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The Cutting Room Floor

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Welcome to The Cutting Room Floor. 8,924 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.

Featured Article

Battling with THE MAN!

Chrono Trigger

Developer: Square
Publisher: Square
Released: 1995, Super Nintendo

Chrono Trigger...does it really need a description? If you're even remotely interested in RPGs, you've probably played Chrono Trigger or know someone who absolutely raves over it. While rather basic in terms of gameplay, its audiovisuals and various concepts (not the least of which is time travel) make it among the SNES RPG elite.

And of course, a game this big has its share of unused content: unused enemies (including robo-racer Johnny!), unused items, loads of unused graphics, and even (rather famously) songs that were present on the official soundtrack but were not used in the game itself!

A prototype floating around the internet also reveals some aspects of the game to have been very different earlier in development...

All in all, a very fascinating game.

Read more...

All Featured Articles

Did You Know...

  • ...that The Elder Scrolls II: Daggerfall has a quest that goes unused due to a simple naming mistake?
  • ...that Team Fortress 2 has a real-time music track leftover in its files?
  • ...that Mega Man Zero 3 had e-Reader support that was cut from all non-Japanese releases?
  • ...that the PC version of Plants vs. Zombies has a page of unused minigames?
  • ...that the A-Type song in the Game Boy version of Tetris was completely different in the earliest released copies?
  • ...that Game & Watch Gallery originally had a Very Hard version of Classic Mode?

Contributing

Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done

We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

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