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The Legend of Zelda: Ocarina of Time/Unused Spawns

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This is a sub-page of The Legend of Zelda: Ocarina of Time.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

A number of unused spawns for Link still lurk in the data of Ocarina of Time.

Lon Lon Ranch

02AE

OoT-HF02AE.png

This unused spawn places Link in the middle of the Lon Lon Ranch corral.

Strangely, an entry for this spawn appears in the exit lists for several scene setups in Hyrule Field. See Unused Exit List Entries for more information.

02E2

OoT-HF02E2.png

This unused spawn places Link in the field at the far reaches of Lon Lon Ranch.

Once again, an entry for this spawn appears in the exit lists for several scene setups in Hyrule Field. See Unused Exit List Entries for more information.

02E6

OoT-HF02E6.png

This unused spawn places Link at the perimeter of Lon Lon Ranch.

Once again, an entry for this spawn appears in the exit lists for several scene setups in Hyrule Field. See Unused Exit List Entries for more information.

04CA

ZeldaOOT UnusedSpawn-04CA.png

This unused spawn places Link out of bounds, on a patch of solid ground that extends beyond the walls of Lon Lon Ranch. This area is completely inaccessible in regular gameplay. There is no entry for this spawn in any of the game's exit lists, leaving it entirely unreferenced.

Despite its similarity to unused spawns 04CE, 0558, and 055C, the coordinates of all four differ slightly.

04CE

ZeldaOOT UnusedSpawn-04CE.png

Once again, this unused spawn places Link out of bounds, on a patch of solid ground that extends beyond the walls of Lon Lon Ranch. This area is completely inaccessible in regular gameplay. There is no entry for this spawn in any of the game's exit lists, leaving it entirely unreferenced.

Despite its similarity to unused spawns 04CA, 0558, and 055C, the coordinates of all four differ slightly.

0558

ZeldaOOT UnusedSpawn-0558.png

Once again, this unused spawn places Link out of bounds, on a patch of solid ground that extends beyond the walls of Lon Lon Ranch. This area is completely inaccessible in regular gameplay. There is no entry for this spawn in any of the game's exit lists, leaving it entirely unreferenced.

Despite its similarity to unused spawns 04CA, 04CE, and 055C, the coordinates of all four differ slightly.

055C

ZeldaOOT UnusedSpawn-055C.png

Once again, this unused spawn places Link out of bounds, on a patch of solid ground that extends beyond the walls of Lon Lon Ranch. This area is completely inaccessible in regular gameplay. There is no entry for this spawn in any of the game's exit lists, leaving it entirely unreferenced.

Despite its similarity to unused spawns 04CA, 04CE, and 0558, the coordinates of all four differ slightly.

Zora's Domain

Unreferenced Child Link Spawn - Facing the Corner

In Zora's Domain, there is a used spawn for Adult Link in the throne room that loads if Link fails a timed sequence during one of the trading quests. When he fails, Link goes back to the throne room and faces King Zora. However, there is also an unreferenced spawn that is very similar to this for young Link. When loaded, Link faces the elevated platform in the corner. While there is nothing there now, it's possible that King Zora or Princess Ruto once sat/stood there at one point during development. To load this spawn, replace the value in the Debug at the address 0xB9F9E5 with 034000 to be able to load it when you walk to Zora's Domain from Zora Fountain as young Link.

Used Unused
ZeldaOoT ZoraDomain unused.png
ZeldaOoT ZoraDomain used.png

Zora's River

0199

OoT-Unused exit Zoras river.png

This unused spawn places Link at the top of the waterfall.

An entry for this spawn still appears in the exit lists for several scene setups in Zora's Fountain. See Unused Exit List Entries for more information.

It seems that, at one point in development, there wasn't a fence blocking off the waterfall in Zora's Fountain, and Link would have been able to jump from the falls to reach the river without backtracking through Zora's Domain. A video of this removed mechanic, as reconstructed by a fan, is viewable here.

Twinrova's Lair

xxxx

The index 01 Link spawn is unused. It's located roughly near where the "Nabooru" Iron Knuckle would be spawned. The coordinates for this spawn are identical across all scene setups that define it. Notably, the spawn does not exist in cutscene setup 2.

Ganondorf's Death Scene (Tower Escape Exterior)

0526

This unused spawn places Link at [xxx]. There is no entry for this spawn in any of the game's exit lists, leaving it entirely unreferenced.

xxxx

This 9th unused spawn places Link at [xxx] in the Forest Trial of Ganon's Castle. No record on the entrance table leads directly to it.

Ganon's Tower (Collapsing)

xxxx

This 2nd unused spawn places Link at [xxx] at the exit leading to Ganon's Castle. No record on the entrance table leads directly to it.