We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
User:Gregnk
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Hobbyist software developer. I have way too much free time but for some reason I don't use it that much.
Contents
To Do
CrossCode
- Continue going through the game's files
- Begin documenting unused maps (There's a lot of them)
Pokémon Black and White
- There is a bunch of potentially unused sound sequences in the game's code. Determine if they are unused and extract them
- SEQ_DUMMY: simply the Icirrus City theme with a few minor differences
- SEQ_BGM_GURUGURU: I do not recall hearing it anywhere in game, possibly a test track.
- SEQ_SE_DMY_389-400: they all sound the same, possibly dummy files judging by the name
- Check if there is a build date in the ROM
- See if there is any more leftovers from any of the Gen 4 games
The Legend of Zelda: Spirit Tracks
- See if it is possible to load the test/debug maps from the Course List
- Further investigate if there are any more remains of the cut Shadow Temple
- Check if there is a build date in the ROM
The Escapists
- Runs on Fusion
Blossom Tales: The Sleeping King
- The game appears to run on Fusion
Democracy 3
- Most of the data is stored in standard Windows formats so there should be no problem going through this game
The Escapists 2
- Runs on Unity
Receiver 2
- Runs on Unity
- Unused content:
- Enemies
- Evil device
- Stealth Bot
- Sniper Bot
- Gunship
- Endings (In it's current state, the game doesn't really have one)
- Other Endings
- A bad ending(?)
- Several tapes
- Maps
- Training compound
- Unfinished boss rooms
- UI Dialogue
- Enemies
- Debug mode (CTRL-F12 while on start screen)
- Cheats
- Could be updated to have more content in the future