the sounds in the game from a different source following this, and these sounds still exist in G&W's files, so I honestly don't know what to do with them. Should they be added to the article, or just be mentioned in an aside (like: "Although Mr. Game & Watch's voice files are mostly empty, a small number contain some rather bizarre, distinctly UN Game & Watchy sound effects" or something)? Crashandcortex (talk) 02:12, 7 November 2014 (EST)

Need a bit of help

Out of boredom, I was cruising through Brawl's music tracks, and happened to come across this track (labelled KEKKA in the sound archive, whatever that means), which until now, I've never once heard in the game. And I've played a LOT of Brawl:

[[File:BrawlX06Possiblyunusedneedsclarification.ogg|300px]]

It's labelled in strm under X06 if anybody needs help finding it in an ISO download. While I've personally never heard this track before and immediately assumed it was unused, nobody's uploaded it onto the article or even on Youtube as an "unused track", which considering Brawl's extensive modding scene makes me doubt my initial judgement. So I need some help: Is this track used at all in the game?
I imagine it's probably my poor memory making me forget about some really obscure scenario (like, I dunno, clearing one specific Subspace level) where it's used, but I won't act hastily until I know for sure. Sorry for the hassle guys :/ Crashandcortex (talk) 08:51, 14 December 2014 (EST)

  • Kekka means "result; consequence; outcome; effect". It is also a name. Don't take my word for it though, I just got this from googling.
  • Maybe it be heard in one of the subspace cutscenes?
  • Maybe it can be heard after you beat a game mode (in scene where you see pictures of characters, or in the credits?) --Hiccup (talk) 09:17, 14 December 2014 (EST)
Just checked: It's used when you defeat Master Hand/Crazy Hand in Classic. Reason I never heard it was because I always pressed start to skip to the credits part. I AM stupid. Sorry guys. Crashandcortex (talk) 09:38, 14 December 2014 (EST)

A question

Mario Wiki claims that the unspecified track from Partners in Time is the boss theme. Is there anything to back this up? The preceding unsigned comment was added by Go Weegee (talk • contribs)

Nope, the unused "MLRPG02" header has no specific reference to any track in that game if memory serves me.
I'm assuming MarioWiki based that assumption off of the "Lost Tracks Album" rubbish, which became widespread in about 2009 and has been disproven since then, as literally all they were doing were speculating on candidate tracks with no evidence. It's also because of that album that people think a Mario RPG track was planned to be in Brawl, which was and always will be blatant lies and wishful thinking. Crashandcortex (talk) 13:07, 26 March 2015 (EDT)
(From the above section.) Actually, that seems to be off. It appears that MarioWiki used to believe it was from Super Mario RPG, but was changed to Partners in Time based on the evidence provided in the section linked earlier. With that, the track has been suggested to be from PiT instead. Additionally, a Mario RPG track is in Brawl on one of the stages; as shown above, the song is Gritzy Desert from Partners in Time. --Sgv Sth (talk) 02:59, 27 March 2015 (EDT)
If it's this article, they believed "Beware the Forest's Mushrooms" (from RPG) was planned to be in the game (why) in addition to a track from SS/PIT. ("MLRPG" = Mario & Luigi RPG)
Considering that MarioWiki still parrots the misinformation spewed out by the fake Lost Tracks album (assuming "COMMAND" is The Loner Falco Lombardi, that COCKIE is Type A, that MAINTHEME was MGS2's theme, I could go on...), and MarioWiki's notorious reputation for being unreliable & poorly worded with regards to cut content, I wouldn't take anything they say at face value. Heck even the article itself recognizes how poorly sourced & written it is! Both myself, Peardian, and countless other members have access to Brawl's audio archives to dispel any speculatory rumours in any case, and everything we know is on the page already. Crashandcortex (talk) 07:49, 27 March 2015 (EDT)
I was under the impression it was based on what was said last year on this page, though I could be wrong. That belief was due to what was said about MarioWiki above which you also contributed to above. Anyways, I now see what you meant in that it is a PiT song, but not a specific one. --Sgv Sth (talk) 00:11, 28 March 2015 (EDT)

Dr. Mario and Debug Character

Hey, I was just wondering if there was additional proof that "MarioD" (instance slot 0x36) is actually a debug version of Mario. In Smash 4, "MarioD" is the name of the folder that houses all of Dr. Mario's files. I'm aware that Dr. Mario already has an instance slot of 0x28, but is it possible that he was picked up again towards the end of development? --PushDustIn (talk) 09:15, 17 April 2015 (EDT)

