The Legend of Zelda: Majora's Mask 3D
|The Legend of Zelda: Majora's Mask 3D|
Also known as: Zelda no Densetsu: Mujura no Kamen 3D (JP)
This game has unused areas.
When the moon hits your eye like a big pizza pie, that's the end of The Legend of Zelda: Majora's Mask 3D and you shouldn't have done that.
The baby Goron, regular Goron, and Goron Link's sleeping/shielding models have geometry and textures on the bottom, which you can't see in-game. Get pictures of this.
- 1 Unused Text
- 2 Internal Project Name
- 3 Graphics
- 4 Unused Scenes
- 5 Altered Scene Setup
- 6 Unused Music
- 7 Unused Models
- 8 Ocarina of Time Actors
- 9 Unused Language File
- 10 Revisional Differences
| Unused Text|
Official translations for most of the previously Japanese only text!
Internal Project Name
Majora's Mask 3D is referred to internally as "Joker". The reason for this becomes apparent when looking at the internal names of other Zelda games released in the same timeframe: Ocarina of Time 3D is known as "Queen", The Wind Waker HD is known as "King", and A Link Between Worlds is known as "Jack", while Tri Force Heroes is known as "Alice". The last moniker might seem out of place, until you remember the playing card elements in the classic tale of Alice in Wonderland, which this seems to be a reference to. The internal name may also be reflected by the game's two-letter code "JR".
Unused Bombers' Notebook icons for Professor Shikashi and another cursed Skulltula.
The texture haka_kabe_02 in hakaana2_0_info.zsi, whose file name suggests that it is used in the Beneath the Graves map, has 入口 (Entrance) handwritten on its border.
Present in os/memory_leak.ctxb is this graphic saying that there is a memory leak.
Bomber's Notebook placeholder quest map
Present in layout\map\genbamap\EU_English\000.ctxb (and all other language folders) is this image. The text translates to:
Investigating a case. There's no map yet. Sorry. ??? of ??
This suggests that the image is a placeholder for a Bomber's Notebook quest map.
Present in layout\Joker.gar called multi_dummy_tex.ctxb is this small icon that says KARI, or Temporary.
For every scene that doesn't have a minimap, this map exists of Great Bay Temple with the floors viewed together. This can be seen, for example, by wrong warping to the giant's cutscene then voiding out.
These two minimap test images can be found in the Scenes directory.
Leftover OoT 3D Images
Two unused graphics which were used in the ending of The Legend of Zelda: Ocarina of Time 3D are present in layout\Joker.Main.Ending.gar.
Leftover graphics for the Chinese, Korean, and Taiwanese file select screens from Ocarina of Time 3D are present in menu\savadata_maintainer.
Full Heart Piece
In the same way it appeared in Ocarina of Time 3D, Majora's Mask 3D also features a full Piece of Heart stored in the file menu_collect_parts00.ctxb inside Joker.Main.Play.SubMenu.gar. It's obviously impossible to see this in-game.
Leftover OoT Moon
Inside zelda2_keep.gar.lzs is the file moon_model.cmb, which is a square with the moon texture seen in the original Ocarina of Time.
Anju's Grandmother's Stories
The two pieces of art used in Anju's Grandmother's story are in 3D this time around. To accomplish this, rather than use a static 3D picture, the game stores parts of the artwork in pieces and assembles them in-game. Some art pieces are obscured by other pieces as a result of this.
|Carnival of Time (in-game)||Carnival of Time (pieces stored separately)|
Notice how the tower, the man with a red shirt and blue mask, and the built sign are all partially obscured.
|Four Giants (in-game)||Four Giants (pieces stored separately)|
The right giant's left foot is obscured, along with the left giant's left foot, and part of the sun. The background mountains are also hidden from view.
The backgrounds for the two pictures are also partially hidden. The Carnival of Time background is just black underneath, but the Four Giants' background has some hidden detail to it.
|Carnival of Time background||Four Giants background|
Early OoT icons
zelda2_dangeon_keep.gar.lzs still contains the models and textures for the early icons of the Kokiri Sword (knife_model.cmb), Slingshot (patinko_model.cmb), Bomb Bag (bombhukuro_mode.cmb), and Small Magic Jar (mahou_bin_model.cmb) that already went unused in the original Ocarina of Time.
In the Japanese version of the Nintendo 64 Majora's Mask, the path to get to the Magic Bean seller at the Deku Palace was much different: the player had to enter the left garden rather than the right and pass through several enemy-filled grottoes to get to the one with the salesman inside. In the international releases and most later versions of the game (including this one), the path was greatly simplified so that the player only has to sneak through the much smaller right garden and drop into a hole. Despite their removal, map data for the removed grottoes remains in Majora's Mask 3D, although their textures and actor data were removed.
