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톰과 제리: Fists of Furry (닌텐도 64)

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This page is a translated version of the page Tom and Jerry in Fists of Furry (Nintendo 64) and the translation is 100% complete.
Other languages:
English • ‎中文(简体)‎ • ‎한국어

타이틀 화면

톰과 제리- Fists of Furry

개발사: VIS Entertainment
발매유통사: NewKidCo (미국), Ubi Soft (유럽)
플랫폼: Nintendo 64
미국 발매: 2000년 11월 11일
유럽 발매: 2000년 8월 11일


이 게임에 포함되어 있는 것:
DevTextIcon.png 개발과 관련된 숨겨진 텍스트
TextIcon.png 사용하지 않은 텍스트
DebugIcon.png 디버그 기능
SoundtestIcon.png 숨겨진 사운드 테스트
LevelSelectIcon.png 숨겨진 레벨 선택
Carts.png 버전별 차이


흠...
해야할 일:
치트 메뉴로 들어가는 방법에 대해 찾은 정보를 기억해주시고, 여기에 추가도 해주세요.

디버그 메뉴

Tom and Jerry N64 Debug Menu.png

게임샤크 코드로 디버그 메뉴로 들어갈 수 있으며, 게임 플레이 중 일시정지를 하면 된다. 이 기능들은 파워퍼프걸: 화학 추출'의 디버그 메뉴와 동일하다.

버전 게임샤크 코드
미국판 800F4A49 0001
유럽판 800F4E89 0001

레벨 메뉴

보통의 레벨 선택 메뉴. 레벨 이름을 제대로 표시해 준다.

AI 메뉴

캐릭터의 행동을 수정할 수 있도록 해준다. 데모 상태일 때 OFF는 수동, ON은 자동이다. AI Param을 선택하면 게임을 잠근다.

치트 메뉴

  • Inf Time/Health/Ammo - 시간, 체력, 탄환을 무한대로 해준다.
  • Weap Cheat - 아무 기능이 없는 것으로 보인다.
  • Char Select - L/R 트리거로 캐릭터를 바꿀 수 있게 해준다.
  • P1/P2 Pickups - 보너스를 얻을 수 있도록 해준다.
  • Real Cheats - 이전 옵션이 충분치 않을 때, 이 옵션은 옵션 메뉴에서 다른 이름으로 숨겨진 치트 선택을 할 수 있게 보여준다.
    • Big John Little John - 플레이어 모델링 사이즈를 증가시킨다.
    • Small is Beautiful - 플레이어 모델링 사이즈를 감소시킨다.
    • Walking on the Moon - 중력의

영향을 낮추며, 더 높이 점프할 수 있게 해준다.

도구 메뉴

  • Sound Events - 게임을 잠근다.
  • Balance Audio - 게임의 모든 효과음에 대한 사운드 테스트.
  • Balance Music - 음악 트랙에 대한 사운드 테스트.
  • Balance Tools - 저장/로드 기능. Default를 선택시 추가적인 하드웨어/소프트웨어를 요구하듯이 게임이 충돌한다.
  • Video Tools - 감마/얼라이어싱/디더링 보정 기능을 위한 단순한 메뉴.
  • Debug Tools:
    • Realcam - 다른(사용하지 않은?) 카메라 모드 활성화.
    • Timer - 화면에 형형색색의 막대를 표시.
    • FPS - FPS 표시.
    • Heap Monitor - 게임의 리소스에 대한 몇가지 통계를 보여준다.
    • Compensate - 아무 기능이 없는 것으로 보인다.
  • QA Tools:
    • Freezeframe - 현재 프레임을 유지한 채로 멈춘다.
    • Coords - 플레이어의 좌표를 보여준다.

D48C0부터 이 메뉴에 대한 텍스트를 찾을 수 있다.

사용하지 않은 텍스트

내부적인 초기 스테이지 이름들

롬에 있는 모든 스테이지는 각각의 내부 이름들이 있으며, 디버그 모드의 레벨 선택 화면에서 볼 수 있다. 그리고 초기 이름들은 사용되지 않았다(우연히 최종판과 맞는 경우도 있다). 최종판의 이름들은 레벨 이미지에는 있지만, 내부 문자열에는 존재하지 않는다.

