We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
The Young Ones (Amstrad CPC)
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| The Young Ones |
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Developer:
Orpheus
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Source Code Fragments
There are a couple of source code fragments scattered through, some right before used text. The addresses listed below are for a dump of the original tape.
Block 26, 45A:
(HL),13 LD A,(VA+21) DEC A CALL Jjumpblock+&06 RET srd: LD HL,VB+&3A0 CP (HL) RET Z INC HL INC HL CP (HL) RET EJECT iconwalk: LD A,(VI+&F1) OR A JR nz,iconwalk2 ;iconroom LD A,(VI+&F8) LD HL,VI+&F3 SUB (HL) LD C,A LD HL,VI+&E0 ADD HL,BC LD A,(HL) ;3540 LDA B%+&BE0,X LD (VI+&F1),A ;Put person's room in B LD HL,(VA+29) LD H,roomtable LD B,(HL) ;Point at exit room coordinate LD HL,VB+&500 ira: LD A,(HL) CP &80 JR Z,irb INC HL JR ira irb: INC HL DJNZ ira LD A,(VI+&F1) irc: CP (HL) JR Z,ird INC L INC L INC L JR irc ird: ;Exit and entrance found INC HL ;Now pointing at exit LD BC,Rtable LD A,(VA+29) ADD A,A ADD A,A ire: INC C DEC A JR NZ,ire DEC C LD A,facingaway LD (BC),A DEC C LD A,(VI+&F1) LD (BC),A DEC C LD A,(HL) LD (BC),A CP 1 CALL Z,iwalk255 CP 28 CALL Z,iwalk255 DEC C INC L ;(BC) now pointing at handshake byte ;(HL) now pointing at destination room coordinate ;Now put in destination room coordinate
Block 42, 3C0:
ADD HL,BC POP BC LD A,(QWID) LD (ISA),A LD A,(QDAVE) INC A LD (QDAVE),A QMOC: CP 210 JP C,EXPAN2 POP HL RET FLAG88:DEFS 1 QDAVE:DEFS 1 QE399:DEFS 2 QSTORE:DEFS 2
