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English subtitles for clip: File:TBG-VOF intro (old).ogg

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Hi there, thank you very much for playing The Beginner's Guide.

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My name is Davey Wreden, I wrote The Stanley Parable,

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and while that game tells a pretty absurd story,

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today I'm going to tell you about a series of events that happened between 2008 and 2011.

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We're going to look at the games made by a friend of mine named Coda.

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Now these games mean a lot to me.

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I met Coda in early 2009 at a time when I was really struggling with some personal stuff,

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and his work pointed me in a very powerful direction,

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I found it to be a good reference point for the kinds of creative works that I wanted to make.

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So just to start you off, this is I think the first game he ever made,

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it's a level for Counterstrike, you can walk around here by the way,

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and mostly it's just Coda learning the basics of building a 3D environment.

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But what I like is that even though he starts from the simple aesthetic of a desert town,

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he then scatters these colorful abstract blobs and impossible floating crates around the level,

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and of course it destroys the illusion that this actually IS a desert town,

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and instead this level becomes a kind of calling card from its creator,

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a reminder that this video game was constructed by a real person.

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And it kind of makes you wonder: What was going through his head as he was building this?

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This is what I like about all of Coda's games.

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Not that they're all fascinating as games,

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but that they are all going to give us access to their creator.

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I want us to see past the games themselves,

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I want to know who this human being really is,

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and that's exactly what we're going to do here.

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So it's 2008, Coda starts making these games, and he never releases any of them.

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He doesn't put them onto the internet,

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he just makes them and then immediately abandons them and they sit on his computer forever.

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And I think he really understood this image of himself as a recluse, 

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at one point he jokingly renamed his computer's recycling bin to “Important Games folder.”

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So you know, this was just how he worked,

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he tended to crank them out one after the other

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without even really pausing to try to understand what he had just made,

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until suddenly one day he just stopped.

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In 2011 that was it,

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he made his last game and then he hasn't made another one since.

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And that's why I've taken this opportunity to gather all of his work together,

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is because I find his games powerful and interesting,

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and I'd like this collection to reach him to maybe encourage him to start creating again.

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And if the people like you who play this also happen to find his work interesting,

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then I'm sure it'll send that much stronger of a message of encouragement to Coda.

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So thanks for joining me on this,

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if you have a particular interpretation that I haven't mentioned here

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or if you just need to get in touch, you can email me at daveywreden@gmail.com

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Okay that's about it for introduction, let's take a look at Coda's first proper game.

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As each game is loading I'll show you the date that it was completed,

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this first one was made in November 2008.