Tom Clancy's Rainbow Six (Nintendo 64)
Tom Clancy's Rainbow Six |
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Developer: Saffire This game has hidden development-related text. |
Sometimes considered the first true tactical shooter, Tom Clancy's Rainbow Six was released for the PC in 1998 to widespread critical acclaim. Except this isn't the PC version, this is the Nintendo 64 port released a year later, which was also still well-received as one of the best ports of said game.
Cheat Menu
A cheat menu can be enabled while in game, with controller 3 inputs. Plug a controller into slot 3 and press the following while in game on controller 3: R, C-Up, C-Up, C-Left, C-Down, C-Right, Z. To change the state of a cheat, press D-Pad Right / Left. Pressing D-Pad Up / Down moves through the possible cheats. Press Z to toggle the cheat message on or off.
A full list of the cheats are below.
TargetAll DoubleTime ShowBloodPool ShowBloodSplats SharpShooter InstantLoss InstantWin NoVictConditions DoorsUnlocked ShowBulletProximidy RubberBullets TeamBulletProof UnlimitedBullets IgnoreEnemies TargActor
Debug Display
Applying the below GameShark code will enable a debug display along with the cheat menu. You will need to have the cheat menu enabled as well.
Version | GameShark Code |
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USA | 80011EC3 0009 |
This allows you to do various extra things, such as view system information, toggle collisions on / off, edit map lighting and fog, and listen to SFX / music.
Development Text
Present at 0x88168, 0x8AEE8, and 0x8CF20 in the ROM is text for a possible debug mode.
AUDIO BANK %d FX %d MIDI SCORE %d RSP RDP CLIPFAR FOG-B FOG-G FOG-R FOG CLRBUFFER ANTIALIAS DITHER INTENSITY BLUE GREEN RED LockOnActorAI TargetAll DoubleTime ShowBloodPool ShowBloodSplats SharpShooter InstantLoss InstantWin NoVictConditions DoorsUnlocked ShowBulletProximidy RubberBullets TeamBulletProof UnlimitedBullets IgnoreEnemies TargActor: %d %d %s %d %d TargActor: none No Actors %s #%d .X%.1f %.1f Face %.1f Cheat %s: %s ON OFF Files open %d^n Mem Free %dk Used %dk^n Collision ON Collision OFF TOGGLEFLAG (%d)^n CAMERA (%f %f %f)^n ACTOR LEVEL %d - MAP LEVEL %d %d collide lines %d non collide lines %d portal lines %d TOTAL lines WAIT FOR RSP CPU ASSERT [%s] FAILED in %s on line %d size < GLIST_LEN GLISTP SIZE FRED ROOM MIN MAX FRED DRAWN TRIS DRAWN ASSERT [%s] FAILED in %s on line %d Route NumActorsInList <= MAXWORLDACTORS Unknown ItemName %d !Unknown Fred Name %d !Unknown Difficulty %d !Unknown PointMode %d !Unknown PointSpeed %d !Unknown GoCode %d !Unknown Point ActionName (%d) Up Jonah! The time has come! FLUFF_CAMERA MAIN TIMER ANIMATION CONTROLLIST CONTROL FOCUS PROCEDURE TEXT OBJECT IMAGE RECT CONTEXT FONT STRING COLOR SCALE DIM POS FILEID VOID IDLE SR SL SD SU JR JL JD JU CR CL CD CU R L Z B A START { } ( ) < > LEFT CENTER RIGHT LEFT_WRAP OUTLINE_THIN OUTLINE_THICK HIGHLIGHT OUTLINE_HIGHLIGHT CUSTOM SELF_SIZE TARGET_SIZE VERTICAL HORIZONTAL STACKED SCATTERED SIDES SIDE_THICK SHADOW NORMAL SELECTED FOCUSED DISABLED DATA MUTEX_RENDER CIRCULAR_FOCUS CIRCULAR_SORT SPACING MAXLENGTH LINEAR RANDOM ACCEL DECEL ACCEL_DECEL RETURN REVERSE BLOCKING PERMANENT PERIOD CYCLES PRESSED DOWN DELAY NODELAY VARIABLES EVENTS VICTCOND DEFCOND ROUTEDEF none RANDROUTEDEF SPECIALOBJECT_BOMB SPECIALOBJECT_SECURITY SPECIALOBJECT_COMPUTER LAST ADD:^nROOM %d to %d^nPOINT %.0f,%.0f to %.0f,%.0f
The Tom Clancy series
| |
---|---|
Rainbow Six | |
Nintendo 64 | Rainbow Six |
PlayStation | Rainbow Six: Rogue Spear |
PlayStation 2 | Rainbow Six 3 |
PlayStation 3, Windows, Xbox 360 | Rainbow Six: Vegas |
PlayStation 4, PlayStation 5, Windows, Xbox One | Rainbow Six Siege (Prototype) |
Ghost Recon | |
Xbox | Ghost Recon 2: Summit Strike |
PlayStation Portable | Ghost Recon: Advanced Warfighter 2 |
Splinter Cell | |
Windows | Splinter Cell • Splinter Cell: Double Agent |
Nintendo 3DS | Splinter Cell 3D |
Other | |
Windows | The Sum of All Fears |
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