We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
English subtitles for clip: File:TBG-VOF intro.ogg
Jump to navigation
Jump to search
1 00:00:00,000 --> 00:00:03,170 Hi there, thank you very much for playing The Beginner's Guide. 2 00:00:03,730 --> 00:00:06,736 My name is Davey Wreden, I wrote The Stanley Parable, 3 00:00:06,736 --> 00:00:09,460 and while that game tells a pretty absurd story, 4 00:00:09,940 --> 00:00:16,980 today I'm going to tell you about a series of events that happened between 2008 and 2011. 5 00:00:18,000 --> 00:00:21,500 We're going to look at the games made by a friend of mine named Coda. 6 00:00:22,350 --> 00:00:24,200 Now these games mean a lot to me. 7 00:00:24,200 --> 00:00:30,140 I met Coda in early 2009 at a time when I was really struggling with some personal stuff, 8 00:00:30,490 --> 00:00:33,346 and his work pointed me in a very powerful direction, 9 00:00:33,346 --> 00:00:38,330 I found it to be a good reference point for the kinds of creative works that I wanted to make. 10 00:00:38,720 --> 00:00:43,000 So just to start you off, this is I think the first game he ever made, 11 00:00:43,270 --> 00:00:46,640 it's a level for Counterstrike, you can walk around here by the way, 12 00:00:47,040 --> 00:00:52,370 and mostly it's just Coda learning the basics of building a 3D environment. 13 00:00:53,110 --> 00:00:57,460 But what I like is that even though he starts from the simple aesthetic of a desert town, 14 00:00:57,840 --> 00:01:03,600 he then scatters these colorful abstract blobs and impossible floating crates around the level, 15 00:01:04,150 --> 00:01:08,290 and of course it destroys the illusion that this actually IS a desert town, 16 00:01:08,580 --> 00:01:12,302 and instead this level becomes a kind of calling card from its creator, 17 00:01:12,302 --> 00:01:16,540 a reminder that this video game was constructed by a real person. 18 00:01:16,850 --> 00:01:20,680 And it kind of makes you wonder: What was going through his head as he was building this? 19 00:01:21,490 --> 00:01:23,563 This is what I like about all of Coda's games. 20 00:01:23,563 --> 00:01:26,649 Not that they're all fascinating as games, 21 00:01:26,649 --> 00:01:30,550 but that they are all going to give us access to their creator. 22 00:01:31,260 --> 00:01:33,323 I want us to see past the games themselves, 23 00:01:33,323 --> 00:01:36,660 I want to know who this human being really is, 24 00:01:37,600 --> 00:01:39,850 and that's exactly what we're going to do here. 25 00:01:41,090 --> 00:01:46,660 So it's 2008, Coda starts making these games, and he never releases any of them. 26 00:01:46,930 --> 00:01:48,296 He doesn't put them onto the internet, 27 00:01:48,296 --> 00:01:53,480 he just makes them and then immediately abandons them and they sit on his computer forever. 28 00:01:53,830 --> 00:01:57,560 And I think he really understood this image of himself as a recluse, 29 00:01:57,660 --> 00:02:03,510 at one point he jokingly renamed his computer's recycling bin to “Important Games folder.” 30 00:02:03,990 --> 00:02:05,939 So you know, this was just how he worked, 31 00:02:05,939 --> 00:02:07,982 he tended to crank them out one after the other 32 00:02:07,982 --> 00:02:12,100 without even really pausing to try to understand what he had just made, 33 00:02:12,470 --> 00:02:15,440 until suddenly one day he just stopped. 34 00:02:16,240 --> 00:02:17,992 In 2011 that was it, 35 00:02:17,992 --> 00:02:21,180 he made his last game and then he hasn't made another one since. 36 00:02:21,990 --> 00:02:25,750 And that's why I've taken this opportunity to gather all of his work together, 37 00:02:25,750 --> 00:02:29,810 is because I find his games powerful and interesting, 38 00:02:30,060 --> 00:02:34,180 and I'd like this collection to reach him to maybe encourage him to start creating again. 39 00:02:34,460 --> 00:02:38,280 And if the people like you who play this also happen to find his work interesting, 40 00:02:38,300 --> 00:02:42,150 then I'm sure it'll send that much stronger of a message of encouragement to Coda. 41 00:02:42,690 --> 00:02:44,394 So thanks for joining me on this, 42 00:02:44,394 --> 00:02:47,570 if you have a particular interpretation that I haven't mentioned here 43 00:02:47,920 --> 00:02:56,060 or if you just need to get in touch, you can email me at daveywreden@gmail.com 44 00:02:56,970 --> 00:03:01,300 Okay that's about it for introduction, let's take a look at Coda's first proper game. 45 00:03:01,730 --> 00:03:04,870 As each game is loading I'll show you the date that it was completed, 46 00:03:04,870 --> 00:03:08,000 this first one was made in November 2008. |