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Ultraman: Hikari no Kuni no Shisha
| Ultraman: Hikari no Kuni no Shisha |
|---|
|
Developer:
Tom Create
|
Debugging Context
A jump table is located at E000:5CDA (0x1E5CDA) and is called at E000:5BC2 and E000:5BE2. The table is grouped by pairs of event pointers: init and update, which correspond to the 2 calls.
The Debug Menu state is index 2 (1st index being 0) within the jump table.
Debug Menu
To access the debug menu, at the start screen set a breakpoint at E000:5BBB, modify the byte value at DS:4141 to 0x01 and continue execution.
SCENE simply executes the pointer from the index selected from the jump table, i.e. selecting 1 will re-run the Debug Menu.
BGM and SE are audio players; You can play a track by pressing A and pause the playing tracking by pressing B.
| Init | Update |
|---|---|
| D000:B7E0 | D000:B8CA |
Battle Editor
From the Debug Menu select SCENE 12.
Alternatively, at the start screen set a breakpoint at E000:5BBB, modify the byte value at DS:4141 to 0x0C and continue execution.
| Init | Update |
|---|---|
| E000:0450 | E000:0488 |
Dump Test
From the Debug Menu select SCENE 5.
Alternatively, at the start screen set a breakpoint at E000:5BBB, modify the byte value at DS:4141 to 0x05 and continue execution.
| Init | Update |
|---|---|
| D000:BE66 | D000:BEEB |
| The Ultraman series | |
|---|---|
| NES | Ultraman Club: Supokon Fight • Ultraman Club: Kaijuu Dai Kessen!! |
| SNES | Ultra Seven |
| Nintendo 64 | PD Ultraman Battle Collection 64 |
| Game Boy (Color) | Ultraman Ball |
| WonderSwan (Color) | Ultraman: Hikari no Kuni no Shisha |
| PlayStation 2 | Ultraman Fighting Evolution 2 • Ultraman Fighting Evolution 3 • Ultraman Fighting Evolution Rebirth |
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Games > Games by release date > Games released in 2001
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