This vertically-oriented cave originally contained two climbing walls, a few Skullwalltulas (in one of a whopping two appearances in this game!) and a horde of Black Boes.
This grotto, on the other hand, is much simpler. The circular area cut out of the shrubs in the middle of the area housed a Deku Baba in the original Japanese release.
The test map from the Japanese Majora's Mask was ported over.
It's the same as "test01_0_info.zsi", but it uses less meshes, has no textures, and is missing the water.
Both maps can be made to load in-game. An owl statue can be found in the stairs area as the sole object.
Altered Scene Setup
For some reason, Grezzo altered the position of Tingle's object in an unused scene setup of North Clock Town.
|Unused Setup||In-Game Setup|
Besides from a few select examples, all of the music in Majora's Mask 3D is streamed, meaning it is prerecorded instead of synthesized. All of the below songs are streamed.
The Sun's Song, which was unused in the original Majora's Mask, returns...to be unused yet again. Well, its audio does, at least. In the N64 game, the Sun's Song could still be activated via cheat codes, and would make the Moon fall faster. It could also be used on the Final Day, only to make the Moon crash into Termina at an unstoppable speed.
Ocarina of Time 3D Credits
The second end credits song from Ocarina of Time 3D returns to Majora's Mask 3D, albeit unused this time around. However, this version of the song is synthesized, compared to the track in Ocarina of Time 3D, which was fully orchestrated. In fact, the composer who made the original version of this track, Ryo Nagamatsu, wasn't even credited in this game!
Stereo Milk Bar Theme
The stereo version of the Milk Bar music that was used in the original game is still left in the game files.
Partial Copy of Credits Music
A copy of the second portion of the N64 credits music exists in the game, called 127NA_BGM_OCA_MUS.dspadpcm.bcstm.
Saria has a ton of animations. Are all of these from OOT3D, or are some new? Ganondorf, Sheik, and Impa all have animations as well. Get GIFs or videos of these up!
Ganondorf and Sheik
Present in zelda2_fishing_man.gar.lzs are models for Ganondorf and Sheik (with her harp) from Ocarina of Time 3D (Ganondorf is named "fishing_man.cmb", while Sheik is named "fishing_man2.cmb"). The "zelda2_" file prefix indicates that the model was reworked for Majora's Mask 3D. Based on the file name, these characters would have been related to the fishing pond.
Present in zelda2_fishing_woman.gar.lzs is the model for Impa and her knife from Ocarina of Time 3D. The "zelda2_" file prefix indicates that the model was reworked for Majora's Mask 3D. Based on the file name, Impa would have been related to the fishing pond. She has exactly the same bone structure as the fishing man.
Present in zelda2_sa.gar.lzs/saria.cmb is the model for Saria and the Fairy Ocarina. She also has the "zelda2_" prefix, possibly indicating new changes made to her model or animations.
Moon Children's Faces
The Moon children's model has a very disturbing unseen feature: their faces are identical to the Happy Mask Salesman's! This is in contrast to the N64 version, in which their faces were not textured.
Ocarina of Time 3D Logo and Copyright
The 3D logo and copyright from Ocarina of Time 3D can be found in zelda_mag.gar.lzs.
Ocarina of Time Actors
Actors brought over from Ocarina of Time 3D have filenames that are prefixed with "zelda" rather than "zelda2", making them easily identifiable.
|zelda_ahg.gar.lzs||A - Beard||Bearded Man in Green Pants / Back Alley Youth in Green Pants / Thin Man in Green & Black||✘|
|zelda_bombf.gar.lzs||Bomb Flower||Bomb Flower||✔|
|zelda_cne.gar.lzs||C - Young Lady||Thin Woman in Blue & Yellow Dress / Thin Woman in Blue Dress||✘|
|zelda_d_hsblock.gar.lzs||? - Hookshot Block||Hookshot Target Pillar & Wall Target||✔|
|zelda_efc_star_field.gar.lzs||Effect - Star Field||?||?|
|zelda_efc_tw.gar.lzs||Effect - ?||?||?|
|zelda_gi_arrow.gar.lzs||Get Item - Arrow||Arrow Bundles (GI)||✔|
