User:Biggestsonicfan/Sandbox/Sonic Championship (Rework)/Unused Objects
This is a sub-page of User:Biggestsonicfan/Sandbox/Sonic Championship (Rework).
Conviently, this game contains a debug mode and in that debug mode is a polygon test mode. This allows us to browse all objects used (and unused) within the game's data in a numerical order and as such, the unused objects which aren't posted elsewhere in the wiki (such as an unused character body parts), they will be listed numerically here (unless grouping items makes sense).
Contents
- 1 Texture Dump
- 2 Yellow/Blue Checkerboard
- 3 Debug Unit Objects
- 4 Rod
- 5 Yellow Victory Hands
- 6 Tiny Pointing Hand
- 7 Blue Tails Cube
- 8 Tails Prototype Tail
- 9 Texture Rotation Test
- 10 Fang Body with Arm
- 11 Yellow Fists
- 12 Dots
- 13 Color and Light Test
- 14 Pinball Parts
- 15 Seagull
- 16 Invisible Object
- 17 Intersecting Circles
- 18 Large Unknown Texture
- 19 Gray Star
- 20 Fireball
- 21 Amy Piko-Piko Hammer Animations
- 22 Espio Body with Arm
Texture Dump
Object# 1
While it's not all the textures in the game, it looks like all textures which are mappable to objects are used in this object.
Yellow/Blue Checkerboard
Object# 2
Reminicent of the stage floors shown in the earliest game screenshots, when the game was entirely in the unmodified Fighting Vipers engine.
Debug Unit Objects
Object# 3 | Object# 4 | Object# 5 |
---|---|---|
320px | 320px | 320px |
These objects are used in the DEBUG_UNIT menu.
- Object 3 shows hurtbox collision (If collided with a hitbox, a player will take damage)
- Object 4 shows hitbox collission (If collided with a hurtbox, a player will deal damage)
- Object 5 shows TBD
Rod
Object# 6
A very small and strange blue and green rod.
Yellow Victory Hands
Object# 7 | Object# 75 |
---|---|
320px | 320px |
Tiny Pointing Hand
Object# 14 320px Smaller than normal hands, it's tiny!
Blue Tails Cube
Object# 49
A boring cube | The cube seen inside Tails |
---|---|
320px | 320px |
While technically not unused, it's never seen.
Tails Prototype Tail
Object# 56 | Object# 72 | The tails Tails ends up using look very different |
---|---|---|
320px | 320px | 320px |
Texture Rotation Test
Object# 73
Vertical rotation | Horizontal rotation |
---|---|
320px | 320px |
Incorrect pallete data is loaded no matter which level pallete is currently selected.
Fang Body with Arm
Object# 76 | Object# 77 |
---|---|
320px | 320px |
Possibly used to statically pose Fang for press screenshots.
Yellow Fists
Object# 89 | Object# 90 |
---|---|
320px | 320px |
Dots
Object# 96 320px
Color and Light Test
- Stf-object-0097-vertical.gif
Object# 97 - Vertical Rotation
- Stf-object-0097-horizontal.gif
Object# 97 - Horizontal Rotation
- Stf-object-0098-vertical.gif
Object# 98 - Vertical Rotation
- Stf-object-0098-horizontal.gif
Object# 98 - Horizontal Rotation
- Stf-object-0099-vertical.gif
Object# 99 - Vertical Rotation
- Stf-object-0099-horizontal.gif
Object# 99 - Horizontal Rotation
- Stf-object-0100-vertical.gif
Object# 100 - Vertical Rotation
- Stf-object-0100-horizontal.gif
Object# 100 - Horizontal Rotation
- Stf-object-0101-vertical.gif
Object# 101 - Vertical Rotation
- Stf-object-0101-horizontal.gif
Object# 101 - Horizontal Rotation
- Stf-object-0102-vertical.gif
Object# 102 - Vertical Rotation
- Stf-object-0102-horizontal.gif
Object# 102 - Horizontal Rotation
- Stf-object-0103-vertical.gif
Object# 103 - Vertical Rotation
- Stf-object-0103-horizontal.gif
Object# 103 - Horizontal Rotation
- Stf-object-0104-vertical.gif
Object# 104 - Vertical Rotation
- Stf-object-0104-horizontal.gif
Object# 104 - Horizontal Rotation
- Stf-object-0105-vertical.gif
Object# 105 - Vertical Rotation
- Stf-object-0105-horizontal.gif
Object# 105 - Horizontal Rotation
- Stf-object-0106-vertical.gif
Object# 106 - Vertical Rotation
- Stf-object-0106-horizontal.gif
Object# 106 - Horizontal Rotation
(Mention which orientation each object has been rotated to be displayed here)
Pinball Parts
Object# 195 - Pinball Bumper | Object# 323 - Pinball Flipper | Object# 326 - Pinball Bumper #2 |
---|---|---|
320px | 320px | 320px |
Seagull
Object# 252 - 256; 352 - 355; 408 - 411; 489 - 492; 674; 861 - 863; 872 -880; 896; 925 - 937 320px It's unknown what the exact timing of the bird animation would be, but this is a guess.
Invisible Object
Object# 325 320px This screenshot is from a model viewer with the extracted model so it can be seen.
Intersecting Circles
Object# 405 | Object# 406 |
---|---|
320px | 320px |
Object 406 is slightly smaller than object 405.
Large Unknown Texture
Object# 455 | Object# 456 |
---|---|
320px | 320px |
It is assumed object 456 fits in the square hole in the middle of object 455.
Object# 558 | Object# 559 |
---|---|
320px | 320px |
Gray Star
Object# 756 (Unused) | Object# 211 (Used) |
---|---|
320px | 320px |
The stars that float around a player when they are knocked to the ground. Apparently at some point in development it was decided for the greyscale "mirror" characters to have their own greyscaled style stars that float around them. This was scrapped in favor of the regular colored stars.
Fireball
Object# 854 | Object# 855 | Object# 856 |
---|---|---|
320px | 320px | 320px |
Amy Piko-Piko Hammer Animations
Regular Amy
Objects 1080 - 1087 - Left Hand | Objects 1088 - 1095 - Right Hand |
---|---|
320px | 320px |
Mirror Amy
Objects 1339 - 1347 - Left Hand | Objects 1349 - 1357 - Right Hand |
---|---|
320px | 320px |
The first frame of these animations are used, however the object is part of a longer animation which got cut.
Espio Body with Arm
Object# 1188 | Object# 1189 |
---|---|
320px | 320px |
Possibly used to statically pose Fang for press screenshots.