최종판 이름 내부 이름 초기 이름
Duck-Duck Loose FARMYARD Hen House Hijinx
Guard in the Garden GARDEN A Garden Full of Trouble
Backyard Bash GARDEN 2 Backyard Bash
Catching in the Kitchen KITCHEN 1 Kitchen Chaos
Cookin' up a Storm KITCHEN1 B Cookin' up a Storm
Laboratory Retriever LAB 1 Shockin' Behavior
The Mice Before Christmas CHRISTMAS ROOM A Night Before Christmas
Alley- Alley- Action Free! ALLEYWAY A Night on the Town
Bomb Voyage CRUISE SHIP Bomb Voyage
Floor Bored BASEMENT Basement Brawl


사운드 이름

롬파일 0x00BC4910에서부터 17 Kb 공간에 존재하는 사운드 소스코드 중 정의(定義) 부분의 목록이다. 모든 소리 샘플에 이름을 붙여준 것이다.

#define SOUND_NOTPLAYED  0
#define SOUND_BALL 1
#define SOUND_BELL 2
#define SOUND_BIG_SPLAT1 3
#define SOUND_BIG_SPLAT2 4
#define SOUND_BIG_SPLAT3 5
#define SOUND_BIG_SPLAT4 6
#define SOUND_BOMB_EXPL 7
#define SOUND_BOMB_FUSE 8
#define SOUND_DYNA_EXPL 9
#define SOUND_DYNA_FUSE 10
#define SOUND_CERAMIC_CRASH1 11
#define SOUND_ELECTRIC 12
#define SOUND_FLAME1 13
#define SOUND_STATUE 14
#define SOUND_SKULL 15
#define SOUND_TYRE 16
#define SOUND_FORK_JAB1 17
#define SOUND_FORK_JAB1_2 18
#define SOUND_FORK_JAB2 19
#define SOUND_FORK_JAB2_2 20
#define SOUND_UMBRELLA_JAB 21
#define SOUND_JAB_POKER 22
#define SOUND_JAB_FISH 23
#define SOUND_JAB1 24
#define SOUND_JAB1_2 25
#define SOUND_JAB2 26
#define SOUND_JAB2_2 27
#define SOUND_JAB3 28
#define SOUND_JAB3_2 29
#define SOUND_GENERIC_SWIPE1 30
#define SOUND_GENERIC_SWIPE2 31
#define SOUND_GENERIC_SWIPE3 32
#define SOUND_GENERIC_SWIPE4 33
#define SOUND_TENNEIS_SWIPE 34
#define SOUND_GENERIC_HIT1 35
#define SOUND_GENERIC_HIT1_2 36
#define SOUND_GENERIC_HIT1_3 37
#define SOUND_MALLET_HIT1 38
#define SOUND_MALLET_HIT1_2 39
#define SOUND_FISH_HIT 40
#define SOUND_SMALL_GLASS_SMASH1 41
#define SOUND_SMALL_GLASS_SMASH1_2 42
#define SOUND_GLASS_SMASH1 43
#define SOUND_GLASS_SMASH1_2 44
#define SOUND_GLASS_SMASH1_3 45
#define SOUND_SMASH_WINDOW 46
#define SOUND_METAL_CRASH1 47
#define SOUND_METAL_CRASH1_2 48
#define SOUND_METAL_CRASH1_3 49
#define SOUND_TRASH_CRASH 50
#define SOUND_WASHMACHINE 51
#define SOUND_METAL_HIT1 52
#define SOUND_METAL_HIT1_2 53
#define SOUND_METAL_HIT2 54
#define SOUND_METAL_HIT2_2 55
#define SOUND_METAL_PAN_HIT1 56
#define SOUND_METAL_PAN_HIT1_2 57
#define SOUND_METAL_PAN_HIT2 58
#define SOUND_METAL_PAN_HIT2_2 59
#define SOUND_METAL_PAN_HIT3 60
#define SOUND_ANVIL_FALL 61
#define SOUND_PRESENT 62
#define SOUND_SMALL_SPLAT 63
#define SOUND_EGGS 64
#define SOUND_STEAM 65
#define SOUND_WALL 66
#define SOUND_WHISTLE 67
#define SOUND_BRUSH_WHACK1 68
#define SOUND_BRUSH_WHACK2 69
#define SOUND_WOOD_WHACK1 70
