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Trajectile

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Title Screen

Trajectile

Also known as: Reflect Missile (EU/JP)
Developer: Q-Games
Publisher: Nintendo
Platform: DSiWare
Released in JP: January 20, 2010
Released in US: January 4, 2010
Released in EU: November 27, 2009


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.


Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Trajectile is like Breakout, but not.

Hmmm...
To do:
  • There's debug files in the ROM.
  • There's apparently 220 or 230 levels in the game, but over 300 level files.
  • Get rips of the title screen graphics to show the change in logo for regional revisions.
  • The Japanese version has a lot of wonky wording for English text.

Build Info

Two files appear in the root of the filesystem, called revision.txt and version.txt.

Version revision.txt version.txt
Japan (Rev 1)
Revision r27659
Version pepe 091008 10:41
USA
Revision r28079
Version pepe 091014 22:56
Europe/Australia
Revision r28079
Version pepe 091014 22:57

Despite the Japanese version being marked in its ROM header as Revision 1, there is no unrevised version for this region.

Debugging Files

Many files and ARM9 strings in the ROM data seem to indicate that debugging functions are present, as well as a level editor.

Unused Text

Hmmm...
To do:
There's probably more.

Note that the word "unused" in this section is actually copied from the game.

menu.bmg

0123456789

サイカイ
unused

3セットセレクション
unused

5セットセレクション
unused

10セットセレクション
unused

TURN:  
unused

PAR
unused

SCORE:
unused

CLEAR STAGE
unused

TOTAL STAGE
unused

ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
ªºÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝÞß
àáâãäåæçèéêëìíîïðñòóôõöøùúûüýþÿ
¡¿º°
!"#$%&'()=~|<>?_,./-^\;:+*{}[]@`
0123456789

このステージをやめて
別のステージにチャレンジしますか?
unused

Unused Levels

Hmmm...
To do:
There's more.

stage_01043.bs2

It's-a-me, Mario!

This unused level was used, presumably, for debugging the level format and making sure that physics works correctly. Strangely, this level has 10 sets of missiles, which may point to different amounts of missiles being used while the game was in development:

  • 1 Smasher
  • 2 Smashers
  • 1 Driller
  • 2 Smashers
  • 1 Smasher
  • 1 Driller
  • 3 Smashers
  • 2 Smashers
  • 2 Smashers
  • 3 Smashers

The locations of the missiles are defined in pixels rather than just numbers between -8 and 8 from left to right. Additionally, the file format is slightly different, as the level data starts at a different position in the file than all regular levels, indicating that the level engine underwent some modification during development.