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The Legend of Heroes: Trails of Cold Steel 2

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Title Screen

The Legend of Heroes: Trails of Cold Steel 2

Also known as: Eiyuu Densetsu: Sen no Kiseki 2 (JP)
Developer: Nihon Falcom
Publishers: Nihon Falcom (JP), XSEED Games (US), NIS America (EU)
Platforms: PlayStation 3, PlayStation Vita
Released in JP: September 25, 2014
Released in US: September 6, 2016
Released in EU: November 11, 2016
Released in KR: September 25, 2014


AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
EnemyIcon.png This game has unused enemies.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
PiracyIcon.png This game has anti-piracy features.


NotesIcon.png This game has a notes page

Hmmm...
To do:
  • Figure out how to load the Debug menu located in scena.pkg > debug.dat.
  • Figure out a way to load the unused characters: ply999, test01 and test02.
    • These are early versions of Alisa (very early design), Rean and Alisa (final version). Alisa (final version) is wielding a sword in this version and ply999 has some unused stances.

Sub-Pages

DebugIcon.png
Debug & Unused Maps
Lots of goodies here!

Unused Items

Reserve Bike Texture

Four reserved bike textures can be put into the player's inventory with hacks. However, they do not appear in the list of textures when applying a texture to your bike.

Cold Steel 2 Items 1.png

Crow's Casuals, Academy Swimsuit, Stage Outfit, and Class VII Uniform

Even though Crow isn't technically a party member in this game, he has an unused set of cloths. Equipping them on him does not change his appearance. But we can add accessories to change his in-game appearances.

Cold Steel 2 Items 2.png Cold Steel 2 Crow 1.png Cold Steel 2 Crow Academy Swimsuit.jpg Cold Steel 2 Crow Stage Outfit.jpg Cold Steel 2 Crow Class VII Uniform.jpg

Towa's Casual Clothes 2

At one point in development, it looked like Towa would get an alternate costume to wear. However, even when putting these clothes in your inventory and equipping them on her they do nothing.

Cold Steel 2 Items 3.png

Emma's Glasses

Emma's Glasses can be put into the player's inventory with hacks and are fully functional.

Cold Steel 2 Items 4.png

Misty's Glasses

Misty's Glasses can be put into the player's inventory with hacks and is fully functional.

Cold Steel 2 Items 6.png

Angel Set

A test version of a downloadable content item can be put into the player's inventory with hacks and is fully functional.

Cold Steel 2 Items 5.png

Devil Set

This is the same as Angel Set however, this version has a tail attached to it.

Unused Orbal Staff (Female Version)

An unused female version of an Orbal Staff can be put into the player's inventory with hacks and is fully functional.

Cold Steel 2 Items 7.png

Unused Orbal Staff (Male Version)

An unused male version of a Orbal Staff can be put into the player's inventory with hacks and is fully functional.

Cold Steel 2 Items 8.png

Unused Tonfa (Pentagon +1)

An unused version of a Tonfa can be put into the player's inventory with hacks and is fully functional.

Cold Steel 2 Items 9.jpg

Unused Demon Cleaver (Bakuya +1)

An unused version of a Demon Cleaver can be put into the player's inventory with hacks and is fully functional.

Cold Steel 2 Items 10.jpg

(Source: Original TCRF research)

Unused Party Members

Even though Crow, Vita, and Altina have a Phantasmal Mirror accessory that allows you to play as them in battle, they can all be added to your party member slots allowing you to walk around as them on the field. They also have proper status screens. They level up, have unique orbment layouts, can equip armor to them, and you can even equip accessories on them. The other party members besides the first three do not function properly and cannot enter battle, however they do have their own stat locations in a save file. They have no voices but they can be selected on the field and have a proper equipment screen. All of their weapon equip icons are unique and cannot be seen anywhere else. It is not possible to obtain their weapons. Perhaps at one point in development there was going to be more Phantasmal Mirrors.

Altina

Altina has a voice when switching to her on the field. Pressing the attack button will bring out Claimh Solais. However, it has no attack animation nor does Altina. She also has no animation for climbing ladders.

Cold Steel 2 Altina.png

Below is Altina's normally unseen and unobtainable weapon, "Lilith Edge" and her orbment layout. The equipment on her here is equipped by default when you would normally have the Phantasmal Mirror's set on a party member.