#define SOUND_WOOD_WHACK1_2 71
#define SOUND_WOOD_WHACK2 72
#define SOUND_WOOD_WHACK2_2 73
#define SOUND_BIG_WOOD_WHACK1 74
#define SOUND_BIG_WOOD_WHACK1_2 75
#define SOUND_PAPER_WHACK 76
#define SOUND_GUITAR_WHACK 77
#define SOUND_CHAIR_SMASH1 78
#define SOUND_CHAIR_SMASH1_2 79
#define SOUND_CHAIR_SMASH2 80
#define SOUND_CHAIR_SMASH2_2 81
#define SOUND_CHAIR_GARDN_SMASH1 82
#define SOUND_CHAIR_GARDN_SMASH2 83
#define SOUND_STOOL_SMASH1 84
#define SOUND_STOOL_SMASH1_2 85
#define SOUND_STOOL_SMASH2 86
#define SOUND_STOOL_SMASH2_1 87
#define SOUND_ARM_CHAIR1 88
#define SOUND_ARM_CHAIR1_2 89
#define SOUND_ARM_CHAIR1_3 90
#define SOUND_CLOCK 91
#define SOUND_CUPBOARD 92
#define SOUND_CRATE_SMASH1 93
#define SOUND_CRATE_SMASH1_2 94
#define SOUND_CRATE_SMASH1_3 95
#define SOUND_WOOD_CRASH1 96
#define SOUND_WOOD_CRASH1_2 97
#define SOUND_WOOD_CRASH1_3 98
#define SOUND_FENCE_SMASH 99
#define SOUND_HAYBALE 100
#define SOUND_BEEHIVE 101
#define SOUND_MOOSE 102
#define SOUND_DAZE 103
#define SOUND_SQUASH_POP 104
#define SOUND_SQUASH_SQUEEZE 105
#define SOUND_SKID1 106
#define SOUND_SKID4 107
#define SOUND_SKID5 108
#define SOUND_JUMP1 109
#define SOUND_JUMP1_2 110
#define SOUND_JUMP2 111
#define SOUND_JUMP2_2 112
#define SOUND_JUMP3 113
#define SOUND_JUMP3_2 114
#define SOUND_JUMP5 115
#define SOUND_JUMP6 116
#define SOUND_JUMP6_2 117
#define SOUND_JUMP7 118
#define SOUND_PICKUP1 119
#define SOUND_PICKUP2 120
#define SOUND_PICKUP3 121
#define SOUND_HIT_PUNCH1 122
#define SOUND_HIT_PUNCH2 123
#define SOUND_HIT_PUNCH3 124
#define SOUND_HIT_PUNCH4 125
#define SOUND_LIGHT_DAMAGE_TOM1 126
#define SOUND_LIGHT_DAMAGE_TOM1_2 127
#define SOUND_LIGHT_DAMAGE_TOM2 128
#define SOUND_LIGHT_DAMAGE_TOM2_2 129
#define SOUND_LIGHT_DAMAGE_TOM3 130
#define SOUND_LIGHT_DAMAGE_TOM3_2 131
#define SOUND_LIGHT_DAMAGE_TOM4 132
#define SOUND_LIGHT_DAMAGE_TOM4_2 133
#define SOUND_LIGHT_DAMAGE_JERRY1 134
#define SOUND_LIGHT_DAMAGE_JERRY1_2 135
#define SOUND_LIGHT_DAMAGE_JERRY2 136
#define SOUND_LIGHT_DAMAGE_JERRY2_2 137
#define SOUND_LIGHT_DAMAGE_JERRY3 138
#define SOUND_LIGHT_DAMAGE_JERRY3_2 139
#define SOUND_LIGHT_DAMAGE_JERRY4 140
#define SOUND_LIGHT_DAMAGE_JERRY4_2 141
#define SOUND_LIGHT_DAMAGE_SPIKE1 142
#define SOUND_LIGHT_DAMAGE_SPIKE1_2 143
#define SOUND_LIGHT_DAMAGE_SPIKE2 144
#define SOUND_LIGHT_DAMAGE_SPIKE2_2 145
#define SOUND_LIGHT_DAMAGE_SPIKE3 146
#define SOUND_LIGHT_DAMAGE_SPIKE3_2 147
#define SOUND_LIGHT_DAMAGE_SPIKE4 148
#define SOUND_LIGHT_DAMAGE_SPIKE4_2 149
#define SOUND_LIGHT_DAMAGE_DUCKLING1 150
#define SOUND_LIGHT_DAMAGE_DUCKLING1_2 151
