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The Legend of Zelda: Four Swords Anniversary Edition/Debug Build

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This is a sub-page of The Legend of Zelda: Four Swords Anniversary Edition.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

A debug build of The Legend of Zelda: Four Swords Anniversary Edition can be found in the "generic.7z" file released on September 9, 2020, as part of the 2020 Nintendo leaks. The path to the ROM is DSiWareROM.rar/DSi_Ware RO/20110922/SPD-05577_KQ9J_DEBUG_2011_0915_1547.tad.

Documents

Besides the debug ROM itself, there's a handful of documentation within the folders.

DSiWareROM.rar/DSi_Ware RO/20110922/documents/documents:

  • Knife_Debug_Command.xls - All the available debug commands listed in detail.

DSiWareROM.rar/DSi_Ware RO/20110922/documents/documents/MessageFiles/export_JP_805:

  • Knife_Glossary.xls - A list of all names, items, enemies, NPCs, objects, and more.
  • Knife_GraphicText.xls - A spreadsheet of the main menu's localized text.
  • Within these same folders are build tools for compiling the dialog. All of the text is stored in .mstxt files.

Test Maps

Check 00

4Swords Anniversary-debug-test maps-Check 00.png

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Check 01

4Swords Anniversary-debug-test maps-Check 01.png

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Check 02

4Swords Anniversary-debug-test maps-Check 02.png

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Check 03

4Swords Anniversary-debug-test maps-Check 03.png

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(Dark Linkaël: discovering the test maps)

Debug Display

In menu In level
4Swords Anniversary-debug-debug display-in menu.png 4Swords Anniversary-debug-debug display-in level.png
Text Explanation
Sep 15 2011 15:35:12 Build Date
CPU Amount of used CPU power
TIC
MEMFREE Amount of free RAM memory
OBJWORK
USE
yoyaku
OBJWORK
unuse
S
,F
P
1P
X
L
I
R
2P
X
L
I
R
Oam
HUD
OBJ
Eff
WM
ST
??CH
LT
M1234

Debug Menus

Map Select

FSAE MapSelect.png

To load this, hold L while loading a stage. It'll have a glitched background unless you use RETRY from the Pop-Up Debug Menu.

Pop-Up Debug Menu

4Swords Anniversary-debug-small debug menu.png

Press B + Y + Select to activate.

Text Explanation
RETURN
NEXT
RETRY
DIP SWITCH
INFORMATION
SETTING
MESSAGE
SOUND
FRAME
TUTORIAL A-0
PARTS
WK
VG
X
Y

DIP SWITCH

4Swords Anniversary-debug-simple debug menu-DIP SWITCH.png

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SETTING

4Swords Anniversary-debug-simple debug menu-SETTING.png

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MESSAGE

4Swords Anniversary-debug-simple debug menu-MESSAGE.png

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SOUND

4Swords Anniversary-debug-simple debug menu-SOUND.png

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Test Mode

4Swords Anniversary-debug-large debug menu.png

Press A + X + Select to activate. Brings you to the DIP SWITCH sub-menu by default. Once you are on the menu, you can cycle between different colour schemes with the same button combo. For ease-of-reading, screenshots on this page will use the white background colour scheme (which for some reason isn't the default).

Text Explanation
DIP SWITCH
VRAM VIEW
OBJ TEST
SOUND TEST
ROM INFO Doesn't go anywhere
GAME INFO
SAVE INFO
EXIT Exits the menu

DIP SWITCH

4Swords Anniversary-debug-large debug menu-DIP SWITCH.png

The D-Pad is used to choose a flag to switch. A switches a flag and B resets it to the default setting. Start exits the menu.

Number Text Explanation
00 AB THROUGH
01 PLAYER NO DAMAGE
02 ITEM CHANGE
03 ITEM ALWAYS
04 ENCOUNT OFF
05 ENCOUNT FORCE
06 - - - -
07 BIG BLOCK MOVE
08 - - - -
09 MAP SELECT
0A - - - -
0B BOSS WEAK
0C ENEMY WEAK
0D GC KAITEGIRI
0E SWORD BEAM
10 FEVER TEST
11 - - - -
12 FORMATION_CHANGE
13 - - - -
14 ID THOROUGH 1P
15 ID THOROUGH 2P
16 ID THOROUGH 3P
17 ID THOROUGH 4P
18 SELECT - ON/OFF
19 SELECT - SLOW/STOP
1A SELECT - SLOW X 2
1B - - - -
1C BGM OFF
1D - - - -
1E PROC BAR OFF
1F COM ERROR OFF

VRAM VIEW

4Swords Anniversary-debug-large debug menu-VRAM VIEW.png

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OBJ TEST

4Swords Anniversary-debug-large debug menu-OBJ TEST.png

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SOUND TEST

4Swords Anniversary-debug-large debug menu-SOUND TEST.png

xxxx

GAME INFO

4Swords Anniversary-debug-large debug menu-GAME INFO.png

xxxx

SAVE INFO

4Swords Anniversary-debug-large debug menu-SAVE INFO.png

xxxx