Cold Steel 2 Altina 2.png Cold Steel 2 Altina 3.png

Crow

Crow has no voice when switching to him on the field. He cannot attack on the field, nor does he have any animation for climbing ladders. You can see Crow's default weapons here along with his unobtainable weapon, "Ragnarok" and his orbment layout.

Cold Steel 2 Crow 2.png Cold Steel 2 Crow 3.png

Vita

Vita has no voice when switching to her on the field. She can attack on the field although, she cannot hit anything. She can attack and hit objects only in the debug maps. For some reason she has proper climbing animation for when she climbs ladders. Below you will see her default setup along with her unobtainable weapon, "Kerykeion" and her orbment layout.

Cold Steel 2 Vita.png Cold Steel 2 Vita 2.png

Xeno

Xeno has a unique orbal gun icon for his weapon.

Cold Steel 2 party 2.png

Leo

Leo also has another unique orbal gun icon for his weapon.

Cold Steel 2 party 3.png

Rufus

Rufus has a Rapier icon for his weapon slot.

Cold Steel 2 party 4.png

McBurn

McBurn's weapon icon is what appears to be a unique master quartz.

Cold Steel 2 party 5.png

Bleublanc

Bleublanc's weapon icon is what appears to be a type of staff.

Cold Steel 2 party 6.png

Patrick

Patrick's weapon icon is another type of Rapier.

Cold Steel 2 party 7.png

Viscount Arseid

Viscount Arseid's weapon icon is the same as Laura's. You cannot equip Laura's sword on him, however.

Cold Steel 2 party 8.png

Butler Klaus

Butler Klaus's weapon icon is the same Rapier as Patrick's.

Cold Steel 2 party 9.png

Olivert

Olivert's weapon is another type of orbal gun.

Cold Steel 2 party 10.png

Duvalie

Duvalie's weapon is a sword which looks rather less detailed and more pixelated, it has not been confirmed whether anything can fit into that specific weapon slot, it appears to be another placeholder.

Cold Steel 2 party 11.png

(Source: Original TCRF research)
(Source: Original TCRF research)

Unused NPCs

A few NPCs go unused in this game.

Marquis Hyarms

The father of Patrick T. Hyarms can be found in a debug room with him in a T-stance and has a fully animated face emotion.

The Legend of Heroes Trails of Cold Steel 2 Marquis Hyarms.jpg

(Source: Original TCRF research)

Patrick Hyarms (School Festival Outfit)

Patrick in his school festival outfit can be found in debug room a0194. This is only used in the first game.

Cold Steel 2 a0194 1.png

(Source: Original TCRF research)

Mishy

A leftover Mishy mascot from the first game can be seen here:

Cold Steel 2 Unused NPC1.png

(Source: Original TCRF research)

Crow

An unused, un-animated version of Crow can be seen here:

Cold Steel 2 Unused NPC2.png

Another version of Crow happens to be replaced with Rean's model data:

Cold Steel 2 Unused NPC4.png

(Source: Original TCRF research)

Masked C

Another leftover from the first game.

Cold Steel 2 Masked C.png

(Source: Original TCRF research)

Test Girl

The test girl from the first game can be forced to load via hacks. She does not appear in any debug map. She also has proper battle animations.

Cold Steel 2 Unused NPC3.png

(Source: Original TCRF research)

Unused Voice Files

McBurn

This line of McBurn's appears before his first voiced line in the game when you first see him alongside Duvalie in Bareahard.

(Yawn) Yeah... I guess I can help.

Lloyd

Unknown lines spoken by Lloyd. There appears to be a few unused combination lines of some sort when linked with Rixia as it's in his battle dialog voice files, however this appears before overdrive and after his link attack voice files.

"Ready Rixia?"

"Gladly! Lets do this!" (responding to Rixia)

"Twin Dragon Strike!"

Rixia

Unknown lines spoken by Rixia. There appears to be a few unused combination lines of some sort when linked with Lloyd as it's in her battle dialog voice files, however this appears before overdrive and after her link attack voice files.

"Give me your support Lloyd!"

"Of course!" (responding to Lloyd)

"Twin Dragon Strike!"

Rufus

Rufus's unused death cry. It is possible to defeat him in battle, but only with hacks.

Rean

An unused short test voice clip spoken by Rean's Japanese seiyuu which also appears in the US version of the game's files. Labeled internally as "test".

(Source: Original TCRF research)

Unused Graphics

You will find mostly leftover graphics from the first game here.