#define SOUND_LIGHT_DAMAGE_DUCKLING2 152
#define SOUND_LIGHT_DAMAGE_DUCKLING2_2 153
#define SOUND_LIGHT_DAMAGE_DUCKLING3 154
#define SOUND_LIGHT_DAMAGE_DUCKLING3_2 155
#define SOUND_LIGHT_DAMAGE_DUCKLING4 156
#define SOUND_LIGHT_DAMAGE_DUCKLING4_2 157
#define SOUND_LIGHT_DAMAGE_TYKE1 158
#define SOUND_LIGHT_DAMAGE_TYKE1_2 159
#define SOUND_LIGHT_DAMAGE_TYKE2 160
#define SOUND_LIGHT_DAMAGE_TYKE2_2 161
#define SOUND_LIGHT_DAMAGE_TYKE3 162
#define SOUND_LIGHT_DAMAGE_TYKE3_2 163
#define SOUND_LIGHT_DAMAGE_TYKE4 164
#define SOUND_LIGHT_DAMAGE_TYKE4_2 165
#define SOUND_LIGHT_DAMAGE_BUTCH1 166
#define SOUND_LIGHT_DAMAGE_BUTCH1_2 167
#define SOUND_LIGHT_DAMAGE_BUTCH2 168
#define SOUND_LIGHT_DAMAGE_BUTCH2_2 169
#define SOUND_LIGHT_DAMAGE_BUTCH3 170
#define SOUND_LIGHT_DAMAGE_BUTCH3_2 171
#define SOUND_LIGHT_DAMAGE_BUTCH4 172
#define SOUND_LIGHT_DAMAGE_BUTCH4_2 173
#define SOUND_LIGHT_DAMAGE_NIBBLES1 174
#define SOUND_LIGHT_DAMAGE_NIBBLES1_2 175
#define SOUND_LIGHT_DAMAGE_NIBBLES2 176
#define SOUND_LIGHT_DAMAGE_NIBBLES2_2 177
#define SOUND_LIGHT_DAMAGE_NIBBLES3 178
#define SOUND_LIGHT_DAMAGE_NIBBLES3_2 179
#define SOUND_LIGHT_DAMAGE_NIBBLES4 180
#define SOUND_LIGHT_DAMAGE_NIBBLES4_2 181
#define SOUND_KNOCK_BACK_TOM1 182
#define SOUND_KNOCK_BACK_TOM1_2 183
#define SOUND_KNOCK_BACK_TOM2 184
#define SOUND_KNOCK_BACK_TOM2_2 185
#define SOUND_KNOCK_BACK_TOM3 186
#define SOUND_KNOCK_BACK_TOM3_2 187
#define SOUND_KNOCK_BACK_TOM4 188
#define SOUND_KNOCK_BACK_TOM4_2 189
#define SOUND_KNOCK_BACK_JERRY1 190
#define SOUND_KNOCK_BACK_JERRY1_2 191
#define SOUND_KNOCK_BACK_JERRY2 192
#define SOUND_KNOCK_BACK_JERRY2_2 193
#define SOUND_KNOCK_BACK_JERRY3 194
#define SOUND_KNOCK_BACK_JERRY3_2 195
#define SOUND_KNOCK_BACK_JERRY4 196
#define SOUND_KNOCK_BACK_JERRY4_2 197
#define SOUND_KNOCK_BACK_SPIKE1 198
#define SOUND_KNOCK_BACK_SPIKE1_2 199
#define SOUND_KNOCK_BACK_SPIKE2 200
#define SOUND_KNOCK_BACK_SPIKE2_2 201
#define SOUND_KNOCK_BACK_SPIKE3 202
#define SOUND_KNOCK_BACK_SPIKE3_2 203
#define SOUND_KNOCK_BACK_SPIKE4 204
#define SOUND_KNOCK_BACK_SPIKE4_2 205
#define SOUND_KNOCK_BACK_DUCKLING1 206
#define SOUND_KNOCK_BACK_DUCKLING1_2 207
#define SOUND_KNOCK_BACK_DUCKLING2 208
#define SOUND_KNOCK_BACK_DUCKLING2_2 209
#define SOUND_KNOCK_BACK_DUCKLING3 210
#define SOUND_KNOCK_BACK_DUCKLING3_2 211
#define SOUND_KNOCK_BACK_DUCKLING4 212
#define SOUND_KNOCK_BACK_DUCKLING4_2 213
#define SOUND_KNOCK_BACK_TYKE1 214
#define SOUND_KNOCK_BACK_TYKE1_2 215
#define SOUND_KNOCK_BACK_TYKE2 216
#define SOUND_KNOCK_BACK_TYKE2_2 217
#define SOUND_KNOCK_BACK_TYKE3 218
