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Team Fortress 2/Unused Models

From The Cutting Room Floor
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This is a sub-page of Team Fortress 2.

There's a lot of unused models in here!


These unused flag models are in the same folder as the briefcase used for the flag in the final game. They're based off the flags in Team Fortress Classic.

Those faces, by the way, are those of Robin Walker and John Cook, the creators of The Team Fortress series.

Neutral Briefcase

This version of the Intel briefcase is fully functional, but is not used in any official levels. It was provided solely for designers of custom levels to use. It looks and behaves a lot like the team-coloured Intel briefcases, except that it's grey and both teams can pick it up. The Objective HUD supports One-Flag CTF using this item.

Payload Carts

Within the game files, there are 3 untextured models of unused Payload carts. Two of the models highly resemble a train, albeit scaled down a bit. The third model is based on a concept art image of a Payload cart.

Repair Node

A scrapped replacement for the Dispenser or Teleporter. Would have automatically healed nearby buildings for a while, before stopping to recharge. Cut because it made turtling too easy and slowed the game to a crawl; additionally, having it replace the dispenser or teleporters made Engineer less of a team player. Was fully modeled with no textures before being cut, but it can be seen in its completed form in the Engineer update preview video in the background.


There are three unused skeletons in the game's files: a plain skeleton that does not glow any specific color, a skeleton that glows an orange color, and a skeleton that glows a purple color.


The model and texture files for the spawn room turrets from Team Fortress Classic (originally used in Half-Life) can actually be found within the game's files, unedited. Furthermore, there are unused textures for a more stylised looking turret, with no matching model available.


deploy die fire retire spin

deploy die fire retire


A lightly rebranded Arriflex 435ES movie camera with a highly detailed model. Also exists in Half-Life 2, apparently.

When asked about its planned purpose, Robin Walker said "I can’t quite remember. Might have been something for SFM. Or perhaps we built it when we were tinkering with a prototype of a spectator class who made movies of the match in realtime."

Scroll and Ticket Booth

Included as part of the Australian Christmas update. Their intended uses are unknown, though they're in the DeGroot Keep materials folder.

Decapitation Models

Released along with the Eyelander, there is a scrapped model that would have been placed at the player's neck when decapitated by the Eyelander. Only the Soldier's model was included in the VPK, but it is assumed all players would have had their own model, in a similar fashion to Max's Severed Head and Modest Pile of Hat.

Alternate Deathcam UI

Alternate version of the deathcam function. Would have depicted the F5'd deathcam picture landing on top of a pile of other pictures, all of which appear to have been taken from beta versions of the game.

Badlands Models

Within the "materials/models/props_badlands" folder are numerous textures with no associated model, such as textures for a helmet, a jetpack and a laser. While the associated models are not present in the VPK files, intrepid users have located the models and screenshots of them have appeared recently.

Taunt Models

In the files for the new models for the taunts added in the Love and War update, three models exist that are left unused. These include:

  • A 3D version of the taunt bundle icon with no textures.
  • An alternate mug model for the fresh brewed victory taunt, coloured red with writing on it that says "V for victory".
  • A serving dish with a skull on it. Underneath the main model there is a towel with missing textures, meaning the model may be unfinished. A version of this model is now used in the Headcase taunt for the Pyro.

There are also some alternate textures for the Fresh Brewed Victory taunt, including a coffee bean texture (with a Windows operating system mouse cursor on it) and two tin can textures.

Passtime Duffel Bags

These duffel bags appear in a single cornered off room on the RED Team side of the Passtime Warehouse map. With the lighting disabled, the only duffel bag shown on the map is, in fact, the opened up Grey duffel bag. It's also worth noting that the "Stuffed" Camo-style duffel bag has the same rotation point as the Intelligence does, meaning it's perhaps meant to be carried around by any class in the same manner. BLU does not have the equivalent "secret room", meaning the RED duffel bags & Camo duffel bags go unused.

Test Fence

There's one fence model which is unlike the other ones, this one's named testfence.mdl and exists in models/props_gameplay. Unlike regular fences, it uses the HL2 Lambda symbol for the wiring.

Halloween Jiggle Test

In models/props_halloween, there's a file named hwn_jiggle_test.mdl which, fittingly enough, serves as a jigglebone test. It's a thin square.

Test Track

In models/bots/boss_bot, a file named test_track_r.mdl contains a tank track.

Urban Models

In models/props_urban, there are some untextured temporary models such as some buildings for the background of the map, a crane, and a tower like building.