Cold Steel Leftovers

Crow's S-Craft, Link Attack and Status icons:

Cold Steel 2 Crow1.png Cold Steel 2 Crow2.png Cold Steel 2 Crow3.png Cold Steel 2 Battle 1.png Cold Steel 2 Battle 2.png

The Drome Modoki enemy icon from the first game can be seen here. It is possible to encounter this monster with hacks.

Cold Steel 2 Battle 4.png

The battle icon for the test enemy, Bozuonga.

Cold Steel 2 Battle 6.png

Left over battle icons:

Cold Steel 2 Battle 7.png Cold Steel 2 Battle 8.png Cold Steel 2 Battle 9.png Cold Steel 2 Battle 10.png Cold Steel 2 Battle 11.png Cold Steel 2 Battle 12.png Cold Steel 2 Battle 13.png Cold Steel 2 Battle 14.png Cold Steel 2 Battle 15.png

Leftover enemy S-Craft cut-ins:

Cold Steel 2 Scraft1.png Cold Steel 2 Scraft2.png Cold Steel 2 Scraft3.png Cold Steel 2 Scraft4.png

Left over Notebook data icons:

Cold Steel 2 Leftover Battle Icons1.png Cold Steel 2 Leftover Battle Icons2.png Cold Steel 2 Leftover Battle Icons3.png Cold Steel 2 Leftover Battle Icons4.png Cold Steel 2 Leftover Battle Icons5.png Cold Steel 2 Leftover Battle Icons6.png Cold Steel 2 Leftover Battle Icons7.png Cold Steel 2 Leftover Battle Icons8.png Cold Steel 2 Leftover Battle Icons9.png Cold Steel 2 Leftover Battle Icons10.png Cold Steel 2 Leftover Battle Icons11.png Cold Steel 2 Leftover Battle Icons12.png Cold Steel 2 Leftover Battle Icons13.png Cold Steel 2 Leftover Battle Icons14.png Cold Steel 2 Leftover Battle Icons15.png Cold Steel 2 Leftover Battle Icons16.png

Miscellaneous

Two unknown enemy battle icons can be seen here:

Cold Steel 2 Battle 3.png Cold Steel 2 Battle 5.png

A possible unused Lost Art card:

Cold Steel 2 Unknown 2.png

Unknown debug type icons:

Cold Steel 2 Unknown 3.png Cold Steel 2 Unknown 4.png

A few unused system icons can be seen here. The first graphic contains used weapons and unused weapons by the other unusable party members. The second image contains leftover unused data from the first game. Those icons are the Exam Revision icon and Academy Festival Preparation icon. The first image also contains fifteen blank icon slots.

Cold Steel 2 System Icons1.png Cold Steel 2 System Icons2.png

An unused Crow event icon can be seen here. The rest of the icons are all used. He can be seen in-between Millium and Sara.

Cold Steel 2 Map Icons..png

A placeholder area location which displays Thors Military Academy in Japanese and English:

Cold Steel 2 Placeholder.png

A placeholder name which displays Rean Schwarzer's name in Japanese.

Cold Steel 2 Placeholder1.png

An unused background graphic of Heimdallr which appears to be only loaded in a2005 (Divine Knight Test Map) but does not appear to be visible.

Cold Steel 2 Location1.png

An unused Crossbell icon. It appears to be loaded in debug map a0008 but it does not appear to be visible. This is also unused in the first game as well.

Cold Steel 2 Crossbell Icon.png

A debug time of day graphic that is loaded in debug map a2000.

Cold Steel 2 Debug Time.png

The unused background images loaded in a0008 (Trails of Something Map) that are from Ys Origin:

Cold Steel 2 Ys Origin1.png Cold Steel 2 Ys Origin2.png Cold Steel 2 Ys Origin3.png Cold Steel 2 Ys Origin4.png

A temporary flashback picture:

Cold Steel 2 Temp.png

A lot of unknown graphics, possibly debug related can be found in this shot. You can also see the unused test enemy "Bozuonga" (bottom most enemy icons) in this picture along with another unknown test enemy (above the two "Bozuonga" enemies).

Cold Steel 2 Unused Icons 9.png

An icon of Airgetlam found around the party member icon section in game files. Looks like he wanted to be a party member.

