The Legend of Heroes: Trails of Cold Steel 2
|The Legend of Heroes: Trails of Cold Steel 2|
Also known as: Eiyuu Densetsu: Sen no Kiseki 2 (JP)
This game has unused areas.
This game has a notes page
- 1 Sub-Pages
- 2 Unused Items
- 2.1 Reserve Bike Texture
- 2.2 Crow's Casuals, Academy Swimsuit, Stage Outfit, and Class VII Uniform
- 2.3 Towa's Casual Clothes 2
- 2.4 Emma's Glasses
- 2.5 Misty's Glasses
- 2.6 Angel Set
- 2.7 Devil Set
- 2.8 Unused Orbal Staff (Female Version)
- 2.9 Unused Orbal Staff (Male Version)
- 2.10 Unused Tonfa (Pentagon +1)
- 2.11 Unused Demon Cleaver (Bakuya +1)
- 3 Unused Party Members
- 4 Unused NPCs
- 5 Unused Voice Files
- 6 Unused Graphics
- 7 Unused Text
- 8 Unused Enemies
- 9 Anti-Piracy Detection
| Debug & Unused Maps|
Lots of goodies here!
Reserve Bike Texture
Four reserved bike textures can be put into the player's inventory with hacks. However, they do not appear in the list of textures when applying a texture to your bike.
Crow's Casuals, Academy Swimsuit, Stage Outfit, and Class VII Uniform
Even though Crow isn't technically a party member in this game, he has an unused set of cloths. Equipping them on him does not change his appearance. But we can add accessories to change his in-game appearances.
Towa's Casual Clothes 2
At one point in development, it looked like Towa would get an alternate costume to wear. However, even when putting these clothes in your inventory and equipping them on her they do nothing.
Emma's Glasses can be put into the player's inventory with hacks and are fully functional.
Misty's Glasses can be put into the player's inventory with hacks and is fully functional.
A test version of a downloadable content item can be put into the player's inventory with hacks and is fully functional.
This is the same as Angel Set however, this version has a tail attached to it.
Unused Orbal Staff (Female Version)
An unused female version of an Orbal Staff can be put into the player's inventory with hacks and is fully functional.
Unused Orbal Staff (Male Version)
An unused male version of a Orbal Staff can be put into the player's inventory with hacks and is fully functional.
Unused Tonfa (Pentagon +1)
An unused version of a Tonfa can be put into the player's inventory with hacks and is fully functional.
Unused Demon Cleaver (Bakuya +1)
An unused version of a Demon Cleaver can be put into the player's inventory with hacks and is fully functional.
Unused Party Members
Even though Crow, Vita, and Altina have a Phantasmal Mirror accessory that allows you to play as them in battle, they can all be added to your party member slots allowing you to walk around as them on the field. They also have proper status screens. They level up, have unique orbment layouts, can equip armor to them, and you can even equip accessories on them. The other party members besides the first three do not function properly and cannot enter battle, however they do have their own stat locations in a save file. They have no voices but they can be selected on the field and have a proper equipment screen. All of their weapon equip icons are unique and cannot be seen anywhere else. It is not possible to obtain their weapons. Perhaps at one point in development there was going to be more Phantasmal Mirrors.
Altina has a voice when switching to her on the field. Pressing the attack button will bring out Claimh Solais. However, it has no attack animation nor does Altina. She also has no animation for climbing ladders.
Below is Altina's normally unseen and unobtainable weapon, "Lilith Edge" and her orbment layout. The equipment on her here is equipped by default when you would normally have the Phantasmal Mirror's set on a party member.
Crow has no voice when switching to him on the field. He cannot attack on the field, nor does he have any animation for climbing ladders. You can see Crow's default weapons here along with his unobtainable weapon, "Ragnarok" and his orbment layout.
Vita has no voice when switching to her on the field. She can attack on the field although, she cannot hit anything. She can attack and hit objects only in the debug maps. For some reason she has proper climbing animation for when she climbs ladders. Below you will see her default setup along with her unobtainable weapon, "Kerykeion" and her orbment layout.
Xeno has a unique orbal gun icon for his weapon.
Leo also has another unique orbal gun icon for his weapon.
Rufus has a Rapier icon for his weapon slot.
McBurn's weapon icon is what appears to be a unique master quartz.
