We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Translations:Proto:Sonic the Hedgehog 2 (Genesis)/Beta 4 to Beta 8/Casino Night Zone/1/en
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This is a sub-page of Translations:Proto:Sonic the Hedgehog 2 (Genesis)/Beta 4 to Beta 8/Casino Night Zone/1.
General Differences
- Slot machines don't work yet in Beta 4: The cage object that runs the slots and calculates the results (Object D6) has been coded, but the object that actually gives the reward / penalty (Object DC) has not. Slots are properly implemented in Beta 5.
- If the player enters a slot machine as Super Sonic with less than fifty rings and gets three Eggman icons, the rings will drain to zero, but Super Sonic's ring drain will still be active. The result: The ring counter will underflow to 65535. This was fixed in Beta 8.
| Beta 4 | Beta 5+ |
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- The cyan color used for Catcher Eggman's electric charge is never loaded in Beta 4. This was corrected in Beta 5.


