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User:Biggestsonicfan/Sandbox/Sonic Championship (Rework)/Unused Objects

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This is a sub-page of User:Biggestsonicfan/Sandbox/Sonic Championship (Rework).

Conviently, this game contains a debug mode and in that debug mode is a polygon test mode. This allows us to browse all objects used (and unused) within the game's data in a numerical order and as such, the unused objects which aren't posted elsewhere in the wiki (such as an unused character body parts), they will be listed numerically here (unless grouping items makes sense).

Texture Dump

Object# 1

While it's not all the textures in the game, it looks like all textures which are mappable to objects are used in this object.

Yellow/Blue Checkerboard

Object# 2

Reminicent of the stage floors shown in the earliest game screenshots, when the game was entirely in the unmodified Fighting Vipers engine.

Debug Unit Objects

Object# 3 Object# 4 Object# 5
320px 320px 320px

These objects are used in the DEBUG_UNIT menu.

  • Object 3 shows hurtbox collision (If collided with a hitbox, a player will take damage)
  • Object 4 shows hitbox collission (If collided with a hurtbox, a player will deal damage)
  • Object 5 shows TBD

Rod

Object# 6

A very small and strange blue and green rod.

Yellow Victory Hands

Object# 7 Object# 75
320px 320px

Tiny Pointing Hand

Object# 14 320px Smaller than normal hands, it's tiny!

Blue Tails Cube

Object# 49

A boring cube The cube seen inside Tails
320px 320px

While technically not unused, it's never seen.

Tails Prototype Tail

Object# 56 Object# 72 The tails Tails ends up using look very different
320px 320px 320px

Texture Rotation Test

Object# 73

Vertical rotation Horizontal rotation
320px 320px

Incorrect pallete data is loaded no matter which level pallete is currently selected.

Fang Body with Arm

Object# 76 Object# 77
320px 320px

Possibly used to statically pose Fang for press screenshots.

Yellow Fists

Object# 89 Object# 90
320px 320px

Dots

Object# 96 320px

Color and Light Test

(Mention which orientation each object has been rotated to be displayed here)

Pinball Parts

Object# 195 - Pinball Bumper Object# 323 - Pinball Flipper Object# 326 - Pinball Bumper #2
320px 320px 320px

Seagull

Object# 252 - 256; 352 - 355; 408 - 411; 489 - 492; 674; 861 - 863; 872 -880; 896; 925 - 937 320px It's unknown what the exact timing of the bird animation would be, but this is a guess.

Invisible Object

Object# 325 320px This screenshot is from a model viewer with the extracted model so it can be seen.

Intersecting Circles

Object# 405 Object# 406
320px 320px

Object 406 is slightly smaller than object 405.

Large Unknown Texture

Object# 455 Object# 456
320px 320px

It is assumed object 456 fits in the square hole in the middle of object 455.

Object# 558 Object# 559
320px 320px

Gray Star

Object# 756 (Unused) Object# 211 (Used)
320px 320px

The stars that float around a player when they are knocked to the ground. Apparently at some point in development it was decided for the greyscale "mirror" characters to have their own greyscaled style stars that float around them. This was scrapped in favor of the regular colored stars.

Fireball

Object# 854 Object# 855 Object# 856
320px 320px 320px

Amy Piko-Piko Hammer Animations

Regular Amy

Objects 1080 - 1087 - Left Hand Objects 1088 - 1095 - Right Hand
320px 320px

Mirror Amy

Objects 1339 - 1347 - Left Hand Objects 1349 - 1357 - Right Hand
320px 320px

The first frame of these animations are used, however the object is part of a longer animation which got cut.

Espio Body with Arm

Object# 1188 Object# 1189
320px 320px

Possibly used to statically pose Fang for press screenshots.