Bleublanc's weapon icon is what appears to be a type of staff.
Patrick's weapon icon is another type of Rapier.
Viscount Arseid's weapon icon is the same as Laura's. You cannot equip Laura's sword on him, however.
Butler Klaus's weapon icon is the same Rapier as Patrick's.
Olivert's weapon is another type of orbal gun.
Duvalie's weapon is a sword which looks rather less detailed and more pixelated, it has not been confirmed whether anything can fit into that specific weapon slot, it appears to be another placeholder.
A few NPCs go unused in this game.
The father of Patrick T. Hyarms can be found in a debug room with him in a T-stance and has a fully animated face emotion.
Patrick Hyarms (School Festival Outfit)
Patrick in his school festival outfit can be found in debug room a0194. This is only used in the first game.
A leftover Mishy mascot from the first game can be seen here:
An unused, un-animated version of Crow can be seen here:
Another version of Crow happens to be replaced with Rean's model data:
Another leftover from the first game.
The test girl from the first game can be forced to load via hacks. She does not appear in any debug map. She also has proper battle animations.
Unused Voice Files
This line of McBurn's appears before his first voiced line in the game when you first see him alongside Duvalie in Bareahard.
(Yawn) Yeah... I guess I can help.
Unknown lines spoken by Lloyd. There appears to be a few unused combination lines of some sort when linked with Rixia as it's in his battle dialog voice files, however this appears before overdrive and after his link attack voice files.
"Gladly! Lets do this!" (responding to Rixia)
"Twin Dragon Strike!"
Unknown lines spoken by Rixia. There appears to be a few unused combination lines of some sort when linked with Lloyd as it's in her battle dialog voice files, however this appears before overdrive and after her link attack voice files.
"Give me your support Lloyd!"
"Of course!" (responding to Lloyd)
"Twin Dragon Strike!"
Rufus's unused death cry. It is possible to defeat him in battle, but only with hacks.
An unused short test voice clip spoken by Rean's Japanese seiyuu which also appears in the US version of the game's files. Labeled internally as "test".
You will find mostly leftover graphics from the first game here.
Cold Steel Leftovers
Crow's S-Craft, Link Attack and Status icons:
The Drome Modoki enemy icon from the first game can be seen here. It is possible to encounter this monster with hacks.
The battle icon for the test enemy, Bozuonga.
Left over battle icons:
Leftover enemy S-Craft cut-ins:
Left over Notebook data icons:
Two unknown enemy battle icons can be seen here:
A possible unused Lost Art card:
Unknown debug type icons:
A few unused system icons can be seen here. The first graphic contains used weapons and unused weapons by the other unusable party members. The second image contains leftover unused data from the first game. Those icons are the Exam Revision icon and Academy Festival Preparation icon. The first image also contains fifteen blank icon slots.
An unused Crow event icon can be seen here. The rest of the icons are all used. He can be seen in-between Millium and Sara.
A placeholder area location which displays Thors Military Academy in Japanese and English:
A placeholder name which displays Rean Schwarzer's name in Japanese.
An unused background graphic of Heimdallr which appears to be only loaded in a2005 (Divine Knight Test Map) but does not appear to be visible.
An unused Crossbell icon. It appears to be loaded in debug map a0008 but it does not appear to be visible. This is also unused in the first game as well.
A debug time of day graphic that is loaded in debug map a2000.
The unused background images loaded in a0008 (Trails of Something Map) that are from Ys Origin:
A temporary flashback picture:
A lot of unknown graphics, possibly debug related can be found in this shot. You can also see the unused test enemy "Bozuonga" (bottom most enemy icons) in this picture along with another unknown test enemy (above the two "Bozuonga" enemies).
An icon of Airgetlam found around the party member icon section in game files. Looks like he wanted to be a party member.
