The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Game Freak
Publisher: Nintendo
Development Range: 1992-1995, Game Boy
Pokémon Red and Blue is known for a rather secretive development cycle, with very few select materials being released to the public. While the Capsule Monsters pitch gave a simplistic idea on what the game would originally be like before settling into the games we all know to this day, the source code leak gave way towards dozens of previously-unseen elements, showing that development went through many different ideas than originally thought.
There's a lot of early sprites, tilesets, Pokémon designs and even early drafts of the Kanto region! Not only that, but there's data that gives evidence towards scrapped Pokémon that would end up as the notorious Missingno. in the final, which were the cause of balance changes that were made throughout development.
All Featured BlurbsDid You Know...
- ...that the NES Star Trek: 25th Anniversary has two key items that were only ever seen in Nintendo Power?
- ...that the Famicom Maniac Mansion has a hidden apology for its 104-character passwords?
- ...that Shang Tsung was meant to have a fatality in the arcade version of Mortal Kombat?
- ...that Kintaro was originally meant to have an intro in Mortal Kombat II like Goro did in Mortal Kombat?
- ...that in Mega Turrican, there are unused graphics that have Mario and Sonic frozen in carbonite?
- ...that part of a phone call from the white nationalist organization Combat 18 was left in Front Mission: Gun Hazard?
- ...that at least 58 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Super Smash Bros. is a crossover fighting game combining characters from ten Nintendo franchises into a smash party filled with hammers, tornadoes, explosions, Pokémon, Home-Run Bats, and an overenthusiastic announcer. The results were... well, the creativity and fun should speak for themselves.
"New" is an unused stage, found in the debug menu.
It features five wooden platforms, the smallest of which moves diagonally downward-left and upward-right, and two which move to the left and right above another platform; a textureless, irregularly-shaped platform; and an invisible platform above the stage. Only the main platform and the one above the middle of the stage are not solid when interacted with from below. It contains the same unused objects and textures as "Small", and one of the patches of flowers moves to the left and right. Player 3 spawns on the floating platform in front of the tree, Player 1 spawns below it, Player 2 spawns at the right of Player 1, and Player 4 spawns between the moving wooden platforms. Like "Small", the floating platform that appears after a KO spawns at the ground, in the middle of the main platform.
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