#define SOUND_KNOCK_BACK_TYKE3_2 219
#define SOUND_KNOCK_BACK_TYKE4 220
#define SOUND_KNOCK_BACK_TYKE4_2 221
#define SOUND_KNOCK_BACK_BUTCH1 222
#define SOUND_KNOCK_BACK_BUTCH1_2 223
#define SOUND_KNOCK_BACK_BUTCH2 224
#define SOUND_KNOCK_BACK_BUTCH2_2 225
#define SOUND_KNOCK_BACK_BUTCH3 226
#define SOUND_KNOCK_BACK_BUTCH3_2 227
#define SOUND_KNOCK_BACK_BUTCH4 228
#define SOUND_KNOCK_BACK_BUTCH4_2 229
#define SOUND_KNOCK_BACK_NIBBLES1 230
#define SOUND_KNOCK_BACK_NIBBLES1_2 231
#define SOUND_KNOCK_BACK_NIBBLES2 232
#define SOUND_KNOCK_BACK_NIBBLES2_2 233
#define SOUND_KNOCK_BACK_NIBBLES3 234
#define SOUND_KNOCK_BACK_NIBBLES3_2 235
#define SOUND_KNOCK_BACK_NIBBLES4 236
#define SOUND_KNOCK_BACK_NIBBLES4_2 237
#define SOUND_KNOCK_OVER_TOM1 238
#define SOUND_KNOCK_OVER_TOM1_2 239
#define SOUND_KNOCK_OVER_TOM2 240
#define SOUND_KNOCK_OVER_TOM2_2 241
#define SOUND_KNOCK_OVER_TOM3 242
#define SOUND_KNOCK_OVER_TOM3_2 243
#define SOUND_KNOCK_OVER_TOM4 244
#define SOUND_KNOCK_OVER_TOM4_2 245
#define SOUND_KNOCK_OVER_JERRY1 246
#define SOUND_KNOCK_OVER_JERRY_2 247
#define SOUND_KNOCK_OVER_JERRY2 248
#define SOUND_KNOCK_OVER_JERRY2_2 249
#define SOUND_KNOCK_OVER_JERRY3 250
#define SOUND_KNOCK_OVER_JERR3_2 251
#define SOUND_KNOCK_OVER_JERRY4 252
#define SOUND_KNOCK_OVER_JERRY4_2 253
#define SOUND_KNOCK_OVER_SPIKE1 254
#define SOUND_KNOCK_OVER_SPIKE1_2 255
#define SOUND_KNOCK_OVER_SPIKE2 256
#define SOUND_KNOCK_OVER_SPIKE2_2 257
#define SOUND_KNOCK_OVER_SPIKE3 258
#define SOUND_KNOCK_OVER_SPIKE3_2 259
#define SOUND_KNOCK_OVER_SPIKE4 260
#define SOUND_KNOCK_OVER_SPIKE4_2 261
#define SOUND_KNOCK_OVER_DUCKLING1 262
#define SOUND_KNOCK_OVER_DUCKLING1_2 263
#define SOUND_KNOCK_OVER_DUCKLING2 264
#define SOUND_KNOCK_OVER_DUCKLING2_2 265
#define SOUND_KNOCK_OVER_DUCKLING3 266
#define SOUND_KNOCK_OVER_DUCKLING3_2 267
#define SOUND_KNOCK_OVER_DUCKLING4 268
#define SOUND_KNOCK_OVER_DUCKLING4_2 269
#define SOUND_KNOCK_OVER_TYKE1 270
#define SOUND_KNOCK_OVER_TYKE1_2 271
#define SOUND_KNOCK_OVER_TYKE2 272
#define SOUND_KNOCK_OVER_TYKE2_2 273
#define SOUND_KNOCK_OVER_TYKE3 274
#define SOUND_KNOCK_OVER_TYKE3_2 275
#define SOUND_KNOCK_OVER_TYKE4 276
#define SOUND_KNOCK_OVER_TYKE4_2 277
#define SOUND_KNOCK_OVER_BUTCH1 278
#define SOUND_KNOCK_OVER_BUTCH1_2 279
#define SOUND_KNOCK_OVER_BUTCH2 280
#define SOUND_KNOCK_OVER_BUTCH2_2 281
#define SOUND_KNOCK_OVER_BUTCH3 282
#define SOUND_KNOCK_OVER_BUTCH3_2 283
#define SOUND_KNOCK_OVER_BUTCH4 284
#define SOUND_KNOCK_OVER_BUTCH4_2 285
#define SOUND_KNOCK_OVER_NIBBLES1 286
#define SOUND_KNOCK_OVER_NIBBLES1_2 287