Location Text Strings
Location text strings that either do not appear or are leftover text strings from the first game.
null --- c0000 Capital - Station Plaza c0010 Heimdallr Central Station c0020 Railway Military Police - Command Post c0110 Le Sage Boutique - Head Store c0120 Department Store - Plaza Bifrost c0130 Watson's Weapons & Armor c0140 Imperial Chronicle Building c0150 Lumiere Orbal Factory c0200 Capital - Garnier District c0210 Heimdallr Opera House c0220 San Corries Jewelers c0230 Hotel - Der Himmel c0300 Capital - Alto Street c0310 Alto Street - Craig Family Home c0330 Former Guild Branch c0350 Concert Cafe - Etoile c0360 Alto Street - House c0400 Capital - Ost District c0410 Ost District - Regnitz Family Home c0430 Gamgee's Pub c0440 Emmrod's Used Goods c0450 Ost District - House c0460.Ost District - House 2 c0500 Capital - Heimdallr Port c0600 Capital - Sankt District c0610 St. Astraia - Rose Garden c0620 St. Astraia - Communion Room c0700 Capital - Mater Park c0710 Crystal Garden c0920 Unused c0930 Valflame Palace - Parlor c0940 Valflame Palace - Audience Chamber c0950 Valflame Palace - Reception Hall c0960 Valflame Palace - Terrace c0970 Valflame Palace - Underground c2000 [EV] Crossbell City 1 (Central Plaza) c2100 [EV] Crossbell City 2 (Orchis Tower) c2010 [EV] Crossbell News Service e5010 Orbal Train e5011 Orbal Train null Eisengraf - Car 5 null Eisengraf - Car 4 null Eisengraf - Car 3 null Eisengraf - Car 2 e5410 Orbal Tram e5510 Cable Car Interior e7090 [EV] Bridge+Hold+Conference Room e7091 [EV] Bridge+Hold+Factory+3F Corridor e7100 Pantagruel - Outside m0520 Underground Waterway 3 m0530 Provincial Army Guardhouse - Underground m1030 Lohengrin Castle - Right Wing m1040 Lohengrin Castle - External Corridor m1050 Lohengrin Castle - External Corridor 2 m1060 Lohengrin Castle - Staircase m1070 Lohengrin Castle - Keep m1220 Sachsen Iron Mine - Delivery Area m1230 Sachsen Iron Mine - Shaft 3 m1240 Sachsen Iron Mine - Relay Area m1250 -------------------- m1260 Central Control Room - Front m1510 -------------------- m1520 -------------------- m4551 Infernal Castle - Highest Stratum (Unused) m4559 Infernal Castle - Highest Stratum (Unused) r1100 [EV] Tangram Hill r0610 Unused t0201 Old Schoolhouse t0210 Old Schoolhouse - 1F t1570 Celdic Station t2010 Bareahard Station t3540 Unused t3750 Reinford - Military Factory t3760 Reinford - Military Factory t3770 Reinford - Military Factory t3780 Underground Passage 1 t3790 Underground Passage 2 t4500 Nomadic Settlement t5050 Aurochs Fort - Duct null Dummy
It's unclear as to why the following text has no map data associated with it. These map names are not linked to their used versions. They could be copies from when the game was in development then deleted later.
null Ymir Valley 1 null Lunaria Nature Park 2 null East Trista Highway 1 null East Celdic Highway 1 null East Celdic Highway 3 null Highlands - Lake Lacrima null Nord Highlands - North null Nord Highlands - Northeast null Ebel Highway null Legram, the Lakeside Town null South Kreuzen Highway null Ebel Highway 3 null Twin Dragons Bridge - Celdic Side null Twin Dragons Bridge - Garrelia Side null Spina Byroad null Sachsen Mountain Path 2 null Nortia Highway 3 null Glacia Shrine - Depths null Aurochs Canyon Path 1 null North Kreuzen Highway 1 null North Kreuzen Highway 2 null Academy - Pond null Trista - River null Dummy null Reverie Corridor null Reverie Corridor - Floor null Reverie Corridor - Floor null Reverie Corridor - Floor null Infinite Labyrinth null Infinite Labyrinth - Floor null Infinite Labyrinth - Floor null Infinite Labyrinth - Floor null Unused
- The e7090 and e7091 maps relate to these two unused Courageous maps.
- Map [EV] Tangram Hill is the name of the map when you first see Rean in his Divine Knight during the divertissement.
- The text null Infinite Labyrinth - Floor is repeated an additional two times which appears right after Revere Corridor. It's possible it was a early name for the Revere Corridor. It links to this unused map.
- The map t0201 Old Schoolhouse refers to a map not present in the final game. Map t0200 is used as the Old School house in this game.
