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Talk:Zanac (NES)

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"Unused" areas not actually areas mentioned to be used at all. There is table with level data pointers, it consists from 13 pointers. First is $0000, so programm can use level index number 1-12 directly as index instead of 0-11. If you fetch level number 0, level pointer will be $0000 and all level data fetched from zero-page RAM area. :) Another ones level numbers - 13, 14, 15 (yep, it is possible too), just fetched from data next to normal level pointers and seems satisfy level engine enough to start new level with obviously garbled backround. Any other pointer used doesn't match normal level at all and just crash.--Cah4e3 02:41, 25 May 2010 (EDT)

Interesting. I guess we should either remove or adjust that part to say this. I still think it's worth mentioning Area 0 in some capacity, though, because it was made into a bonus level in the PlayStation remake that's on Zanac x Zanac. --Flying Omelette 08:30, 25 May 2010 (EDT)
It is possible that area 0 is indeed somehow test area, since all arrays with level parameters are 13 items wide, all needed attributes for area 0 is assigned as item with index 0 (except mentioned before level data pointer which is 0), including music and stuff, and all attributes are equal to the very last part of game (last 4 levels). So probably this is only one true unused level here.--Cah4e3 09:48, 25 May 2010 (EDT)