|zelda_gi_arrowcase.gar.lzs||Get Item - Quiver||✔|
|zelda_gi_bean.gar.lzs||Get Item - Bean||Magic Bean (GI)||✔|
|zelda_gi_bombpouch.gar.lzs||Get Item - Bomb Bag||Bomb Bags (GI)||✔|
|zelda_gi_bomb_1.gar.lzs||Get Item - Bomb 1||Bomb (GI)||✔|
|zelda_gi_bomb_2.gar.lzs||Get Item - Bomb 2||Bombchu (GI)||✔|
|zelda_gi_bosskey.gar.lzs||Get Item - Boss Key||Boss Key (GI)||✔|
|zelda_gi_bottle.gar.lzs||Get Item - Bottle||Bottle (GI)||✔|
|zelda_gi_compass.gar.lzs||Get Item - Compass||Compass (GI)||✔|
|zelda_gi_fish.gar.lzs||Get Item - Fish||Bottled Fish (GI)||✔|
|zelda_gi_ghost.gar.lzs||Get Item - Ghost||Bottled Poe (GI)||✔|
|zelda_gi_glasses.gar.lzs||Get Item - Glasses||Lens of Truth (GI)||✔|
|zelda_gi_heart.gar.lzs||Get Item - Heart||Recovery Heart (GI)||✔|
|zelda_gi_hearts.gar.lzs||Get Item - Hearts||Heart Container & Piece of Heart (GI)||✔|
|zelda_gi_insect.gar.lzs||Get Item - Insect||Bottled Insect (GI)||✔|
|zelda_gi_ki_tan_mask.gar.lzs||Get Item - Keaton Mask||Keaton Mask (GI)||✔|
|zelda_gi_liquid.gar.lzs||Get Item - Liquid||Bottled Potions (GI)||✔|
|zelda_gi_longsword.gar.lzs||Get Item - Longsword||Biggoron's Sword (GI)||✘|
|zelda_gi_magicpot.gar.lzs||Get Item - Magic Pot||Magic Jars (GI)||✔|
|zelda_gi_map.gar.lzs||Get Item - Map||Dungeon Map & Stone of Agony (GI)||✘|
|zelda_gi_milk.gar.lzs||Get Item - Milk||Milk (GI)||✔|
|zelda_gi_m_arrow.gar.lzs||Get Item - Magic Arrow||Magic Arrows (GI)||✔|
|zelda_gi_nuts.gar.lzs||Get Item - Nuts||Deku Nut (GI)||✔|
|zelda_gi_ocarina.gar.lzs||Get Item - Ocarina||Ocarina of Time (GI)||✔|
|zelda_gi_purse.gar.lzs||Get Item - Purse||Wallets (GI)||✔|
|zelda_gi_rabit_mask.gar.lzs||Get Item - Rabbit Mask||Bunny Hood (GI)||✔|
|zelda_gi_soul.gar.lzs||Get Item - Soul||Bottled Fairy (GI)||✔|
|zelda_gi_stick.gar.lzs||Get Item - Stick||Deku Stick (GI)||✔|
|zelda_gi_truth_mask.gar.lzs||Get Item - Truth Mask||Mask of Truth (GI)||✔|
|zelda_heavy_object.gar.lzs||Golden Gauntlets Rock||✘|
|zelda_hintnuts.gar.lzs||Hint-Giving Deku Scrub||?||?|
|zelda_hs.gar.lzs||Head's Son||Carpenter Boss's Son||✔|
|zelda_ka.gar.lzs||Scarecrow||Pierre the Scarecrow||✔|
|zelda_mag.gar.lzs||?||Ocarina of Time Title Logo||✘|
|zelda_mastergolon.gar.lzs||Goron Shopmaster||Goron Shopkeeper||✔|
|zelda_masterzoora.gar.lzs||Zora Shopmaster||Zora Shopkeeper||✔|
|zelda_mir_ray.gar.lzs||Mirror Ray||Mirror Shield Light Ray||✔|
|zelda_ms.gar.lzs||Bean Seller||Bean Seller||✔|
|zelda_rr.gar.lzs||Like Like||Like Like||✔|
|zelda_st.gar.lzs||Skulltula||Skulltula / Skullwalltula / Gold Skulltula||✔|
|zelda_wm2.gar.lzs||Wallmaster 2||Wallmaster / Floormaster||✔|
|zelda_yabusame_point.gar.lzs||Horseback Archery - Point||?||?|
Unused Language File
In the European version, there's an additional language message file called eud.gmsg and only contains the word "Link". The name suggests that Dutch may have been an additional language.
Check out the Korean version when someone gets it.
A patch was released on February 26, 2015 which updated the game to Version 1.1. The update was also pre-installed later on carts. This update fixed the following bugs:
- It was possible to become swordless and get the Ocarina of Time on the B Button by starting a game in Honey & Darling's and hanging off the edge just before the timer runs out so the game ends while Link is hanging off the edge. This glitch is actually inherited from the N64 versions where it works in all regions.
- The "ESS Bottle Dupe" glitch which lets you overwrite masks into bottles was patched. This glitch was also inherited from the N64 versions.
- The European version contains a small control code error in the English language. Attempting to deposit 0 rupees to the banker locks up the game. This was fixed by removing the control code.
- On Gorman Racetrack, trying to talk to the blue Gorman Brother to start a race without having enough rupees, then talking to the orange Gorman brother would cause the game to print the error message "ERROR!****". In 1.1, the error message was blanked out which prevents the text box from appearing.