I suppose there isn't any. To me, Dr. Mario makes a lot more sense than "Mario Debug". Sadly, there isn't a Dr. Mario trophy to reference, and the Dr. Mario sticker has the unhelpful name S_DOL_GPZJ_019, which only indicates the sticker came from the GameCube game, Nintendo Puzzle Collection, just like the other Dr. Mario stickers. Unless there is any further evidence to indicate the D really does stand for Debug, I think the article section needs to be rewritten. --Peardian (talk) 14:14, 25 April 2015 (EDT)
There's no definitive answer that would prove that it is either one of the mentioned characters, although it would make less sense to add a second character slot for Dr. Mario if a usable one already exists. Not only that, but the additional facts that the name of the unused effect file for Dr. Mario matches the name attached to instance slot 0x28, as well as "MarioD" being the only removed character without an effect file still present on the disk, tends me to believe that "MarioD" is more likely to have been a debug character of some kind. As for Dr. Mario's internal Smash 4 name, I am more inclined to believe that, based on what Sakurai said regarding Dr. Mario, Lucina, and Dark Pit, they just re-used the "MarioD" slot for Dr. Mario for convenience sake, but that's just theory crafting without proper insight. I'm in favour of having the article section rewritten, but I just wanted to express my opinion on the matter, as I was the one who originally wrote the section after finding the string in memory.--Ds22 (talk) 19:42, 26 April 2015 (EDT)
You're right, it would make little sense to have two. I neglected to look at the slot list, so I didn't realize both Dr. Mario and MarioD were in the same list. Still, I don't know if we can say for sure that the "D" stands for "Debug". --Peardian (talk) 20:04, 28 April 2015 (EDT)

Dojo Oddness

Can anyone recall this Pokémon appearing in the game? --Cdic-sig.png ( Cdudeiscool | contribs ) 13:26, 31 August 2015 (EDT)

Yes, it was actually pretty infamous because the heart swap could be permanent. Zerovii (talk) 13:34, 31 August 2015 (EDT)
It IS in the game? I've never seen this pokemon OR it's effect at all! And I've played the game since it came out! That's amazing. Devann (talk) 13:58, 31 August 2015 (EDT)
Yeah, it's really rare, I think. It's a fun effect, though. Makes you mess up and control your opponents. Robotortoise (talk) 14:02, 31 August 2015 (EDT)

would this be considered an early design

SSBBrawl-GDC-scan-01.png

it is possible that sakurai first re textured melees model to look realistic before doing brawls model. the background seems to be an unused stage. it also uses melees icon. The preceding unsigned comment was added by Awsomevenoise101 (talk • contribs)

It seems unlikely, given the context. If I remember right, that's from the presentation he gave about Brawl's art. Since there's a picture where Mario and Link are in the exact same pose but with Melee textures right next to it, it simply seems like a mock-up made to demonstrate a point. Even the numbers on the time and percentages are the same. As for the unused stage, it mostly just looks like a Meleefied version of Brawl's Battlefield. --Peacock Roy (talk) 23:19, 13 September 2015 (EDT)

Playable Bosses

SmashWiki mentions that the bosses seen in Boss Battles Mode can be played as via hacks, with each of their attacks corresponding to a different input. Every boss can also self-destruct by pressing the Start button. I didn't see it mentioned yet, so should it be documented, or is this just an unofficial mod that doesn't actually activate any debug/unused features? --Cutesycookie (talk) 16:44, 7 December 2021 (UTC)

PrimidMetal

I just found this old reddit thread (https://redd.it/2etgdi) about a glitch where the stage textures got changed to one saying "PrimidMetal" or possibly "Metal Primid". Could this be an unused texture? Are there similar textures elsewhere? Unfortunately, technical discussion about this glitch was removed when the dolphin bug tracker moved (https://code.google.com/p/dolphin-emu/issues/detail?id=7278). Blitro (talk) 21:32, 31 May 2022 (UTC)

Regional Differences

The trophy and stickers from Elite Beat Agents are Osu! Tatakae! Ouendan in the Japanese version? --Metalman (talk) 19:11, 10 February 2023 (UTC)