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Team Fortress 2/Unused Models
This is a sub-page of Team Fortress 2.
There's a lot of unused models in here!
Maps/Game Modes
Badlands
Within the materials/models/props_badlands folder are numerous textures with no associated model, such as textures for a helmet, a jetpack and a laser. While the associated models are not present in the VPK files, models for all the textures have been found in the 0.9.6.3 beta of Source Filmmaker on Steam within models/props_badlands.
Degroot Keep Scroll and Ticket Booth
Included as part of the Australian Christmas update. Their intended uses are unknown, though they're in the DeGroot Keep materials folder.
Mercenary Park "Island" Models
| To do: Provide images of the rest of the unused props. |
In models/props_island, there are unused models related to the map "Mercenary Park". These models include:
- island_silo.mdl, a large white colored silo with an orange stripe.
- island_speedboat.mdl, a speedboat that rocks back and forth and has a large chunk taken out of its side. Has "Sax Machine" written on the back.
- guard_tower01.mdl, a guard tower with the Yeti Park logo and a large gun mounted near the front. Also has barbed wire along its edges.
- sign_yetiisland_s01, l01, n01, and d01, giant sign letters "S, L, N, and D". Given the props' prefixes, it's most likely from an early version of the Yeti Park sign above BLU team's first spawn that was meant to read "YETI ISLAND".
- yeti_cell01, a large somewhat untextured cell with an open cage door at its front.
Flags
These unused flag models are in the same folder as the briefcase used for the flag in the final game. They're based off the flags in Team Fortress Classic.
Those faces, by the way, are those of Robin Walker and John Cook, the creators of The Team Fortress series.
Neutral Briefcase
This version of the Intel briefcase is fully functional, but is not used in any official levels. It was provided solely for designers of custom levels to use. It looks and behaves a lot like the team-coloured Intel briefcases, except that it's grey and both teams can pick it up. The Objective HUD supports One-Flag CTF using this item.
Payload Carts
Within the game files, there are 3 untextured models of unused Payload carts. Two of the models highly resemble a train, albeit scaled down a bit. The third model is based on a concept art image of a Payload cart.
Passtime Duffel Bags
These duffel bags appear in a single cornered off room on the RED Team side of the Passtime Warehouse map. With the lighting disabled, the only duffel bag shown on the map is, in fact, the opened up Grey duffel bag. BLU does not have the equivalent "secret room", meaning the RED duffel bags & Camo duffel bags go unused.
Turrets
The model and texture files for the spawn room turrets from Team Fortress Classic (originally used in Half-Life) can actually be found within the game's files, unedited. Furthermore, there are unused textures for a more stylistically fitting turret in "materials/models/buildables/spawn_room", but no matching model available.
Characters
Skeletons
The models models/bots/skeleton_sniper/skeleton_sniper.mdl and skeleton_sniper_boss/skeleton_sniper_boss.mdl both only use 4 skins on their models; Red, Blue, Green and Orange. The Red, Blue and Green skins are all used in normal gameplay. Red and Blue being team-based for the Halloween spell player-spawned Skeletons, and the Green being for neutral Skeletons. The Orange skin however is not used. The textures materials/models/bots/skeleton/hwn_skeleton.vtf, and hwn_skeleton_purple.vtf also exist in the game files, but go entirely unused by the model and game.
Decapitation Models
Released along with the Eyelander, there is a scrapped model that would have been placed at the player's neck when decapitated by the Eyelander instead of simply having their head shrink so small you can't see it anymore. Only the Soldier's model was included in the VPK, but it is assumed all players would have had their own model, in a similar fashion to several multi-class hats.
Taunt Models
In the files for the new models for the taunts added in the Love and War update, three models exist that are left unused. These include:
- A 3D version of the taunt bundle icon with no textures.
- An alternate mug model for the fresh brewed victory taunt, coloured red with writing on it that says "V for victory".
- A serving dish with a skull on it. Underneath the main model there is a towel with missing textures, meaning the model may be unfinished. A version of this model is now used in the Headcase taunt for the Pyro.
General Test Models
Test Fence
There's one fence model which is unlike any others named testfence.mdl in models/props_gameplay that uses the HL2 Lambda symbol for the "wiring".
Halloween Jiggle Test
In models/props_halloween, there's a file named hwn_jiggle_test.mdl which, fittingly enough, serves as a jigglebone test. It's a thin square.
Test Tank Track
In models/bots/boss_bot, a file named test_track_r.mdl contains a tank track.
Misc. Models
Camera
A lightly rebranded Arriflex (or an ARR! here) 435ES movie camera with a highly detailed model. Also exists in Half-Life 2, apparently.
When asked about its planned purpose, Robin Walker said "I can’t quite remember. Might have been something for SFM. Or perhaps we built it when we were tinkering with a prototype of a spectator class who made movies of the match in realtime."
Alternate Deathcam UI
Alternate version of the deathcam function. Would have depicted the F5'd deathcam picture landing on top of a pile of other pictures, all of which appear to have been taken from beta versions of the game.
"Urban" Models
In models/props_urban, there are some untextured temporary models such as some buildings for the background of the map, a crane, and a tower-like building. It's unknown what these may have been used for and where they would've been.