Cold Steel 2 Airgetlam.png

(Source: Original TCRF research)

Unused Text

Location Text Strings

Location text strings that either do not appear or are leftover text strings from the first game.

null ---
c0000 Capital - Station Plaza
c0010 Heimdallr Central Station
c0020 Railway Military Police - Command Post
c0110 Le Sage Boutique - Head Store
c0120 Department Store - Plaza Bifrost
c0130 Watson's Weapons & Armor
c0140 Imperial Chronicle Building
c0150 Lumiere Orbal Factory
c0200 Capital - Garnier District
c0210 Heimdallr Opera House
c0220 San Corries Jewelers
c0230 Hotel - Der Himmel
c0300 Capital - Alto Street
c0310 Alto Street - Craig Family Home
c0330 Former Guild Branch
c0350 Concert Cafe - Etoile
c0360 Alto Street - House
c0400 Capital - Ost District
c0410 Ost District - Regnitz Family Home
c0430 Gamgee's Pub
c0440 Emmrod's Used Goods
c0450 Ost District - House
c0460.Ost District - House 2
c0500 Capital - Heimdallr Port
c0600 Capital - Sankt District
c0610 St. Astraia - Rose Garden
c0620 St. Astraia - Communion Room
c0700 Capital - Mater Park
c0710 Crystal Garden
c0920 Unused
c0930 Valflame Palace - Parlor
c0940 Valflame Palace - Audience Chamber
c0950 Valflame Palace - Reception Hall
c0960 Valflame Palace - Terrace
c0970 Valflame Palace - Underground
c2000 [EV] Crossbell City 1 (Central Plaza)
c2100 [EV] Crossbell City 2 (Orchis Tower)
c2010 [EV] Crossbell News Service
e5010 Orbal Train
e5011 Orbal Train
null Eisengraf - Car 5
null Eisengraf - Car 4
null Eisengraf - Car 3
null Eisengraf - Car 2
e5410 Orbal Tram
e5510 Cable Car Interior
e7090 [EV] Bridge+Hold+Conference Room
e7091 [EV] Bridge+Hold+Factory+3F Corridor
e7100 Pantagruel - Outside
m0520 Underground Waterway 3
m0530 Provincial Army Guardhouse - Underground
m1030 Lohengrin Castle - Right Wing
m1040 Lohengrin Castle - External Corridor
m1050 Lohengrin Castle - External Corridor 2
m1060 Lohengrin Castle - Staircase
m1070 Lohengrin Castle - Keep
m1220 Sachsen Iron Mine - Delivery Area
m1230 Sachsen Iron Mine - Shaft 3
m1240 Sachsen Iron Mine - Relay Area
m1250 --------------------
m1260 Central Control Room - Front
m1510 --------------------
m1520 --------------------
m4551 Infernal Castle - Highest Stratum (Unused)
m4559 Infernal Castle - Highest Stratum (Unused)
r1100 [EV] Tangram Hill
r0610 Unused
t0201 Old Schoolhouse
t0210 Old Schoolhouse - 1F
t1570 Celdic Station
t2010 Bareahard Station
t3540 Unused
t3750 Reinford - Military Factory
t3760 Reinford - Military Factory
t3770 Reinford - Military Factory
t3780 Underground Passage 1
t3790 Underground Passage 2
t4500 Nomadic Settlement
t5050 Aurochs Fort - Duct
null Dummy

It's unclear as to why the following text has no map data associated with it. These map names are not linked to their used versions. They could be copies from when the game was in development then deleted later.

