The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Nintendo EAD
Publisher: Nintendo
Released: 2004, GameCube
Pikmin 2 is a real-time strategy game and the sequel to the first game. Hence the 2. This game fixes one of the main problems people had with the first game, the time limit, and adds many, many more items to collect.
This game has enough unused content to fill an entire other game. There are unused caves, a debug field, treasures (three sets!), text, music, graphics, and even an early English script! It's also probably the largest page on the wiki. So that's something.
All Featured BlurbsDid You Know...
- ...that Hardwar has a hidden CD audio track containing some snarking from the developers?
- ...that the Intellivision port of Centipede has a hidden message with a terrible pun?
- ...that Palmtree Panic from Sonic CD was once named Salad Plain?
- ...that you could once kill people with dildos in Manhunt 2?
- ...that Life Force has over 20 pieces of unused music?
- ...that inside the Mario Kart Arcade GP ROM, there exists a picture of the Beslan school hostage crisis, a major terrorist attack?
- ...that at least 24 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Rise of the Triad (1994) is a ludicrous, gory shooter released by Apogee and developed by Apogee's Developers of Incredible Power.
This game has some Easter eggs in that setting the system clock to certain holidays will alter the loading screen, but one of them is an oddity: Most of the holidays (Cinco De Mayo, July 4th, Halloween, and Christmas) are celebrated on a specific fixed day of the year, but Easter is based on lunar/solar cycles and is not fixed. As such, the only sure day the loading screen will show Lorelei Ni wearing bunny ears is the day Easter fell in 1995: April 16.
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