- The map t4500 Nomadic Settlement is not the Lake Lacrima settlement. The used settlement version is t4501 in this game.
- Map m1250 refers to this Cold Steel unused map. It is no longer in this game.
- Map m1510 refers to this Cold Steel unused map. It is no longer in this game.
- Map m1520 refers to this Cold Steel unused map. It is no longer in this game.
- Map m4551 (Infernal Castle - Highest Stratum (Unused) refers to this unused map.
- Map m4559 (Infernal Castle - Highest Stratum (Unused) refers to this unused map.
- Map e7100 Pantagruel - Outside is a map no longer in the game. The used map is e7101.
- Map r0610 Unused refers to this Cold Steel unused map which is no longer in this game.
- Map t3540 Unused refers to this Cold Steel unused map which is no longer in this game.
- Map t3760 Reinford - Military Factory refers to this Cold Steel unused map which is no longer in this game.
- Map t3770 Reinford - Military Factory refers to this Cold Steel unused map which is no longer in this game.
- Map c0920 Unused refers to this Cold Steel unused map. It is no longer in the game.
- The map c0970 Valflame Palace - Underground does not refer to any map in this game or the first game. It was added only as a text string in this game for some reason. It might have been an early name for the Vermilion Throne.
- The Eisengraf appeared to have more sections at one point. These maps are no longer in the game. Car 6 and 1 are the only used maps.
Unused text strings referencing either music from the first game or unknown BGM data which do not appear on the disc anymore. The BGM data here has been labeled for convenience.
Title Screen Related ed8008 - Unknown ed8009 - Unknown Town Themes ed8107 - Heimdallr, the Vermillion Capital ed8150 - Afterschool Hours ed8154 - Refreshing Sunlight ed8158 - Spacious Blue Sky ed8159 - Leisure Day Field Themes ed8200 - Skies of a Strange Land Oldschool House Themes ed8301 - Investigation ed8304 - To Grasp Tomorrow Battle Themes ed8400 - The Glint of Cold Steel ed8401 - Tie a Link of ARCUS! (CS1 Version) ed8403 - Even if Driven to the Wall Event Themes ed8502 - Trouble Outbreak ed8503 - Across the Railroad ed8504 - Lonely Journey ed8505 - At the Imperial Palace ed8506 - Let's Study ed8540 - A Time of Deceit ed8524 - Atrocious Raid ed8525 - Risking Everything, Here We Stand ed8532 - Awakening Legend ed8533 - One and Only Hope Dungeon Themes ed8314 - Unknown. This appears after Reverie Corridor music.
A few test related enemies can be seen here.
A test Crop Muncher enemy can be seen here.
A generic enemy for debug purposes. Completely average.
Another test Crop Muncher enemy can be seen here.
A monster that devours crops in large groups.
A test enemy with a unique model can be seen here. This is also found in the first game.
Leader of primates. Swings its axe with incredible force, summoning minions by roaring.
A few unused battle data is all that remains of the enemies below. They cannot be loaded as a enemy to fight but have a few crafts and attacks relating to them.
- Three unused Nobles (Patrick's lackeys from the first game) can be seen in this shot as well as a worker with pink under his eyes:
- The unused attacks and Crafts for the Nobles are: Attack, Piercing Strike and Lightning Bird.
- The unused attacks for the worker are: Attack and Charged Shot.
Other unused text associated with unused enemies can be found below. These enemies appear to have no model data anymore.
Boss A generic boss enemy for debug purposes. A mass of bones that would make dogs happy. Strong Enemy A generic enemy for debug purposes. Reckless type.
Exactly like the first game, if the game detects that the user has tampered with a certain portion of memory, specifically the scene data for maps it will force quit the game with this message:
Tampered-with data detected. Quitting the game.
|The Legend of Heroes series|
|Dragon Slayer||Dragon Slayer: The Legend of Heroes (SNES, TurboGrafx-CD)|
|Gagharv||The Legend of Heroes III: Shiroki Majo Renewal|
|Trails in the Sky||Trails in the Sky the 3rd|
|Trails of Cold Steel||Trails of Cold Steel • Trails of Cold Steel II • Trails of Cold Steel III|
|Related Spinoffs||Ys vs. Sora no Kiseki: Alternative Saga • Nayuta no Kiseki|