null Ymir Valley 1
null Lunaria Nature Park 2
null East Trista Highway 1
null East Celdic Highway 1
null East Celdic Highway 3
null Highlands - Lake Lacrima
null Nord Highlands - North
null Nord Highlands - Northeast
null Ebel Highway
null Legram, the Lakeside Town
null South Kreuzen Highway
null Ebel Highway 3
null Twin Dragons Bridge - Celdic Side
null Twin Dragons Bridge - Garrelia Side
null Spina Byroad
null Sachsen Mountain Path 2
null Nortia Highway 3
null Glacia Shrine - Depths
null Aurochs Canyon Path 1
null North Kreuzen Highway 1
null North Kreuzen Highway 2
null Academy - Pond
null Trista - River
null Dummy
null Reverie Corridor
null Reverie Corridor - Floor
null Reverie Corridor - Floor
null Reverie Corridor - Floor
null Infinite Labyrinth
null Infinite Labyrinth - Floor
null Infinite Labyrinth - Floor
null Infinite Labyrinth - Floor
null Unused
  • Map [EV] Tangram Hill is the name of the map when you first see Rean in his Divine Knight during the divertissement.
  • The text null Infinite Labyrinth - Floor is repeated an additional two times which appears right after Revere Corridor. It's possible it was a early name for the Revere Corridor. It links to this unused map.
  • The map t0201 Old Schoolhouse refers to a map not present in the final game. Map t0200 is used as the Old School house in this game.
  • The map t4500 Nomadic Settlement is not the Lake Lacrima settlement. The used settlement version is t4501 in this game.
  • Map m1250 refers to this Cold Steel unused map. It is no longer in this game.
  • Map m1520 refers to this Cold Steel unused map. It is no longer in this game.
  • Map m4551 (Infernal Castle - Highest Stratum (Unused) refers to this unused map.
  • Map m4559 (Infernal Castle - Highest Stratum (Unused) refers to this unused map.
  • Map e7100 Pantagruel - Outside is a map no longer in the game. The used map is e7101.
  • Map t3760 Reinford - Military Factory refers to this Cold Steel unused map which is no longer in this game.
  • Map t3770 Reinford - Military Factory refers to this Cold Steel unused map which is no longer in this game.
  • The map c0970 Valflame Palace - Underground does not refer to any map in this game or the first game. It was added only as a text string in this game for some reason. It might have been an early name for the Vermilion Throne.
  • The Eisengraf appeared to have more sections at one point. These maps are no longer in the game. Car 6 and 1 are the only used maps.
(Source: Original TCRF research)

BGM Entries

Unused text strings referencing either music from the first game or unknown BGM data which do not appear on the disc anymore. The BGM data here has been labeled for convenience.

Title Screen Related
ed8008 - Unknown
ed8009 - Unknown

Town Themes
ed8107 - Heimdallr, the Vermillion Capital 
ed8150 - Afterschool Hours
ed8154 - Refreshing Sunlight
ed8158 - Spacious Blue Sky
ed8159 - Leisure Day

Field Themes
ed8200 - Skies of a Strange Land

Oldschool House Themes
ed8301 - Investigation
ed8304 - To Grasp Tomorrow 

Battle Themes
ed8400 - The Glint of Cold Steel
ed8401 - Tie a Link of ARCUS! (CS1 Version)
ed8403 - Even if Driven to the Wall

Event Themes
ed8502 - Trouble Outbreak
ed8503 - Across the Railroad
ed8504 - Lonely Journey
ed8505 - At the Imperial Palace
ed8506 - Let's Study
ed8540 - A Time of Deceit
ed8524 - Atrocious Raid
ed8525 - Risking Everything, Here We Stand
ed8532 - Awakening Legend
ed8533 - One and Only Hope

Dungeon Themes
ed8314 - Unknown. This appears after Reverie Corridor music.
(Source: Original TCRF research)

Unused Enemies

A few test related enemies can be seen here.

Enemy

A test Crop Muncher enemy can be seen here.

Cold Steel 2 Enemy 1.png

In-game description:

A generic enemy for debug purposes. Completely average.

Teston

Another test Crop Muncher enemy can be seen here.

Cold Steel 2 Enemy 2.png

In-game description:

A monster that devours crops in large groups.

Bozuonga

A test enemy with a unique model can be seen here. This is also found in the first game.

Cold Steel 2 Enemy 3.png

In-game description:

Leader of primates. Swings its axe with incredible force, summoning minions by roaring.

Miscellaneous

A few unused battle data is all that remains of the enemies below. They cannot be loaded as a enemy to fight but have a few crafts and attacks relating to them.

  • Three unused Nobles (Patrick's lackeys from the first game) can be seen in this shot as well as a worker with pink under his eyes:

Cold Steel 2 Unused Nobles 1.png

  • The unused attacks and Crafts for the Nobles are: Attack, Piercing Strike and Lightning Bird.
  • The unused attacks for the worker are: Attack and Charged Shot.

Other unused text associated with unused enemies can be found below. These enemies appear to have no model data anymore.

Boss
A generic boss enemy for debug purposes. A mass of bones that would make dogs happy.
Strong Enemy
A generic enemy for debug purposes. Reckless type.
(Source: Original TCRF research)

Anti-Piracy Detection

Exactly like the first game, if the game detects that the user has tampered with a certain portion of memory, specifically the scene data for maps it will force quit the game with this message:

Tampered-with data detected. Quitting the game.
(Source: Original TCRF research)