#define SOUND_KNOCK_OVER_NIBBLES2 288
#define SOUND_KNOCK_OVER_NIBBLES2_2 289
#define SOUND_KNOCK_OVER_NIBBLES3 290
#define SOUND_KNOCK_OVER_NIBBLES3_2 291
#define SOUND_KNOCK_OVER_NIBBLES4 292
#define SOUND_KNOCK_OVER_NIBBLES4_2 293
#define SOUND_LIGHT_CRUSH_TOM1 294
#define SOUND_LIGHT_CRUSH_TOM1_2 295
#define SOUND_LIGHT_CRUSH_JERRY1 296
#define SOUND_LIGHT_CRUSH_JERRY1_2 297
#define SOUND_LIGHT_CRUSH_SPIKE1 298
#define SOUND_LIGHT_CRUSH_SPIKE1_2 299
#define SOUND_LIGHT_CRUSH_DUCKLING1 300
#define SOUND_LIGHT_CRUSH_DUCKLING1_2 301
#define SOUND_LIGHT_CRUSH_TYKE1 302
#define SOUND_LIGHT_CRUSH_TYKE1_2 303
#define SOUND_LIGHT_CRUSH_BUTCH1 304
#define SOUND_LIGHT_CRUSH_BUTCH1_2 305
#define SOUND_LIGHT_CRUSH_NIBBLES1 306
#define SOUND_LIGHT_CRUSH_NIBBLES1_2 307
#define SOUND_SQUASH_TOM1 308
#define SOUND_SQUASH_TOM1_2 309
#define SOUND_SQUASH_JERRY1 310
#define SOUND_SQUASH_JERRY1_2 311
#define SOUND_SQUASH_SPIKE1 312
#define SOUND_SQUASH_SPIKE1_2 313
#define SOUND_SQUASH_TYKE1 314
#define SOUND_SQUASH_TYKE1_2 315
#define SOUND_SQUASH_DUCKLING1 316
#define SOUND_SQUASH_DUCKLING1_2 317
#define SOUND_SQUASH_BUTCH1 318
#define SOUND_SQUASH_BUTCH1_2 319
#define SOUND_SQUASH_NIBBLES1 320
#define SOUND_SQUASH_NIBBLES1_2 321
#define SOUND_PRANG_TOM1 322
#define SOUND_PRANG_TOM1_2 323
#define SOUND_PRANG_JERRY1 324
#define SOUND_PRANG_JERRY1_2 325
#define SOUND_PRANG_SPIKE1 326
#define SOUND_PRANG_SPIKE1_2 327
#define SOUND_PRANG_DUCKLING1 328
#define SOUND_PRANG_DUCKLING1_2 329
#define SOUND_PRANG_TYKE1 330
#define SOUND_PRANG_TYKE1_2 331
#define SOUND_PRANG_BUTCH1 332
#define SOUND_PRANG_BUTCH1_2 333
#define SOUND_PRANG_NIBBLES1 334
#define SOUND_PRANG_NIBBLES1_2 335
#define SOUND_HEADSWAP_TOM 336
#define SOUND_HEADSWAP_JERRY 337
#define SOUND_HEADSWAP_SPIKE 338
#define SOUND_HEADSWAP_DUCKLING 339
#define SOUND_HEADSWAP_TYKE 340
#define SOUND_HEADSWAP_BUTCH 341
#define SOUND_HEADSWAP_NIBBLES 342
#define SOUND_HEADSWAP_OUT_TOM 343
#define SOUND_HEADSWAP_OUT_JERRY 344
#define SOUND_HEADSWAP_OUT_SPIKE 345
#define SOUND_HEADSWAP_OUT_DUCKLING 346
#define SOUND_HEADSWAP_OUT_TYKE 347
#define SOUND_HEADSWAP_OUT_BUTCH 348
#define SOUND_HEADSWAP_OUT_NIBBLES 349
#define SOUND_CATCH_FIRE_TOM1 350
#define SOUND_CATCH_FIRE_TOM1_2 351
#define SOUND_CATCH_FIRE_JERRY1 352
#define SOUND_CATCH_FIRE_JERRY1_2 353
#define SOUND_CATCH_FIRE_SPIKE1 354
#define SOUND_CATCH_FIRE_SPIKE1_2 355
#define SOUND_CATCH_FIRE_DUCKLING1 356
#define SOUND_CATCH_FIRE_DUCKLING1_2 357
#define SOUND_CATCH_FIRE_TYKE1 358
#define SOUND_CATCH_FIRE_TYKE1_2 359
#define SOUND_CATCH_FIRE_BUTCH1 360
#define SOUND_CATCH_FIRE_BUTCH1_2 361
#define SOUND_CATCH_FIRE_NIBBLES1 362
#define SOUND_CATCH_FIRE_NIBBLES1_2 363
#define SOUND_DEFEAT_TOM 364
#define SOUND_DEFEAT_JERRY 365
#define SOUND_DEFEAT_SPIKE 366
#define SOUND_DEFEAT_DUCKLING 367
#define SOUND_DEFEAT_TYKE 368
#define SOUND_DEFEAT_BUTCH 369
#define SOUND_DEFEAT_NIBBLES 370
#define SOUND_VICTORY_TOM 371
#define SOUND_VICTORY_JERRY 372
#define SOUND_VICTORY_SPIKE 373
#define SOUND_VICTORY_DUCKLING 374
#define SOUND_VICTORY_TYKE 375
#define SOUND_VICTORY_BUTCH 376
#define SOUND_VICTORY_NIBBLES 377
#define SOUND_DAZE_TOM 378
#define SOUND_DAZE_JERRY 379
#define SOUND_DAZE_SPIKE 380
#define SOUND_DAZE_DUCKLING 381
#define SOUND_DAZE_TYKE 382
#define SOUND_DAZE_BUTCH 383
#define SOUND_DAZE_NIBBLES 384
#define SOUND_INTRO_TOM 385
#define SOUND_INTRO_JERRY 386
#define SOUND_INTRO_SPIKE 387
#define SOUND_INTRO_DUCKLING 388
#define SOUND_INTRO_TYKE 389
#define SOUND_INTRO_BUTCH 390
#define SOUND_INTRO_NIBBLES 391
#define SOUND_POP1 392
#define SOUND_POP1_2 393
#define SOUND_POP2 394
#define SOUND_POP2_2 395
#define SOUND_POP3 396
#define SOUND_CHARACTER_MENU1 397
#define SOUND_CHARACTER_MENU1_2 398
#define SOUND_CHARACTER_MENU2 399
#define SOUND_CHARACTER_MENU2_2 400
#define SOUND_CHARACTER_MENU3 401
#define SOUND_CHARACTER_MENU3_2 402
#define SOUND_CHARACTER_MENU4 403
#define SOUND_CHARACTER_MENU4_2 404
#define SOUND_SELECT_TOM 405
#define SOUND_SELECT_JERRY 406
#define SOUND_SELECT_SPIKE 407
#define SOUND_SELECT_DUCKLING 408
#define SOUND_SELECT_TYKE 409
#define SOUND_SELECT_BUTCH 410
#define SOUND_SELECT_NIBBLES 411
#define SOUND_CHARACTER_DESELCT 412
#define SOUND_A_BUTTON 413
#define SOUND_B_BUTTON 414
#define SOUND_HANDICAP 415
#define SOUND_LEVEL_SCROLL1 416
#define SOUND_LEVEL_SCROLL2 417
#define SOUND_LEVEL_SCROLL3 418
#define SOUND_LEVEL_SCROLL4 419
#define SOUND_HEALTH 420
#define SOUND_POWERUP1 421
#define SOUND_POWERUP_GROW 422
#define SOUND_POWERUP_SHRINK 423
#define SOUND_POWERUP_DISAPPEAR 424
#define SOUND_QUESTION_MARK 425
#define SOUND_QUESTION_MARK_LAND1 426
#define SOUND_QUESTION_MARK_LAND2 427
#define SOUND_QUESTION_MARK_LAND3 428
#define SOUND_OBJECT_FALL 429
#define SOUND_BOILER 430
#define SOUND_ELECTRIC_ARC 431
#define SOUND_ELECTRIC_PROBE_SPARKS 432
#define SOUND_BEE1 433
#define SOUND_BEE2 434
#define SOUND_TIMER1 435
#define SOUND_END_ROUND 436
#define SOUND_FIREW_BANG1 437
#define SOUND_FIREW_BANG2 438
#define SOUND_FIREW_BANG3 439
#define SOUND_FIREW_BANG4 440
#define SOUND_FIREW_BANG5 441
#define SOUND_FIREW_BANG6 442
#define SOUND_FIREW_WOOSH1 443
#define SOUND_FIREW_WOOSH1_2 444
#define SOUND_FIREW_WOOSH1_3 445
#define SOUND_FIREW_WOOSH1_4 446
#define SOUND_FIREW_WOOSH2 447
#define SOUND_FIREW_WOOSH2_2 448
#define SOUND_FIREW_WOOSH2_3 449
#define SOUND_FIREW_WOOSH2_4 450
#define SOUND_BEE_LOOP 451
#define SOUND_AMBIENCE_BIRDS1 452
#define SOUND_AMBIENCE_BIRDS1_2 453
#define SOUND_AMBIENCE_BIRDS2 454
#define SOUND_AMBIENCE_BIRDS2_2 455
#define SOUND_AMBIENCE_BIRDS3 456
#define SOUND_AMBIENCE_BIRDS3_2 457
#define SOUND_AMBIENCE_BIRDS4 458
#define SOUND_AMBIENCE_BIRDS4_2 459
#define SOUND_AMBIENCE_BIRDS5 460
#define SOUND_AMBIENCE_BIRDS5_2 461
#define SOUND_AMBIENCE_DOG1 462
#define SOUND_AMBIENCE_DOG2 463
#define SOUND_AMBIENCE_DOG3 464
#define SOUND_AMBIENCE_DOG4 465
#define SOUND_AMBIENCE_DOG5 466
#define SOUND_AMBIENCE_SEAGULL1 467
#define SOUND_AMBIENCE_SEAGULL2 468
#define SOUND_AMBIENCE_SEAGULL3 469
#define SOUND_AMBIENCE_SEAGULL4 470
#define SOUND_AMBIENCE_SEAGULL5 471
#define SOUND_AMBIENCE_SEA 472
#define SOUND_AMBIENCE_CHICKEN1 473
#define SOUND_AMBIENCE_CHICKEN1_2 474
#define SOUND_AMBIENCE_CHICKEN2 475
#define SOUND_AMBIENCE_CHICKEN2_2 476
#define SOUND_AMBIENCE_CHICKEN3 477
#define SOUND_AMBIENCE_CHICKEN3_2 478
#define SOUND_AMBIENCE_CHICKEN4 479
#define SOUND_AMBIENCE_CHICKEN4_2 480
#define SOUND_AMBIENCE_CHICKEN5 481
#define SOUND_AMBIENCE_DUCK1 482
#define SOUND_AMBIENCE_DUCK2 483
#define SOUND_AMBIENCE_DUCK3 484
#define SOUND_AMBIENCE_COW1 485
#define SOUND_AMBIENCE_COW2 486
#define SOUND_AMBIENCE_PIG1 487
#define SOUND_AMBIENCE_PIG2 488
#define SOUND_AMBIENCE_SHEEP 489
#define SOUND_AMBIENCE_LAMB 490
#define SOUND_AMBIENCE_CRICKETS 491
#define SOUND_AMBIENCE_OWL1 492
#define SOUND_AMBIENCE_OWL1_2 493
#define SOUND_AMBIENCE_OWL2 494
#define SOUND_AMBIENCE_OWL2_2 495
#define SOUND_AMBIENCE_OWL3 496
#define SOUND_AMBIENCE_OWL3_2 497
#define SOUND_AMBIENCE_LAB_LIQUID 498
#define SOUND_AMBIENCE_LAB_BLEEP1 499
#define SOUND_AMBIENCE_LAB_BLEEP2 500
#define SOUND_AMBIENCE_LAB_BLEEP3 501
#define SOUND_AMBIENCE_LAB_BLEEP4 502
#define SOUND_AMBIENCE_LAB_BLEEP5 503
#define SOUND_AMBIENCE_KITCHEN_CLOCK 504
#define SOUND_AMBIENCE_FIREPLACE 505
#define SOUND_AMBIENCE_CAR_PASS1 506
#define SOUND_AMBIENCE_CAR_PASS1_2 507
#define SOUND_AMBIENCE_CAR_PASS2 508
#define SOUND_AMBIENCE_CAR_PASS2_2 509
#define SOUND_AMBIENCE_CAR_PASS3 510
#define SOUND_AMBIENCE_CAR_PASS3_2 511
#define SOUND_AMBIENCE_CAR_PASS4 512
#define SOUND_AMBIENCE_CAR_PASS4_2 513
#define SOUND_AMBIENCE_CAR_HORN1 514
#define SOUND_AMBIENCE_FRIDGE 515
ne SOUND_KN